When Revealed: If Smaug is in play, he gets +2 , +2 , -2 and gains the text: "Allies cannot be declared as defenders." This effect lasts until the end of the round.
Shadow: If this attack destroys a character, resolve all burn damage on locations in play.
Forced: After the players travel to The Stone of Erech, the first player gains control of Derufin.
Dusk. Derufin gets -1
Midnight. Derufin gets -2
If Derufin leaves play, the players lose the game.
Spectral. Cannot have attachments.
While you are engaged with The Lord of the Dead, treat all printed text boxes on characters you control as if they were blank (except Traits.)
Immune to player card effects. X is twice the number of players in the game.
While The Stone of Erech is that active location, characters with less than 2 cannot ready.
Travel: Exhaust each character with less than 2
While Tarlang's Next is the active location, it gains,"Forced: At the beginning of the encounter phase, the players must either immediately end the encounter phase, or the first player must engaged all enemies in the staging area."
Forced: At the end of the round, place 1 progress on Eventide.
If there are 4 or more progress on Eventide, add it to the victory display and put Dusk into play.
Forced: At the end of the round, place 1 progress on Dusk.
If there are 4 or more progress on Dusk, add it to the victory display and put Midnight into play.
Forced: At the end of the round, place 1 progress on Midnight. Then, raise each player's threat by the number of progress on Midnight.
Midnight. Action: Claim this objective and attach it to a hero you control. Counts as an Artifact attachment with the text: "When attached hero attacks and Oathbreaker that enemy loses the Spectral keyword until the end of the phase."
When Revealed: Players cannot play events until the end of the round.
Shadow: Attacking enemy gets +1 (Dusk. +2 instead. Midnight. +3 instead).
When Revealed: Return the topmost Undead enemy in the encounter discard pile to the staging area.
Dusk. Shadow Host Captain gets +1 and +1
Midnight. Shadow Host Captain gets +2 and +2
While Banks of Morthond is the active location, each location in the staging area gets -1
Shadow: If this attack destroys a character, add 1 progress to the current Night objective.
When Revealed: Make Vale of Shadows the active location. If another location is currently active, return it to the staging area.
Dusk. Vale of Shadows gets +2 quest points.
Midnight. Vale of Shadows gets +4 quest points.
Forced: When Blackroot Graves is explored, return the topmost Undead enemy in the encounter discard pile to play, engaged with the first player.
Shadow: If defending character has 0 deal 2 damage to that character.
Dusk. Shadow of Dwimorberg gets +2
Midnight. Shadow of Dwimorberg gets +4
When Revealed: Starting with the first player, each player must search the encounter deck and discard pile for an Undead enemy, reveal it, and add it to the staging area. Shuffle the encounter deck.
Midnight. This effect cannot be canceled.
Shadow: Attacking enemy gets +1 Attack (Dusk. +2 Attack instead. Midnight. +3 Attack instead).
When Revealed: All characters get -1 until the end of the round.
Shadow: Dusk/Midnight. Attacking enemy makes an additional attack after this one. Midnight. This effect cannot be canceled.
When Revealed: The first player must choose: skip the next travel phase, or each player must pass his hand to the player on his left (discard your hand instead if you are the only player in the game).
Midnight. Groping Horror gains surge.
When Revealed: The first player attached Driven by Fear to a hero he controls. Counts as a Condition attachment with the text: "Attached character's is reduced to 0. Treat attacked character's text box as if it was blank (except for Traits.)"
When Revealed: Deal 1 damage to each character with less than 2 (Dusk. less than 3 insread. Midnight. less than 4 instead).
When Revealed: Add 1 progress to the current Night objective.
Indestructible. Immune to player card effects.
Forced: When Old Man Willow attacks, discard a random location from the victory display. The defending player raises his threat by X, where X is that location's victory point value.
While Long Trailer is in the staging area it gains:"Forced: After the active location leaves play as an explored location, Long Trailer makes an immediate attack against the first player."
"Occasionally the most unfriendly ones may drop a branch, or stick a root out, or grasp at you with a long trailer." –Merry, The Fellowship of the Ring
Forced: After Grasping Root engages a player, that player must assign X damage among characters he controls. X is the number of locations in the victory display.
...a great tree–root seemed to be over him and holding him down... –The Fellowship of the Ring
Forced: After Army of Flies engages a player, that player discards a non-objective attachment he controls.
Shadow: Defending player discards a non-objective attachment he controls.
Immune to player card effects.
The player cannot win the game while Withywindle is in play.
While Withywindle is the active location, the first player reveals 1 additional encounter card during the quest phase.
"The Withywindle valley is said to be the queerest part of the whole wood..." –Merry, The Fellowship of the Ring
When faced with the option to travel, the players must travel to Misleading Path if there is no active location.
Shadow: Defending player discards each ally card in his hand.
While Deep Gulley is in the staging area, it gains :"Forced: After a player optionally engages an enemy, that player raises his threat by X, where X is the engaged enemy's
Each time they clambered out, the trees seemed deeper and darker... –The Fellowship of the Ring
While Strange Woods is in the staging area, characters cannot be healed.
Shadow: Attacking enemy gets +1 If this attack destroys a character, raise each player's threat by 2.
X equals the number of players in the game.
While Wall of Trees is in the staging area, progress must be placed on Wall of Trees before it can be placed on the current quest.
The trees drew close again on either side, and they could no longer see far ahead. –The Fellowship of the Ring
While Oppressive Forest is in the staging area, each player cannot play more than 1 card each round.
Shadow: If there are no locations in the staging area, add this location to the staging area.
When Revealed: Choose a location in the victory display and return it to the staging area. If no location was returned to the staging area this way, Swaying Without Wind gains surge.
"...the branches swayed and groped without any wind."
–Merry, The Fellowship of the Ring
When Revealed: Each player removes a character he controls from the quest and deals 2 damage to that character (3 damage instead if that character is an ally).
Shadow: Attacking enemy gets +1 (+2 instead if the defending character is an ally.)
When Revealed: Discard all progress from each location in the staging area. If there is a non-unique active location, randomly choose a location in the staging area and switch it with the active location.
But Frodo, without any clear idea of why he did so, our what he hoped for, ran along the path crying help! help! help! –The Fellowship of the Ring
When Revealed: At the end of the phase, raise each player's threat by X where X is the number of enemies in the staging area.
Shadow: Return attacking enemy to the staging area after this attack.