Mire 1. Forced: When Soft Mires is discarded by the Mire keyword, the first player reveals an encounter card.
Travel: Raise each player's threat by 1 to travel here.
The hobbits soon found that what had looked like one vast fen was really an endless network of pools, and soft mires... -The Two Towers
Play only if you control the Ring-bearer.
Planning Action: Brace of Coneys to the victory display to (choose 2): heal up to 2 damage from a hero, add 2 resources to a hero's pool, draw 2 cards, or reduce a player's threat by 2.
“'Sméagol always helps,' he said. 'He has brought rabbits, nice rabbits.'”
—Gollum, The Two Towers
Immune to player card effects.
Travel: Either exhaust Sméagol, or discard 1 random card from each player's hand.
Forced: After Sméagol's Secret Way is explored, each player either exhausts a character he controls, or discards 1 random card from his hand.
"...a stair, a narrow stair, O yes, very long and narrow. And then more stairs." -Gollum, The Two Towers
While Corsair Dromon is the active location, each Corsair enemy gains Archery 1.
Travel: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until a Corsair enemy is discarded. Add the discarded enemy
Immune to player card effect.
The players cannot travel here unless there is at least 18 progress on stage 2B.
Travel: Add Shagrat to the staging
"That's what I'm going to do," said Shagrat in angry tones. "Put him up in the top chamber."
-The Return of the King
While Old Water-course is the active location, it gains: "Response: When Old Water-course is explored, reduce each player's threat by 5."
Travel: Each player must exhaust a hero he con
Clambering a few steps up he found a tiny stream of dark water that came out from the hill-side and filled a little bare pool...
-The Return of the King
While Bridge of Khazad-dûm is the active location, players cannot play cards.
You have discovered the fate of the Dwarven colony, and seek to leave Moria. But exiting may not be as simple as entering...
Setup: Prepare the quest deck. Add The Nameless Fear to the staging area. Remove all copies of A Foe Beyond from the encounter deck. Then, shuffle 1 copy of A Foe Beyond per player back into the encounter deck.
As you leave the Seventh Level, the air grows thick and drums begin to roll from the deeps. A man-shape shadow, yet greater, masses at the end of the hall, and begins to head straight for you.
When Revealed: Reveal 1 encounter card per player, and add it to the staging area. Then, add A Presence in the Dark to your victory display.
As the presence draws near, doubt and fear surround you like a vast shadow. You must find daylight, you must escape from the Black Pit...
While Search for an Exit is the active quest card, only flip it to side 2B at the beginning of the staging step.
This is a dangerous part of the Mines.
When Revealed: Reveal 1 encounter card per players, and add it to the staging area.
Players may bypass this quest at the end of the combat phase.
As the presence draws near, doubt and fear surround you like a vast shadow. You must find daylight, you must escape from the Black Pit...
While Search for an Exit is the active quest card, only flip it to side 2B at the beginning of the staging step.
You pause momentarily to consider your options...
When Revealed: Shuffle all copies of A Foe Beyond from the encounter discard pile back into the encounter deck. Reveal the top 2 cards of the quest deck. Choose 1 to become the active quest (flipped to side 2B) and put the other on the bottom of the quest deck. Then, add Hasty Council to your victory display.
X is the number of damage tokens on Dead Villagers.
Forced: When Ghulat attacks, place 1 damage token on Dead Villagers.
While Ghulat is in play, the game cannot end.
While Dark Abyss is the active location, characters cannot attack.
Forced: If Dark Abyss is the active location at the end of the quest phase, deal 1 damage to each character in play. Then, you may flip Dark Abyss to its Grotto side.
While Twisting Hollow is the active location, characters cannot ready from card effects.
Forced: If Twisting Hollow is the active location at the end of the quest phase, each player must discard 1 character. Then, you may flip Twisting Hollow to its Grotto side.
While Sunken Temple is the active location, treat each attachment as if its printed text box is blank (except for Traits).
Forced: If Sunken Temple is the active location at the end of the quest phase, discard 1 resource from each objective-ally an each hero's resource pool. Then, you may flip Sunken Temple to its Grotto side.
Immune to player card effects.
Forced: After Forgotten Crypt becomes the active location, discard cards from the top of the encounter deck until an Undead enemy is discarded and add it to the staging area. Then, attach a Loot objective in the encounter discard pile to that enemy as a guarded objective.
While Dwarven Watchtower is the active location, each hero gets +1
Response: After Dwarven Watchtower is explored, the first player chooses: either place 1 resource on The Heroes' Defense, or remove 1 progress from The Goblins' Assault.
Immune to player card effects.
Forced: When Seedy Travern is explored, reveal each facedown card under it.
Travel: Look at the top 5 cards of the encounter deck. Put one of those cards facedown under Seedy Tavern and shuffle the rest back into the encounter deck.
Play only if you control the Ring-bearer.
Planning Action: Brace of Coneys to the victory display to (choose 2): heal up to 2 damage from a hero, add 2 resources to a hero's pool, draw 2 cards, or reduce a player's threat by 2.
“'Sméagol always helps,' he said. 'He has brought rabbits, nice rabbits.'”
—Gollum, The Two Towers
Mire 1. Forced: When Soft Mires is discarded by the Mire keyword, the first player reveals an encounter card.
Travel: Raise each player's threat by 1 to travel here.
The hobbits soon found that what had looked like one vast fen was really an endless network of pools, and soft mires... -The Two Towers
Immune to player card effects.
Travel: Either exhaust Sméagol, or discard 1 random card from each player's hand.
Forced: After Sméagol's Secret Way is explored, each player either exhausts a character he controls, or discards 1 random card from his hand.
"...a stair, a narrow stair, O yes, very long and narrow. And then more stairs." -Gollum, The Two Towers
While Corsair Dromon is the active location, each Corsair enemy gains Archery 1.
Travel: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until a Corsair enemy is discarded. Add the discarded enemy to the staging area.
Immune to player card effect.
The players cannot travel here unless there is at least 18 progress on stage 2B.
Travel: Add Shagrat to the staging area to travel here.
"That's what I'm going to do," said Shagrat in angry tones. "Put him up in the top chamber."
–The Return of the King
While Old Water-course is the active location, it gains:"Response: When Old Water-course is explored, reduce each player's threat by 5."
Travel: Each player must exhaust a hero he controls to travel here.
Clambering a few steps up he found a tiny stream of dark water that came out from the hill–side and filled a little bare pool...
–The Return of the King
While Deep Gulley is in the staging area, it gains :"Forced: After a player optionally engages an enemy, that player raises his threat by X, where X is the engaged enemy's
Each time they clambered out, the trees seemed deeper and darker... –The Fellowship of the Ring
While Oppressive Forest is in the staging area, each player cannot play more than 1 card each round.
Shadow: If there are no locations in the staging area, add this location to the staging area.
Forced: When the Prancing Pony is explored, the first player must choose: either look at the top 2 cards of the Investigation deck, or each player draws 2 cards.
...the old inn of Bree, The Prancing Pony, that has been kept by the family of Butterbur from time beyond record.
–The Fellowship of the Ring
While Sarn Gebir Rapids is the active location, the "when revealed" effects of Hazard cards cannot be canceled.
"What a horrible place! Just let me get out of this boat, and I'll never wet my toes in a puddle again, let alone a river!"
–Sam Gamgee, The Fellowship of the Ring
While Jagged Cavern is the active location, the first treachery card revealed each round gains doomed 1 and surge.
Forced: If Jagged Cavern is the active location at the end of the quest phase, each player must discard each card in his or her hand. Then, you may flip Jagged Cavern to its Grotto side.
While Submerged Crawlway is the active location, deal each engaged enemy 1 additional shadow card at the beginning of the combat phase.
Forced: If Submerged Crawlway is the active location at the end of the quest phase, each player must search the encounter deck and discard pile for an enemy and add it to the staging area. Then, you may flip Submerged Crawlway to its Grotto side.
Immune to player card effects.
The players cannot travel here unless they are at stage 4B.
While Glittering Caves is the active location, it gains: "Skip the combat phase.Forced: At the end of the round, add Glittering Caves to the victory display and raise each player's threat by 2."