![](/Images/Encounters/The-Grey-Havens/The-Stormcaller-Elite.png)
![](/Images/Cards/The-Grey-Havens/Captain-Sahír-Enemy.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Captain Sahír engages the first player.
For each point of damage Captain Sahír would take, discard 1 resource from him and cancel that damage.
Forced: After Captain Sahír attacks, place 2 resource tokens on him (4 instead if his attack destroyed a character).
![](/Images/Encounters/The-Withered-Heath/The-Withered-Heath.png)
![](/Images/Cards/The-Withered-Heath/Cold-Drake.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have attachments or take non-combat damage.
Cold-Drake gets +1 and +1
for each Dragon Sign in the victory display.
Forced: After Cold-Drake is dealt a shadow card with no shadow effect, the defending character cannot ready until the end of the round.
![](/Images/Encounters/A-Shadow-in-the-East/Riders-of-Rhûn.png)
![](/Images/Cards/A-Shadow-in-the-East/Easterling-Captain.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: When Easterling Captain enters play, discard cards from the encounter deck until an Easterling treachery is discarded. Attach that treachery to Easterling Captain.
Forced: When Easterling Captain would take any amount of damage, discard an Easterling attachment from him. Then, cancel the damage.
![](/Images/Encounters/A-Shadow-in-the-East/Danger-in-Dorwinion.png)
![](/Images/Cards/A-Shadow-in-the-East/Priest-of-Sauron.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Immune to player card effects.
Cannot be optionally engaged.
Forced: After Priest of Sauron attacks and destroys an ally, raise each player's threat by 2.
![](/Images/Encounters/A-Shadow-in-the-East/Danger-in-Dorwinion.png)
![](/Images/Cards/A-Shadow-in-the-East/The-Governor.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Immune to player card effects.
Forced: After a location is revealed from the encounter deck, The Governor engages the first player and makes an immediate attack.
"In all the long wars with the Dark Tower treason has ever been our greatest foe."
–Gandalf, The Fellowship of the Ring
![](/Images/Encounters/A-Shadow-in-the-East/Danger-in-Dorwinion.png)
![](/Images/Cards/A-Shadow-in-the-East/Black-Númenórean.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Immune to player card effects.
Do not discard shadow cards dealt to Black Númenórean if they have a shadow effect.
Forward: When Black Númenórean attacks, resolve each of his faceup shadow cards as if they had been dealt this round.
![](/Images/Encounters/A-Shadow-in-the-East/The-Temple-of-Doom.png)
![](/Images/Cards/A-Shadow-in-the-East/Thane-Ulchor.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Indestructible. Immune to player card effects.
X is 1 more than the number of quest stages in the victory display. Cannot be engaged unless X is equal to 5.
Forced: When Thane Ulchor attacks and destroys a character, place 1 damage token on Tribute to Mordor.
![](/Images/Encounters/Wrath-and-Ruin/Wrath-and-Ruin.png)
![](/Images/Cards/Wrath-and-Ruin/Thane-Ulchor.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Immune to player card effects. Cannot leave the staging area.
Forced: After the active location is explored, the first player must choose: either discard cards from the top of the encounter deck until a location is discarded and add it to the staging area, or Thane Ulchor attacks you.
![](/Images/Encounters/The-Fortress-of-Nurn/The-Fortress-of-Nurn.png)
![](/Images/Cards/The-Fortress-of-Nurn/Thane-Ulchor.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Immune to player card effects.
X is 1 more than the number of Castle side quests in the victory display.
Forced: After Thane Ulchor attacks, reveal the top card of the encounter deck.
![](/Images/Encounters/The-Flame-of-the-West/The-Passing-of-the-Grey-Company.png)
![](/Images/Cards/The-Flame-of-the-West/Army-of-the-Dead-Enemy.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![](/Images/Encounters/The-Flame-of-the-West/The-Battle-of-the-Pelennor-Fields.png)
![](/Images/Cards/The-Flame-of-the-West/The-Witch-king-Sorcerer.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Only the engaged player can declare attackers against the Witch-king.
Forced: At the beginning of the encounter phase, The Witch-king engages the first player. Then, it makes an immediate attack.
"No living man may hinder me!" –The Return of the King
![](/Images/Encounters/The-Battle-of-Lake-town/The-Battle-of-Lake-town.png)
![](/Images/Cards/The-Battle-of-Lake-town/Great-House.jpg)
![Threat](/Images/threat-small.png)
![](/Images/Encounters/The-Wizard's-Quest/The-Wizard's-Quest.png)
![](/Images/Cards/The-Wizard's-Quest/Rider-of-Mirkwood.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Immune to player card effects.
X is 1 more than the stage number of the main quest.
Cannot leave the staging area unless the players are at stage 3B.
![](/Images/Encounters/The-Hunt-for-the-Dreadnaught/The-Hunt-for-the-Dreadnaught.png)
![](/Images/Cards/The-Hunt-for-the-Dreadnaught/Corsair-Warship.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Boarding 3. Cannot have attachments.
While Corsair Warship is in the staging area, it cannot be damaged and gains Archery 4.
...ships of great draught with many oars, and with black sails bellying in the breeze.
–The Return of the King