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Resource Threat Engagement
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Text
Trait Keyword Victory
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Player Encounter Quest
Region Archetype Age
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Results: 1 - 50 of 136 Cards
Riders of Rohan (x1)
1
2 
Artifact. Item.

Limit 1 per deck. Attach to a Gondor hero.

Attached hero gets +1 Willpower

Valour Response: After attached hero quests successfully, add The Red Arrow to the victory display to search the top 5 cards of your deck for an ally and put it into play.

"The Red Arrow has not been seen in the Mark in all my years!"
–Théoden, The Return of the King

Angmar Awakened Hero Expansion (x3)
1
6

"Often the Rohirrim have aided us, but now the Lord Denethor asks for all your strength and all your speed..."
–Hirgon, The Return of the King

Limit 1 per deck.

Response: When this stage is defeated, each player may search the top 10 cards of his deck for an ally and put it into play under his control. Each player who did shuffles his deck.


Angmar Awakened Hero Expansion (x3)
0
8

We must do something to delay the enemy first.
–Aragorn, The Fellowship of the Ring

Limit 1 per deck.

Battle. (Characters use their Attack instead of Willpower when questing here.)

Response: When this stage is defeated, each player may choose and discard a non-unique enemy engaged with him.

Angmar Awakened Hero Expansion (x3)
0
4

He was taking a wandering course with many turns and doublings, to put off any pursuit. –The Fellowship of the Ring

Limit 1 per deck.

Response: When this stage is defeated, reduce each player's threat by 5.

Angmar Awakened Hero Expansion (x3)
0
4

Strider made them take cover in a thicket at the side of the Road, while he went forward to explore. –The Fellowship of the Ring

Limit 1 per deck.

Response: When this stage is defeated, the first player searches the top X cards of the encounter deck for 1 non-objective card worth no victory points and adds it to the victory display. Put the remaining cards back in any order. X is the number of players in the game plus 4.


Angmar Awakened Hero Expansion (x3)
0
4

Aragorn halted and examined the tracks closely. –The Tower Towers

Limit 1 per deck.

Response: After this stage is defeated, each player may search his deck for 1 card and add it to his hand. Each player shuffles his deck.

Angmar Awakened Campaign Expansion (x1)
1
Artifact. Item.

Attached character gets +1 Willpower

Response: Add Iârion's Pendant to the victory display to cancel the 'when revealed' effects of a card that was just revaled from the encounter deck, or to cancel a shadow effect just triggered.

"That is just what the Rangers are: the last remnant in the North of the great people."
–Gandalf, The Lord of the Rings

Dream-chaser Hero Expansion (x3)
0

Limit 1 per deck.

Planning Action: Add Justice Shall Be Done to the victory display to draw 3 cards and add 3 resources to the resource pool of each hero you control. At the end of the round, you are eliminated from the game.

"...it is the last move in a great jeopardy, and for one side or the other it will bring the end of the game."
–Aragorn, The Return of the King

Dream-chaser Campaign Expansion (x1)
0

Action: Add X resources to any hero's resource pool. X is half the level of Galdor's Counsel

UNRECOGNIZED TYPE: leadership

rounded up. Add Galdor's Counsel to the victory display.

Dream-chaser Campaign Expansion (x1)
0

Action: Deal X damage to a non-unique enemy. X is the level of Galdor's Counsel

UNRECOGNIZED TYPE: tactics

Add Galdor's Counsel to the victory display.

Dream-chaser Campaign Expansion (x1)
0

Action: Place X progress on a non-unique location in the staging area. X is the level of Galdor's Counsel

UNRECOGNIZED TYPE: spirit

Add Galdor's Counsel to the victory display.

Dream-chaser Campaign Expansion (x1)
0

Action: Look at the top X or bottom X cards of your deck, add any number of them to you hand, and put the rest on the top and/or bottom of your deck in any order. X is half the level of Galdor's Counsel

UNRECOGNIZED TYPE: lore

rounded up. Add Galdor's Counsel to the victory display.

Dream-chaser Campaign Expansion (x1)
1

Action: Choose up to X characters. X is the level of Come Together, then add it to the victory display. Until the end of the round, each of those characters...

...get +2Defense if you control a

UNRECOGNIZED TYPE: leadership

hero.

...get +2Attack if you control a

UNRECOGNIZED TYPE: tactics

hero.

...get +2Willpower if you control a

UNRECOGNIZED TYPE: spirit

hero.

...get a Trait of your choice and heal 2 damage from each of them if you control a

UNRECOGNIZED TYPE: lore

hero.

Dream-chaser Campaign Expansion (x1)
1
Tactic.

Action: Add Command

UNRECOGNIZED TYPE: leadership

to the victory display to choose up to X options, where X is its level:

• A hero gets +2Defense until the end of the round.

• An enemy gets -2Defense until the end of the round.

• Ready a character with Círdan's Blessing on it.

• Put an ally with cost X or less in your discard pile into play. Discard it at the end of the phase.

Dream-chaser Campaign Expansion (x1)
1
Tactic.

Action: Add Command

UNRECOGNIZED TYPE: lore

to the victory display to choose up to X options, where X is its level:

• Remove X resources from a non-unique enemy.

• Add 2 resources to each Círdan's Blessing.

• Add the bottom card of your deck to your hand.

• Look at the top 10 cards of the encounter deck, discard any number of them, and shuffle it.

Dream-chaser Campaign Expansion (x1)
1
Tactic.

Action: Add Command

UNRECOGNIZED TYPE: spirit

to the victory display to choose up to X options, where X is its level:

• A hero gets +2Willpower until the end of the round.

• Each character with Círdan's Blessing on it does not exhaust to commit to a quest this round.

• Place 2 progress on a non-unique location.

• Put Spyglass into play, attached to a hero.

Dream-chaser Campaign Expansion (x1)
1
Tactic.

Action: Add Command

UNRECOGNIZED TYPE: tactics

to the victory display to choose up to X options, where X is its level:

• A hero gets +2Attack until the end of the round.

• An enemy gets -2Attack until the end of the round.

• Deal 2 damage to an enemy. You may engage it.

• Ready an attachment. You may move it to an eligible character.

Ered Mithrin Campaign Expansion (x1)
6
9
Underground. Dark.

Setup: Shuffle Abandoned Ruin into the Caves deck, if able. Otherwise, remove it from the game.

Response: After Abandoned Ruin becomes the active location, look at 3 random undiscovered treasures and attach 1 of them to Abandoned Ruin as a guarded objective. When that treasure is free of encounters, the players claim it and attach it to an eligible character. Limit once per game for the group.

The Fellowship of the Ring (x3)
1
Spell.

Action: Add Flame of Anor to the victory display and discard the top card of your deck to ready an Istari character you control. That character gets +X Attack until the end of the phase where X is the discarded card's cost.

"You cannot pass!" –Gandalf, The Fellowship of the Ring


The Fellowship of the Ring (x1)
1
1
Forest.

While Woody End is the active location, reduce each Hide X value by 1.

At the south end of the greensward there was an opening. There the green floor ran on into the wood, and formed a wide space like a hall, roofed by the boughs of trees.
–The Fellowship of the Ring

The Fellowship of the Ring (x1)
1
5
Forest. Stream.

When Revealed: Immediately travel to Stock-brook. If another location is currently active, return it to the staging area.

"Why, this is the Stock–brook!" said Pippin. "If we are going to try and get back on to our course, we must cross at once and bear right." –The Fellowship of the Ring

The Fellowship of the Ring (x1)
2
2
Shire.

Response: After the players travel to Bamfurlong, each player engaged with a Nazgûl enemy may ready a hero he controls.

"This is Bamfurlong, old Farmer Maggot's land."
–Pippin, The Fellowship of the Ring

The Fellowship of the Ring (x1)
0
Title.

Permanent.

Setup: Attach to the Ring-bearer.

Action: Add Mr. Underhill to the victory display to choose an enemy engaged with you. Until the end of the round, that enemy cannot attack you.

"I will give you a travelling name now. When you go, go as Mr. Underhill."
–Gandalf, The Fellowship of the Ring

The Fellowship of the Ring (x1)
2
4
Bree.

Response: After players travel here, the first player puts 1 ally into play from his hand.

Forced: After The Prancing Pony leaves play, discard cards from the top of the encounter deck until X enemies have been discarded. X is the number of players in the game. Put each enemy discarded by this effect into play engaged with the first player.

The Fellowship of the Ring (x1)
3
6
Marshland.

While Midgewater is the active location, enemies cannot attack, take damage, or be engaged.

Forced: After Midgewater becomes the active location, return each engaged enemy in play to the staging area.

...there was no permanent trail even for Rangers to find through their shifting quagmires.
–The Fellowship of the Ring

The Fellowship of the Ring (x1)
38 3 1 3 5
Bree. Spy.

Players cannot optionally engage Bill Ferny.

Forced: At the beginning of the staging step, either shuffle 1 out of play Ringwraith into the encounter deck or each player raises their threat by 1 for each non- hero he committed to the quest.

The Fellowship of the Ring (x1)
1
2
Forest.

While The Troll's Camp is the active location, each hero gets +1 Willpower +1 Attack and +1 Defense

"We are forgetting our family history! These must be the very three that were caught by Gandalf, quarrelling over the right way to cook thirteen dwarves and one hobbit."
–Frodo, The Fellowship of the Ring

The Fellowship of the Ring (x1)
4
6
Mountain.

Immune to player card effects.

Forced: When Redhorn Pass is explored, each player assigns X damage among characters he controls. X is the number of damage here.

"We may well be seen by watchers on that narrow path..." –Gandalf, The Fellowship of the Ring

The Fellowship of the Ring (x1)
1
9
Gate.

Immune to player card effects.

Progress cannot be placed on each other active location before it can be placed here. Progress cannot be placed here unless the first player controls the Ring-bearer.

If there are 9 damage tokens, the players lose the game.

The Fellowship of the Ring (x1)
2
4
River. Lawn.

Immune to player card effects.

Travel: Search the encounter deck and discard pile for an enemy and add it to the staging area to travel here. Shuffle the encounter deck.

While Parth Galen is in play, the players cannot win the game.

The Fellowship of the Ring (x1)
1
6
Hills.

Immune to player card effects.

Response: When Seat of Seeing is explored, choose a burden card in play, in the encounter deck, or in the discard pile, and remove it from the game. Shuffle the encounter deck. (If you are playing campaign mode, remove that card from the campaign pool.)

The Fellowship of the Ring (x1)
X
2
River.

Immune to player card effects. X is the number of players in the game.

The players cannot travel here while Sarn Gebir is in play. While The Argonath is the active location, skip the combat phase.

"Behold the Argonath, the Pillars of the Kings!" –Aragorn, The Fellowship of the Ring

The Fellowship of the Ring (x1)
3
4
River.

Immune to player card effects.

Forced: When Sarn Gebir is explored, deal 1 damage to each exhausted character.

"Boats of the Elves would not sink, maybe." he said, "but that does not say that we should come through Sarn Gebir alive. None have ever done so yet." –Boromir, The Fellowship of the Ring

The Two Towers (x1)
3
1
Isengard.

Immune to player card effects.

Forced: When the Gates of Isengard is explored, each player searches the encounter deck and discard pile for an enemy and puts it into play engaged with him. Shuffle the encounter deck.

Here through the black rock a long tunnel had been hewn, close at either end with mighty doors of iron. –The Two Towers

The Two Towers (x2)
1
3
Marsh.

Surge.

Mire 1. Forced: When Shifting Quagmire is discarded by the Mire keyword, either return a random location from the victory display to the staging area, or raise each player's threat by 1 for each location in the victory display.

Travel: Spend 1 resource to travel here.

The Two Towers (x1)
1
1
Refuge.

While Henneth Ann–n is the active location, skip both the encounter phase and combat phase, and ignore the Forced effects on stage 1B and The Black Gate.

Forced: After Henneth Ann–n becomes the active location, return each engaged enemy to the staging area.

"This is the Window of the Sunset, Henneth Ann–n, fairest of all the falls of Ithilien..." -Faramir, The Two Towers

The Hills of Emyn Muil (x4)
1
1
Emyn Muil.

Travel: In order to travel to The Highlands, the players must reveal the top card of the encounter deck, and add it to the staging area.

Khazad-dûm (x1)
7
7
Gate.

Immune to card effects.

Players cannot optionally engage enemies and no engagement checks are made.

Forced: After East-gate leaves play as an explored location, add First Hall to the staging area.

Khazad-dûm (x1)
2
2
Underground.

Travel: Each player must raise his threat by 3 to travel here.

Forced: After First Hall leaves play as an explored location, add Bridge of Khazad-dûm to the staging area.

Khazad-dûm (x1)
Stage
2 A

As the presence draws near, doubt and fear surround you like a vast shadow. You must find daylight, you must escape from the Black Pit...

While Search for an Exit is the active quest card, only flip it to side 2B at the beginning of the staging step.

2 B
5

It looks like you may have to head back up the other way.

Forced: If Heading Up is in the player's victory display at the end of any quest phase, shuffle Heading Up back into the quest deck.

Players may bypass this quest card at the end of the combat phase.


Khazad-dûm (x1)
Stage
2 A

As the presence draws near, doubt and fear surround you like a vast shadow. You must find daylight, you must escape from the Black Pit...

While Search for an Exit is the active quest card, only flip it to side 2B at the beginning of the staging step.

2 B
7

Perhaps if you climbed this pile of rocks, there would be a way out...

Forced: If Heading Down is in the player's victory display at the end of any quest phase, shuffle Heading Down back into the quest deck.

Players may bypass this quest card at the end of the combat phase.


Khazad-dûm (x1)
Stage
2 A

As the presence draws near, doubt and fear surround you like a vast shadow. You must find daylight, you must escape from the Black Pit...

While Search for an Exit is the active quest card, only flip it to side 2B at the beginning of the staging step.

2 B
3

When Revealed: Each player chooses 1 questing character he controls. Each questing character not chosen does not count its Willpower until the end of the turn.

Forced: After placing the 1st progress token on Narrow Paths, search the encounter deck and discard pile for Abandoned Tools and add it to the staging area, if able.

Players may bypass this quest card at the end of the combat phase.


The Redhorn Gate (x1)
2
3
Stair.

Travel: Reshuffle all locations in the discard pile and victory display back into the encounter deck. If you reshuffled at least two locations, reduce each player's threat by 11 and discard all copies of Freezing Cold from play.

Foundations of Stone (x5/x3)
27 3 X 3 X
Nameless.

Forced: After Nameless Thing engages a player, attach the top 2 cards of that player's deck to it.

X is the printed cost of all attached cards on this card. If there are no cards attached, X is 3.

Heirs of Númenor (x1)
1
3
Cair Andros. Battleground.

If The Banks has 3 or more damage, remove it from the game (do not collect its victory points).

Response: After The Banks leaves play as an explored location, remove stage 2 from the quest deck, if able.

The Steward's Fear (x1)
Clue.

Action: Exhaust a hero to claim this objective, add it to the victory display, and place 1 resource token on the current quest.


The Steward's Fear (x1)
Clue.

Action: Exhaust a hero to claim this objective and attach it to that hero.

Action: If attached to a hero, add Secret Map to the victory display to place 3 progress tokens on the active location.


The Steward's Fear (x1)
Clue.

Action: Exhaust a hero to claim this objective, add it to the victory display, and place 2 resource tokens on the current quest.


Encounter at Amon Dîn (x4)
1
5
Gondor.

Villagers 4.

Forced: At the end of the round, discard 1 villager token from Burning Farmhouse.

Houses and barns were burning. –The Return of the King

Encounter at Amon Dîn (x4)
2
4
Gondor.

Villagers 3.

While Gondorian Hamlet is in the staging area it gains:

Forced: After a treachery card is revealed from the encounter deck, discard 1 villager token from Gondorian Hamlet.

The townlands were rich, with wide tilth and many orchards... –The Return of the King