While Gondorian Hamlet is in the staging area it gains:
Forced: After a treachery card is revealed from the encounter deck, discard 1 villager token from Gondorian Hamlet.
The townlands were rich, with wide tilth and many orchards... –The Return of the King
Travel: Reveal the top card of the encounter deck and add it to the staging area to travel here.
"...the herdsmen and husbandmen that dwelt there were not many..." –The Return of the King
When Revealed: Raise each player's threat by the number of damage tokens on Dead Villagers.
Shadow: Defending player raises his threat by 1 for each damage token on Dead Villagers.
When Revealed: Discard 1 villager token from the active location for each player in the game. If no villager tokens were removed by this effect, Trapped Inside gains Surge.
Shadow: If this attack destroys a character, discard 1 villager token from Rescued Villagers.
When Revealed: Each player must take a villager token from Rescued Villagers and place it on a location in the staging area, if able. If no villager tokens were placed on a location by this effect, Panicked! gains Surge.
Shadow: Attacking enemy gets +1 for each damage token on Dead Villagers.
When Revealed: Add the topmost Orc enemy from the encounter discard pile to the staging area.
Shadow: Defending player discards an attachment he controls. (All attachments he controls instead if undefended.)
While engaged with a player, Southron Phalanx gets +1 for each location that player controls.
Shadow: Attacking enemy gets +1 for each location the defending player controls.
When Revealed: Southron Commander makes an immediate attack from the staging area against each player who controls at least 1 location.
"...the Southrons were bold men and grim..."
–The Return of the King
Action: If there is no active location, search the encounter deck and discard pile for an Osgiliath location, reveal it and add it to the staging area. Then, make West Gate the active location. Shuffle the encounter deck.
Forced: After the player who controls West Gate lets an attack go undefended, return West Gate to the staging area.
Travel: Reveal the top card of the encounter deck and add it to the staging area to travel here.
Forced: After the player who controls The King’s Library lets an attack go undefended, return The King’s Library to the staging area.
"For that is the ruin of Osgiliath on either side of Anduin, which our enemies took and burned long ago."
–Beregond, The Return of the King
The players cannot travel here.
Combat Action: Exhaust a hero to place 1 progress token on Ancient Harbor.
Forced: After the player who controls Ancient Harbor lets an attack go undefended, return Ancient Harbor to the staging area.
The players cannot travel here.
Planning Action: Spend 2 resources to place 1 progress token on The Old Bridge. (1 resource instead if there is another Osgiliath location in the staging area.)
Forced: After the player who controls The Old Bridge lets an attack go undefended, return The Old Bridge to the staging area.
While West Quarter is the active location, the current quest gains Siege.
Shadow: If this attack destroys a character, that character's controller must return a location he controls with the highest to the staging area.
While East Quarter is the active location, the current quest gains Battle.
Shadow: If this attack destroys a character, that character's controller must return a location he controls with the highest to the staging area.
When Revealed: Add X to the archery total this round. X is the number of locations the players control. If the players control less than 4 locations, Pinned Down gains Surge.
Shadow: If this attack destroys a character, that character's controller must return a location he controls with the highest to the staging area.
When Revealed: Discard cards from the top of the encounter deck until an Osgiliath location is discarded. The first player may exhaust a hero to take control of that location. Otherwise, add that location to the staging area. This effect cannot be canceled.
And now the fighting waxed furious...
–The Return of the King
X is the total number of hidden cards in the game.
Forced: At the end of the round, each player must raise his threat by 1 for each hiddien card in his play area.
Forced: After Orc Ambusher engages you, discard 1 non-objective ally you control, if able.
Shadow: Attacking enemy gets +1 (+3 instead if undefended.)
Forced: When Evil Crow engages a player, that player takes 1 hidden card.
Shadow: Take 1 hidden card.
Travel: The first player must take 1 hidden card to travel here.
This road, too, ran straight for a while, but soon it began to bend away southwards...–The Two Towers
Western Road gets +5 quest points while it is in the staging area.
Travel: The first player must take 1 hidden card to travel here.
...he saw, beyond an arch of boughs, the road to Osgiliath running almost as straight as a streched ribbon down, down, into the West. –The Two Towers
Travel: The first player must take 1 hidden card to travel here.
Behind them lay the road to the Morannon...
–The Two Towers
Eastern Road gets +5 quest points while it is in the staging area.
Travel: The first player must take 2 hidden cards to travel here.
Black and forbidding it loomed above them, darker than the dark sky behind. –The Two Towers
X is the number of players in the game.
Forced: After The Dark Woods leaves play as an explored location, the first player discards 1 hidden card.
When Revealed: The first player turns each hidden card in his play area faceup. Resolve the "When Revealed" effects of each encounter cards turned faceup by this effect. If a location is turned faceup, add it to the staging area.
Up came the Orcs, yelling, with their long arms stretched out to seize him. –The Two Towers
The first player gains control of Lord Alcaron.
Action: Exhaust Lord Alcaron to return an enemy engaged with you to the staging area.
If Lord Alcaron leaves play, the players have lost the game.
To the Tower cannot leave the staging area.
Remove Faramir from the game.
If 10 or more progress tokens are on To the Tower, the players have lost the game.
Forced: After any number of progress tokens are placed on To the Tower, deal Morgul Sorcerer a shadow card.
Shadow: Defending player must place 1 progress token on To the Tower or treat this attack as undefended.
Forced: When Morgul Tracker is optionally engaged, place 1 progress token on To the Tower.
Shadow: Attacking enemy gets +1 . If undefended, place 1 progress token on To the Tower as well.
Forced: When Lord Alcaron attacks, place 1 progress token on To the Tower.
Forced: When Lord Alcaron is dealt a shadow card with no shadow effect, he makes an additional attack after this one (deal and resolve another shadow card).
Cannot have attachments.
Reduce any amount of damage dealt to Nazgûl of Minas Morgul to 1.
"Come not between the Nazgûl and his prey!"
–The Witch King, The Return of the King
Response: After Morgul Road leaves play as an explored location, the first player may remove 1 progress token from To the Tower or deal 1 damage to any enemy in play.
Shadow: Return attacking enemy to the staging area after this attack.
Forced: At the end of the round, each player returns 1 enemy engaged with him to the staging area.
Shadow: If this attack destroys a character, place 1 progress token on To the Tower.
X is the number of progress tokens on To the Tower.
So they came slowly to the white bridge.
–The Two Towers
When Revealed: The first player either places 3 progress tokens on To the Tower or reveals X additional cards from the encounter deck and adds them to the staging area. X is the number of players in the game.
The air above was heavy with fog, and a reek lay on the land about them.
–The Two Towers
When Revealed: Each player must discard 3 random cards from his hand or place 1 progress token on To the Tower.
Shadow: Return attacking enemy to the staging area after this attack.
When Revealed: Place 1 progress token on To the Tower.
Shadow: Attacking enemy gets +1 for each progress token on To the Tower.
When Revealed: Raise each players' threat by the number of progress tokens on To the Tower. If there are no progress tokens on To the Tower, The Dead City Looms gains Surge.
Shadow: Attacking enemy gets +1 for each progress token on To the Tower.
If free of encounters, the first player gains control of Gríma.
Action: Exhaust Gríma to draw a card.
If Gríma leaves play, the players lose the game.
Behind him cringing between two other men, came Gríma the Wormtongue. –The Two Towers