Travel: The first player must take 1 hidden card to travel here.
This road, too, ran straight for a while, but soon it began to bend away southwards...–The Two Towers
Western Road gets +5 quest points while it is in the staging area.
Travel: The first player must take 1 hidden card to travel here.
...he saw, beyond an arch of boughs, the road to Osgiliath running almost as straight as a streched ribbon down, down, into the West. –The Two Towers
Travel: The first player must take 1 hidden card to travel here.
Behind them lay the road to the Morannon...
–The Two Towers
Eastern Road gets +5 quest points while it is in the staging area.
Travel: The first player must take 2 hidden cards to travel here.
Black and forbidding it loomed above them, darker than the dark sky behind. –The Two Towers
X is the number of players in the game.
Forced: After The Dark Woods leaves play as an explored location, the first player discards 1 hidden card.
X is the highest number of hidden cards in any player's play area.
Shadow: Turn 1 hidden card in your play area faceup. If it is a treachery card, attacking enemy makes an additional attack after this one.
While Mountains of Shadow is the active location, it gains:"Forced: After you turn 1 or more hidden cards faceup, take 1 hidden card."
Shadow: Either take 2 hidden cards, or this attack is considered undefended.