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Scenario Encounter
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Card Type Subtype Deck Type
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Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 51 - 100 of 204 Cards
Across the Ettenmoors (x1)
1
Ettenmoors.

Guarded. Safe.

Immune to player card effects.

Response: After you travel to Abandoned Camp, each player may return 1 card from his discard pile to his hand.

Across the Ettenmoors (x1)
5
Ettenmoors. Forest.

Guarded. Safe.

Immune to player card effects.

Response: After you travel to Patch of Woods, each player adds 1 resource to each of his heroes' resource pools.

The Grey Havens (x1)
2
-
Grey Havens. Ship.

Aflame 12. Immune to player card effects.

The players cannot travel to the Dream-chaser.

When the Dream-chaser is placed underneath The Havens Burn, the players lose the game.

The Thing in the Depths (x1)
2
1
Ship. Deck.

Immune to player card effects.

Helm of the Stormcaller gets +1 quest point for each resource token on a Raider enemy in play.

Forced: When Helm of the Stormcaller becomes the active location, add Captain Sahír and Na'asiyah to the staging area from out of play (enemy side faceup).

The Thing in the Depths (x1)
50 2 5 - 8
Creature.

Immune to player card effects. Cannot be engaged.

The Thing in the Depths gets +3 hit points per player.

Forced: When a Creature enemy is destroyed, deal damage to The Thing in the Depths equal to that enemy'sThreat

Temple of the Deceived (x1)
50 X 6 4 10
Undead.

X is the number of players in the game.

Immune to player card effects. Cannot be optionally engaged.

Temple Guardian gets -50 engagement cost while Cursed Temple is the active location.

A Storm on Cobas Haven (x1)
50 3 5 3 18
Corsair. Ship.

Boarding 1. Immune to player card effects.

Only Ship objectives can be declared as attackers againt Raider Flagship.

Forced: At the end of the encounter phase, the engaged player reveals the top card of the Corsair deck and engages it.

A Storm on Cobas Haven (x2)
28 3 4 4 6
Corsair. Ship.

Boarding 1. Immune to player card effects.

Response: After Corsair Skirmisher is destroyed as an enemy, the engaged player may discard allies he controls with a total of at least 3Willpower ti take control of Corsair Skirmisher as a Ship-Objective withWillpower equal to itsThreat (It loses the Ship-Enemy card type and gains the Ship-Objective card type).

The Sands of Harad (x1)
4

When Revealed: Discard cards from the encounter deck until a Harad enemy is discarded. Add that enemy to the staging area and place a resource token on it. That enemy is "the Champion." While this stage is in play, the Champion gets +2 Threat +2 Attack +2 Defense and gains: Immune to player card effects. The main quest stage cannot be defeated while the Champion is in play."

The champion cannot take damage unless there are at least 4 progress tokens here. This stage cannot be defeated while the champion is in play.

The Sands of Harad (x2/x1)

Surge.

When Revealed: Attach to the highestThreat location in the staging area without a copy of Overgrown attached. (Counts as a Condition attachment with the text: "Attached location gets +1 Threat and gains 'Immune to player card effects.'"

The Mûmakil (x4)
40 3 6 3 9
Creature.

Indestructible. Immune to player card effects.

Cannot take more tha 3 damage each round.

Forced: At the end of the round, the engaged player must choose: either return Wild Mûmak to the staging area, or it makes an immediate attack.

Race Across Harad (x1)
4
10
Desert. River.

Immune to player card effects.

The players cannot travel here unless there are at least 20 progress tokens on stage 4B.

Travel: Reveal 1 encounter card per player.

Stage 4B cannot be defeated while River Harnen is in play.

Beneath the Sands (x2)
3
2
Underground.

Immune to player card effects.

Forced: After Spider Burrow becomes the active location, flip the Search objective to On Track and add Brood Mother to the staging area.

Forced: When Spider Burrow leaves play as an explored location, set Brood Mother aside, out of play (unless the players are at stage 3B).

The Black Serpent (x1)
Item. Harad.

Guarded (enemy).

Attached encounter card gets +2 Threat and is immune to player card effects.

Action: Exhaust The Serpent's Garb and raise your threat by 1 to give a Harad enemy in the staging area -2Threat until the end of the phase.

The Wilds of Rhovanion (x1)
5
5
Riverland.

Immune to player card effects.

The Old Ford gets +5 quest points for each enemy in play.

Forced: After The Old Ford becomes the active location, each enemy in the staging area makes an immediate attack against the first player.

The Wilds of Rhovanion (x2/x1)

When Revealed: Add the top card of the Evil Creatures deck to the staging area and attach Frenzied Creature to it. (Counts as a Condition attachment with the text: "Attached enemy gets +1 Threat +1 Attack +1 Defense and is immune to player card effects")

Shadow: Attach this card to attacking enemy.

The Wilds of Rhovanion (x1)

Each objective-location, and each card guarding one, is immune to player card effects.

Forced: When progress would be placed on the main quest, if there are no objective-locations in play, discard an equal number of cards from the encounter deck instead. Then, put the topmost objective-location in the encounter discard pile into play.

The Wilds of Rhovanion (x1)
7
7
Underground. Dark. Lair.

Immune to player card effects.

Fire-drake cannot take damage.

Response: After Dragon Hoard becomes the active location, the first player chooses a player to attach an Artifact attachment from his hand to Dragon Hoard. That attachment gains the guarded (location) keyword. If that attachment has the printed guarded keyword, do not resolve it when the attachment enters play.

The Wilds of Rhovanion (x1)
4
4
Riverland.

Immune to player card effects.

Forced: When Woodmen Village is explored, add the top card of the Evil Creatures deck to the staging area. Then, flip over Woodmen Village and attach Haldan to the just-added enemy as a guarded objective.

The Withered Heath (x4)
Clue.

Guarded (enemy).

Attached enemy or location is immune to player card effects.

When Dragon Sign is free of encounters, add it to the victory display.

Roam Across Rhovanion (x1)
15 2 3 2 5
Goblin. Orc.

Indestructible. Immune to player card effects.

While Urdug is engaged with a player, he gains,"Forced: At the beginning of the quest phase, Urdug makes an immediate attack. If this attack deals damage, return Urdug and Tiny (if he is in play) to the staging area."

Roam Across Rhovanion (x1)
50 1 6 3 9
Troll.

Immune to player card effects.

Urdug cannot take damage.

Forced: After Urdug engages a player, Tiny engages that player.

Fire in the Night (x1)
5

Dagnir's assault is relentless and the people of Hrogar's Hill need time to regroup. Someone mst draw the Dragon's attention away from the town.

Shadow cards dealt to Dagnir are immune to player card effects and their effects cannot be canceled.

Forced: After Draw Her Fire becomes the current quest, Dagnir makes an immediate attack against the first player.

Fire in the Night (x1)
50 X 7 5 20
Dragon.

Immune to player card effects. X is 1 more than the number of side quests in the victory display.

Cannot leave the staging are or take more than X damage from non-quest effects each round.

While at least 3 side quests are in the victory display, Dagnir is considered to be engaged with each player.

The Ghost of Framsburg (x1)
5
5
Ruins. Dark.

Immune to player card effects.

The players cannot travel to The Cursed Tomb unless they control 3 Loot objectives.

Forced: After the player travel to The Cursed Tomb, search the encounter deck and discard pile for Fram's Shade and add it to the staging area. Shuffle the encounter deck. Fram's Shade makes an immediate attack against each player in turn order.

The Ghost of Framsburg (x2)
2
2
Ruins. Dark.

Immune to player card effects.

Forced: After Forgotten Crypt becomes the active location, discard cards from the top of the encounter deck until an Undead enemy is discarded and add it to the staging area. Then, attach a Loot objective in the encounter discard pile to that enemy as a guarded objective.

Mount Gundabad (x1)
1
1
Underground.

Immune to player card effects.

Forced: After The First Forge becomes the active location, exhaust the hero with Wormsbane attached. That hero cannot ready while The First Forge is the active location.

Response: After the First Forge is explored, flip Wormsbane to its Reforged side and attach it to any hero.

Mount Gundabad (x1)
50 X 7 5 20
Dragon.

Indestructible. Immune to player card effects. X is 1 more than the number of quest cards in the victory display.

Cannot take more than X damage each round.

While there are 5 or more quest cards in the victory display, Dagnir cannot leave the staging area and is considered to be engaged with each player.

The Fate of Wilderland (x1)
50 2 3 2 5
Orc. Goblin.

Immune to player card effects. Cannot leave the staging area.

Forced: When Urdug attacks, discard the top card of the encounter deck. He gets +XAttack for this attack, where X is the discarded card's printedThreat

When Urdug is destroyed, the players win the game.

The Fate of Wilderland (x1)
4
4
Mountain. Gate.

Immune to player card effects.

While Gate of Gundabad is in the staging area, resources cannot be placed on The Heroes' Defense.

Travel: Search the encounter deck, discard pile, and victory display for a Goblin Troop and add it to the staging area. Shuffle the encounter deck.

A Shadow in the East (x1)
38 3 6 2 8
Cultist.

Immune to player card effects.

Cannot be optionally engaged.

Forced: After Priest of Sauron attacks and destroys an ally, raise each player's threat by 2.

A Shadow in the East (x1)
44 3 4 3 8
Cultist.

Immune to player card effects.

Forced: After a location is revealed from the encounter deck, The Governor engages the first player and makes an immediate attack.

"In all the long wars with the Dark Tower treason has ever been our greatest foe."
–Gandalf, The Fellowship of the Ring

A Shadow in the East (x1)
40 3 5 1 9
Cultist.

Immune to player card effects.

Do not discard shadow cards dealt to Black Númenórean if they have a shadow effect.

Forward: When Black Númenórean attacks, resolve each of his faceup shadow cards as if they had been dealt this round.

A Shadow in the East (x2)
2
5
City.

Immune to player card effects.

Forced: When Seedy Travern is explored, reveal each facedown card under it.

Travel: Look at the top 5 cards of the encounter deck. Put one of those cards facedown under Seedy Tavern and shuffle the rest back into the encounter deck.

A Shadow in the East (x1)
50 X 6 4 9
Mordor.

Indestructible. Immune to player card effects.

X is 1 more than the number of quest stages in the victory display. Cannot be engaged unless X is equal to 5.

Forced: When Thane Ulchor attacks and destroys a character, place 1 damage token on Tribute to Mordor.

A Shadow in the East (x2)
Easterling.

While attached to an enemy, counts as a Condition attachment with the text: "Attached enemy gets +1 Threat +1 Attack +1 Defense and is immune to player card effects."

When Revealed: Attach to the Easterling enemy with the lowestDefense without a copy of Fanaticism. Otherwise, Fanaticism gains surge.

A Shadow in the East (x1)
49 4 6 4 9
Nazgûl. Easterling. Mordor.

Immune to player card effects.

Kham–l the Easterling engages the first player.

Only the engaged player can declare attackers or defenders against Kham–l the Easterling.

A Shadow in the East (x1)
5
-
Mordor.

Immune to player card effects.

The player cannot travel here.

Each player's threat elimination level is reduced by 5.

...wall upon wall, battlement upon battlement, black, immeasurably strong, mountain of iron, gate of steel, tower of adamant, he saw it: Barad–d–r, Fortress of Sauron. All hope left him.
–The Fellowship of the Ring

Wrath and Ruin (x1)
50 1 6 4 9
Mordor.

Immune to player card effects. Cannot leave the staging area.

Forced: After the active location is explored, the first player must choose: either discard cards from the top of the encounter deck until a location is discarded and add it to the staging area, or Thane Ulchor attacks you.

Wrath and Ruin (x1)
X
5
City.

Immune to player card effects.

X is 1 more than the number of locations controlled by the players.

The players cannot travel here unless stage 2B has at least 12 progress on it.

Travel: Thane Ulchor attacks each player in turn order.

The City of Ulfast (x1)
45 X 9 4 20
Easterling.

Immune to player card effects.Indestructible.

X is 1 more than the number of resources on the main quest.

City Guard cannot leave the staging area but is considered to be engaged with each player whose threat is equal to or higher than its engagement cost.

Challenge of the Wainriders (x1)
50 X 4 X 5
Easterling.

X is 2 per player.Indestructible.

Immune to player card effects. Cannot leave the staging area.

While The Challengers is at the same stage as The Wainriders, Wainrider Champion is considered to be engaged with each player.

The Land of Sorrow (x1)
34 3 4 1 6
Easterling. Warden.

Immune to player card effects.

Only the engaged player can declare attackers or defenders against Ulwarth.

Allies cannot be declared as attackers or defenders against Ulwarth.

The Land of Sorrow (x1)
29 1 5 3 8
Easterling. Warden.

Immune to player card effects.

Only the engaged player can declare attackers or defenders against Lorgan.

Forced: After Lorgan attacks, raise each player's threat by 1 (2 instead if this attack destroys a character.

The Land of Sorrow (x1)
33 2 6 2 9
Easterling. Warden.

Immune to player card effects.

Only the engaged player can declare attackers or defenders against Borlach.

Forced: After Borlach attacks and destroys a character, any excess damage must be assigned among characters you control.

The Fortress of Nurn (x1)
0 X 6 4 12
Mordor.

Immune to player card effects.

X is 1 more than the number of Castle side quests in the victory display.

Forced: After Thane Ulchor attacks, reveal the top card of the encounter deck.

The Hobbit: Over Hill and Under Hill (x1)
2
4
Cave. Trollshaws.

Immune to player card effects.

Players cannot travel to Troll Cave unless Bilbo Baggins has the Troll Key attached and the first player spends 5 resources. (2 resources instead if Bilbo Baggins has the Troll Purse attached.)

The Hobbit: Over Hill and Under Hill (x1)
X
-
Cave.

X is twice the number of players in the game.

Players cannot travel here.

Immune to player card effects.

Forced: After players advance to stage 3, remove Lake in the Cavern from the game.

The Hobbit: On the Doorstep (x1)
1
9
Forest.

Immune to player card effects.

Travel: Exhaust Bilbo Baggins to travel here.

Forced: At the start of each quest phase, search the encounter deck for 1 Spider enemy and add it to the staging area. (2 Spider enemies instead if 3 or more players are at this stage.) Shuffle the encounter deck.

The Hobbit: On the Doorstep (x1)
50 X 6 9 20
Dragon.

Indestructible. Immune to player card effects

X is the number of non-Burglar characters committed to the quest.

Forced: After the 6th progress token is placed here, the players advance to stage 4A.