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Player Encounter Quest
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Results: 2051 - 2100 of 3044 Cards
The Mountain of Fire (x2/x1)
1
5
Mordor.

Mordor Road gets +1 Threat for each controlled by the player who controls the most allies.

Forced: After Mordor Road becomes the active location, each player discards the top card of the encounter deck. Add each enemy discarded this way to the staging area.

(|)

They climbed on to the causeway and trudged along, down the hard cruel road that led to the Dark Tower itself.
–The Return of the King

The Mountain of Fire (x4)
2
4
Mordor.

If a player has failed a Fortitude test this round, Plain of Gorgoroth gets +2 Threat

Travel: The first player makes a Fortitude test to travel here. If he fails this test, raise each player's threat by 4.

There smokes trailed on the ground and lurked in hollows, and fumes leaked from fissures in the earth.
–The Return of the King

The Mountain of Fire (x3/x2)
3
3
Mordor.

While Brake of Thorns is in the staging area, add (|) to each Fortitude test.

Forced: After Brake of Thorns becomes the active location, each player assigns X damage among characters he controls, where X is the tens digit of his threat dial.

(|)

They had a struggle to get out of the thicket. The thorns and briars were as tough as wire and clinging as claws.
–The Return of the King

The Mountain of Fire (x1)
2
5
Mordor.

While Old Water-course is the active location, it gains:"Response: When Old Water-course is explored, reduce each player's threat by 5."

Travel: Each player must exhaust a hero he controls to travel here.

Clambering a few steps up he found a tiny stream of dark water that came out from the hill–side and filled a little bare pool...
–The Return of the King

The Mountain of Fire (x1)
99 2 2 2 5
Gollum.

Surge. Immune to non- player card effects.

Gollum engages the first player.

*Forced: After Gollum is discarded during a Fortitude test, put him into play engaged with the first player. Then, choose an encounter card discarded from this test and ignore its icons.

*

The Mountain of Fire (x2/x1)
88 3 6 3 10
Nazgûl.

Cannot have non-Morgul attachments.

While Ringwraith of Sauron is in the staging area it gains:"Forced: After a player fails a Fortitude test, Ringwraith of Sauron engages that player and makes an immediate attack."

(|) (|)

...with a storm of wings they hurtled southwards to Mount Doom.
–The Return of the King

The Mountain of Fire (x2/x1)
55 3 5 4 6
Orc. Uruk.

Forced: After Orc Captain engages you, make a Fortitude test. If you fail this test, reveal the top card of the encounter deck.

(|) (|)

Shadow: If this attack destroys a character, return attacking enemy to the staging area.

The Mountain of Fire (x3)
44 2 4 3 5
Orc. Uruk.

Forced: After Big Uruk engages you, either raise your threat by 4, or Big Uruk makes an immediate attack against you.

(|)

Shadow: Attacking enemy gets +1 Attack for each ally you control.

The Mountain of Fire (x4/x2)
33 1 3 2 3
Orc. Snaga.

Peril. Surge.

When Revealed: Either raise your threat by 1 for each ally you control, or discard an ally you control.

(|)

Shadow: Exhaust a character you control.

The Mountain of Fire (x1/x0)
Gollum.

When Revealed: Gollum makes an immediate attack against the first player. If Gollum is not in play, search the encounter deck and discard pile for Gollum and put him into play engaged with the first player.

Shadow: If attacking enemy is Gollum he makes an additional attack after this one.

The Mountain of Fire (x4/x3)

Peril.

When Revealed: Make a Fortitude test. If The One Ring is exhausted, add (|) (|) to the test. If you fail this test, raise your threat by 10.

(|) (|)

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if you failed a Fortitude test this round).

The Mountain of Fire (x2/x1)

When Revealed: Each player makes a Fortitude test. If you fail this test, deal 1 damage to each character you control. Until the end of the round, treat the printed text box of each damaged character as if it were blank (except for Traits).

(|) (|)

Shadow: If you failed a Fortitude test this round, this attack is considered undefended.

The Mountain of Fire (x2/x1)

When Revealed: Attach Heavy and Tired to the hero with the most attachments and exhaust that hero. (Counts as a Condition attachment with the text: "Limit 1 per hero. Attached hero cannot commit to Fortitude tests.Forced: After you Fail a Fortitude test, exhaust attached hero and discard each non-objective attachment on it.")

(|)

"This extra weight is killing me. It must go."
–Frodo Baggins, The Return of the King

The Mountain of Fire (x3/x2)
28 1 3 1 3
Orc.
"

Surge.

Forced: After Orc of Mordor engages you, exhaust a character you control.

Shadow: Exhaust a character you control.

The Mountain of Fire (x3)
44 2 4 2 3
Orc. Snaga.

Archery 2.

Forced: After Snaga Archer engages you, deal 2 damage to a character you control.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character is damaged).

The Mountain of Fire (x3)
38 3 5 2 5
Orc. Uruk.

Forced: After Uru Soldier engages you, raise your threat by 2.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, return attacking enemy to the staging area.

The Mountain of Fire (x3/x2)

When Revealed: The first player must choose: either exhaust The One Ring and reveal an encounter card, or discard cards from the top of the encounter deck until an enemy is discarded and put it into play engaged with him.

Shadow: Discard a non-objective attachment you control.

The Mountain of Fire (x2/x1)

Doomed 2.

When Revealed: Each player must choose: either discard your hand (with at least 3 cards in it), or reveal and encounter card.

Shadow: Attacking enemy makes an additional attack after this one.

The Mountain of Fire (x3)

When Revealed: Each player must choose: either discard a questing character you control, or raise your threat by 1 for each questing character you control.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, reveal the top card of the encounter deck.

The Mountain of Fire (x2)

When Revealed: Each player exhausts a character he controls. If The Eye of Sauron is in the staging area, characters cannot be readied by player card effects this round.

Shadow: If The Eye of Sauron is in the staging area, attacking enemy gets +2 Attack and returns to the staging area after this attack.

The Mountain of Fire (x1)
Artifact. Item. Ring.

Setup: The first player claims The One Ring and attaches it to the Ring-bearer.

Attached hero does not count against the hero limit. The first player gains control of attached hero.

If The One Ring leaves play, the players lose the game.

The Mountain of Fire (x1)
X
-
Mordor.

Immune to player card effects.

X is twice the stage number of the main quest.

Forced: After the players travel here, flip The Two Watchers to its enemy side and move it to the staging area.

They were like great figures seated upon thrones. Each had three joined bodies, and three heads facing outward, and inward, and across the gateway.
–The Return of the King

The Mountain of Fire (x1)
50 2 5 2 4
Mordor.

Immune to player card effects. Cannot be optionally engaged.

Forced: When The Two Watchers deals any amount of damage, cancel that damage and raise the defending player's threat by X instead. X is the amount of damage just canceled.

The Mountain of Fire (x1)
Mordor.

Add Eye to each Fortitude test.

Forced: At the end of the round, flip The Eye of Sauron, then move it and each Nazgûl enemy in the staging area to The Black Gate Opens staging area. The first player may raise each player's threat by 3 to cancel this effect.

The Mountain of Fire (x1)
Mordor.

Each enemy in the staging area gets +1 Threat and -10 engagement cost.

Forced: At the end of the round, flip The Eye of Sauron, the move it and each Nazgûl enemy in the staging area to the Mount Doom staging area. The first player may raise each player's threat by 3 to cancel this effect.

The Massing at Osgiliath (x1)
40 6 6 6 11
Nazg√l. Captain.

Players cannot play attachments on The Witch-king.

While The Witch-king is in the staging area, each character gets -1 Willpower.

Forced: After The Witch-king attacks, he returns to the staging area unless the defending player raises his threat by 3.

The Massing at Osgiliath (x4)
1 1 1 0 2
Orc. Scout.

Forced: At the beginning of the encounter phase, all copies of Snaga Scouts engage the player with the lowest threat. (The first player chooses in case of a tie.)

The Massing at Osgiliath (x4)
27 1 4 1 3
Creature. Scout.

Forced: After Wolves from Mordor attack and destroy a character, shuffle Wolves from Mordor into the encounter deck.

Shadow: Deal 2 damage to the defending character.

The Massing at Osgiliath (x4)
35 2 3 1 4
Easterling. Scout.

Each damage dealt by Wainriders raises the defending player's threat by 1.

The Massing at Osgiliath (x3)
40 3 3 3 4
Easterling. Captain.

When Revealed: Move the top Scout enemy from the encounter discard pile to the staging area. (Top 2 Scout enemies instead if the players have crossed the Anduin.)

Shadow: If this attack is undefended, attacking enemy gets +2 Attack if it is a Scout.

The Massing at Osgiliath (x3)
45 2 2 1 8
Uruk. Orc.

If the players have crossed the Anduin, Uruk Vanguard gets +3 Attack.

Shadow: attacking enemy gets +1 Attack (+2 Attack instead if players have crossed the Anduin).

The Massing at Osgiliath (x3)
1
2
West Bank.

If the players have crossed the Anduin, Captured Watchtower gets +3 Threat.

Shadow: Remove all defending characters from combat. This attack is considered undefended.

The Massing at Osgiliath (x1)
2
5
East Bank. Highlands.

The first Scout enemy revealed from the encounter deck each round gains surge and doomed 2.

The Massing at Osgiliath (x2)
1
3
East Bank. Polluted.

While Morgulduin is the active Location, it gains:

Forced: When a character commits to a quest, deal 1 damage to that character.

Shadow: If the players have not yet crossed the Anduin, return any current active location to the staging area. Morgulduin becomes the active location.

The Massing at Osgiliath (x2)
1
7
West Bank.

If the players have crossed the Anduin, Pelennor Fields gains:

When faced with the option to travel, the players must either travel to Pelennor Fields or raise each player's threat by 3.
The Massing at Osgiliath (x3)
1
2
East Bank.

If the players have not crossed the Anduin, Ruins of Osgiliath gets +3 Threat.

...but Osgiliath which lay between was deserted and in its ruins shadows walked.
–The Fellowship of the Ring

The Massing at Osgiliath (x4)

Doomed 1.

When Revealed: Each player must discard all ally cards from his hand, if able.

Shadow: Defending player must discard 1 ally card from his hand or attacking enemy gets +3 Attack (2 allies instead if this attack is undefended.

The Massing at Osgiliath (x2)

When Revealed: Raise the total Threat of the staging area by 1 for each Scout enemy in play. If there are no Scout enemies in play, Dark Pursuit gains Surge.

The Massing at Osgiliath (x3)

Surge.

When Revealed: Until the end of the phase, each card revealed by the encounter deck gains doomed 1. (Doomed 3. instead if the players have crossed the Anduin.)

The Massing at Osgiliath (x2)
2 2 1 2
Gondor. Ranger. Ally.

When Revealed: The first player takes control of Ranger of Ithilien exhausted and committed to the quest. Then, Ranger of Ithilien gains surge.

Shadow: Deal 2 damage to attacking enemy. The defending player may exhaust a character he controls to take control of Ranger of Ithilien.

The Battle of Lake-town (x3)
40 7 5 9 20
Dragon.

Immune to player card effects.

When Revealed: Smaug the Mighty makes an immediate attack against each player (deal and resolve a shodow card for each attack).

The Battle of Lake-town (x3)
35 6 7 7 20
Dragon.

Immune to player card effects.

When Revealed: Resolve all burn damage from all locations in play

"My armour is like tenfold shields, my teeth are swords, my claws spears, the shock of my tail a thunderbolt, my wings a hurrican, and my breath death!"—The Hobbit

The Battle of Lake-town (x3)
30 5 8 8 20
Dragon.

Immune to player card effects.

Excess damage from attacks by Smaug the Magnificent must be assigned to Lake-Town.

When Revealed: Move 3 damage from Smaug the Magnificent to Lake-Town.

The Battle of Lake-town (x1)
City.

If Lake-town has 50 or more damage on it, Lake-town has completely burned and the players have lost the game.

"It was not built on the shore, though there were a few huts and buildings there, but right out on the surface of the lake, protected from the swirl of the entering river by a pomonotory of rock which formed a calm bay."
—The Hobbit

The Battle of Lake-town (x1)
Creature.

Guarded.

Action: Exhaust a hero to claim this objective and attach it to that hero when it is free of encounters. (Counts as an attachment with the text: "If detached discard The Old Thrush.

Response: After attached hero exhausts to attack Smaug, discard X cards from hand to reduce Smaug's Defense by X.")

The Battle of Lake-town (x3)

When Revealed: Deal 1 damage to each character in play

Shadow: Deal 1 damage to each character in play. Any player may discard a hero to cancel this effect

The Battle of Lake-town (x3)

When Revealed: Resolve all burn damage from all locations in play.

Shadow: Resolve this card's 'When Revealed' effect. Any player may discard a hero to cancel this effect.

The Battle of Lake-town (x3)

When Revealed: Smaug make an attack against Lake-Town. The last player may declare a defender against this attack. Excess damage from this attack must be placed on Lake-Town. This effect cannot be canceled.

Soon he would set all the shoreland woods ablaze and wither every field and pasture. Just now he was enjoying the sport of town-baiting more than he had enjoyed anything for years.—The Hobbit

The Battle of Lake-town (x3)

When Revealed: Each player must choose and discard 1 ally he controls if able. Deal 2 damage to Lake-Town for each player that cannot.

Shadow: If this attack destroys a character, Smaug engages the next player and makes an immediate attack against that player.

The Battle of Lake-town (x2)

When Revealed: Choose and shuffle 1 Pier location from the victory display back into the encounter deck. If no location was shuffled into the encounter deck by this effect, Catching Fire gains surge

Shadow: Defending character gets -2 Defense.