Surge. Cannot be optionally engaged.
Forced: When the encounter phase begins, Hunting Eagle engages the first player.
Shadow: Attacking enemy gets +1 (+2 instead if attacking enemy has the Creature trait).
When Revealed: The first player must choose: either Wilderland Bear makes an immediate attack against him, or each player discards 1 random card from his hand.
Forced: After Grey Moorland becomes the active location, shuffle the encounter discard pile into the encounter deck and discard cards from it until a treachery is discarded. Resolve the 'When Revealed' effect on that treachery.
Shadow: Return attacking enemy to the staging area after this attack.
While Deep Ravine is in the staging area, no more than 1 progress can be placed on locations in the staging area each round.
Travel: The first player must either exhaust Urdug, or raise each player's threat by 2 to travel here.
Response: After the players travel to Slopes of Ered Mithrin, the first player may ready a character he controls.
Shadow: If the first player controls Urdug, exhaust him.
When Revealed: The first player loses control of Urdug, then attach Urdug to a location in the staging area as a guarded objective. If he cannot, add 5 to the total in the staging area until the end of the phase. In either case, remove Sneaking Off from the game.
When Revealed: For each ready character a player controls, he must choose: either exhaust that character or raise his threat by 1.
Shadow: Attacking enemy gets +1 If this attack destroys a character, exhaust a character you control.
When Revealed: Starting with the first player, each player chooses an enemy in the staging area and engages it. Then, if any player did not engage an enemy this way, discard cards from the encounter deck until a Creature enemy is discarded and add it to the staging area.
Immune to player card effects.
While Urdug is free of encounters, the first player gains control of Urdug.
If Urdug is destroyed, the players lose the game.
Indestructible. Immune to player card effects.
While Urdug is engaged with a player, he gains,"Forced: At the beginning of the quest phase, Urdug makes an immediate attack. If this attack deals damage, return Urdug and Tiny (if he is in play) to the staging area."
Immune to player card effects.
While Tiny is free of encounters, the first player gains control of Tiny.
Forced: After Tiny exhausts, raise your threat by 2.
If Tiny is destroyed, the players lose the game.
Dagnir's assault is relentless and the people of Hrogar's Hill need time to regroup. Someone mst draw the Dragon's attention away from the town.
Shadow cards dealt to Dagnir are immune to player card effects and their effects cannot be canceled.
Forced: After Draw Her Fire becomes the current quest, Dagnir makes an immediate attack against the first player.
Hrogar's Hill was built to defend against Goblins and forest creatures; no one ever imagined a Dragon attack. You hurry to organize a proper defense.
Characters do not count their when defending against Dagnir.
Response: When Fortify the is defeated, each player chooses: either draw 3 cards, or each hero he controls gains 1 resource.
The men of Hrogar's Hill are strong and brave, but Dagnir's mere presence weakens the resolve of even the mightiest warrior. The Woodmen need strong leadership to hold together.
Allies cannot be declared as attackers against Dagnir.
Response: When Rally the Woodmen is defeated, each player searches the top 5 cards of his deck for an ally, puts it into play and shuffles his deck.
Dagnir's fire spread from the outer wall to the nearby rooftops. If you don't put them out quickly, Hrogar's Hill will burn.
Forced: At the end of the quest phase, deal 5 damage to Hrogar's Hill.
Response: When Douse the Flames is defeated, remove 10 damage from Hrogar's Hill.
The enraged Dagnir batters the gate to Hrogar's Hill and mighty doors of oak crack and split. You call for sturdy beams to brace the gate while you lean desperately against the doors.
Each player's threat cannot be reduced.
Response: When Hold the Door is defeated, reduce each player's threat by 5.
The Goblins of Mount Gundabad follow Dagnir in her assault on Hrogar's Hill. Their attacks spread the defense thin across the outer wall.
While Defend the Town is the current quest, reveal an additional encounter card during the quest phase.
Forced: At the end of the encounter phase, deal 1 damage to Hrogar's Hill for each enemy in the staging area.
Goblins stream across the draw–bridge toward Hrogar's Gate. They cannot be allowed into the town!
Rout the Goblins gets +5 quest points for each Goblin enemy in play.
When Revealed: Each player searches the encounter deck and discard pile for a different Goblin enemy and puts it into play engaged with him. Shuffle the encounter deck.
Arrows and spears bounce off Dagnir's armored hide like raindrops. Nothing seems to slow her assault. Perhaps if you cold strike at her underbelly you wold find a way to injure the Dragon.
Forced: After Dagnir attacks and destroys a character, heal 5 damage from her.
Forced: After Face the Dragon is defeated, deal 5 damage to Dagnir.
Immune to player card effects. X is 1 more than the number of side quests in the victory display.
Cannot leave the staging are or take more than X damage from non-quest effects each round.
While at least 3 side quests are in the victory display, Dagnir is considered to be engaged with each player.
Forced: After The Dragon's Thrall engages you, either deal 3 damage to Hrogar's Hill or it makes an immediate attack against you.
Shadow: If this attack destroys a character, deal 3 damage to Hrogar's Hill.
When Revealed: The first player must either deal 2 damage to a hero he controls, or deal 3 damage to Hrogar's Hill.
Shadow: Attacking enemy gets +1 (+2 instead if Hrogar's Hill has at least 25 damage on it).
While Town Gate is in the staging area, it gains:"Forced: At the end of the quest phase, place 1 resource here. Then, if there are 3 resources here, discard Town Gate and deal 4 damage to Hrogar's Hill."
Travel: Dagnir makes an immediate attack against the first player.
While Wooden Palisade is the active location, Dagnir gets -2
Travel: The first player readies a hero he controls.
"Within there rise the roofs of houses; and in the midst, set upon a green terrace, there stands aloft a great hall of Men."
–Legolas, The Two Towers
X is 1 more than the number of side quests in the victory display.
Travel: Each player assigns X damage among characters he controls.
When Revealed: Discard the active location and deal X damage to Hrogar's Hill where X is that location's . If no damage is dealt this way, Powerful in Wraith gains surge.
Shadow: Excess damage from this attack must be dealt to Hrogar's Hill.
When Revealed: Dagnir makes an immediate attack against the first player. Undefended damage from this attack must be dealt to Hrogar's Hill.
Shadow: Attacking enemy makes an additional attack against you after this one.
When Revealed: Each player assigns X damage among characters he controls, where X is 1 more than the number of side quests in the victory display.
Shadow: Attacking enemy gets +1 for each side quest in the victory display.
If unattached, the first player claims Old Lantern and attaches it to a hero he controls.
Action: Exhaust Old Lantern to choose a player to look at the top X cards of his deck, where X is the Discover value of the active location. He adds one of those cards to his hand and places the rest on the bottom of his deck.
If unattached, the first player claims Scatha's Teeth and attached it to a hero he controls.
Action: Exhaust Scatha's Teeth and attached hero to choose a player. That player reduces his threat by 2.
Immune to player card effects.
The players cannot travel to The Cursed Tomb unless they control 3 Loot objectives.
Forced: After the player travel to The Cursed Tomb, search the encounter deck and discard pile for Fram's Shade and add it to the staging area. Shuffle the encounter deck. Fram's Shade makes an immediate attack against each player in turn order.
X is the tens digit of the first player's threat.
Forced: When Crypt Stalker attacks, raise the defending player's threat by 1.
Shadow: Either raise your threat by 2, or return attacking enemy to the staging area.
Forced: When Evil Spectre is destroyed, shuffle it back into the encounter deck if the active location has the Dark trait.
Shadow: Attacking enemy gets +1 (+2 instead if the active location has the Dark trait.)
Immune to player card effects.
Forced: After Forgotten Crypt becomes the active location, discard cards from the top of the encounter deck until an Undead enemy is discarded and add it to the staging area. Then, attach a Loot objective in the encounter discard pile to that enemy as a guarded objective.
While Haunted Hall is in the staging area, it gains,"Forced: After a player places any amount of progress on a Dark location in the staging area, he raises his threat by 1."
Nothing assailed the company nor withstood their passage, and yet steadily fear grew...
-The Return of the King
X is the tens digit of the first player's threat.
Forced: After resolving the Discover keyword on Hidden Staircase, reduce each player's threat by X is no Hazard cards were revealed by it.
While Moonlit Passage is in the staging area, each player's threat cannot be reduced by more than 1 via player card effects each round.
Shadow: Raise your threat by 1.
While Cursed Tower is in the staging area, it gains:"Forced: After a player plays an event, raise his threat by 1."
Shadow: Discard a non-objective attachment you control.
When Revealed: Each character gets -1 -1 and -1 until the end of the round.
Shadow: Attacking enemy gets +1 If this attack destroys a character, raise the defending player's threat by 3.
When Revealed: Each player chooses and exhausts a character he controls. Until the end of the round, character cannot be readied by player card effects.
Immune to player card effects.
Forced: After The First Forge becomes the active location, exhaust the hero with Wormsbane attached. That hero cannot ready while The First Forge is the active location.
Response: After the First Forge is explored, flip Wormsbane to its Reforged side and attach it to any hero.
Forced: When Dagnir's Hoard is explored, Dagnir returns to the staging area and makes an immediate attack against each player in turn order.
Response: After Dagnir's Hoard is explored, each player may search his deck for an Item attachment, add it to his hand, and shuffle his deck.
Response: When Throat of the Mountain is explored, search the quest deck for a quest card and make it the current main quest. Then, flip it over. Shuffle the rest of the quest deck.
At the end of the hall the floor vanished and fell to an unknown depth.
–The Fellowship of the Ring
Indestructible. Immune to player card effects. X is 1 more than the number of quest cards in the victory display.
Cannot take more than X damage each round.
While there are 5 or more quest cards in the victory display, Dagnir cannot leave the staging area and is considered to be engaged with each player.
While there are 3 or more quest cards in the victory display, Guardian of Gundabad gets +2
Shadow: Attacking enemy gets +2 until the end of the phase.
Dagnir cannot take damage from non-quest effects.
Shadow: Attacking enemy gets +1 (+2 instead if Dagnir is engaged with you).