Immune to player card effects.
While Weathertop is in the victory display, each enemy in play gets -1 .
Travel: The first player must exhaust The One Ring to travel here.
"It was burned and broken, and nothing remains of it now but a tumbled ring..."
–Strider, The Fellowship of the Ring
Response: After the players travel here, place 1 non-unique enemy in play facedown under this location. While an enemy is under this location, it is out of play.
Forced: After this location leaves play, return each enemy under it to the staging area face-up.
While Tree-crowned hill is the active location, each enemy gets -1
Forced: When Tree-crowned hill is explored, the players, as a group, exhaust X characters in play. X is the number of damage here.
For their defense in the night the Company climbed to the top of the small hill... –The Fellowship of the Ring
While Hills of Hollin is the active location, each enemy in the staging area gets +5 engagement cost.
Forced: When Hills of Hollin is explored, each player raises his threat by 1 for each damage here.
For their defense in the night the Company climbed to the top of the small hill... –The Fellowship of the Ring
While Hills of Hollin is the active location, it gains:"Forced: After an enemy is added to the staging area, it gets -5 engagement cost until the end of the round."
Forced: When Redhorn Foothills is explored, each player must discard X cards from his hand at random. X is the number of damage here.
Forced: When Eregion is explored, the players, as a group, must discard X allies from play. X is the number of damage here.
Shadow: Defending player discards a non-objective attachment he controls.
Immune to player card effects.
Response: When Seat of Seeing is explored, choose a burden card in play, in the encounter deck, or in the discard pile, and remove it from the game. Shuffle the encounter deck. (If you are playing campaign mode, remove that card from the campaign pool.)
Travel: A player at this staging area must engage an enemy in any staging area to travel here.
Shadow: Attacking enemy gets +1 (+2 instead if the defending character has fewer printed hit points than the attacking enemy).
While the Wold is the active location, it gains:"Response: After The Wold is explored, each player draws 1 card."
Travel: Increase the pursuit value by 1.
Ahead and eastward they saw the windy uplands of the Wold of Rohan that they had already glimpsed many days ago from the Great River. –The Two Towers
While Foothills of Ephel DĂșath is the active location, each Harad enemy gets -1
Travel: The first player engages an enemy in the staging area to travel here.
"And they go ever more heedlessly, we learn, thinking that the power of their new master is great enough, so that the mere shadow of His hills will protect them." -Mablung, The Two Towers
While Hills of Ithilien is the active location, it gains:"Forced: After a player engages a Harad enemy, deal 1 damage to that enemy."
Shadow: Discard a non-objective attachment you control.
While Beleaguered Hills is the active location, reduce the total Threat in the staging area by X, where X is the total Threat of each engaged enemy.
Forced: After Beleaguered Hills becomes the active location, each player engages a non-unique enemy in the staging area.
The onslaught of Mordor broke like a wave on the beleaguered hills...
-The Return of the King
Forced: When Slopes of Cirith Gorgor leaves play. the first player shuffles the encounter discard pile into the encounter deck and discards cards from the top until an enemy is discarded. Then, he puts that enemy into p
...they knew that all the hills and rocks about the Morannon were filled with hidden foes...
-The Return of the King
Forced: After at least 1 progress token in placed on Pathless Country, remove 1 progress token from it.
Shadow: Deal 1 damage to each ally in play.
While Barren Hills is the active location, ignore ambush.
Shadow: Return attacking enemy to the staging area after it attacks.
X is the number of resource tokens on this card.
Forced: After a player draws any number of cards, place 1 resource token here.
While Hills of Dunland is in the staging area, it gains:
Forced: After a player draws any number of cards, discard the top card of the encounter deck. If the discarded card is a Dunland enemy, put it into play engaged with that player. This ability does not stack with other copies of Hills of Dunland.
Travel: Each player draws a card to travel here.
The players, as a group, cannot have more than 5 allies in play. (If there are more than 5 allies in play, discard allies until only 5 remain.)
Raising himself on one arm he looked, and saw now in the pale light that they were in a kind of passage which behind them turned a corner. –The Fellowship of the Ring
X is the number of players in the game.
While Grim Foothills is in the staging area, progress must be placed on Grim Foothills before it can be placed on the active location.
Weathered Hilltop gets +1 for each resource token on it.
Forced: After a Weather treachery is revealed from the encounter deck, place 1 resource token here.
"There is little shelter or defence here..." –Aragorn, The Fellowship of the Ring
While Exposed Ridge is the active location, it gains:
Forced: At the end of the refresh phase, each player deals 1 damage to a character he controls.
Shadow: Attacking enemy gets +1 for each damaged character the defending player controls.
While Sheltered Valley is the active location, it gains:
Response: When Sheltered Valley is explored, heal all damage from 1 character.
Travel: Remove 1 resource token from the
UNRECOGNIZED TYPE: triat-search
objective.While Concealed Orc-camp is the active location is gains:
Response: When Concealed Orc-camp is explored, place 1 resource token on the Mission objective.
Travel: The first player searches the encounter deck and discard pile for an Orc enemy and put it into play engaged with him. Shuffle the encounter deck.
X is the number of quest cards in play.
While there is only 1 quest card in play, Shrouded Hills gains Surge.
As the sun rose and passed noon they glimpsed far off in the east the grey–green lines of the Downs... –The Fellowship of the Ring
While it is Night, North Downs gets +2 .
Shadow: Attacking enemy gets +1 . If this attack destroys a character, remove all progress from the current quest.
X is the highest number of characters controlled by a single player.
Forced: After Desolate Land becomes the active location, choose 1 random card from the set aside encounter set with the most cards remaining. Reveal that card as if it was part of the encounter deck.
Forced: After Harondor Waste becomes the active location, choose 1 random card from the set aside encounter set with the most cards remaining and place it in the encounter discard pile. Then, shuffle the encounter discard pile into the encounter deck.
Shadow: Return the attacking enemy to the staging area after this attack.
While Foothills of Mordor is in the staging area, 'when revealed' effects cannot be canceled.
Forced: After Foothills of Mordor becomes the active location, raise each player's threat by 2.
...there lay dark thickets, and a tumbled land of rocky ghylls and crags, behind which the long grim slopes of the Ephel DĂșath clambered up.
–The Return of the King
While any player has threat of 35 or higher, Shadowy Vale gets +3
Forced: After Shadowy Vale becomes the active location, reveal the top card of the encounter deck.
...nothing could waft away the glooms and the sad mists that clung about the Mountains of Shadow...
–The Return of the King
X is the number of characters controlled by the player with the most characters.
Quest Action: Exhaust a character to reduce Hills of Wilderland by 1 until the end of the phase. Only the first player can trigger this effect.
Lonely Lands gets +2 for each facedown card under it.
While Lonely Lands is in the staging area, it gains:"Forced: After an event is played during the quest phase, place it facedown under Lonely Lands."
Forced: After Grey Moorland becomes the active location, shuffle the encounter discard pile into the encounter deck and discard cards from it until a treachery is discarded. Resolve the 'When Revealed' effect on that treachery.
Shadow: Return attacking enemy to the staging area after this attack.
While Deep Ravine is in the staging area, no more than 1 progress can be placed on locations in the staging area each round.
Travel: The first player must either exhaust Urdug, or raise each player's threat by 2 to travel here.
Response: After the players travel to Slopes of Ered Mithrin, the first player may ready a character he controls.
Shadow: If the first player controls Urdug, exhaust him.
Immune to player card effects.
While Weathertop is in the victory display, each enemy in play gets -1
Travel: The first player must exhaust The One Ring to travel here.
"It was burned and broken, and nothing remains of it now but a tumbled ring..."
–Strider, The Fellowship of the Ring
Response: After the players travel here, place 1 non-unique enemy in play facedown under this location. While an enemy is under this location, it is out of play.
Forced: After this location leaves play, return each enemy under it to the staging area face-up.
While Tree-crowned hill is the active location, each enemy gets -1
Forced: When Tree-crowned hill is explored, the players, as a group, exhaust X characters in play. X is the number of damage here.
For their defense in the night the Company climbed to the top of the small hill... –The Fellowship of the Ring
While Hills of Hollin is the active location, each enemy in the staging area gets +5 engagement cost.
Forced: When Hills of Hollin is explored, each player raises his threat by 1 for each damage here.
For their defense in the night the Company climbed to the top of the small hill... –The Fellowship of the Ring
While Hills of Hollin is the active location, it gains:"Forced: After an enemy is added to the staging area, it gets -5 engagement cost until the end of the round."
Forced: When Redhorn Foothills is explored, each player must discard X cards from his hand at random. X is the number of damage here.
Forced: When Eregion is explored, the players, as a group, must discard X allies from play. X is the number of damage here.
Shadow: Defending player discards a non-objective attachment he controls.
Immune to player card effects.
Response: When Seat of Seeing is explored, choose a burden card in play, in the encounter deck, or in the discard pile, and remove it from the game. Shuffle the encounter deck. (If you are playing campaign mode, remove that card from the campaign pool.)
Travel: A player at this staging area must engage an enemy in any staging area to travel here.
Shadow: Attacking enemy gets +1 (+2 instead if the defending character has fewer printed hit points than the attacking enemy).
While the Wold is the active location, it gains:"Response: After The Wold is explored, each player draws 1 card."
Travel: Increase the pursuit value by 1.
Ahead and eastward they saw the windy uplands of the Wold of Rohan that they had already glimpsed many days ago from the Great River. –The Two Towers
While Foothills of Ephel DĂșath is the active location, each Harad enemy gets -1
Travel: The first player engages an enemy in the staging area to travel here.
"And they go ever more heedlessly, we learn, thinking that the power of their new master is great enough, so that the mere shadow of His hills will protect them." -Mablung, The Two Towers
While Hills of Ithilien is the active location, it gains:"Forced: After a player engages a Harad enemy, deal 1 damage to that enemy."
Shadow: Discard a non-objective attachment you control.
While Beleaguered Hills is the active location, reduce the total in the staging area by X, where X is the total of each engaged enemy.
Forced: After Beleaguered Hills becomes the active location, each player engages a non-unique enemy in the staging area.
The onslaught of Mordor broke like a wave on the beleaguered hills... –The Return of the King