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Scenario Encounter
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Card Type Subtype Deck Type
Sphere Unique Status
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Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 101 - 150 of 192 Cards
The Sands of Harad (x2/x1)
4
4
Forest.

While Jungle Trail is the active location, each location in the staging area gets -1 Threat

Travel: Reveal the top card of the encounter deck to travel here.

The path itself was narrow and wound in and out among the trunks.
–The Hobbit

The Mûmakil (x4)
2
3
Forest.

While Mumak Trail is the active location, it gains:"Response: When Mumak Trail leaves play as an explored location, search the encounter deck and discard pile for a Wild Mumak and add it to the staging area. Shuffle the encounter deck."

Travel: Raise each player's threat by 1 to travel here.

The Wilds of Rhovanion (x2/x1)
4
4
Underground.

While Iron Hills Mine is the active location, it gains:"Response: When Iron Hills Mine is explored, each player may return 1 card from his discard pile to his hand."

Travel: Each player discards the top 4 cards of his deck to travel here.

Fire in the Night (x3)
2
3
Town.

While Wooden Palisade is the active location, Dagnir gets -2Attack

Travel: The first player readies a hero he controls.

"Within there rise the roofs of houses; and in the midst, set upon a green terrace, there stands aloft a great hall of Men."
–Legolas, The Two Towers

Mount Gundabad (x1)
1
1
Underground.

Immune to player card effects.

Forced: After The First Forge becomes the active location, exhaust the hero with Wormsbane attached. That hero cannot ready while The First Forge is the active location.

Response: After the First Forge is explored, flip Wormsbane to its Reforged side and attach it to any hero.

The Fate of Wilderland (x3)
2
5
Mountain. Fortification.

While Dwarven Watchtower is the active location, each hero gets +1 Defense

Response: After Dwarven Watchtower is explored, the first player chooses: either place 1 resource on The Heroes' Defense, or remove 1 progress from The Goblins' Assault.

A Shadow in the East (x2)
3
3
Underground.

While Narrow Opening is the active location, each player cannot play more than 1 card each round.

Forced: When Narrow Opening leaves play, each player discards 1 random card from his hand.

"I got stuck in the door, which was only open a crack, and I lost lots of buttons..."
–Bilbo, The Hobbit

Wrath and Ruin (x3/x2)
3
3
City.

While Makeshift Fortification is the active location, it gains archery 3.

Forced: After a player takes control of Makeshift Fortification return the topmost enemy in the encounter discard pile to the staging area.

Wrath and Ruin (x2/x1)
4
4
City.

While Captured Tower is the active location, encounter card effects cannot be canceled.

Forced: After a player takes control of Captured Tower, he shuffles the encounter discard pile into the encounter deck and discards cards from the top until he discards an enemy and puts that enemy into play engaged with him.

The City of Ulfast (x2)
2
2
City.

While Crowded Market is the active location, City Guard gets +20 engagement cost.

Travel: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until an enemy is discarded. Add that enemy to the staging area.

Challenge of the Wainriders (x3)
3
5
Plains.

while Narrow Pass is the active location, it gains:"Response: When damage would be placed on Wainrider Champion remove an equal amount of damage from The Wainriders' stage instead."

Perhaps they were waiting to make some ambush in a narrow place?
–The Fellowship of the Ring

The Hobbit: Over Hill and Under Hill (x3/x2)
3
3
Cave.

While The Goblins' Caves is the active location, Goblin enemies get +1 Threat

Shadow: Defending player raises his threat by X. X is the number of Goblin enemies engaged with him.

The Hobbit: Over Hill and Under Hill (x2/x1)
4
4
Cave.

While Front Porch is the active location, players cannot attack Goblin enemies.

Action: The first player may spend 2 resources to treat Front Porch's printed text box as if it were blank until the end of the round.

The Hobbit: Over Hill and Under Hill (x3)
2
3
Cave.

While Great Cavern Room is the active location, it gains: “Forced: After a player engages a Goblin enemy, he must deal 1 damage to a character he controls.”

Forced: When faced with the option to travel, if The Great Goblin is in the victory display the players must travel to Great Cavern Room if able.

The Hobbit: Over Hill and Under Hill (x2)
2
3
Mountain.

While Overhanging Rock is the active location, it gains:"Action: Spend 1 resource to look at the top 2 cards of your deck. Add 1 of those to your hand and discard the other."

"This won't do at all!" said Thorin. "If we don't get blown off or drowned, or struck by lightning, we shall be picked up by some giant and kicked sky–high for a football." –Thorin Oakenshield, The Hobbit

The Hobbit: On the Doorstep (x4/x3)
3
3
Forest.

While Giant Web is the active location, each character gets -1Willpower -1Attack and -1Defense for each poison it has.

Response: After Giant Web leaves play as an explored location, ready an unconscious character.

The Hobbit: On the Doorstep (x2)
2
4
Forest. River.

While Forest Stream is the active location, poisoned characters cannot quest.

Response: After Forest Stream leaves play as an explored location, discard 4 poison.

It flowed fast and strong but not very wide right across the way, and it was black, or looked it in the gloom. –The Hobbit

The Hobbit: On the Doorstep (x3)
3
1
Forest. Mountain.

While Hidden Path is the active location, locations in the staging area get -1 Threat.

Travel: Spend 2 resources to travel here.

About midday, creeping behind a great stone that stood alone like a pillar, Bilbo came on what looked like rough steps going upwards. –The Hobbit

The Hobbit: On the Doorstep (x3/x0)
4
4
Underground.

While Great Hall is the active location, it gains: "Forced: Put 1 progress on Smaug the Golden at the end of each round."

Burgle: The first player shuffles his deck and reveals the top card. He may discard 3 cards from his hand that match the revealed card's type.

The Hobbit: On the Doorstep (x2)
1
1
Mountain.

While Secret Entrance is the active location, The Lonely Mountain's Threat is reduced by half (round up).

Travel: The first player must exhaust a hero and name a card type to travel here. Then, look at the top card of the encounter deck. If the looked at card is not the named type, return Secret Entrance to the staging area. (The players cannot travel again this round.)

The Hobbit: On the Doorstep (x3)
3
3
Wasteland.

While Desolation of Smaug is the active location, the first treachery card revealed each round gains surge.

Burgle: The first player shuffles his deck and reveals the top card. He may discard 2 cards from his hand that match the revealed card's cost.

The Hobbit: On the Doorstep (x3/x2)
3
3
Mountain.

While Northern Slopes is in the staging area, each Goblin enemy gets +1 Attack and +1 Defense.

While Northern Slopes is the active location, it gains: "Forced: When a character leaves play, remove 1 progress from the current quest, if able."

The Black Riders (x1)
1
1
Forest.

While Woody End is the active location, reduce each Hide X value by 1.

At the south end of the greensward there was an opening. There the green floor ran on into the wood, and formed a wide space like a hall, roofed by the boughs of trees.
–The Fellowship of the Ring

The Black Riders (x3)
2
3
Forest.

While Green Hill Country is the active location, characters get +1 Willpower while committed to Hide tests.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if you have failed a Hide test this round)

The Black Riders (x1)
3
6
Marshland.

While Midgewater is the active location, enemies cannot attack, take damage, or be engaged.

Forced: After Midgewater becomes the active location, return each engaged enemy in play to the staging area.

...there was no permanent trail even for Rangers to find through their shifting quagmires.
–The Fellowship of the Ring

The Black Riders (x1)
1
2
Forest.

While The Troll's Camp is the active location, each hero gets +1 Willpower +1 Attack and +1 Defense.

"We are forgetting our family history! These must be the very three that were caught by Gandalf, quarrelling over the right way to cook thirteen dwarves and one hobbit."
–Frodo, The Fellowship of the Ring

The Black Riders (x3)
2
3
Forest.

While Ettenmoors is the active location, do not deal Nazgûl enemies a shadow card during the combat phase.

Forced: After any amount of progress is placed on Ettenmoors reduce the Ring-bearer's life by 1.

Before long Frodo was obliged to dismount and stuggle along on foot. –The Fellowship of the Ring

The Road Darkens (x1)
3
6
Hills.

While Tree-crowned hill is the active location, each enemy gets -1Threat

Forced: When Tree-crowned hill is explored, the players, as a group, exhaust X characters in play. X is the number of damage here.

For their defense in the night the Company climbed to the top of the small hill... –The Fellowship of the Ring

The Road Darkens (x3)
2
4
Hills.

While Hills of Hollin is the active location, each enemy in the staging area gets +5 engagement cost.

Forced: When Hills of Hollin is explored, each player raises his threat by 1 for each damage here.

For their defense in the night the Company climbed to the top of the small hill... –The Fellowship of the Ring

The Road Darkens (x3/x2)
4
5
Hills.

While Hills of Hollin is the active location, it gains:"Forced: After an enemy is added to the staging area, it gets -5 engagement cost until the end of the round."

Forced: When Redhorn Foothills is explored, each player must discard X cards from his hand at random. X is the number of damage here.

The Road Darkens (x2)
3
3
Underground.

While Ancient Guardroom is the active location, each enemy in play gets -1Attack

Travel: Discard the top card of the encounter deck to travel here. Each player raises his threat by X, where X is the discarded card'sThreat

The Road Darkens (x1)
X
2
River.

Immune to player card effects. X is the number of players in the game.

The players cannot travel here while Sarn Gebir is in play. While The Argonath is the active location, skip the combat phase.

"Behold the Argonath, the Pillars of the Kings!"

-Aragorn, The Fellowship of the Ring

Victory 1
The Treason of Saruman (x3)
2
2
Plains. Hills.

While the Wold is the active location, it gains:"Response: After The Wold is explored, each player draws 1 card."

Travel: Increase the pursuit value by 1.

Ahead and eastward they saw the windy uplands of the Wold of Rohan that they had already glimpsed many days ago from the Great River. –The Two Towers

The Treason of Saruman (x3)
2
3
Plains.

While Eastemnet is the active location, it gains:"Response: After Eastemnet is explored, add 1 resource to each hero's resource pool."

Travel: Increase the pursuit value by 1.

...the Horse–lords had formerly kept many herds and studs in the Eastemnet, this easterly region of their realm... –The Two Towers

The Treason of Saruman (x3)
3
3
Helm's Deep.

While The Hornburg is the active location, reduce the archery total by 1 for each player in the game.

Forced: When The Hornburg is explored, assign X damage among characters in play. X is the number of enemies in play.

But the Hornburg still held fast, like an island in the sea. –The Two Towers

The Treason of Saruman (x4)
4
4
Helm's Deep.

While Deeping Wall is the active location, each hero gets +1 Defense

Forced: When Deeping Wall is explored, raise each player's threat by 4.

The Deeping Wall was twenty feet high, and so thick that four men could walk abreast along the top, sheltered by a parapet over which only a tall man could look. –The Two Towers

The Treason of Saruman (x2)
3
2
Helm's Deep.

While Postern Door is the active location, each hero gets +1 Attack

Forced: When Postern Door is explored, until the end of the round, players cannot declare attacks.

There was a small postern–door that opened in an angle of the burg–wall on the west, where the cliff stretched out to meet it. –The Two Towers

The Treason of Saruman (x2/x1)
5
3
Helm's Deep.

While Helm's Gate is the active location, if any player is not engaged with an enemy, the first player reveals an encounter card at the end of each staging step.

Forced: When Helm's Gate is explored, each enemy gets -20 engagement cost and +2 Attack until the end of the round.

The Land of Shadow (x1)
1
1
Refuge.

While Henneth Ann–n is the active location, skip both the encounter phase and combat phase, and ignore the Forced effects on stage 1B and The Black Gate.

Forced: After Henneth Ann–n becomes the active location, return each engaged enemy to the staging area.

"This is the Window of the Sunset, Henneth Ann–n, fairest of all the falls of Ithilien..." -Faramir, The Two Towers

The Land of Shadow (x2/x1)
4
5
Forest. Road.

While Southward Road is the active location, each player may optionally engage an additional enemy during the encounter phase.

Travel: The first player reveals the top facedown card under The Cross-roads and adds it to the staging area to travel here.

"These cursed Southrons come now marching up the ancient roads to swell the hosts of the Dark Tower." -Mablung, The Two Towers

The Land of Shadow (x3)
3
6
Forest. Hills.

While Foothills of Ephel Dúath is the active location, each Harad enemy gets -1Threat

Travel: The first player engages an enemy in the staging area to travel here.

"And they go ever more heedlessly, we learn, thinking that the power of their new master is great enough, so that the mere shadow of His hills will protect them." -Mablung, The Two Towers

The Land of Shadow (x2)
2
3
Forest.

While Ithilien Woods is the active location, it gains:"Forced: After a player engages a Harad enemy, he readies a character he controls."

Travel: The first player reveals an encounter card to travel here.

Ithilien, the garden of Gondor now desolate kept still a dishevelled dryad loveliness. -The Two Towers

The Land of Shadow (x4)
2
4
Forest. Hills.

While Hills of Ithilien is the active location, it gains:"Forced: After a player engages a Harad enemy, deal 1 damage to that enemy."

Shadow: Discard a non-objective attachment you control.

The Flame of the West (x3)
3
3
Ship.

While Umbar War Galley is the active location, each Corsair enemy gets -10 engagement cost.

Travel: Shuffle the encounter discard pile into the encounter deck and discard cards from the encounter deck until a Corsair enemy is discarded. Add the discarded enemy to the staging area.

"The Corsairs are upon us! It is the last stroke of doom!"
–Men of Gondor, The Return of the King

The Flame of the West (x3)
2
2
Ship.

While Corsair Dromon is the active location, each Corsair enemy gains Archery 1.

Travel: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until a Corsair enemy is discarded. Add the discarded enemy to the staging area.

The Flame of the West (x1)
5
3
Minas Tirith.

Immune to player card effects.

While Gate of Gondor is the active location, each enemy in play gets -30 engagement cost.

Forced: When Gate of Gondor is explored, return each engaged enemy to the staging area.

...it was the key, the weakest point in all that high and impenetrable wall. –The Return of the King

The Flame of the West (x3)
3
4
Minas Tirith.

While City Wall is the active location, damage that would be placed on Minas Tirith must be placed here first.

Forced: When City Walls has damage equal to its quest points, discard it. Then, each player raises his threat by 3.

For the main wall of the City was of great height and marvellous thickness... –The Return of the King

The Mountain of Fire (x3/x1)
1
5
Cirith Ungol.

Echoing Passage gets +1 Threat for each enemy in the staging area.

While Echoing Passage is the active location, each enemy gets +2 Defense

Many doors and openings could be seen on this side and that; but it was empty save for two or three more bodies sprawling on the floor.
–The Return of the King

The Mountain of Fire (x3)
3
4
Cirith Ungol.

While Bloodied Courtyard is the active location, it gains:"Forced: After an enemy enters the staging area, deal 1 damage to it."

Travel: Raise each player's threat by 1 to travel here.

At once he saw that up here the fighting has been fiercest. All the court was choked with dead orcs or their severed and scattered heads and limbs. The place stank of death.
–The Return of the King

The Mountain of Fire (x3)
2
4
Cirith Ungol.

While Winding Stairs is the active location, each enemy in the staging area gets +10 engagement cost.

Travel: Each player must exhaust a character he controls to travel here.

The stairs were high and steep and winding.
–The Return of the King