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Trait Keyword Victory
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Player Encounter Quest
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Results: 651 - 700 of 997 Cards
The Flame of the West (x2/x1)

When Revealed: Each player searches the encounter deck and discard pile for an enemy and puts it into play engaged with him. Shuffle the encounter deck.

Shadow: Either deal 3 damage to Minas Tirith or attacking enemy makes an additional attack after this one.

The Flame of the West (x2/x1)
Morgul.

Surge.

When Revealed: Attach to a Nazgûl enemy. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +1 Threat +1 Attack +1 Defense and -10 engagement cost.Forced: At the end of the round, return attached enemy to the staging area.

...horrible as carrion–fowl yet greater than eagles, cruel as death. –The Return of the King

The Flame of the West (x2/x1)
Morgul.

When Revealed: Remove a hero you control from the quest and attach Black Dart to that hero. Limit 1 per hero. (Counts as a Condition attachment with the text:"Forced: At the end of the round, deal 1 damage to attached hero.")

Shadow: If this attack damages a hero, attach Black Dart to that hero.

The Flame of the West (x2)
Sorcery.

When Revealed: Either deal 1 damage to each exhausted character, or deal 5 damage to Minas Tirith.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, deal 2 damage to Minas Tirith.

The Flame of the West (x2)
Sorcery.

Peril. Doomed 1.

When Revealed: Discard an ally you control. Until the end of the phase, add 1 to the total Threat in the staging area for each ally in your discard pile.

Shadow: Discard a non-objective attachment you control.

The Flame of the West (x2/x1)
Sorcery.

Doomed 1.

When Revealed: Each player deals 1 damage to a hero he controls. Until the end of the round, treat the printed text box of each damaged character as if it were blank, except for Traits.

...a great cloud streamed slowly westward from the Black Land, devouring light... –The Return of the King

The Mountain of Fire (x3)

When Revealed: Deal 1 damage to each enemy in the staging area. Until the end of the phase, each enemy gets +1 Threat for each damage on it. If there are no enemies in the staging area, Orcish Howls gains surge.

Shadow: If you are engaged with another enemy, resolve this attack against that enemy.

The Mountain of Fire (x3)
54 2 3 1 4
Easterling.

Peril. Archery 1.

When Revealed: Deal 1 damage to a questing character you control.

Shadow: After this attack, attacking enemy engages the next player then makes an attack.

The Mountain of Fire (x3)
34 1 4 3 4
Easterling.

When Revealed: Choose a questing character you control and remove it from the quest.

Shadow: Defending character cannot ready until the end of the round.

The Mountain of Fire (x2/x1)
Morgul.

Peril.

When Revealed: Either search the encounter deck, discard pile, and victory display for a Nazgûl enemy and add it to the staging area, or attach Hell-hawk to a Nazgûl enemy in play. (Counts as a Mount attachment with the text: "Limit 1 per enemy. Attached enemy gets +2 Threat +2 Attack +2 Defense and is immune to play card effects.")

The Mountain of Fire (x3)

Doomed 1.

When Revealed: Each player must choose: either raise your threat by 1 for each character you control, or discard the highest cost ally you control.

Shadow: Discard a non-objective attachment you control.

The Mountain of Fire (x2/x1)

When Revealed: Each player assigns X damage among characters he controls, where X is the number of resources on The Black Gate.

Shadow: Shadow: Attacking enemy gets +1 Attack for each resource on The Black Gate.

The Mountain of Fire (x3)

Peril.

When Revealed: The Mouth of Sauron makes an immediate attack against you. If this attack destroys a character, raise your threat by 4.

Shadow: Attacking enemy gets +1 Attack (+3Attack instead if it is The Mouth of Sauron).

The Mountain of Fire (x3/x2)

When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -1Willpower and cannot be healed.

Shadow: Choose a non-unique enemy in the staging area. Engage it and deal it a shadow card.

The Mountain of Fire (x4/x2)
33 1 3 2 3
Orc. Snaga.

Peril. Surge.

When Revealed: Either raise your threat by 1 for each ally you control, or discard an ally you control.

(|)

Shadow: Exhaust a character you control.

The Mountain of Fire (x1/x0)
Gollum.

When Revealed: Gollum makes an immediate attack against the first player. If Gollum is not in play, search the encounter deck and discard pile for Gollum and put him into play engaged with the first player.

Shadow: If attacking enemy is Gollum he makes an additional attack after this one.

The Mountain of Fire (x4/x3)

Peril.

When Revealed: Make a Fortitude test. If The One Ring is exhausted, add (|) (|) to the test. If you fail this test, raise your threat by 10.

(|) (|)

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if you failed a Fortitude test this round).

The Mountain of Fire (x2/x1)

When Revealed: Each player makes a Fortitude test. If you fail this test, deal 1 damage to each character you control. Until the end of the round, treat the printed text box of each damaged character as if it were blank (except for Traits).

(|) (|)

Shadow: If you failed a Fortitude test this round, this attack is considered undefended.

The Mountain of Fire (x2/x1)

When Revealed: Attach Heavy and Tired to the hero with the most attachments and exhaust that hero. (Counts as a Condition attachment with the text: "Limit 1 per hero. Attached hero cannot commit to Fortitude tests.Forced: After you Fail a Fortitude test, exhaust attached hero and discard each non-objective attachment on it.")

(|)

"This extra weight is killing me. It must go."
–Frodo Baggins, The Return of the King

The Mountain of Fire (x3/x2)

When Revealed: The first player must choose: either exhaust The One Ring and reveal an encounter card, or discard cards from the top of the encounter deck until an enemy is discarded and put it into play engaged with him.

Shadow: Discard a non-objective attachment you control.

The Mountain of Fire (x2/x1)

Doomed 2.

When Revealed: Each player must choose: either discard your hand (with at least 3 cards in it), or reveal and encounter card.

Shadow: Attacking enemy makes an additional attack after this one.

The Mountain of Fire (x3)

When Revealed: Each player must choose: either discard a questing character you control, or raise your threat by 1 for each questing character you control.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, reveal the top card of the encounter deck.

The Mountain of Fire (x2)

When Revealed: Each player exhausts a character he controls. If The Eye of Sauron is in the staging area, characters cannot be readied by player card effects this round.

Shadow: If The Eye of Sauron is in the staging area, attacking enemy gets +2 Attack and returns to the staging area after this attack.

The Massing at Osgiliath (x3)
40 3 3 3 4
Easterling. Captain.

When Revealed: Move the top Scout enemy from the encounter discard pile to the staging area. (Top 2 Scout enemies instead if the players have crossed the Anduin.)

Shadow: If this attack is undefended, attacking enemy gets +2 Attack if it is a Scout.

The Massing at Osgiliath (x4)

Doomed 1.

When Revealed: Each player must discard all ally cards from his hand, if able.

Shadow: Defending player must discard 1 ally card from his hand or attacking enemy gets +3 Attack (2 allies instead if this attack is undefended.

The Massing at Osgiliath (x2)

When Revealed: Raise the total Threat of the staging area by 1 for each Scout enemy in play. If there are no Scout enemies in play, Dark Pursuit gains Surge.

The Massing at Osgiliath (x3)

Surge.

When Revealed: Until the end of the phase, each card revealed by the encounter deck gains doomed 1. (Doomed 3. instead if the players have crossed the Anduin.)

The Battle of Lake-town (x3)
40 7 5 9 20
Dragon.

Immune to player card effects.

When Revealed: Smaug the Mighty makes an immediate attack against each player (deal and resolve a shodow card for each attack).

The Battle of Lake-town (x3)
35 6 7 7 20
Dragon.

Immune to player card effects.

When Revealed: Resolve all burn damage from all locations in play

"My armour is like tenfold shields, my teeth are swords, my claws spears, the shock of my tail a thunderbolt, my wings a hurrican, and my breath death!"—The Hobbit

The Battle of Lake-town (x3)
30 5 8 8 20
Dragon.

Immune to player card effects.

Excess damage from attacks by Smaug the Magnificent must be assigned to Lake-Town.

When Revealed: Move 3 damage from Smaug the Magnificent to Lake-Town.

The Battle of Lake-town (x3)

When Revealed: Deal 1 damage to each character in play

Shadow: Deal 1 damage to each character in play. Any player may discard a hero to cancel this effect

The Battle of Lake-town (x3)

When Revealed: Resolve all burn damage from all locations in play.

Shadow: Resolve this card's 'When Revealed' effect. Any player may discard a hero to cancel this effect.

The Battle of Lake-town (x3)

When Revealed: Smaug make an attack against Lake-Town. The last player may declare a defender against this attack. Excess damage from this attack must be placed on Lake-Town. This effect cannot be canceled.

Soon he would set all the shoreland woods ablaze and wither every field and pasture. Just now he was enjoying the sport of town-baiting more than he had enjoyed anything for years.—The Hobbit

The Battle of Lake-town (x3)

When Revealed: Each player must choose and discard 1 ally he controls if able. Deal 2 damage to Lake-Town for each player that cannot.

Shadow: If this attack destroys a character, Smaug engages the next player and makes an immediate attack against that player.

The Battle of Lake-town (x2)

When Revealed: Choose and shuffle 1 Pier location from the victory display back into the encounter deck. If no location was shuffled into the encounter deck by this effect, Catching Fire gains surge

Shadow: Defending character gets -2 Defense.

The Battle of Lake-town (x2)

When Revealed: If Smaug is in play, he gets +2 Threat, +2 Attack, -2 Defense and gains the text: "Allies cannot be declared as defenders." This effect lasts until the end of the round.

Shadow: If this attack destroys a character, resolve all burn damage on locations in play.

The Battle of Lake-town (x1)
4
8
Lake-town.

Burn 3.

When Revealed: Move all damage from Smaug to Lake-Town

Shadow: If this attack destroys a character, defending player discards his hand.

The Battle of Lake-town (x1)
6
6
Lake-town.

Burn 3.

When Revealed: Resolve all burn damage from all locations in play.

The Battle of Lake-town (x1)
3
4
Lake-town.

Burn 2.

When Revealed: Discard X cards from each player's deck. X is the ammount of damage on Lake-Town. (If no cards are discarded by this effect, Great Bridge gains surge.)

The Stone of Erech (x2)
27 2 4 1 5
Undead. Oathbreaker.

Spectral.

When Revealed: Players cannot play events until the end of the round.

Shadow: Attacking enemy gets +1 Attack (Dusk. +2 Attack instead. Midnight. +3Attack instead).

The Stone of Erech (x4)
12 2 3 0 2
Undead. Oathbreaker.

Spectral.

When Revealed: Return the topmost Undead enemy in the encounter discard pile to the staging area.

The Stone of Erech (x2)
1
3
Blackroot Vale.

When Revealed: Make Vale of Shadows the active location. If another location is currently active, return it to the staging area.

Dusk. Vale of Shadows gets +2 quest points.

Midnight. Vale of Shadows gets +4 quest points.

The Stone of Erech (x2)

When Revealed: Starting with the first player, each player must search the encounter deck and discard pile for an Undead enemy, reveal it, and add it to the staging area. Shuffle the encounter deck.

Midnight. This effect cannot be canceled.

Shadow: Attacking enemy gets +1 Attack (Dusk. +2 Attack instead. Midnight. +3 Attack instead).

The Stone of Erech (x2)

When Revealed: All characters get -1Willpower until the end of the round.

Shadow: Dusk/Midnight. Attacking enemy makes an additional attack after this one. Midnight. This effect cannot be canceled.

The Stone of Erech (x2)

When Revealed: The first player must choose: skip the next travel phase, or each player must pass his hand to the player on his left (discard your hand instead if you are the only player in the game).

Midnight. Groping Horror gains surge.

The Stone of Erech (x2)

When Revealed: The first player attached Driven by Fear to a hero he controls. Counts as a Condition attachment with the text: "Attached character'sWillpower is reduced to 0. Treat attacked character's text box as if it was blank (except for Traits.)"

The Stone of Erech (x2)

When Revealed: Deal 1 damage to each character with less than 2Willpower (Dusk. less than 3Willpower insread. Midnight. less than 4Willpower instead).

The Stone of Erech (x2)

Surge.

When Revealed: Add 1 progress to the current Night objective.

The Old Forest (x2)

Peril.

When Revealed: Choose a location in the victory display and return it to the staging area. If no location was returned to the staging area this way, Swaying Without Wind gains surge.

"...the branches swayed and groped without any wind."
–Merry, The Fellowship of the Ring

The Old Forest (x3/x1)

When Revealed: Each player removes a character he controls from the quest and deals 2 damage to that character (3 damage instead if that character is an ally).

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character is an ally.)