Peril.
When Revealed: You must either shuffle the top card of the burden deck into the encounter deck and reveal an additional encounter card, or raise each player's threat by 3 and immediately end the quest phase (do not resolve the quest).
Then the leader, who was now half across the Ford, stood up menacing in his stirrups, and raised up his hand.
-The Fellowship of the Ring
Setup: Add Gandalf's Delay to the staging area.
Each player draws 1 less card in his starting hand.
The next day Frodo became really anxious, and kept a constant look–out for Gandalf. Thursday, his birthday morning, dawned as fair and clear as it had long ago for Bilbo's great party. Still Gandalf did not appear.
–The Fellowship of the Ring
Indestructible. Immune to player card effects.
Cannot leave the staging area but is considered to be engaged with each player.
Forced: After placing the 6th damage here, the first player takes control of the Ring-bearer, exhausted with 1 damage on it.
Immune to player card effects.
Forced: When Redhorn Pass is explored, each player assigns X damage among characters he controls. X is the number of damage here.
"We may well be seen by watchers on that narrow path..." –Gandalf, The Fellowship of the Ring
While Hills of Hollin is the active location, each enemy in the staging area gets +5 engagement cost.
Forced: When Hills of Hollin is explored, each player raises his threat by 1 for each damage here.
For their defense in the night the Company climbed to the top of the small hill... –The Fellowship of the Ring
While Hills of Hollin is the active location, it gains:"Forced: After an enemy is added to the staging area, it gets -5 engagement cost until the end of the round."
Forced: When Redhorn Foothills is explored, each player must discard X cards from his hand at random. X is the number of damage here.
When Revealed: Each player must choose: either discard each ally he controls, or raise his threat by 1 for each ally he controls.
Shadow: Attacking enemy makes an additional attack after this one.
Immune to player card effects.
The player cannot advance to the next stage.
Travel: Each player searches the encounter deck and discard pile for a different enemy and adds it to the staging area to travel here. One of those enemies must be Orc-chieftain, if able.
While Ancient Guardroom is the active location, each enemy in play gets -1
Travel: Discard the top card of the encounter deck to travel here. Each player raises his threat by X, where X is the discarded card's
When Revealed: Each player assigns X damage among characters he controls. X is the number of exhausted characters he controls.
Shadow: Assign X damage among characters you control. X is the number of enemies engaged with you.
While River Anduin is in the staging area it gains:"Forced: At the end of the travel phase, each player at this stage raises his threat by 1. Then, River Anduin moves to the staging area to the left, if able."
"Anduin flows faster than I thought." –Aragorn, The Fellowship of the Ring
While the Wold is the active location, it gains:"Response: After The Wold is explored, each player draws 1 card."
Travel: Increase the pursuit value by 1.
Ahead and eastward they saw the windy uplands of the Wold of Rohan that they had already glimpsed many days ago from the Great River. –The Two Towers
While The Hornburg is the active location, reduce the archery total by 1 for each player in the game.
Forced: When The Hornburg is explored, assign X damage among characters in play. X is the number of enemies in play.
But the Hornburg still held fast, like an island in the sea. –The Two Towers
While Deeping Wall is the active location, each hero gets +1
Forced: When Deeping Wall is explored, raise each player's threat by 4.
The Deeping Wall was twenty feet high, and so thick that four men could walk abreast along the top, sheltered by a parapet over which only a tall man could look. –The Two Towers
X is the 1 more than the number of allies controlled by the first player.
Forced: When Deeping Culvert is explored, each player searches the encounter deck and discard pile for an enemy, reveals it, and adds it to the staging area. Shuffle the encounter deck.
Orcs had crept like rats through the culvert through which the stream flowed out. –The Two Towers
Immune to player card effects.
Forced: When the Gates of Isengard is explored, each player searches the encounter deck and discard pile for an enemy and puts it into play engaged with him. Shuffle the encounter deck.
Here through the black rock a long tunnel had been hewn, close at either end with mighty doors of iron. –The Two Towers
While Ring-wall of Isengard is in the staging area, it gains:"Forced: After any amount of damage is healed from a character, its owner discards 1 card from his hand."
Wizardry: Each player discards 1 random card from his hand.
While Underground Armoury is in the staging area, it gains:"Forced: After an enemy engages a player, deal it a shadow card."
Wizardry: Each player exhausts a character he controls.
The shafts ran down by many slopes and spiral stairs to caverns far under; there Saruman had treasuries, store–houses, armouries, smithies, and great furnaces. –The Two Towers
X is the number of players in the game.
While Plain of Isengard is in the staging area, archery damage must be assigned to allies, if able.
Wizardry: Each player discards 1 ally he controls.
While Open Pit is in the staging area, it gains:"Forced: After a player draws any number of cards from a player card effect, he raises his threat by 2."
Wizardry: Each player raises his threat by 2.
When Revealed: Each player must choose: either return an enemy engaged with him to the staging area, or reveal an encounter card.
Shadow: Attacking enemy gets +1 If this attack destroys a character, return attacking enemy to the staging area.
Mire 5. Forced: When Stagnant Pools is discarded by the Mire keyword, raise each player's threat by 5.
Stagnant Pools gets +1 for each mire token on it.
Travel: Exhaust Smeagol to travel here.
Mists curled and smoked from dark and noisome pools. The reek of them hung stifling in the still air. -The Two Towers
Mire 1. Forced: When Soft Mires is discarded by the Mire keyword, the first player reveals an encounter card.
Travel: Raise each player's threat by 1 to travel here.
The hobbits soon found that what had looked like one vast fen was really an endless network of pools, and soft mires... -The Two Towers
While Southward Road is the active location, each player may optionally engage an additional enemy during the encounter phase.
Travel: The first player reveals the top facedown card under The Cross-roads and adds it to the staging area to travel here.
"These cursed Southrons come now marching up the ancient roads to swell the hosts of the Dark Tower." -Mablung, The Two Towers
When Revealed: Each player must either return an enemy engaged with him to the staging area, or search the encounter deck for a Harad enemy and put it into play engaged with him.
Shadow: Attacking enemy gets +1 If this attack destroys a character, place attacking enemy facedown under The Black Gate.
When Revealed: Either discard 1 random card from each player's hand, or Orc of Cirith Ungol makes an immediate attack against you.
"I say, something has slipped. And we've got to look out. Always the poor Uruks to put slips right." -Gorbag, The Two Towers
Immune to player card effects.
Forced: After Morgul Vale is explored, search the encounter deck and discard pile for a Morgul Wraith and add it to the staging area. Shuffle the encounter deck. Then, the first player must either exhaust The One Ring or discard 1 random card from each player's hand.
Immune to player card effects.
Travel: Either exhaust Sméagol, or discard 1 random card from each player's hand.
Forced: After Sméagol's Secret Way is explored, each player either exhausts a character he controls, or discards 1 random card from his hand.
"...a stair, a narrow stair, O yes, very long and narrow. And then more stairs." -Gollum, The Two Towers
When Revealed: Each player discards 1 random card from his hand and 1 non-objective attachment he controls.
Shadow: Discard a non-objective attachment you control.
"Ugh! That smell!" he said. "It's getting stronger and stronger." -The Two Towers
Setup: Attach to the Ring-bearer.
Forced: At the end of the planning phase, either raise each player's threat by 1, or exhaust the Ring-bearer.
"It's heavy on me, Sam lad, very heavy. I wonder how far I can carry it?"
-Frodo Baggins, The Two Towers
When Revealed: Shelob gets +2 until the end of the phase. Then, she makes an immediate attack against each player in turn order.
Shadow: If attacking enemy is Shelob, she makes an additional attack against you after this one.
Immune to player card effects.
Forced: After The Stone of Erech becomes the active location, each player searches the encounter deck and discard pile for an Oathbreaker enemy and adds it to the staging area. Shuffle the encounter deck.
Travel: Remove 5 progress from stage 3B to travel here.
Haunted Path gets +1 for each player with a threat of 35 or higher.
Travel: Raise each player's threat by 1 to travel here.
Shadow: Either raise your your threat by 2, or return attacking enemy to the staging area after this attack.
When Revealed: Each player with a threat of 35 or higher deal 1 damage to each exhausted character he controls.
Shadow: If your threat is 35 or higher, defending character cannot ready until the end of the round.
When Revealed: Each player must choose: either attach a set aside Overcome by Fear to your threat dial, or discard an ally you control
Shadow: Either attach a set aside Overcome by Fear to your threat dial, or attacking enemy makes an additional attack after this one.
X is the number of resources on The Corsair Fleet.
The players cannot travel here unless there are at least 3 Ship locations in the victory display.
Travel: Each player searches the encounter deck and discard pile for a Corsair enemy and adds it to the staging area. One of those enemies must be Corsair Captain, if able.
When Revealed: Each player must choose: either add 3 to the total in the staging area until the end of the phase, or discard the highest cost attachment you control.
Shadow: Attacking enemy gets +1 If this attack destroys a character, discard an attachment you control.
Minas Tirith has 30 hit points plus 10 for each player.
Forced: At the end of the round, deal 1 damage to Minas Tirith for each enemy in the staging area. Then, if Minas Tirith has no hit points remaining, the players lose the game.
Immune to player card effects.
X is the number of resources on Grond.
Forced: At the beginning of the quest phase, place 1 resource on Grond. Then, deal X damage to Minas Tirith.
Travel: The Witch-king makes an immediate attack against each player, in turn order.
While City Wall is the active location, damage that would be placed on Minas Tirith must be placed here first.
Forced: When City Walls has damage equal to its quest points, discard it. Then, each player raises his threat by 3.
For the main wall of the City was of great height and marvellous thickness... –The Return of the King
Cannot have attachments or take more than 3 damage each round.
Forced: When War Mûmak is defeated, reduce each player's threat by 4.
When Revealed: Each player searches the encounter deck and discard pile for an enemy and puts it into play engaged with him. Shuffle the encounter deck.
Shadow: Either deal 3 damage to Minas Tirith or attacking enemy makes an additional attack after this one.
When Revealed: Each player deals 1 damage to a hero he controls. Until the end of the round, treat the printed text box of each damaged character as if it were blank, except for Traits.
...a great cloud streamed slowly westward from the Black Land, devouring light... –The Return of the King
Forced: At the beginning of the staging step, place 1 resource on this objective. Then, each player must choose: either reveal an encounter card, or assign X damage among characters he controls. X is the number of resources here.
...ships of great draught with many oars, and with black sails bellying in the breeze. –The Return of the King
While Bloodied Courtyard is the active location, it gains:"Forced: After an enemy enters the staging area, deal 1 damage to it."
Travel: Raise each player's threat by 1 to travel here.
At once he saw that up here the fighting has been fiercest. All the court was choked with dead orcs or their severed and scattered heads and limbs. The place stank of death.
–The Return of the King