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Trait Keyword Victory
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Player Encounter Quest
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Results: 651 - 679 of 679 Cards
Over the Misty Mountains Grim Nightmare (x4)
3
10
Mountain.

Action: Exhaust Bilbo and spend 1 resource to place 5 progress on Dim Valley.

Forced: At the end of the round, each player must discard a random card from his hand.

They were high up in a narrow place, with a dreadful fall into a dim vally at one side of them. –The Hobbit

Over the Misty Mountains Grim Nightmare (x2)

When Revealed: Each player must choose and discard 3 cards from his hand. Each player assigns X damage among characters he controls, where X is the combined printed cost of the cards he discarded.

The lighning splinters on the peaks, and rocks shiver, and great crashes split the air and go rolling and tumbling into every cave and hallow... –The Hobbit

Over the Misty Mountains Grim Nightmare (x3)
4
3
Cave.

When Revealed: Choose a location in the staging area with a title other than Dark Passages and make it the active location. (If there was already an actice location, there are now 2 active locations.)

Travel: Raise each player's threat by X to travel here, where X is the number of Cave locations in the staging area.

Over the Misty Mountains Grim Nightmare (x2)

When Revealed: Each player must assign damage among characters he controls equal to the total number of Goblin enemies engaged with him and in the staging area.

Shadow: Attacking enemy cannot take damage this round.

Dungeons Deep and Caverns Dim Nightmare (x3)
3
6
Forest.

Forced: Each time a resource is spent or discarded, raise each player's threat by 1.

Shadow: Deal attacking enemy 2 additional shadow cards for this attack.

Flies and Spiders Nightmare (x2)

When Revealed: Each player must either give 1 poison to each hero he controls, or reveal an encounter card.

Shadow: Attacking enemy makes an additional attack against the defending player after this one.

The Lonely Mountain Nightmare (x3)
2
6
Underground.

Foced: After a player fails a burgle attempt, each player raises his threat by 2.

Travel: Exhaust Bilbo and spend 1 resource to travel here.

It was a red light steadily getting redder and redder. Also it was now undoubtedly hot in the tunnel. Wisps of vapour floated up and past him and he began to sweat.
–The Hobbit

The Lonely Mountain Nightmare (x3)
3
5
Mountain.

Foced: At the end of the planning phase, each player who played at least 1 ally this phase must raise his threat by 1.

Shadow: Attacking enemy gets +2 Attack If this attack destroys a character, raise each player's threat by 3.

The Lonely Mountain Nightmare (x4)

Doomed 1.

When Revealed: Each Dragon enemy in play makes an immediate attack against each player in turn order. Do not deal shadow cards for these attacks. For each character that is destroyed by one of these attacks, place 1 progress on each Dragon enemy in play.

The Lonely Mountain Nightmare (x3)

Doomed 1.

When Revealed: Each player raises his threat by 1 for each attachment attached to a character he controls.

Burgle: The first player shuffles his deck and reveals the top card. He may discard 1 card from his hand that matches the revealed card's sphere, type, and cost.

The Battle of Five Armies Nightmare (x2)
5
5
Valley.

Forced: At the end of the round, each player assigns X damage among heroes he controls. X is the number of quest stages with no progress on them.

Travel: The players (as a group) exhaust X characters. X is the number of quest stages with no progress on them.

The Battle of Five Armies Nightmare (x3)
3
6
Mountain.

Forced: At the end of the round, raise each player's threat by 1 for each quest stage with no progress on it.

Shadow: Until the end of the phase, attacking enemy gets +1 Defense for each quest stage with no progress on it.

The Battle of Five Armies Nightmare (x3)

When Revealed: Bolg makes an attack against each player in turn order. If at least 1 character is destroyed by one of these attacks, the players cannot place progress on the current quest phase this round.

Shadow: Attacking enemy gets +2 Attack.

A Shadow of the Past Nightmare (x3)

When Revealed: Starting with the first player, each player makes a Hide 2 test. Each player who fails this Hide test raises his threat by 5.

Shadow: If the defending player has failed a Hide test this round, this attack is considered undefended.

A Knife in the Dark Nightmare (x2)

When Revealed: Raise each player's threat by 5. This effect cannot be canceled by the Ring-bearer's effect, or if The One Ring is exhausted.

Shadow: After this attack, attacking enemy engages the next player then makes an immediate attack.

Flight to the Ford Nightmare (x1)
3
3
River.

Immune to player card effects.

Travel: Each player searches the encounter deck and discard pile for a Nazgûl enemy and puts it into play engaged with him. Shuffle the encounter deck.

The Ring Goes South Nightmare (x3)
3
5
Hills.

Forced: After a "when revealed" effect is cancelled, place 1 damage on each active location.

Forced: When Slopes of Hithaeglir is explored, each player raises his threat by 1 for each damage here.

Journey in the Dark Nightmare (x3)

When Revealed: Each player deals 1 damage to a questing character he controls. Until the end of the phase, each damaged character gets -2Willpower

Shadow: Deal 1 damage to the defending character.

Breaking of the Fellowship Nightmare (x3)
44 2 4 2 4
Orc. Uruk-hai.

Toughness 1. Archery 2.

Forced: After Isengard Archer enters the staging area, each player at this stage deals 2 damage to a character he controls.

Shadow: Deal 2 damage to an ally you control.

Breaking of the Fellowship Nightmare (x2)

Surge.

When Revealed: Attach to the current quest. (Counts a Condition attachment with the text:"Forced: At the end of the round, each player at this stage raises his threat by 1 for each enemy in the staging area. Then, discard Hunting the Ring and move each enemy in this staging area to the first player's staging area.")

Helm's Deep Nightmare (x2)
2
2
Helm's Deep.

Immune to player card effects.

The players cannot travel here unless they are at stage 4B.

While Glittering Caves is the active location, it gains: "Skip the combat phase.Forced: At the end of the round, add Glittering Caves to the victory display and raise each player's threat by 2."

Helm's Deep Nightmare (x2)

Doomed 1.

When Revealed: Each player exhausts a character he controls. Until the end of the round, characters cannot be readied by player card effects.

Shadow: Until the end of the round, defending character cannot ready.

The Road to Isengard Nightmare (x3)
2
5
Isengard.

While Poisonous Shaft is in the staging area, damaged characters cannot be readied by player card effects.

Wizardry: Each player discards a damaged character he controls.

At night plumes of vapour steamed from the vents, lit from beneath with red light, or blue, or venomous green.
–THe Two Towers

The Road to Isengard Nightmare (x3)

When Revealed: Each player assigns X damage among questing characters he controls, where X is theThreat of the active location. If there is no active location, Fire and Foul Fumes gains surge.

Shadow: Assign X damage among characters you control. X is theThreat of the active location.

The Road to Isengard Nightmare (x2)

When Revealed: Until the end of the round, characters cannot be declared as attackers. If there are no engaged enemies, raise each player's threat by 4.

Shadow: Until the end of the round, defending character cannot ready.

The Passage of the Marshes Nightmare (x3)
5
6
Marsh.

Mire 2.

Forced: When Festering Mire is discarded by the Mire keyword, each player discards his hand.

Travel: Each player discard 1 random card from his hand to travel here.

The Passage of the Marshes Nightmare (x3)
4
5
Marsh.

Mire 3.

Forced: When Candle-lit Pool is discarded by the Mire keyword, each player searches the encounter deck and discard pile for an Undead enemy and puts it into play engaged with him.

Travel: Spend 2 resources to travel here.

The Passage of the Marshes Nightmare (x3)

When Revealed: Each player must choose: either raise your threat by 1 for each questing character you control, or deal 1 damage to each character you control.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, place 1 mire token on the active location.

Shelob's Lair Nightmare (x3)

When Revealed: Each player removes a character he controls from the quest and exhausts that character. Until the end of the round, characters cannot be readied by player card effects.

Shadow: Exhaust a character you control. Until the end of the round, that character cannot ready.