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Scenario Encounter
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Card Type Subtype Deck Type
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Character Project Creator

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Resource Threat Engagement
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Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Results: 151 - 200 of 324 Cards
Roam Across Rhovanion (x3)
2
4
Hills.

Doomed 1.

Response: After the players travel to Slopes of Ered Mithrin, the first player may ready a character he controls.

Shadow: If the first player controls Urdug, exhaust him.

Fire in the Night (x1)
10

Arrows and spears bounce off Dagnir's armored hide like raindrops. Nothing seems to slow her assault. Perhaps if you cold strike at her underbelly you wold find a way to injure the Dragon.

Forced: After Dagnir attacks and destroys a character, heal 5 damage from her.

Forced: After Face the Dragon is defeated, deal 5 damage to Dagnir.

The Ghost of Framsburg (x2/x0)
Hazard.

When Revealed: Each character gets -1Willpower -1Attack and -1Defense until the end of the round.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, raise the defending player's threat by 3.

The Ghost of Framsburg (x3)
Hazard.

Doomed 1.

When Revealed: Each player chooses and exhausts a character he controls. Until the end of the round, character cannot be readied by player card effects.

The Fate of Wilderland (x3/x2)
25 2 3 2 5
Orc. Goblin.

Forced: After Urdug's Elite engages you, either exhaust a character you control, or place 1 progress on The Goblins' Assault.

Shadow: Exhaust a character you control.

The Fate of Wilderland (x3/x2)

When Revealed: Urdug makes an immediate attack against the first player. If this attack destroys a character, place 1 progress on The Goblins' Assault.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, place 1 progress on The Goblins' Assault.

A Shadow in the East (x2)

When Revealed: Each player exhausts a character he controls and deals 1 damage to it.

Shadow: Either exhaust a character you control, or return attacking enemy to the staging area after this attack.

A Shadow in the East (x1)
Plot.

Each non-unique enemy gets +1 Attack

Forced: After an enemy attacks and destroys a character, place 1 damage token here. Then, if there are X damage tokens here, the players lose the game. X is 4 more than the number of players.

A Shadow in the East (x1)
50 X 6 4 9
Mordor.

Indestructible. Immune to player card effects.

X is 1 more than the number of quest stages in the victory display. Cannot be engaged unless X is equal to 5.

Forced: When Thane Ulchor attacks and destroys a character, place 1 damage token on Tribute to Mordor.

A Shadow in the East (x3/x2)
X
5
Underground.

X is 1 more than the number of quest stages in the victory display.

Forced: When Hall of Horrors leaves play, each player deals X damage to a character he controls.

...they had worshipped Sauron in the Dark Years.
–The Return of the King

A Shadow in the East (x2/x1)

Doomed 1.

When Revealed: Until the end of the round, treat the printed text box of each character as if it were blank (except for Traits).

Shadow: Defending character cannot ready until the end of the round.

Wrath and Ruin (x4/x2)
30 1 4 1 3
Easterling.

Surge. Archery 1.

Forced: After Easterling Skirmisher attacks and destroys a character, that character's controller must return the location he controls with the highestThreat to the staging area.

Wrath and Ruin (x3/x2)
1
3
City.

Surge.

Forced: After an enemy is defeated, place 1 progress on Contested Square if it is in the staging area.

While you control Contested Square, it gains:"Forced: After a character you control is destroyed, if you control Contested Square, returns Contested Square to the staging area."

Challenge of the Wainriders (x4/x3)
28 1 4 2 3
Easterling.

Archery 1.

While The Challengers is ahead of the The Wainriders, Aggressive Racer gains surge.

Forced: After Aggressive Racer attacks and destroys a character, place 2 damage on The Wainriders' stage.

Challenge of the Wainriders (x2/x1)
0
6
Plains.

Crowded Track gets +1 Threat for each character controlled by the first player.

Forced: After Crowded Track becomes the active location, each player searches the encounter deck and discard pile for an enemy and adds it to the staging area. Shuffle the encounter deck.

Under the Ash Mountains (x2/x1)
33 3 6 3 8
Troll.

Cannot have attachments.

Forced: After Mordor Cave Troll attacks and destroys a character, discard the top card of your deck for each point of excess damage dealt by this attack.

Under the Ash Mountains (x3)
28 2 4 1 5
Creature. Werewolf.

Forced: After Ash Mountain Werewolf attacks you, discard the top card of your deck (top 2 cards instead if this attack destroyed a character).

Shadow: If this attack destroys a character, discard the top 2 cards of your deck.

Under the Ash Mountains (x2/x1)

Doomed 1.

When Revealed: Each player discard 1 card from the top of his deck for each character he controls.

Shadow: Either discard the top 2 cards of your deck, or return attacking enemy to the staging area after this attack.

Under the Ash Mountains (x2/x1)

When Revealed: Each player assigns X damage among character he controls, where X is 1 more than the number of quest cards in play. Exhaust each character damaged by this effect.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Land of Sorrow (x1)
29 1 5 3 8
Easterling. Warden.

Immune to player card effects.

Only the engaged player can declare attackers or defenders against Lorgan.

Forced: After Lorgan attacks, raise each player's threat by 1 (2 instead if this attack destroys a character.

The Land of Sorrow (x1)
33 2 6 2 9
Easterling. Warden.

Immune to player card effects.

Only the engaged player can declare attackers or defenders against Borlach.

Forced: After Borlach attacks and destroys a character, any excess damage must be assigned among characters you control.

The Land of Sorrow (x3)
3
4
Plains.

While Working Fields is in the staging area, characters cannot be healed.

Travel: Each player deals 1 damage to a character he controls.

Neither he nor Frodo knew anything of the great slave–worked fields away south in this wide realm...
–The Return of the King

The Land of Sorrow (x3/x2)

When Revealed: Each player deals 1 damage to a character he controls. Then, each player must choose: either deal 1 damage to each damaged character you control, or raise your threat by 1 for each damaged character you control.

Shadow: Attacking enemy gets +2 Defense until the end of the phase.

The Fortress of Nurn (x2/x1)
34 4 6 3 9
Troll.

Cannot have attachments.

Forced: After Mordor Olog-hai attacks and destroys a character you control, exhaust a character you control.

Shadow: Attacking enemy gets +2 Attack

The Fortress of Nurn (x3/x1)
12 1 2 1 2
Creature.

Surge.

Forced: After Guard Dogs engages you, deal 1 damage to a character you control.

Shadow: Put Guard Dogs into play engaged with you.

The Fortress of Nurn (x3)
2
4
City.

While Guard Tower is in the staging area, players cannot draw cards or gain resources from player card effects.

Travel: Each player exhausts a character he controls.

The Fortress of Nurn (x2/x1)

When Revealed: Deal 1 damage to each exhausted character. Discard an attachment from each character damaged by this effect.

Shadow: Discard an attachment you control.

"His arm has grown long."
–Gandalf, The Fellowship of the Ring

The Hobbit: Over Hill and Under Hill (x3/x1)
3
3
Forest. Trollshaws.

While Troll Camp is in the staging area, Troll enemies get +1 Threat for each player in the game.

While Troll Camp is in play, Bilbo Baggins gains:"Action: Exhaust Bilbo Baggins and spend 1 resource to remove 1 Sack card from a character. Bilbo Baggins may trigger this effect even with a Sack card attached to him."

The Hobbit: Over Hill and Under Hill (x3)
30 3 2 2 3
Goblin. Orc.

When Revealed: The first player exhausts 1 character he controls.

Shadow: Defending player exhausts 1 character he controls.

The Hobbit: Over Hill and Under Hill (x3)
2
3
Cave.

While Great Cavern Room is the active location, it gains: “Forced: After a player engages a Goblin enemy, he must deal 1 damage to a character he controls.”

Forced: When faced with the option to travel, if The Great Goblin is in the victory display the players must travel to Great Cavern Room if able.

The Hobbit: Over Hill and Under Hill (x3)
2
4
Forest.

Forced: After a character takes damage from an attack made by a Creature enemy, remove 1 progress from the current quest.

Riddle: The first player names a sphere, shuffles his deck, and discards the top card. For each of those cards that matches, place 1 progress token on stage 2.

The Hobbit: On the Doorstep (x4/x3)
3
3
Forest.

While Giant Web is the active location, each character gets -1Willpower -1Attack and -1Defense for each poison it has.

Response: After Giant Web leaves play as an explored location, ready an unconscious character.

The Hobbit: On the Doorstep (x3/x1)
33 3 3 0 3
Creature. Spider.

Venom.

When Revealed: Each character committed to the quest gets 1 poison.

Shadow: If defending character is poisoned, make that character unconscious.

The Hobbit: On the Doorstep (x5)
25 1 4 1 3
Creature. Spider.

Venom.

Forced: When this enemy attacks, defending player must attach 1 poison to a character he controls.

Shadow: Defending character gets 2 poison.

The Hobbit: On the Doorstep (x2/x0)

When Revealed: Each character takes damage equal to the number of poison it has. If no characters were damaged by this effect, this card gains surge.

Shadow: Discard an unconscious character you control.

The Hobbit: On the Doorstep (x3)
15 2 2 0 1
Creature.

Forced: After Dark Bats damages a character, attach it to that character. (While attached, counts as a Condition attachment with the text: 'Attached character gets -1 Willpower, -1 Attack, and -1 Defense.")

Shadow: Attach this card to the defending character.

The Hobbit: On the Doorstep (x2)
40 2 2 1 3
Goblin. Orc.

When Revealed: Each player must deal 2 damage to a character he controls.

Shadow: Deal 1 damage to defending character for each quest stage in play with no progress on it.

The Hobbit: On the Doorstep (x3/x2)
3
3
Mountain.

While Northern Slopes is in the staging area, each Goblin enemy gets +1 Attack and +1 Defense.

While Northern Slopes is the active location, it gains: "Forced: When a character leaves play, remove 1 progress from the current quest, if able."

The Black Riders (x3/x2)

Peril. Hide 2.

When Revealed: If you have failed a Hide test this phase, remove each character you control from the quest.

Shadow: Return attacking enemy to the staging area after this attack.

The Black Riders (x2/x1)

When Revealed: Treat the text box of each character in play as blank (except for Traits) until the end of the round. If there is a Nazgûl enemy in the staging area, The Nine are Abroad gains surge.

Shadow: Return attacking enemy to the staging area after this attack.

The Road Darkens (x3)
Hazard.

When Revealed: Remove a character you control from the quest and discard the top card of the encounter deck. If that character's printedWillpower is less than the discarded card'sThreat discard that character.

...it was long before Pippin could summon enough courage to leap... –The Fellowship of the Ring

The Road Darkens (x1)
1 

Doomed 1. Surge.

When Revealed: Treat the printed text box of each character in play as blank (except for Traits) until the end of the round.

Shadow: Defending character does not count itsDefense

The Road Darkens (x1)
1 
Despair.

Setup: Add Overcome by Grief to the staging area.

Forced: After a character is destroyed, if Overcome by Grief is unattached, attach to a hero. (Counts as a Condition attachment with the text:"Forced: After a character you control is destroyed, exhaust attached hero. Until the end of the round, attached hero cannot ready.")

The Road Darkens (x1)
1 
Despair.

Peril. Surge.

When Revealed: Attach to a hero you control. (Counts as a Condition attachment with the text:"Forced: After a character you control is destroyed, raise your threat by 2.")

"Alas! An ill fate is on me this day, and all that I do goes amiss." –Aragorn, The Fellowship of the Ring

The Treason of Saruman (x2)

When Revealed: Either immediately end the quest phase and increase the pursuit value by 3, or deal 1 damage to each character commited to the quest. This effect cannot be canceled.

"We have come at last to a hard choice," he said. "Shall we rest by night, or shall we go on while our will and strength hold?" –Aragorn, The Two Towers

The Treason of Saruman (x2/x1)
Enchantment.

When Revealed: Each character commited to the quest gets -1Willpower until the end of the round.

Shadow: Attacking enemy makes an additional attack against you after this one.

"I am weary as I have seldom been before, weary as no Ranger should be with a clear trail to follow." –Aragorn, The Two Towers

The Treason of Saruman (x2/x0)
44 4 5 1 5
Dunland.

Peril. Archery 1.

When Revealed: Warrior of Dunland makes an immediate attack against you.

Forced: After Warrior of Dunland attacks and destroys a character, place 3 progress on the active location.

The Treason of Saruman (x4)
39 4 4 1 4
Orc. Uruk-hai.

Toughness 1. Archery 1.

Forced: After Soldier of Isengard attacks and destroys a character, place 1 progress on the current quest.

Shadow: Exhaust a character you control.

The Treason of Saruman (x3/x2)

When Revealed: Place 3 progress on the main quest (bypassing any active location). Until the end of the round, treat each character's text box as if it was blank (except for Traits).

Shadow: Attacking enemy gets +2 Attack and gains Toughness 2 until the end of the round.

The Treason of Saruman (x2)
36 3 4 3 5
Isengard.

Forced: After Lieutenant of Orthanc attacks and destroys a character, that character's controller discards 1 random card from his hand.

"Saruman kept enough wisdom not to trust his Orcs. He had Men to guard his gates..." –Merry, The Two Towers