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Player Encounter Quest
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Results: 1 - 50 of 87 Cards
Revised Core Set (x2/x0)

When Revealed: Remove 4 progress tokens from the current quest card. (If there are fewer than 4 progress tokens on the quest, remove all progress tokens from that quest.)

Shadow: Defending character does not count its Defense

Revised Core Set (x3)
15 2 2 1 3
Goblin. Orc.

Forced: After Misty Mountain Goblins attacks, remove 1 progress token from the current quest.

Shadow: Remove 1 progress token from the current quest. (3 progress tokens instead if this attack is undefended.)

The Dark of Mirkwood (x1)
40 X X X 8 2 
Goblin. Orc.

X is the stage number of the quest.

Cannot take damage. Cannot have attachments.

Forced: After Goblin Chieftain attacks, either remove X progress from the quest, or return it to the staging area.

The Dark of Mirkwood (x2/x0)
36 3 6 4 6 6 
Troll.

Cannot have attachments.

For each point of excess combat damage dealt by Great Cave-troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) remove 1 progress from the current quest.

The Dark of Mirkwood (x2)
2
7
3 
Underground. Dark.

While Goblin Tunnels is in the staging area, it gains:"Forced: After a Goblin is revealed from the encounter deck, remove a progress token from the current quest card."

Shadow: Attacking enemy gets +1 Attack (+3Attack instead if attacking enemy is a Goblin.)

The Fellowship of the Ring (x2/x1)
36 3 6 4 6
Troll.

Cannot have attachments.

For each point of excess damage dealt by Cave-troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) remove 1 progress from the current quest.

The Return of the King (x1)
5
5
Hill.

Immune to player card effects.

Forced: After The Stone of Erech becomes the active location, each player searches the encounter deck and discard pile for an Oathbreaker enemy and adds it to the staging area. Shuffle the encounter deck.

Travel: Remove 5 progress from sta

Core Set (x2/x0)

When Revealed: Remove 4 progress tokens from the current quest card. (If there are fewer than 4 progress tokens on the quest, remove all progress tokens from that quest.)

Shadow: Defending character does not count its Defense

Core Set (x3)
15 2 2 1 3
Goblin. Orc.

Forced: After Misty Mountain Goblins attacks, remove 1 progress token from the current quest.

Shadow: Remove 1 progress token from the current quest. (3 progress tokens instead if this attack is undefended.)

Two-Player Limited Edition Starter (x1)
40 X X X 8
Goblin. Orc.

X is the stage number of the quest.

Cannot take damage. Cannot have attachments.

Forced: After Goblin Chieftain attacks, either remove X progress from the quest, or return it to the staging area.

Two-Player Limited Edition Starter (x2/x0)
36 3 6 4 6
Troll.

Cannot have attachments.

For each point of excess combat damage dealt by Great Cave-troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) remove 1 progress from the current quest.

Two-Player Limited Edition Starter (x2)
2
7
Underground. Dark.

While Goblin Tunnels is in the staging area, it gains:"Forced: After a Goblin is revealed from the encounter deck, remove a progress token from the current quest card."

Shadow: Attacking enemy gets +1 Attack (+3Attack instead if attacking enemy is a Goblin.)

The Hunt for Gollum (x2)
2
4
Riverland.

While River Ninglor is the active location, remove 1 progress token from it and from the current quest at the end of each round.

Shadow: Remove 1 progress token from the current quest. (2 progress tokens instead if this attack is undefended.)

The Hunt for Gollum (x2)
Disaster.

Doomed 1. Surge.

When Revealed: Remove all progress tokens from all Riverland locations.

Shadow: Resolve the 'when revealed' effect of this card.

The Hills of Emyn Muil (x4/x2)
Hazard.

When Revealed: If there is an active location, remove all progress tokens from that location and return it to the staging area. If no location is moved by this effect, this card gains Surge.

The Hills of Emyn Muil (x3)
Hazard.

When Revealed: Remove 1 progress token from each location in play. Then, discard the top card of each player's deck for each progress token removed by this effect.

Khazad-dûm (x3)
Hazard.

When Revealed: Remove all progress tokens from the current quest card and active location. If Cave In removed no progress tokens, it gains Surge.

Khazad-dûm (x2)
2
7
Underground. Dark.

While Goblin Tunnels is in the staging area, it gains:

Forced: After a Goblin is revealed from the encounter deck, remove a progress token from the current quest card.

Shadow: attacking enemy gets +1 Attack (+3 Attack instead if attacking enemy is a Goblin.)

The Redhorn Gate (x1)
3
7
Mountain. Snow.

While Celebdil is the active location, remove 2 progress tokens from it at the end of each round.

The Redhorn Gate (x2)

When Revealed: The first player (choose 1):

  • removes all progress tokens from play
  • reveals 2 cards from the encounter deck and adds them to the staging area

Shadow: attacking enemy gets +1 Attack for each progress token on the active location.

Road to Rivendell (x3)
3
5
Hills.

Forced: After at least 1 progress token in placed on Pathless Country, remove 1 progress token from it.

Shadow: Deal 1 damage to each ally in play.

The Long Dark (x2/x1)

When Revealed: The first player makes a locate test. If this test is failed, raise each player's threat by 7, remove all progress tokens from play, and trigger all "Lost:" effects in play.

The Mines of Moria were vast and intricate beyond the imagination of Gimli, Glóin's son, dwarf of the mountain-race though he was.
–The Fellowship of the Ring

The Morgul Vale (x3)
2
5
Road.

Response: After Morgul Road leaves play as an explored location, the first player may remove 1 progress token from To the Tower or deal 1 damage to any enemy in play.

Shadow: Return attacking enemy to the staging area after this attack.

The Nîn-in-Eilph (x3)
3
3
River. Marsh.

While Finger of Glanduin is in the staging area, it gains:

Forced: At the end of each round, remove 1 progress from each location in play.

Shadow: If this attack destroys a character remove all progress from the current quest.

Celebrimbor's Secret (x1)
X
6
Ost-in-Edhil. Ruins

X is the number of players in the game. Immune to player card effects.

Travel: Remove 3 progress from the current quest to travel here.

If The Secret Chamber is placed underneath The Orcs’ Search, the players lose the game.

The Antlered Crown (x2)

When Revealed: Remove all progress from each location in the staging area. Increase the total Threat in the staging area by 1 for each progress removed this way. If no progress was removed by this effect, Driven Back gains Surge.

"We are overmastered." –Ceorl, The Two Towers

Across the Ettenmoors (x2/x0)
46 3 6 2 9
Troll.

For each excess point of combat damage dealt by Cruel Mountain-troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) you must remove 1 progress from each quest card in play.

Trolls were abroad, no longer dull–witted, but cunning...
–The Fellowship of the Ring

The Treachery of Rhudaur (x3/x2)
32 2 4 2 4
Undead. Wraith.

Forced: When Traitorous Wight engages a player, remove 2 progress from each quest card in play.

Shadow: For each point of damage dealt by this attack, remove 1 progress from each quest in play.

The Treachery of Rhudaur (x3)
Sorcery.

When Revealed: Discard the top 3 cards of the encounter deck. The first player must either remove X progress from among the quests in play, or assign X damage among characters he controls. X is the total Threat of the discarded cards.

Shadow: If this attack destroys a character, raise your threat by the destroyed character's Willpower.

The Grey Havens (x2/x1)

Doomed 2.

When Revealed: Add 1 copy of Lost Island from the top of the Uncharted deck to the staging area. Then, remove all progress from each Uncharted location in the staging area and shuffle them so that the players do not know which one is which.

The Grey Havens (x2)

When Revealed: Either remove all progress from the current quest and raise each player's threat by 4, or shift your heading-off course.

Shadow: If this attack destroys a character, shift your heading off-course.


The Sands of Harad (x1)

Forced: After an enemy attacks and destroys a character, remove X progress from the main quest, X is the attacking enemy'sThreat

At the end of the round, if the main quest has been in play the entire round and there are no progress tokens on it, the players lose the game.

The Sands of Harad (x5/x4)
28 1 2 1 3
Harad.

Surge. Archery 1.

Forced: When Umbar Sentry attacks, either remove 1 progress token from the main quest, or it gets +2 Attack for this attack.

Umbar remained at war with Gondor for many lives of men...
–The Return of the King

The Sands of Harad (x2/x1)

When Revealed: Either remove all progress from the main quest, or assign X damage among characters in play. X is the number of progress tokens on the main quest.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Sands of Harad (x1)
6

You must find a cool place to rest, out of the sun's burning gaze...

Surge.

Forced: At the end of the round, remove X progress from the main quest. X is the tens digit of the temperature.

Response: When Seek Shade is defeated, reduce the temperature by 10.

The Sands of Harad (x3/x2)
32 3 3 2 5
Harad.

Forced: After Southron Soldier engages you, either remove 2 progress tokens from the main quest, or Southron Soldier makes an immediate attack.

Shadow: Choose an enemy in the staging area. Engage it and deal it a shadow card.

The Sands of Harad (x4/x3)
36 2 4 3 4
Harad.

Archery 2.

Forced: After Southron Archer engages you, either remove 2 progress tokens from the main quest, or discard an ally you control.

The Black Serpent (x1)
50 0 2 1 8
Harad.

Cannot leave the staging area or take damage. X is the stage number of the main quest.

The Black Serpent gets +XThreat +XAttack and +XDefense

Forced: At the end of the encounter phase, either remove X progress from the main quest, or The Black Serpent makes an immediate attack against the first player.

The Black Serpent (x4)
28 2 3 1 4
Harad.

Forced: After The Serpent's Guard engages you, either remove 2 progress from the main quest, or enemies engaged with you cannot take damage until the end of the round.

Shadow: Either remove 2 progress from main quest, or attacking enemy cannot take damage this round.

The Black Serpent (x2/x1)
4
4
Desert. Ruins.

While The Serpent's Redoubt is in the staging area, it gains:"Forced: After a player plays an ally from his hand, either remove 1 progress from the main quest, or exhaust that ally."

Travel: The first player searches the encounter deck and discard pile for an enemy and puts it into play engaged with him. Shuffle the encounter deck.

The Black Serpent (x2/x1)
2
4
Desert. Ruins.

While Roofless Tower is in the staging area, it gains:"Forced: When a player plays an event, either remove 1 progress from the main quest, or cancel the effects of that event."

Travel: Exhaust a hero to travel here.

The Black Serpent (x3)
3
3
Desert. Ruins.

While Southron Camp is in the staging area, it gains:"Forced: At the end of the round, remove all progress from each location in play."

Travel: Raise each player's threat by 1 to travel here.

The Crossings of Poros (x1)
50 0 2 1 8
Harad.

Cannot leave the staging area or take damage. X is the stage number of the main quest.

The Black Serpent gets +XThreat +XAttack and +XDefense

Forced: At the end of the encounter phase, either remove X progress from the main quest, or The Black Serpent makes an attack against the first player.

The Fate of Wilderland (x3)
2
5
Mountain. Fortification.

While Dwarven Watchtower is the active location, each hero gets +1 Defense

Response: After Dwarven Watchtower is explored, the first player chooses: either place 1 resource on The Heroes' Defense, or remove 1 progress from The Goblins' Assault.

The Hobbit: Over Hill and Under Hill (x1)
X
5
Mountain.

X is the number of players in the game.

Forced: At the end of the round, remove X progress tokens from the current quest.

There were many paths that led up into those mountains, and many passes over them. But most of the paths were cheats and deceptions and led nowhere or to bad ends. –The Hobbit

The Hobbit: Over Hill and Under Hill (x3)
2
4
Forest.

Forced: After a character takes damage from an attack made by a Creature enemy, remove 1 progress from the current quest.

Riddle: The first player names a sphere, shuffles his deck, and discards the top card. For each of those cards that matches, place 1 progress token on stage 2.

The Hobbit: Over Hill and Under Hill (x1)

When Revealed: The first player names a card type and then discards the top 3 cards of the encounter deck. For each of those cards that does not match the named type, remove 1 progress token from stage 2. This effect cannot be canceled.

The Hobbit: On the Doorstep (x3)
2
5
Mountain.

Response: When Western Slopes leaves play as an explored location (choose one): the first player draws 2 cards, or remove 1 progress token from Smaug the Golden.

Burgle: The first player shuffles his deck and reveals the top card. He may discard 2 cards from his hand that match the revealed card's sphere.

The Hobbit: On the Doorstep (x3)
15 1 3 0 3
Goblin. Orc.

Forced: When this enemy attacks, remove 1 progress from the current quest.

Shadow: Attacking enemy gets +1 Attack for each quest stage in play with no progress on it.

The Hobbit: On the Doorstep (x4)
33 1 2 2 2
Goblin. Orc.

When Revealed: Remove 1 progress from every quest stage in play. (2 progress instead if 3 or more players in the game.)

Goblins had scaled the Mountain from the other side and already many were on the slopes aboe the Gate…
–The Hobbit