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Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 501 - 550 of 1174 Cards
The Dungeons of Cirith Gurat (x2)
3
4
Dungeon.

When Revealed: The first player discards cards from the top of his deck until he discards an ally. Attach that ally to Torture Room and discard each other copy of that ally from play.

While Torture Room is guarding an objective, it gains:"Forced: At the end of the round, raise each player's threat by 1."

The Dungeons of Cirith Gurat (x1)
5

Orcs spring from a secret passage and pull your friends inside!

When Revealed: Each player loses control of an ally he controls and attaches it to this stage. If no allies are attached to this stage, discard it and reveal an additional encounter card.

Forced: When this stage is defeated, each player reduces his threat by X, where X is the cost of the ally he controls that was attached to this stage.

The Crossings of Poros (x1)
50 0 2 1 8
Harad.

Cannot leave the staging area or take damage. X is the stage number of the main quest.

The Black Serpent gets +XThreat +XAttack and +XDefense

Forced: At the end of the encounter phase, either remove X progress from the main quest, or The Black Serpent makes an attack against the first player.

The Crossings of Poros (x2)
28 2 3 1 4
Harad.

Forced: After Southron Outrider engages you, either place a random enemy from the set aside Harad Soldiers set into the encounter discard pile, or Southron Outrider gets +3Attack this round.

Shadow: Exhaust a character you control.

The Crossings of Poros (x3/x1)
X
4
Desert. Hills.

X is the highest number of characters controlled by a single player.

Forced: After Desolate Land becomes the active location, choose 1 random card from the set aside encounter set with the most cards remaining. Reveal that card as if it was part of the encounter deck.

The Crossings of Poros (x4)
2
3
Desert. Hills.

Forced: After Harondor Waste becomes the active location, choose 1 random card from the set aside encounter set with the most cards remaining and place it in the encounter discard pile. Then, shuffle the encounter discard pile into the encounter deck.

Shadow: Return the attacking enemy to the staging area after this attack.

The Crossings of Poros (x3/x2)
3
3
Hills.

While Foothills of Mordor is in the staging area, 'when revealed' effects cannot be canceled.

Forced: After Foothills of Mordor becomes the active location, raise each player's threat by 2.

...there lay dark thickets, and a tumbled land of rocky ghylls and crags, behind which the long grim slopes of the Ephel Dúath clambered up.
–The Return of the King

The Crossings of Poros (x2/x1)
2
5
Hills.

While any player has threat of 35 or higher, Shadowy Vale gets +3Threat

Forced: After Shadowy Vale becomes the active location, reveal the top card of the encounter deck.

...nothing could waft away the glooms and the sad mists that clung about the Mountains of Shadow...
–The Return of the King

The Wilds of Rhovanion (x1)
5
5
Riverland.

Immune to player card effects.

The Old Ford gets +5 quest points for each enemy in play.

Forced: After The Old Ford becomes the active location, each enemy in the staging area makes an immediate attack against the first player.

The Wilds of Rhovanion (x3/x2)
3
1
Riverland.

Forced: When Wooded Riverbank is explored, put the top card of the Evil Creatures deck into play engaged with the first player.

Shadow: Deal 1 damage to the defending character.

The Wilds of Rhovanion (x3/x2)
50 1 2 0 3
Orc. Goblin.

Surge. Cannot be optionally engaged.

While Stray Goblin is in the staging area, it gains:"Forced: After a player engages an enemy, Stray Goblin engages that player."

Shadow: Add Stray Goblin to staging area.

The Wilds of Rhovanion (x2/x1)
40 4 4 3 5
Creature. Warg.

Forced: If Pack of Wargs is dealt a shadow card with no effect, Pack of Wargs makes an additional attack after this one. (Do not deal it a shadow card.)

Shadow: Return attacking enemy to the staging area after this attack.

The Wilds of Rhovanion (x3/x2)
2
5
Hills.

Lonely Lands gets +2 Threat for each facedown card under it.

While Lonely Lands is in the staging area, it gains:"Forced: After an event is played during the quest phase, place it facedown under Lonely Lands."

The Wilds of Rhovanion (x2/x1)

When Revealed: The player with the most cards in his hand without a copy of Lost in the Wilderness adds Lost in the Wild to his hand. (While in a player's hand, Lost in the Wild gains: "Cannot be discarded by player card effect.Forced: After you play a card, discard each card in your hand.")

The Wilds of Rhovanion (x2/x1)

When Revealed: Attach to the hero with the most attachments without Weighed Down attached. Then, exhaust attached hero. (Counts as a Condition attachment with the text:"Forced: After attached hero readies, choose and discard an attachment from it. You cannot choose Weighed Down unless attached hero has no other non-objective attachments.")

The Wilds of Rhovanion (x1)

Each objective-location, and each card guarding one, is immune to player card effects.

Forced: When progress would be placed on the main quest, if there are no objective-locations in play, discard an equal number of cards from the encounter deck instead. Then, put the topmost objective-location in the encounter discard pile into play.

The Wilds of Rhovanion (x1)
4
Forest.

Guarded (location).

Travel: Shuffle the encounter discard pile into the encounter deck. Each player discards the top card of the encounter deck and assigns X damage among characters he controls, where X is that card'sThreat

Forced: After the players travel here, advance to the next stage A, if able.

The Wilds of Rhovanion (x1)
4
Forest.

Guarded (location).

Travel: Shuffle the encounter discard pile into the encounter deck. Each player discards the top card of the encounter deck. Add each enemy discarded this way to the staging area.

Forced: After the players travel here, advance to the next stage C, if able.

The Wilds of Rhovanion (x1)
4
Forest.

Guarded (enemy).

Travel: Shuffle the encounter discard pile into the encounter deck. Each player discards the top card of the encounter deck. Add each location discarded this way to the staging area.

Forced: After the players travel here, advance to the next stage A, if able.

The Wilds of Rhovanion (x1)
4
Forest.

Guarded (enemy).

Travel: Shuffle the encounter discard pile into the encounter deck. Each player discards the top card of the encounter deck and raises his threat by X, where X is that card'sThreat

Forced: After the players travel here, advance to the next stage C, if able.

The Wilds of Rhovanion (x3/x2)
2
6
Forest. Dark.

Twilight Hall gets +2 Threat for each resource on it.

Forced: After a Forest location is explored, place 1 resource here.

Travel: Raise each player's threat by 1 for each resource here. If there are no resources on Twilight Hall, the players cannot travel here.

The Wilds of Rhovanion (x2/x1)
40 4 5 3 6
Orc.

Forced: At the end of the encounter phase, if Mirkwood Patrol is in the staging area with an unguarded objective-location, attach that objective-location to Mirkwood Patrol, guarding it.

Shadow: The defender cannot ready this round.

The Wilds of Rhovanion (x2/x1)
36 3 4 3 5
Creature. Spider.

Forced: After Ravenous Spider engages you, it makes an immediate attack.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Wilds of Rhovanion (x1)
35 X 7 X 17
Dragon.

Cannot have non-Dragon attachments.

X is 1 more than the number of players.

Forced: After the active location is explored, Fire-drake returns to the staging area and makes an immediate attack against each player in turn order.

The Wilds of Rhovanion (x3)
1
5
Underground.

Contested Depths gets +1 Threat for each location in the victory display.

Forced: After the players travel to Contested Depths, either raise each player's threat by 1 for each location in the victory display, or discard Contested Depths and replace it with the top card of the Caves deck.

The Wilds of Rhovanion (x2/x1)
36 3 6 3 9
Troll.

Cannot have non-objective attachments.

Forced: After Stone-troll attacks and destroys a character you control, discard 1 card from your hand for each excess point of damage dealt.

Shadow: Discard an attachment you control.

The Wilds of Rhovanion (x2/x1)
38 1 1 1 5
Orc.

While Hobgoblin is guarding a card, it gets +XThreat +XAttack and +XDefense where X is that card's cost.

Forced: After Hobgoblin enters play, the first player attaches the top card of his deck to Hobgoblin faceup as a guarded attachment. When Hobgoblin leaves play, return the card it was guarding to its owner's hand.

The Wilds of Rhovanion (x2/x1)
33 3 2 1 8
Creature.

Werewolf gets +1 Attack for each damage on it.

Forced: After Werewolf is dealt a shadow card with no shadow effect, deal 1 damage to it and the defending character.

Shadow: Deal 1 damage to the defending character.

The Wilds of Rhovanion (x3)
28 2 3 2 3
Creature. Spider.

Forced: After Giant Spider attacks and damages a character, that character cannot ready until the end of the round.

Shadow: Defending character cannot ready until the end of the round.

The Wilds of Rhovanion (x2/x1)
Dragon.

Surge.

When Revealed: Attach to a Dragon enemy. (Counts as a Condition attachment with the text: "Limit 1 per enemy.Forced: When attached enemy attacks you, deal 1 damage to each character you control. Then, discard Dragon Breath.")

The Wilds of Rhovanion (x2/x1)
Dragon.

Surge.

When Revealed: Attach to a Dragon enemy. (Counts as a Condition attachment with the text: "Limit 1 per enemy.Forced: When attached enemy would take any amount of damage, cancel all of that damage. Then, discard Dragon Scales.")

The Wilds of Rhovanion (x1)
4
4
Underground. Dark.

Forced: After Frightful Den becomes the active location, shuffle the encounter discard pile into the encounter deck and discard cards from the top until X enemies are discarded, where X is the number of players. Add each enemy discarded this way to the staging area.

The Wilds of Rhovanion (x1)
5
5
Underground. Dark.

Forced: After the players commit characters to the quest, discard cards from the encounter deck until a treachery is discarded. Resolve the `when revealed' effect on that treachery.

He did not go much further, but sat down on the cold floor and gave himself up to complete miserableness...
–The Hobbit

The Wilds of Rhovanion (x1)
6
6
Underground. Dark.

Forced: After Crumbling Cavern becomes the active location, each player assigns X damage among characters he controls, where X is the number of characters he controls.

...he was slipping – beginning to fall down, down, goodness knows where to.
–The Hobbit

The Wilds of Rhovanion (x1)
X
X
Underground. Dark.

X is the number of characters controlled by the player who controls the most characters.

Forced: After an ally enters player, exhaust it.

...without warning he trotted splash into water! Ugh! it was icy cold. That pulled him up sharp and short.
–The Hobbit

The Wilds of Rhovanion (x1)
4
4
Riverland.

Immune to player card effects.

Forced: When Woodmen Village is explored, add the top card of the Evil Creatures deck to the staging area. Then, flip over Woodmen Village and attach Haldan to the just-added enemy as a guarded objective.

The Withered Heath (x1)
10 1 6 1 18
Dragon.

Cannot have attachments or take non-combat damage.

Cold-Drake gets +1 Threat and +1 Defense for each Dragon Sign in the victory display.

Forced: After Cold-Drake is dealt a shadow card with no shadow effect, the defending character cannot ready until the end of the round.

The Withered Heath (x2/x1)
35 3 5 3 9
Troll.

Cannot have player card attachments.

Forced: After Snow-troll attacks and destroys a character, return it to the staging area.

Shadow: Attacking enemy makes an additional attack against you after this one.

Roam Across Rhovanion (x1)
Artifact. Item.

While Durin's Key is free of encounters, the first player attached it to a hero he controls.

Action: Exhaust Durin's Key to give each location -1Threat until the end of the phase.

Forced: At the beginning of the quest phase, the player who controls Durin's Key looks at the top 3 cards of the encounter deck, chooses 1 to reveal, and discards the rest.

Roam Across Rhovanion (x1)
Artifact. Item.

While Urdug's Horn is free ot encounters attack it to Urdug.

Forced: When Urdug attacks, discard the top card of the encounter deck and add it'sThreat to hisAttack until the end of the phase.

Roam Across Rhovanion (x2/x1)
44 2 5 2 11
Giant.

Cannot have non-objective attachments.

Forced: When Grey Mountain Giant engages you, discard the top 5 cards of your deck. Assign damage among characters you control equal to the number of allies discarded by this effect.

Roam Across Rhovanion (x3/x2)
50 1 3 1 3
Creature. Eagle.

Surge. Cannot be optionally engaged.

Forced: When the encounter phase begins, Hunting Eagle engages the first player.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if attacking enemy has the Creature trait).

Roam Across Rhovanion (x2/x1)
3
4
Hills.

Forced: After Grey Moorland becomes the active location, shuffle the encounter discard pile into the encounter deck and discard cards from it until a treachery is discarded. Resolve the 'When Revealed' effect on that treachery.

Shadow: Return attacking enemy to the staging area after this attack.

Roam Across Rhovanion (x1)
15 2 3 2 5
Goblin. Orc.

Indestructible. Immune to player card effects.

While Urdug is engaged with a player, he gains,"Forced: At the beginning of the quest phase, Urdug makes an immediate attack. If this attack deals damage, return Urdug and Tiny (if he is in play) to the staging area."

Roam Across Rhovanion (x1)
50 1 6 3 9
Troll.

Immune to player card effects.

Urdug cannot take damage.

Forced: After Urdug engages a player, Tiny engages that player.

Fire in the Night (x1)
5

Dagnir's assault is relentless and the people of Hrogar's Hill need time to regroup. Someone mst draw the Dragon's attention away from the town.

Shadow cards dealt to Dagnir are immune to player card effects and their effects cannot be canceled.

Forced: After Draw Her Fire becomes the current quest, Dagnir makes an immediate attack against the first player.

Fire in the Night (x1)
10

Dagnir's fire spread from the outer wall to the nearby rooftops. If you don't put them out quickly, Hrogar's Hill will burn.

Forced: At the end of the quest phase, deal 5 damage to Hrogar's Hill.

Response: When Douse the Flames is defeated, remove 10 damage from Hrogar's Hill.

Fire in the Night (x1)
5

The Goblins of Mount Gundabad follow Dagnir in her assault on Hrogar's Hill. Their attacks spread the defense thin across the outer wall.

While Defend the Town is the current quest, reveal an additional encounter card during the quest phase.

Forced: At the end of the encounter phase, deal 1 damage to Hrogar's Hill for each enemy in the staging area.

Fire in the Night (x1)
10

Arrows and spears bounce off Dagnir's armored hide like raindrops. Nothing seems to slow her assault. Perhaps if you cold strike at her underbelly you wold find a way to injure the Dragon.

Forced: After Dagnir attacks and destroys a character, heal 5 damage from her.

Forced: After Face the Dragon is defeated, deal 5 damage to Dagnir.

Fire in the Night (x3/x1)
30 3 3 3 4
Orc. Goblin.

Forced: After The Dragon's Thrall engages you, either deal 3 damage to Hrogar's Hill or it makes an immediate attack against you.

Shadow: If this attack destroys a character, deal 3 damage to Hrogar's Hill.