While it is engaged with you, Spiders of Mirkwood gets +1 for each exhausted character you control.
Shadow: Choose and exhaust 1 character you control. If this attack was undefended, also deal that character 2 damage.
Cannot have attachments.
While Goblin Troop is engaged with you, each other Goblin enemy engaged with you gets +1 and +1
Shadow: Attacking enemy gets +2
For each resource on Crowley, he gets +1 , +1 , +1 , and +1 hit point. If Crowley has 3 or more resources on him, he gains victory 3.
Forced: When Crowley engages you, place 1 resource on him. At the end of the combat phase, return him to the staging area.
Immune to player card effects. Revenant gets +2 and +2 for each resource on the campaign card.
Forced: When 3 or more damage would be placed on Revenant, place 2 damage instead.
Forced: After Revenant is destroyed, shuffle it into the encounter deck. Place 1 resource on the campaign card.
Immune to player card effects. No more than 1 character can attack Graxar each round.
Graxar gets +1 for each damage on him and +1 for each resource on him.
Forced: When Graxar is dealt a shadow card, place 1 resource on him.
When Black Key leaves play, remove it from the game.
Attached enemy gets +1 +1 +1 and gainst immune to player card effects.
Forced: At the end of the quest phase, if Captain Sahír is in play, place 1 resource on him for each player in the game.
When Black Key leaves play, remove it from the game.
Attached enemy gets +1 +1 +1 and gains immune to player card effects.
Immune to player card effects. The Black Sword enters play with 3 resources on it.
Captain Sahír gets +2 and gains indestructible.
Forced: After Captain Sahír attacks for the first time each round, he makes an attack against each other player (in turn order).
Captain Sahír gains indestructible.
Forced: After Captain Sahír attacks for the first time each round, he makes an attack against each other player (in turn order).
While Chetwood is in the staging area, Spy enemies get +1 and +1 .
Shadow: Defending player discards 1 random card from his hand.
On the third day out from Bree they came out of the Chetwood. –The Fellowship of the Ring
While The Troll's Camp is the active location, each hero gets +1 +1 and +1
"We are forgetting our family history! These must be the very three that were caught by Gandalf, quarrelling over the right way to cook thirteen dwarves and one hobbit."
–Frodo, The Fellowship of the Ring
Surge. Toughness 1. Archery 1.
Uruk-hai Tracker gets +2 against characters with 2 or fewer printed hit points.
Shadow: Discard a non-objective attachment you control.
When Revealed: Remove all damage from each enemy at this stage. Each enemy at this stage gets +1 , +1 , and +1 until the end of the round.
Shadow: If the defending character has fewer printed hit points than the attacking enemy, this attack is considered undefended.
While Postern Door is the active location, each hero gets +1
Forced: When Postern Door is explored, until the end of the round, players cannot declare attacks.
There was a small postern–door that opened in an angle of the burg–wall on the west, where the cliff stretched out to meet it. –The Two Towers
While Helm's Gate is the active location, if any player is not engaged with an enemy, the first player reveals an encounter card at the end of each staging step.
Forced: When Helm's Gate is explored, each enemy gets -20 engagement cost and +2 until the end of the round.
Forced: After Captain of Harad engages you, each Harad enemy gets +1 and -10 engagement cost until the end of the round.
Shadow: If this attack destroys a character, return attacking enemy to the staging area.
Immune to player card effects.
While The Cleft of Cirith Ungol is in the victory display, Shelob gets +2 loses the Indestructible keyword, and gains: "Shelob engages the first player."
Travel: Place 1 resource on Shelob to travel here.
The Cleft, Cirith Ungol, was before him, a dim notch in the black ridge... -The Two Towers
When Revealed: Shelob gets +2 until the end of the phase. Then, she makes an immediate attack against each player in turn order.
Shadow: If attacking enemy is Shelob, she makes an additional attack against you after this one.
If the active location is a Ship, ~Corsair of Umbar gets +2 A
Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the active location is a Ship).
When Revealed: Attach to a Nazgûl enemy. Limit 1 per enemy. (Counts as a Mount attachment with the text: "Attached enemy gets +1 Threat, +1 Attack, +1 Defense and -10 engagement cost. Forced: At the end of the round, return attached enemy
...horrible as carrion-fowl yet greater than eagles, cruel as death. -The Return of the King
Wounded Uruk enters play with 2 damage on it.
Forced: After Wounded Uruk engages you, it gets +2 Attack until the end of the round.
Shadow: Attacking enemy gets +1 Attack for each damage on it.
When Revealed: Either search the encounter deck, discard pile, and victory display for a Nazgûl enemy and add it to the staging area, or attach Hell-hawk to a Nazgûl enemy in play. (Counts as a Mount attachment with the text: "Limit 1 per enemy. Attached enemy gets +2 Threat, +2 Attack, +2 Defense and is immune to
While it is engaged with you, Spiders of Mirkwood gets +1 for each exhausted character you control.
Shadow: Choose and exhaust 1 character you control. If this attack was undefended, also deal that character 2 damage.
Cannot have attachments.
While Goblin Troop is engaged with you, each other Goblin enemy engaged with you gets +1 and +1
Shadow: Attacking enemy gets +2
Immune to player card effects.
Players cannot travel to The Carrock except through quest card effects.
While The Carrock is the active location, Troll enemies get +1 and +1
When Revealed: Chieftain of the Pit gets +3 until the end of the round.
Shadow: attacking enemy attacks again after this attack. Deal it another shadow card for the next attack.
Goblin Spearman gets +2 if its attack is undefended.
Shadow: Add Goblin Spearman to the staging area.
While Knees of the Mountain is in the staging area, it gains:
Forced: After an enemy engages a player, it gets +1 until the end of the round.
Goblin Swordsman gets +2 if its attack is undefended.
Shadow: Add Goblin Swordsman to the staging area.
Only characters with ranged can attack or defend against Moria Bats.
While Moria Bats is engaged with a player, it gets +1 for each other enemy engaged with that player.
When Revealed: Durin's Bane gets +3 until the end of the round. The first player may remove 1 questing hero he controls from the quest to cancel the effect.
Shadow: If attacking enemy is Durin's Bane, it gets +3 .
When Revealed: Attach Fiery Sword to Durin's Bane as a Weapon attachment with the text:
Attached enemy gets +3 .
In its right hand was a blade like a stabbing tongue of fire...
–The Fellowship of the Ring
While Pelargir Docks is the active location, enemies get +1 and +1
...they saw the River like a ribbon laid down to Pelargir, and beyond that was a light on the hem of the sky that spoke of the Sea. –The Return of the King
When Revealed: Until the end of the round, Morgul Spider gets +1 for each character not currently committed to a quest.
Far and wide her lesser broods, bastards of the miserable mates, her own offspring, that she slew, spread from glen to glen... –The Two Towers
Forced: When Orc Rabble is dealt a shadow card, it gets +2 until the end of the phase.
Shadow: Deal the attacking enemy an additional shadow card for each player in the game.
Underworld Dissident gets +1 for each Underworld location in play.
Shadow: If this attack is undefended, remove 1 token from the current quest.
While engaged with a player, Southron Phalanx gets +1 for each location that player controls.
Shadow: Attacking enemy gets +1 for each location the defending player controls.
While Gap of Rohan is in the staging area, Dunland enemies get +1
Shadow: Attacking enemy gets +1 . If this attack destroys a character, remove 1 time counter from the current quest.
While engaged with a player, Dunlending Bandit gets +1 for each card in that player's hand.
Shadow: Attacking enemy gets +1 (+2 instead if the defending player has at least 3 cards in his hand).
Boar Clan Stalker gets +1 and +1 for each resource token on it (limit +4).
Forced: After the engaged player draws any number of cards, put a resource token on Boar Clan Stalker.