![](/Images/Encounters/Intruders-in-Chetwood-Nightmare/Intruders-in-Chetwood-Nightmare.png)
![](/Images/Cards/Intruders-in-Chetwood-Nightmare/A-Great-Host.jpg)
![Popularity 3/10 (Rank 153693)](/Images/gold-ring.png)
When Revealed: Each player returns each enemy engaged with him to the staging area. Either search the encunter deck, discard pile and victory display for Orc Rearguard and reveal it, or each player must deal 4 damage to a character he controls. Shuffle the encounter deck.
![](/Images/Encounters/The-Wastes-of-Eriador-Nightmare/The-Wastes-of-Eriador-Nightmare.png)
![](/Images/Cards/The-Wastes-of-Eriador-Nightmare/Snowy-Badlands.jpg)
![Threat](/Images/threat-small.png)
![Popularity 9/10 (Rank 550875)](/Images/gold-ring.png)
While Snowy Badlands is in the staging area, each enemy in the staging area cannot take damage.
Travel: Each player deals 1 damage to an exhausted character he controls to travel here (2 damage instead if it is Night).
![](/Images/Encounters/The-Battle-of-Carn-Dum-Nightmare/The-Battle-of-Carn-Dûm-Nightmare.png)
![](/Images/Cards/The-Battle-of-Carn-Dum-Nightmare/Howling-of-Wargs.jpg)
![Popularity 3/10 (Rank 153693)](/Images/gold-ring.png)
When Revealed: Either deal 1 shadow card to each enemy in the staging area, or search the encounter deck and discard pile for a side quest and add it to the staging area. Shuffle the encounter deck if it is searched.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Deal 1 shadow card to each enemy engaged with you that has not attacked this phase.
![](/Images/Encounters/The-Fate-of-Numenor-Nightmare/The-Fate-of-Númenor-Nightmare.png)
![](/Images/Cards/The-Fate-of-Numenor-Nightmare/Shrine-to-Morgoth-Lost-Island.jpg)
![Threat](/Images/threat-small.png)
While Shrine to Morgoth is the active location, players cannot draw cards or search their decks.
Forced: After Shrine to Morgoth is flipped over while active, exhaust each ally in play with printed cost 2 or less. Then, each player must search the encounter deck and discard pile for an Undead enemy and put it into play engaged with him. Shuffle the encounter deck.
![](/Images/Cards/The-Fate-of-Numenor-Nightmare/Lost-Island.jpg)
![Threat](/Images/threat-small.png)
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.
![](/Images/Encounters/The-Fate-of-Numenor-Nightmare/The-Fate-of-Númenor-Nightmare.png)
![](/Images/Cards/The-Fate-of-Numenor-Nightmare/Drowned-Graves-Lost-Island.jpg)
![Threat](/Images/threat-small.png)
Forced: After Drowned Graves is flipped to this side while active, discard the top X cards of the encounter deck. Each player adds an Undead enemy discarded from this effect to the staging area. X is 2 more than the number of players in the game.
...their years lessened as their fear of death grew, and their joy departed. -The Return of the King
![](/Images/Cards/The-Fate-of-Numenor-Nightmare/Lost-Island.jpg)
![Threat](/Images/threat-small.png)
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.
![](/Images/Encounters/Flight-of-the-Stormcaller-Nightmare/Flight-of-the-Stormcaller-Nightmare.png)
![](/Images/Cards/Flight-of-the-Stormcaller-Nightmare/Raider-of-the-Storm.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 4/10 (Rank 170563)](/Images/gold-ring.png)
While Raider of the Storm is engaged with you, each Ship enemy engaged with you gets +1 +1
+1
and contributes its
to the total
in the staging area.
![](/Images/Encounters/Flight-of-the-Stormcaller-Nightmare/Flight-of-the-Stormcaller-Nightmare.png)
![](/Images/Cards/Flight-of-the-Stormcaller-Nightmare/Sahír's-Getting-Away.jpg)
![Popularity 5/10 (Rank 224363)](/Images/gold-ring.png)
When Revealed: For each Ship enemy in the Stormcaller's area, place 1 progress on the Stormcaller's quest stage. Then, either shift your heading off-course or add 8 to the staging area until the end of the phase.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If this attack damages a Ship objective, place 1 progress on the Stormcaller's quest stage.
![](/Images/Encounters/The-Drowned-Ruins-Nightmare/The-Drowned-Ruins-Nightmare.png)
![](/Images/Cards/The-Drowned-Ruins-Nightmare/Submerged-Crawlway.jpg)
![Threat](/Images/threat-small.png)
![Popularity 1/10 (Rank 34317)](/Images/gold-ring.png)
While Submerged Crawlway is the active location, deal each engaged enemy 1 additional shadow card at the beginning of the combat phase.
Forced: If Submerged Crawlway is the active location at the end of the quest phase, each player must search the encounter deck and discard pile for an enemy and add it to the staging area. Then, you may flip Submerged Crawlway to its Grotto side.
![](/Images/Encounters/A-Knife-in-the-Dark-Nightmare/A-Knife-in-the-Dark-Nightmare.png)
![](/Images/Cards/A-Knife-in-the-Dark-Nightmare/Forsaken-Inn.jpg)
![Threat](/Images/threat-small.png)
X is the number of characters the first player controls.
Travel: The first player searches the encounter deck and discard pile for a Spy enemy, reveals it, and adds it to the staging area. Shuffle the encounter deck.
"I don't know if the Road has ever been measured in miles beyond the Forsaken Inn..." –The Fellowship of the Ring
![](/Images/Encounters/Flight-to-the-Ford-Nightmare/Flight-to-the-Ford-Nightmare.png)
![](/Images/Cards/Flight-to-the-Ford-Nightmare/Ford-of-Bruinen.jpg)
![Threat](/Images/threat-small.png)
Immune to player card effects.
Travel: Each player searches the encounter deck and discard pile for a Nazgûl enemy and puts it into play engaged with him. Shuffle the encounter deck.
![](/Images/Encounters/The-Ring-Goes-South-Nightmare/The-Ring-Goes-South-Nightmare.png)
![](/Images/Cards/The-Ring-Goes-South-Nightmare/Expanse-of-Hollin.jpg)
![Threat](/Images/threat-small.png)
X is 1 more than the number of enemies in play.
Forced: When Expanse of Hollin is explored, shuffle the encounter discard pile into the encounter deck. Then, discard the top card of the encounter deck for each damage here. Add each enemy discarded by this effect to the staging area.
![](/Images/Encounters/Journey-in-the-Dark-Nightmare/Journey-in-the-Dark-Nightmare.png)
![](/Images/Cards/Journey-in-the-Dark-Nightmare/Slab-bearer.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Cannot have attachments.
Forced: When Slab-bearer is destroyed, discard the top card of the encounter deck. If the discarded card is an enemy, add it to the staging area.
...they bore great slabs of stone, and flung them down to serve as gangways over the fire.
–The Fellowship of the Ring
![](/Images/Encounters/Breaking-of-the-Fellowship-Nightmare/Breaking-of-the-Fellowship-Nightmare.png)
![](/Images/Cards/Breaking-of-the-Fellowship-Nightmare/Hunting-the-Ring.jpg)
When Revealed: Attach to the current quest. (Counts a Condition attachment with the text:"Forced: At the end of the round, each player at this stage raises his threat by 1 for each enemy in the staging area. Then, discard Hunting the Ring and move each enemy in this staging area to the first player's staging area.")
![](/Images/Encounters/The-Uruk-hai-Nightmare/The-Uruk-hai-Nightmare.png)
![](/Images/Cards/The-Uruk-hai-Nightmare/The-Uruk's-Trail.jpg)
![Threat](/Images/threat-small.png)
While The Uruk's Trail is the active location, it gains:"Response: After The Uruk's Trail is explored, reduce the pursuit value by 3."
Travel: Search the encounter deck and discard pile for a non-unique Uruk-hai enemy and add it to the staging area. Shuffle the encounter deck.
![](/Images/Encounters/Helm's-Deep-Nightmare/Helm's-Deep-Nightmare.png)
![](/Images/Cards/Helm's-Deep-Nightmare/Helm's-Dike.jpg)
![Threat](/Images/threat-small.png)
While Helm's Dike is the active location, each enemy gets -10 engagement cost.
Forced: When Helm's Dike is explored, shuffle the encounter discard pile into the encounter deck and discard cards from the top until an enemy is discarded. Add the discarded enemy to the staging area.
![](/Images/Encounters/The-Passage-of-the-Marshes-Nightmare/The-Passage-of-the-Marshes-Nightmare.png)
![](/Images/Cards/The-Passage-of-the-Marshes-Nightmare/Candle-lit-Pool.jpg)
![Threat](/Images/threat-small.png)
![](/Images/Encounters/Journey-to-the-Cross-roads-Nightmare/Journey-to-the-Cross-roads-Nightmare.png)
![](/Images/Cards/Journey-to-the-Cross-roads-Nightmare/Blind-Wrath.jpg)
When Revealed: Until the end of the round, each Harad enemy in the staging area gets +2 -30 engagement cost, and cannot be optionally engaged.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 If this attack destroys a character, return attacking enemy to the staging area.