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Scenario Encounter
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Trait Keyword Victory
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Player Encounter Quest
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Results: 51 - 100 of 294 Cards
The Return of the King (x3)
3
4
Cirith Ungol.

While Bloodied Courtyard is the active location, it gains: "Forced: After an enemy enters the staging area, deal 1 damage to it."

Travel: Raise each player's threat

At once he saw that up here the fighting has been fiercest. All the court was choked with dead orcs or their severed and scattered heads and limbs. The place stank of death.

-The Return of the King

The Return of the King (x3)
2
4
Cirith Ungol.

While Winding Stairs is the active location, each enemy in the staging area gets +10 engagement cost.

Travel: Each player must exhaust a character he con

The stairs were high and steep and winding.

-The Return of the King

The Return of the King (x3)
2
3
Cirith Ungol.

Forced: After the players travel to Torch-lit Hall, discard cards from the top of the encounter deck until an enemy is discarded. If there is a copy of that enemy in the staging area, discard that copy as well. If there is not, add the just discarded enemy

It was dimly lit with torches flaring in brackets on the walls, but its distant end was lost in gloom.

-The Return of the King

The Return of the King (x3)

When Revealed: Deal 1 damage to each enemy in the staging area. Until the end of the phase, each enemy gets +1 Threat for each damage on it. If there are no enemies in the staging area, Orci

Shadow: If you are engaged with another enemy, resolve this attack against that enemy.

The Return of the King (x2)
2
3
Hills.

While Beleaguered Hills is the active location, reduce the total Threat in the staging area by X, where X is the total Threat of each engaged enemy.

Forced: After Beleaguered Hills becomes the active location, each player engages a non-unique enemy in the staging area.

The onslaught of Mordor broke like a wave on the beleaguered hills...

-The Return of the King

The Return of the King (x2/x1)
4
1
Hills.

Forced: When Slopes of Cirith Gorgor leaves play. the first player shuffles the encounter discard pile into the encounter deck and discards cards from the top until an enemy is discarded. Then, he puts that enemy into p

...they knew that all the hills and rocks about the Morannon were filled with hidden foes...

-The Return of the King

The Return of the King (x3)
2
4
Plains.

Forced: After Reeking Moat becomes the active location, choose a non-unique, non-Nazgûl enemy in the staging area and place it facedown under Reeking Moat.

Forced: When Reeking Moat leaves play, put each enemy under it into play engaged w

...towards Mordor lay like a moat a great mire of reeking mud and foul-smelling pools.

-The Return of the King

The Return of the King (x2/x1)
5
5
Plains.

While Wall of Morannon is the active location, each enemy and location in the staging area is immune to player card effects.

Forced: After Wall of Morannon becomes of the active location, return each engaged enemy to the staging area.

...behind the Morannon were the tunnels and deep armouries that the servants of Mordor had made for the defence of the Black Gate...

-The Return of the King

The Return of the King (x2/x1)
Morgul.

When Revealed: Either search the encounter deck, discard pile, and victory display for a Nazgûl enemy and add it to the staging area, or attach Hell-hawk to a Nazgûl enemy in play. (Counts as a Mount attachment with the text: "Limit 1 per enemy. Attached enemy gets +2 Threat, +2 Attack, +2 Defense and is immune to

The Return of the King (x3/x2)
3
4
Mordor.

While Orc-hold is in the staging area, progress cannot be placed on other locations in the staging area.

Forced: After Orc-hold becomes the active location, shuffle the encounter discard pile into the encounter deck. Discard cards from the top until an Orc enemy is discarded. Put that enemy into play engaged with the first player.

(|)

The Return of the King (x2/x1)
1
5
Mordor.

Mordor Road gets +1 Threat for each controlled by the player who controls the most allies.

Forced: After Mordor Road becomes the active location, each player discards the top card of the encounter deck. Add each enemy discarded this way to the staging area.

(|)

They climbed on to the causeway and trudged along, down the hard cruel road that led to the Dark Tower itself.

-The Return of the King

The Return of the King (x3/x2)

When Revealed: The first player must choose: either exhaust The One Ring and reveal an encounter card, or discard cards from the top of the encounter deck until an enemy is discarded and put it into p

Shadow: Discard a non-objective attachment you control.

The Return of the King (x1)
Mordor.

Add Eye to each Fortitude test.

Forced: At the end of the round, flip The Eye of Sauron, then move it and each Nazgûl enemy in the staging area to The Black Gate Opens staging area. The first player may raise each player's threat by 3 to cancel this effect.

The Return of the King (x1)
Mordor.

Each enemy in the staging area gets +1 Threat and -10 engagement cost.

Forced: At the end of the round, flip The Eye of Sauron, the move it and each Nazgûl enemy in the staging area to the Mount Doom staging area. The first player may raise each player's threat by 3 t

Core Set (x1)

When Revealed: Each enemy and each location currently in the staging area gets +1 Threat until the end of the phase. If there are no cards in the staging area, Driven by Shadow gains Surge.

Shadow: Choose and discard 1 attachment from the defending character. (If this attack is undefended, discard all attachments you control.)

Two-Player Limited Edition Starter (x2)
4
4
Forest.

Quest Action: Search the encounter deck and discard pile for a Spider enemy and put it into play engaged with you to discard Spider Den. (Any player may trigger this effect.)

Two-Player Limited Edition Starter (x2)

When Revealed: Each enemy and each location currently in the staging area gets +1 Threat until the end of the phase. If there are no cards in the staging area, Driven by Shadow gains surge.

Shadow: Choose and discard 1 attachment from the defending character. (If this attack is undefended, discard all attachments you control.)

Two-Player Limited Edition Starter (x2)

When Revealed: Each player returns 1 enemy engaged with him to the staging area. If no enemy was returned to the staging area this way, Surprising Speed gains surge and doomed 1.

Shadow: Attacking enemy gets +1 Attack Return attacking enemy to the staging area after this attack.

Two-Player Limited Edition Starter (x1/x0)

When Revealed: Each player must search the encounter deck and discard pile for a Goblin enemy and put it into play, engaged with him. Then, shuffle the encounter deck. (This effect cannot be canceled.)

Shadow: Attacking enemy gets +1 Attack for each Goblin enemy engaged with you.

Two-Player Limited Edition Starter (x1)
Light.

Attach to a hero. Restricted.

Action: Exhause Cave Torch to place up to 3 progress tokens on a Dark location.

Forced: After Cave Torch exhausts, discard the top card of the encounter deck. If that card is an enemy, add it to the staging area.

Khazad-dûm (x2)

When Revealed: Each player must raise his threat by 1 for each enemy in the staging area. Then, the last player discards an attachment he controls.

Khazad-dûm (x3)

When Revealed: Each enemy and location currently in the staging area gets +1 Threat until the end of the phase. (+3 Threat instead if it is a Dark location.) Players may exhaust a Cave Torch to cancel this effect.

Shadow: attacking enemy gets +2 Attack

Khazad-dûm (x1)
Light.

Attach to a hero. Restricted.

Action: Exhaust Cave Torch to place up to 3 progress on a Dark location.

Forced: After Cave Torch exhausts, discard the top card of the encounter deck. If that card is an enemy, add it to the staging area.

Heirs of Númenor (x1)
2
6
City.

If Alcaron’s Scroll is attached to a hero, The Leaping Fish gains:

Forced: At the beginning of the quest phase discard X cards from the top of the encounter deck where X is the number of players in the game. Add each enemy discarded by this effect to the staging area.

Heirs of Númenor (x2)
4
4
Forest. Road.

While Ithilien Road is the active location, the engagement cost of each enemy in the staging area is 0.

Shadow: Return attacking enemy to the staging area after it attacks.

Heirs of Númenor (x2/x0)

Doomed 3.

When Revealed: Each player must search the encounter deck and discard pile for 1 Harad enemy and add it to the staging area, if able. Shuffle the encounter deck.

... wild Southron men with red banners, shouting with harsh tongues, surging up, overtaking the retreat. –The Return of the King

Heirs of Númenor (x2/x0)
5
2
Mordor.

If an Orc enemy is in play, progress tokens cannot be placed on Orc War Camp while it is in the staging area.

Shadow: attacking enemy gets +1 Attack for each shadow card dealt to it.

The Drúadan Forest (x3/x1)
40 0 1 2 2
Wose.

Each Wose enemy in the staging area gets +2 Threat.

Shadow: Each Wose enemy engaged with the defending player gets +1 Attack.

The Morgul Vale (x1)
30 2 5 2 7
Orc. Uruk. Captain.

Forced: After Murzag attacks, reveal the top card of the encounter deck. If that card is an enemy, put it into play engaged with the defending player.

The Morgul Vale (x3)
3
3
Valley.

Forced: At the end of the round, each player returns 1 enemy engaged with him to the staging area.

Shadow: If this attack destroys a character, place 1 progress token on To the Tower.

The Voice of Isengard (x1/x0)

When Revealed: Each player must choose: Either remove 1 time counter from the current quest, or search the encounter deck and discard pile for a Dunland enemy, reveal it, and add it to the staging area. Shuffle the encounter deck. If any player has 5 or more cards in hand, this effect cannot be canceled.

The Voice of Isengard (x3)
3
4
Mountain. Cave.

Forced: After Orc Cave leaves play as an explored location, the first player Searches 5.

Travel: Discard the top X cards of the encounter deck to travel here. X is the number of players in the game. Add each Orc enemy discarded this way to the staging area.

The Voice of Isengard (x2)
4
2
Mountain. Cave.

Forced: At the beginning of the encounter phase, reveal the top card of each player's out-of-play deck. Add each revealed enemy to the staging area and discard the rest.

Shadow: Defending player discards an attachment he controls.

The Voice of Isengard (x1)
2
2
Forest.

Immune to player card effects.

Travel: Search the encounter deck and discard pile for a Huorn enemy and add it to the staging area to travel here (2 Huorn enemies instead if there are 3 or more players in the game).

"...we are on the very edge of Fangorn, and it is perilous to touch the trees of that wood, it is said."
–Aragorn, The Two Towers

The Voice of Isengard (x4/x1)

When Revealed: Each Huorn enemy engaged with a player makes an immediate attack. If no attack was made as a result of this effect, each player must search encounter deck and discard pile for a Huorn enemy and pit it into play engaged with him. This effect cannot be canceled.

The Voice of Isengard (x2)

When Revealed: Deal each Orc enemy in play a shadow card. Each Orc enemy gets -15 engagement cost until the end of the round. If there are no Orc enemies in the staging area, Orc Hunting Party gains Surge.

'The scouts have come back at last,' said an Orc close at hand. –The Two Towers

The Voice of Isengard (x2/x0)
35 3 5 3 6
Dunland.

Forced: After Dunland Chieftain engages a player, discard X cards from the top of the encounter deck where X is the number of cards in the engages player's hand. Put the topmost Dunland enemy discarded this way into play engaged with that player.

The Dunland Trap (x4/x2)
2
3
Enedwaith. Hills.

While Hills of Dunland is in the staging area, it gains:

Forced: After a player draws any number of cards, discard the top card of the encounter deck. If the discarded card is a Dunland enemy, put it into play engaged with that player. This ability does not stack with other copies of Hills of Dunland.

Travel: Each player draws a card to travel here.

The Dunland Trap (x3/x1)

Surge.

When Revealed: Attach to the active location. Counts as a Condition attachment with the text:

Limit 1 per location. Forced: After attached location is explored, each player searches the encounter deck and discard pile for a Dunland enemy and puts it into play engaged with him. Shuffle the encounter deck.
The Three Trials (x2)
3
3
Forest.

Travel: Search the encounter deck and discard pile for a Spirit enemy and add it to the staging area.

Shadow: If this attack destroys a character, remove a time counter from an enemy, if able.

The Three Trials (x2/x0)

When Revealed: Each Guardian enemy makes an attack. If there are no Guardian enemies in play, reveal a random Guardian enemy from the victory display, and add it to the staging area.

If the attacking enemy is a Guardian it makes an additional attack after this one.

Trouble in Tharbad (x2/x1)
3
3
City.

Travel: Search the encounter deck and discard pile for a Spy enemy and add it to the staging area. Shuffle the encounter deck.

Shadow: Raise the defending player's threat by X, where X is the amount of damage dealt by this attack.

Trouble in Tharbad (x2)

When Revealed: Return all engaged enemies to the staging area. Then, the first player either removes 1 time counter from the current quest or each Spy enemy in the staging area gets +2 Threat until the end of the phase.

Concealment was no longer possible, and they could only hope that no enemy or spy was observing them. –The Fellowship of the Ring

The Nîn-in-Eilph (x1/x0)

When Revealed: Each player must search the encounter deck or discard pile for a Creature enemy and put it into play engaged with him. Shuffle the encounter deck. This effect cannot be canceled.

"An evil of the Ancient World it seemed, such as I have never seen before..."
–Aragorn, The Fellowship of the Ring

Celebrimbor's Secret (x1)
50 X 5 4 7
Mordor. Spy.

X is the number of cards underneath The Orcs’ Search.

Scour: Each player must search the encounter deck and discard pile for an Orc enemy and add it to the staging area.


The Lost Realm (x3/x2)
3
3
Arnor. Forest.

Travel: One player chooses and engages an enemy in the staging area.

Shadow: Defending player either exhausts a hero he controls, or returns attacking enemy to the staging area after this attack.

The Lost Realm (x2)
2
4
Arnor.

While Borders of Bree-land is in the staging area it gains:

Forced: At the beginning of the quest phase, return 1 enemy engaged with a player to the staging area.

Shadow: Defending character gets -1 Defense for each quest stage in play.

The Lost Realm (x2/x0)

When Revealed: If the total Willpower of characters committed to the quest is greater than the total Threat in the staging area, each enemy in the staging area makes an immediate attack against the first player. If no attach is made this way, search the encounter deck and discard pile for an Orc War Party and add it to the staging area. Shuffle the encounter deck. This effect cannot be canceled.

The Lost Realm (x3/x2)

When Revealed: Each player returns 1 enemy engaged with him to the staging area. If no enemy was returned to the staging area this way, Surprising Speed gains surge and doomed 1.

Shadow: Attacking enemy gets +1 Attack. Return attacking enemy to the staging area after this attack.

The Lost Realm (x1)
4
6
Arnor. Ruins.

Immune to player card effects.

While Amon Forn is the active location, it gains:

Forced: After an Orc enemy is added to the staging area, it makes an immediate attack against the first player.

The players cannot win while Amon Forn is in play.