When Revealed: Durin's Bane makes an immediate attack against the first player (deal and resolve a shadow card).
Shadow: If attacking enemy is Durin's Bane, it gets +3 .
When Revealed: Attach Fiery Sword to Durin's Bane as a Weapon attachment with the text:
Attached enemy gets +3 .
In its right hand was a blade like a stabbing tongue of fire...
–The Fellowship of the Ring
When Revealed: Attach Many Thonged Whip to Durin's Bane as a Weapon attachment with the text:
Forced: When Durin's Bane attacks, the defending player must discard 1 card at random from his hand.
...in its left it held a whip of many thongs.
–The Fellowship of the Ring
When Revealed: Discard 2 cards from the top of the encounter deck. Discard an additional 2 cards for each copy of Collateral Damage in the discard pile. Then, raise each player's threat by 2 for each location discarded by this effect.
Shadow: Any damage dealt by this attack is dealt to the hero with Alcaron’s Scroll attached, if able.
When Revealed: Each character gets -2 and -2 until the end of the round.
Shadow: Deal 2 damage to all Battleground locations in play.
When Revealed: Each player must search the encounter deck and discard pile for 1 City location and add it to the staging area, if able. Shuffle the encounter deck. This effect cannot be canceled.
Shadow: Defending player discards his hand.
When Revealed: Attach this card to the hero with the highest threat cost without a copy of Local Trouble attached. Counts as a Condition attachment with the text:
When attached hero exhausts, readies, or triggers an ability, raise its controller's threat by 1.
...they all got an uncomfortable feeling that they were being watched with disapproval, deepening to dislike and even enmity. –The Fellowship of the Ring
When Revealed: Each player removes 1 character he controls from the quest, if able. Then, if any player has no characters committed to the quest, remove all characters from the quest.
"Seven companions we had: one we lost at Moria, the others we left at Parth Galen above Rauros..." –Frodo Baggins, The Two Towers
When Revealed: Raise each player's threat by the number of questing characters. (If the current quest has the battle or siege keyword, Watcher in the Wood gains Surge.)
Shadow: Each player raises his threat by the number of enemies engaged with him.
When Revealed: Each player chooses 1 sphere of influence , , or . Each character a player controls that does not belong to his chosen sphere takes 3 damage.
"I doubt not that the days of Gondor are numbered, and the walls of Minas Tirith are doomed, so great is His strength and malice." –Damrod, The Two Towers
When Revealed: Count the number of encounter cards in the staging area and shuffle them into the encounter deck. Reveal an equal number of cards from the encounter deck and add them to the staging area. This effect cannot be canceled.
When Revealed: Each player discards the top card of his deck. Until the end of the phase, raise the total in the staging area by X, where X is the total cost of all cards discarded by this effect.
Shadow: attacking enemy gets +1 . Deal it another shadow card.
When Revealed: End the quest phase without resolving the quest.
Shadow: If this attack destroys a character, remove all tokens from the current quest.
When Revealed: Each player must pay 1 resource for each attachment he controls or discard all attachments he controls.
Shadow: Discard an attachment from the defending character.
When Revealed: Raise each player's threat by the number of damage tokens on Dead Villagers.
Shadow: Defending player raises his threat by 1 for each damage token on Dead Villagers.
When Revealed: Discard 1 villager token from the active location for each player in the game. If no villager tokens were removed by this effect, Trapped Inside gains Surge.
Shadow: If this attack destroys a character, discard 1 villager token from Rescued Villagers.
When Revealed: Each player must take a villager token from Rescued Villagers and place it on a location in the staging area, if able. If no villager tokens were placed on a location by this effect, Panicked! gains Surge.
Shadow: Attacking enemy gets +1 for each damage token on Dead Villagers.
When Revealed: Add X to the archery total this round. X is the number of locations the players control. If the players control less than 4 locations, Pinned Down gains Surge.
Shadow: If this attack destroys a character, that character's controller must return a location he controls with the highest to the staging area.
When Revealed: Discard cards from the top of the encounter deck until an Osgiliath location is discarded. The first player may exhaust a hero to take control of that location. Otherwise, add that location to the staging area. This effect cannot be canceled.
And now the fighting waxed furious...
–The Return of the King
When Revealed: The first player turns each hidden card in his play area faceup. Resolve the "When Revealed" effects of each encounter cards turned faceup by this effect. If a location is turned faceup, add it to the staging area.
Up came the Orcs, yelling, with their long arms stretched out to seize him. –The Two Towers
When Revealed: The first player either places 3 progress tokens on To the Tower or reveals X additional cards from the encounter deck and adds them to the staging area. X is the number of players in the game.
The air above was heavy with fog, and a reek lay on the land about them.
–The Two Towers
When Revealed: Each player must discard 3 random cards from his hand or place 1 progress token on To the Tower.
Shadow: Return attacking enemy to the staging area after this attack.
When Revealed: Place 1 progress token on To the Tower.
Shadow: Attacking enemy gets +1 for each progress token on To the Tower.
When Revealed: Raise each players' threat by the number of progress tokens on To the Tower. If there are no progress tokens on To the Tower, The Dead City Looms gains Surge.
Shadow: Attacking enemy gets +1 for each progress token on To the Tower.
When Revealed: Each player draws a card. Each player raises his threat by 1 for each card in his hand.
Shadow: Defending player discards an attachment he controls (each attachment he controls instead if this attack is undefended).
When Revealed: Each player must choose: Either remove 1 time counter from the current quest, or search the encounter deck and discard pile for a Dunland enemy, reveal it, and add it to the staging area. Shuffle the encounter deck. If any player has 5 or more cards in hand, this effect cannot be canceled.
When Revealed: The first player draws this card into his hand. Ill Tidings cannot leave that player's hand. Then, if the first player has 5 or more cards in his hand, Ill Tidings gains Surge.
"Troubles follow you like crows, and ever the oftener the wrose." –Gríma, The Two Towers
When Revealed: Either remove 1 time counter from a card in play, or return the active location to the staging area.
Shadow: If this attack is undefended, return the active location to the staging area.
When Revealed: Each player must assign X damage among characters he controls, where X is the number of characters he controls.
Shadow: Attacking enemy gets +1 (+2 instead if the defending character is undamaged.)
When Revealed: Remove a hero from the quest and attach In Need of Rest to that hero. Counts as a Condition attachment with the text:
Limit 1 per hero. Forced: After a time counter is removed from the current quest, attached hero takes 1 damage.
I have just about enough strength left to find some hole away up there. And then I must rest a little.
–Frodo, The Return of the King
When Revealed: Each player draws a card. Each player discard each ally from his hand. If no allies were discarded this way, Frenzied Attack gains Surge.
Shadow: Until the end of the round, attacking enemy cannot take damage.
When Revealed: Attach to the active location. Counts as a Condition attachment with the text:
Limit 1 per location. Forced: After attached location is explored, each player searches the encounter deck and discard pile for a Dunland enemy and puts it into play engaged with him. Shuffle the encounter deck.
When Revealed: Deal 1 damage to each non-unique character in play. If the players control 3 Key objectives, Curse of the Wild Men gains Surge.
Shadow: Attacking enemy gets +1 for each Key objective the players control.