Forced: After Ash Mountain Werewolf attacks you, discard the top card of your deck (top 2 cards instead if this attack destroyed a character).
Shadow: If this attack destroys a character, discard the top 2 cards of your deck.
Forced: After Spawn of Shelob engages you, either discard the top card of your deck, or Spawn of Shelob gets +2 until the end of the round.
Shadow: Exhaust a character you control.
X is 1 more than the number of quest cards in play.
While Torech Gorgor Patrol is in the staging area, no more than 5 progress can be placed on the main quest each round.
Forced: After Torech Gorgor Patrol engages a player, it makes an attack.
When Revealed: Assign X damage among characters in play. X is the current archery total.
Shadow: Defending character cannot ready this round.
While the number of Camp locations in the staging area is less than the number of players, Nurn Slavers gains surge.
Shadow: Attacking enemy gets +1 for each Camp location in the victory display.
Immune to player card effects.
X is 1 more than the number of Castle side quests in the victory display.
Forced: After Thane Ulchor attacks, reveal the top card of the encounter deck.
Forced: After Soldier of Nurn attacks, place 1 card from your hand facedown under a Castle side quest.
Shadow: Attacking enemy gets +1 If this attack destroys a character, place 1 card from your hand facedown under a Castle side quest.
When Revealed: Either reveal an additional encounter card, or no progress can be placed on the current quest this phase.
Shadow: Attacking enemy gets +1 for each Castle side quest in the victory display.
Cannot have attachments.
Forced: After Mordor Olog-hai attacks and destroys a character you control, exhaust a character you control.
Shadow: Attacking enemy gets +2
Forced: After Guard Dogs engages you, deal 1 damage to a character you control.
Shadow: Put Guard Dogs into play engaged with you.
When Revealed: Reveal the top card of the encounter discard pile and add it to the staging area, if able.
Shadow: If this attack deals at least 1 damage, shuffle this card back into the encounter deck.
Goblin Axeman gets +1 for each Cave location in play.
Shadow: Defending character gets -1
Goblin Miners gets +1 for each Cave location in play.
Shadow: attacking enemy gets +1
Shadow: attacking enemy makes an additional attack immediately after this one. (Deal a new shadow card for that attack.)
When Revealed: The first player exhausts 1 character he controls.
Shadow: Defending player exhausts 1 character he controls.
If The Great Goblin is in the victory display, this card gains surge.
Shadow: attacking enemy gets +1 (+2 instead if The Great Goblin is in the victory display.)
Forced: After The Great Goblin attacks, discard X cards from the encounter deck where X is the number of players in the game. Add each Goblin enemy discarded by this effect to the staging area.
While at least one Stone-Giant is in the staging area, the Galloping Boulders card gains surge.
Forced: After Stone-Giant engages a player, that player chooses and discards 1 ally he controls.
Forced: After the first player answers a riddle and fails to find at least 1 match, Gollum attacks Bilbo Baggins. (Do not deal a shadow card for this attack.)
"If precious asks, and it doesn't answer, we eats it, my precious." – Gollum, The Hobbit
Forced: If Great Gray Wolf is dealt a shadow card with a riddle, return all Creature enemies to the staging area at the end of the combat phase.
Riddle: The first player names a card type, sphere and cost, shuffles his deck, then discards the top 3 cards. For each of those cards that matches all three items, place 1 progress token on stage 2.
Forced: If Wild Wargs is dealt a shadow card with a riddle, it gets +2.
Riddle: The first player names a card type, shuffles his deck, and discards the top 2 cards. For each of those cards that matches, place 1 progress token on stage 2.
Forced: At the end of each round, each player must give a hero he controls 1 poison.
...hairy legs waving, nippers an dspinners snapping, eyes popping, full of froth and rage. –The Hobbit
This enemy gets +3 while engaged with a player who controls at least 1 poisoned character.
Shadow: Defending character gets 1 poison. (Give 2 poison to a character you control if undefended.)
Forced: When this enemy attacks, defending player must attach 1 poison to a character he controls.
Shadow: Defending character gets 2 poison.
Forced: After Dark Bats damages a character, attach it to that character. (While attached, counts as a Condition attachment with the text: 'Attached character gets -1 , -1 , and -1 .")
Shadow: Attach this card to the defending character.
Indestructible. Immune to player card effects
X is the number of non-Burglar characters committed to the quest.
Forced: After the 6th progress token is placed here, the players advance to stage 4A.
Indestructible. Immune to player card effects.
Cannot leave the staging area (except by quest effect) but is considered to be engaged with the first player.
Forced: If Smaug the Magnificent is dealt a shadow card with a burgle effect, he makes an additional attack immediately after this one.
Forced: When a location is revealed from the encounter deck, put 1 progress on Smaug the Golden.
Burgle: The first player shuffles his deck and reveals the top card. He may discard 1 card from his hand that matches the revealed card's sphere and type.
Bolg cannot take damage.
Forced: When this enemy attacks, deal it an additional shadow card for each quest stage in play with no progress tokens on it.
...with them came the bodyguard of Bolg, goblins of huge size with scimitars of steel. –The Hobbit
Forced: When this enemy attacks, remove 1 progress from the current quest.
Shadow: Attacking enemy gets +1 for each quest stage in play with no progress on it.
When Revealed: Remove 1 progress from every quest stage in play. (2 progress instead if 3 or more players in the game.)
Goblins had scaled the Mountain from the other side and already many were on the slopes aboe the Gate…
–The Hobbit
This enemy gets +1 , +1 , and +1 for each quest stage in play with no progress on it.
Shadow: If this attack destroys a character, remove all progress from the current quest.
When Revealed: Each player must deal 2 damage to a character he controls.
Shadow: Deal 1 damage to defending character for each quest stage in play with no progress on it.
Forced: When Ravenous Warg attacks, the defending player must declare the character he controls with the most damage as the defender. (Even if exhausted.)
Shadow: Defending character gets -1 for each quest stage in play with no progress on it.
Hide 2. Cannot have non-Morgul attachments.
Forced: After engaged player fails a Hide test, Black Rider makes an immediate attack.
The riding figure sat quite still with its head bowed, as if listening. From inside the hood came a noise as of someone sniffing...
–The Fellowship of the Ring
While Evil Crow is engaged with a player, that player adds 1 to the Hide value for each Hide test he makes.
Shadow: If you have failed a Hide test this round, this attack is considered undefended
Cannot have non-Morgul attachments.
While Rider of Mordor is engaged with a player, characters that player controls get -1
While The One Ring is exhausted, Rider of Mordor gets -10 engagement cost.
While The One Ring is exhausted, Shady Bree-lander gains: "Cannot be optionally engaged."
Shadow: Defending character get -1 (-2 instead if The One Ring is exhausted).
When Revealed: You must either shuffle an out of play Ringwraith into the encounter deck or reveal an additional encounter card.
Presently he slipped out of the door, followed by the squint–eyed southerner: the two had been whispering together a good deal during the evening.
–The Fellowship of the Ring
Cannot have non-Morgul attachments.
While Fell Rider is in the staging area, it gains:"Forced: At the beginning of the encounter phase, the first player must either reduce the Ring-bearer's life by 1 or engage Fell Rider."