Immune to player cards effects.
Engaged player cannot attack the Dreadnaught.
Forced: After Hydraken attacks, he makes an additional attack. Deal him 2 additional shadow cards for this attack and engaged player raises their threat by 4. (Limit once per round.)
Immune to player card effects. No more than 1 character can attack Ophidian each round.
Engaged player cannot attack the Dreadnaught.
Forced: When a character defends against Ophidian, deal 2 damage to that character.
Archery 3. Immune to player card effects.
Engaged player cannot attack the Dreadnaught.
For each point of excess combat damage dealt by Varjax, defending player deals 1 damage to a Ship they control.
Forced: When engaged player exhausts a Ship objective, Brash Corsair attacks that player.
'The Corsair of Umbar!' men shouted. 'The Corsairs of Umbar! Look! The Corsairs of Umbar are coming!'
–The Return of the King
Pillage 2. (After this enemy attacks you, discard the top 2 cards of your deck.)
Forced: After an event card is discarded from your deck by Corsair Plunderer's Pillage keyword, discard an attachment you control.
Pillage 3. (After this enemy attacks you, discard the top 3 cards of your deck.)
Forced: After an event card is discarded from your deck by Daring Buccaneer's Pillage keyword, deal 1 damage to a character you control.
Pillage 3. (After this enemy attacks you, discard the top 3 cards of your deck.)
Forced: After an event card is discarded from your deck by Fierce Marauder's Pillage keyword, discard 1 resource from the resource pool of a hero you control.
While Southron Sailor is engaged with you, each Ship enemy engaged with you contributes its to the total in the staging area.
"There is a great fleet drawing near to the mouths of the Anduin, manned by the corsairs of Umbar in the South."
–Beregond, The Return of the King
Engaged player cannot attack Ship enemies.
...the strength of the rebels in Umbar was a great peril to Gondor...
–The Return of the King
When Revealed: Until the end of the phase, each character currently committed to the quest gets -2 and is discarded if its is 0.
Shadow: Raise defending player's threat by 5. (Raise defending player's threat by 10 instead if undefended.)
Forced: After you engage Ungoliant's Brood, your cards cannot ready for the remainder of the round.
Shadow: If this attack is undefended, exhaust all characters you control.
Forced: After you engage Forest Flies, deal 1 damage to each exhausted character you control.
Shadow: If attacking enemy is an Insect deal it 2 additional shadow cards.
While it is engaged with you, Spiders of Mirkwood gets +1 for each exhausted character you control.
Shadow: Choose and exhaust 1 character you control. If this attack is undefended, also deal that character 2 damage.
If you are engaged with this enemy, you cannot attack or deal damage (through effects) to enemies with a title other than Marshland Outlaws.
Shadow: Raise your threat by X. X is the amount of damage dealt by this attack.
If there is no Hill Troll in play, Anduin Troll Spawn gains surge.
Forced: At the beginning of the combat phase, Anduin Troll Spawn engages a player engaged with a Hill Troll.
Brown Water Rats cannot be damaged.
Forced: If the players are on stage 3 and all remaining enemies have the printed Rat trait, discard Brown Water Rats from play.
Shadow: Attacking enemy cannot be damaged this round.
When Revealed: Add 1 resource token to each Dol Guldur location in play.
Shadow: Any hero damaged but not defeated by this attack is turned face down, as a "prisoner." Then, if the players are on stage 3, return to stage 2B of the quest.
Forced: If Crazed Captive is defeated, raise each players threat by 7.
Shadow: If attacking enemy is not defeated this phase, raise defending player's threat by 7 at the end of the phase.
If there are any unclaimed objectives in play, Spider of Dol Guldur gains surge.
Shadow: Attacking enemy gets +3 for each unclaimed objective in play.
Forced: When a card effect instructs a player to "look" at cards in the encounter deck and Ravenous Hawk is among those cards, that player must put Ravenous Hawk into play engaged with him. (This does not satisfy the Forced effect of stage 1B or 2B).
Forced: At the beginning of the refresh phase, if Hunting Warg entered play this round, search the encounter deck and discard pile for 1 copy of Hunters from Mordor and add it to the staging area, if able. Shuffle the encounter deck.
"...where the warg howls, there also the orc prowls."
–Aragorn, The Fellowship of the Ring
While Savage Hill-troll is in the victory display, each Troll enemy gets +1 hit point.
Shadow: If attacking enemy is a Troll defending character does not ready during the refresh phase this round.
Forced: After Rob and Bob makes its first attack each round, if there are two or more players, it engages the next player and makes an additional attack (discard and deal a new shadow card for this attack).
Yes, I am afraid trolls do behave like that, even those with only one head each. –The Hobbit
Goblin Eagle-hunter gets +1 hit point per player.
Forced: At the end of the combat phase, deal 1 damage to Wilyador
Shadow: If Wilyador has 10 or less damage on him, deal 2 damage to Wilyador.
While Treetop Bird-eater is engaged with a player, characters controlled by that player cannot be healed.
Forced: At the beginning of the encounter phase, Treetop Bird-eater engages the player who controls Wilyador (regardless of threat).
Forced: After the players travel to a location, Tunneling Nameless Thing engages the first player.
If there is no active location, return Tunneling Nameless Thing to the staging area.
Orc Interceptor gets +1 and +1 for each resource token on it.
Forced: After a location leaves play as an explored location, place a resource token on Orc Interceptor.
Forced: After a character commit to an escape test, deal 1 damage to that character.
Shadow: Attacking enemy gets +1 (+2 instead if attacking enemy is Undead.)
Forced: After Marsh-wight engages a player, that player makes an escape test, dealing 3 cards from the encounter deck. If this test is failed, place 2 resources on Gollum and Marsh-wigth makes an immediate attack.
"But all foul, all rotting, all dead. A fell light is in them." –Frodo, The Two Towers
Forced: After Lost Soul of L≤rien is destroyed, attach it to a hero with 1 or more Willpower, if able. (Counts as a Condition attachment with the text: "Limit 1 per hero. Attached hero's Willpower is reduced to 0.")
"Many faces proud and fair, and weeds in their silver hair."
-Frodo, The Two Towers
While Ill-fated Guard is engaged with a player, that player cannot commit more than 1 character to each escape test.
Shadow: Discard all attachments from each character you control with 3 or more
When Ambushing Orcs is dealt a shadow card that targets the player guarding Gollum that shadow card also targets each other player
"It was that very night of summer, yet moonless and starless, that Orcs came on us at unawares." –Legolas, The Fellowship of the Ring
Cannot be optionally engaged.
Forced: After the player guarding Gollum changes, Pursuing Warg-rider engages the player guarding Gollum and makes an immediate attack against that player.
When Revealed: The player guarding Gollum must either exhaust a hero he controls or Web-spinner gains surge.
Shadow: The player guarding Gollum must exhaust a character he controls.
Forced: After Cave Torch exhausts, Patrol Sentry makes an immediate attack against the engaged player, if able.
Shadow: Add Patrol Sentry to the staging area.
Cannot be optionally engaged.
If the active location is a Dark location, Goblin Lurker gets +3 and -40 engagement cost.
Shadow: Attacking enemy gets +1 (+3 instead if the active location is a Dark location.)
Shadow Dweller does not make engagement checks while Cave Torch is in play.
Shadow: Shuffle Shadow Dweller back into the encounter deck.
Overseer Maurûl gets +X +X and +X where X is the highest number of resources on a Goblin enemy in play.
The Players cannot win the game unless Overseer Maurûl is in the victory display.
When Revealed: Add 1 resource to each Goblin enemy in play.
Forced: When a Goblin enemy with at least 1 resource on it is dealt any amount of damage, remove 1 resource from that enemy and cancel all damage just dealt to it.
Each Goblin enemy gets +1 for each resource on it. This ability does not stack with other copies of Goblin Skirmisher.
Shadow: Deal X damage to the defending character. X is the number of resources on attacking enemy.
When Revealed: Add 2 resources to Pit Goblin.
Shadow: If attacking enemy is a Goblin add 1 resource to it.
While you are engaged with Swarming Goblins, it gains:"Forced: When a quest card is bypassed, search the encounter discard pile for a copy of Goblin Spearman and put it into play engaged with you."
X is the number of victory points in the victory display.
Shadow: Attacking enemy gets +X X is the number of victory points in the victory display.
Forced: After engaging Wolfpelt Goblin the engaged player must deal X damage to 1 character he controls, where X is the active location's remaining quest points. Then, remove 2 progress from the active location, if able.
While attacking, Silvertine Marauder gets +2 Attack if the defending character has less than 2 Willpower.
Shadow: Attacking enemy gets +2 Attack if the defending character has less than 2 Willpower.
While Snow-Giant is in the staging area, it attacks the first player during the combat phase, as if it were engaged.
Forced: After Snow-Giant engages you, discard the ally you control with the highest