Each Undead enemy gets +1 and +1
Forced: After Desecrated Grounds is flipped over while active, deal 1 damage to each exhausted character.
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.
Each Undead enemy gains "immune to player card effects."
Forced: After Forsaken City is flipped over while active, each engaged Undead enemy makes an immediate attack.
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.
Forced: After attackers are declared during an attack against Guardian of the Golden King, look at the bottom card of the first player's deck. Choose and remove characters from the attack until only X or fewer characters are attacking, where X is the looked-at-card's printed cost (those characters do not ready).
While Overgrown Steps is in the staging area, it gains: "Each Uncharted location in the staging area gets +1
Travel: Raise each player's threat by 2 to travel here.
When Revealed: Each player discards the bottom card of his deck. Each player player chooses and removes his characters from the until only X or fewer of his characters are questing, where X is the printed cost of the card that player discarded. Deal 1 damage to each character still committed to the quest.
When Revealed: Choose an Uncharted location in the staging area and flip it over. If it has a Forced effect, resolve it as if that location were active. If it does not have a Forced effect, switch it with the active location, if able.
Shadow: Attacking enemy gets +X where X is the active location's
Durin the combat phase, Corsair Pillager makes 1 additional attack for each resource token on it.
Forced: After the players travel to an Aflame location, place 1 resource on Corsair Pillager for each damage on that location.
Corsair Pyromaniac gets +1 +1 and +1 for each resource token on it.
Forced: After a card is placed underneath The Havens Burn, place 1 resource on Corsair Pyromaniac.
For each excess point of combat damage dealt by Elite Marauder (damage that is dealt beyond the remaining hit points of the character damaged by its attack) you must place 1 damage on an Aflame location in the staging area.
Aflame 10. Immune to player card effects.
Forced: After the first player plays an ally from his hand, deal 1 damage to the N relenya.
While Burning Tower is in the staging area, damage cannot be healed.
Forced: After damage is placed on Burning Tower, choose X characters, where X is the amount of damage on Burning Tower. Deal 1 damage to each chosen character.
When Revealed: Each player must either deal 2 damage to an Aflame location in play, or reveal 1 card from the top of the encounter deck.
Shadow: Either deal 2 damage to an Aflame location in play or attacking enemy makes an additional attack after this one.
When Revealed: Remove 1 resource from each hero in play. Distribute those resources as evenly as possible among Raider enemies in play or set aside.
Shadow: Damage from this attack is dealt to an Aflame location in play instead of the defending character.
While Raider of the Storm is engaged with you, each Ship enemy engaged with you gets +1 +1 +1 and contributes its to the total in the staging area.
Boarding 1. Cannot have attachments.
While you are off-course (Cloudy, Rainy, or Stormy), Tide-runner is considered to be in the Stormcaller's area and the staging area, regardless of its current location.
When Revealed: Either choose a player to engage Tide-runner, or add Tide-runner to the Stormcaller's area and it gains surge.
Boarding 2. Cannot have attachments.
*Forced: After this Sailing test ends, if you are off-course (Cloudy, Rainy, or Stormy), put the Venom's Bite into play in the staging area. If you are on-course (Sunny), put it into play in the Stormcaller's area instead.
?*
When Revealed: If your heading is off-course (Cloudy, Rainy, or Stormy), make Sharp Jetties the active location, returning any currently active location to the staging area.
Forced: When any amount of progress is placed on Sharp Jetties, either remove an equal amount of progress from the current quest, or deal an equal amount of damage to each Ship objective.
While Cliffside Inlet is in the staging area, the main quest gets +2 quest points.
Travel: Discard cards from the top of the encounter deck until a Ship enemy is discarded. Put that enemy into play in the Stormcaller's area.
?
When Revealed: Deal 1 shadow card to each Ship enemy in play. Until the end of the round, shadow effects cannot be canceled.
Shadow: Attacking enemy makes an additional attack after this one.
When Revealed: For each Ship enemy in the Stormcaller's area, place 1 progress on the Stormcaller's quest stage. Then, either shift your heading off-course or add 8 to the staging area until the end of the phase.
Shadow: If this attack damages a Ship objective, place 1 progress on the Stormcaller's quest stage.
While Captain's Quarters is grappled, Raider characters are considered to have no resources.
Travel: Add 2 resources to Captain Sahír (even if he is out of play) and 1 resource to each other Raider card in play.
While Aft Cabin is in the staging area, each enemy grappled with each Deck location adds 3 instead of 2
Forced: After an enemy is detached from Aft Cabin, that enemy gets +3 until the end of the round.
When Revealed: Exhaust each character with 1 or less Remove all resources from each ready hero and objective-ally.
Shadow: If the defending character has 1 or less treat this attack as undefended.
Corsair Duelist enters play with 2 resources on it.
Forced: When Corsair Duelist would be defeated, remove 1 resource and all damage from it instead.
Shadow: Attacking enemy gets +1 for each resource on it.
Surge. Grapple (most enemies grappled).
Forced: After Slitering Arm engages a player, it makes an immediate attack against that player.
Grapple (fewest enemies grappled).
Forced: After Crashing Arm is detaced from a location, deal it 3 shadow cards.
Shadow: Attacking enemy makes an additional attack after this one.
When Revealed: For each location in play that is not grappled, reveal the top card of the encounter deck. If no cards are revealed by this effect, Deep Maelstrom gains Doomed 5. Cannot be canceled.
Shadow: Attacking enemy gets +1 for each enemy grappled with a location.
Forced: When Desecrated Ruins is flipped over while active, remove all resources from each hero and objective-ally.
Tar–Palantir attempted to ammend the evil: but it was too late, and there was rebellion and strife in Númenor
–The Return of the King
Uncharted. Cannot have player card attachments.
Forced: After Edge of the Temple becomes the active location, flip it over.
Action: Remove 8 progress from Edge of the Temple to look at its facedown side.
While Temple Foothills is the active location, the players, as a group, cannot play more than 1 card each round.
Cannot have player card attachments.
Forced: After Edge of the Temple becomes the active location, flip it over.
Action: Remove 8 progress from Edge of the Temple to look at its facedown side.
Forced: When Cursed Temple is flipped over while active, discard 3 cards at random from each player's hand.
While Cursed Temple is the active location, each player cannot draw cards by card effects.
Cannot have player card attachments.
Forced: After Edge of the Temple becomes the active location, flip it over.
Action: Remove 8 progress from Edge of the Temple to look at its facedown side.
Forced: After King's Knight attacks, if no damage was dealt by its attack, return it to the staging area.
Shadow: If no damage is dealt by this attack, return attacking enemy to the staging area after this attack.
While the active location is in the top rown, Cursed Soldier gets +3
While the active location is in the middle row, Cursed Soldier gets +3
While the active location is in the bottom row, Cursed Soldier gets +3
When Revealed: Switch the placement of the active location with the location above or below it, or to its left (the active location does not change). Then, flip each adjacement location to its "Lost Island" or "Edge of the Temple" side.
When Revealed: Until the end of the round, each Undead enemy gets +X and +X X is the number of locations to the left of the active location (in its row). If X is 0 or 1, Call of the Curse gains surge.
Shadow: Resolve the 'when revealed' effect of Call of the Curse.
When Revealed: Attach to the active location. (Counts as a Condition attachment with the text:"Forced: After you travel from attached location to the right, deal 2 damage to each exhausted character.")
Shadow: Attacking enemy makes an additional attack after this one.
While Overgrown Passage is the active location, heroes cannot gain resources.
Response: After you travel to Overgrown Passage, you may flip it to its Underwater side.
Forced: When faced with the option to travel, if you do not choose to travel to a location name Sharp Precipice, you must raise each player's threat by 3.
Forced: After you travel to Sharp Precipice, flip it to its Underwater side.
While Jagged Cavern is the active location, the first treachery card revealed each round gains doomed 1 and surge.
Forced: If Jagged Cavern is the active location at the end of the quest phase, each player must discard each card in his or her hand. Then, you may flip Jagged Cavern to its Grotto side.
While Submerged Crawlway is the active location, deal each engaged enemy 1 additional shadow card at the beginning of the combat phase.
Forced: If Submerged Crawlway is the active location at the end of the quest phase, each player must search the encounter deck and discard pile for an enemy and add it to the staging area. Then, you may flip Submerged Crawlway to its Grotto side.
When Revealed: If the active location is Underwater return each other Submerged Dead in the encounter discard pule to the staging area.
Shadow: If the active location is Underwater put Submerged Dead into play in the staging area.
Great Shark gets +1 +1 and +1 for each Underwater location in the victory display.
Great Shark cannot be engaged or damaged unless the active location is Underwater.
Forced: At the beginning of the encounter phase, return Great Shark to the staging area unless the active location is Underwater.
For each point of excess damage dealt by Undersea Cave Troll (damage that has been dealt beyond the remaining hit points of the character damaged by its attack) discard 1 resource from one of your objective-allies or from one of your heroes' resource pools.
If Flooded Caverns is in the staging area and the active location is Underwater add that location's to the of Flooded Caverns.
Forced: If Flooed Caverns is the active location at the end of the quest phase, return an Underwater location from the victory display to the bottom of the Grotto deck, Grotto side faceup. Then, return Flooded Caverns to the staging area.
When Revealed: Until the end of the quest phase, each ally gets -1 If the active location has the Grotto trait, remove all progress from it and flip it to its Underwater side.
Shadow: If the active location is Underwater treat this attack as if it were undefended.
When Revealed: If the active location is Underwater choose a number and raise each player's threat by that number. No more than X progress can be placed on Underwater locations this phase, where X is twice the chosen number. If the active location is not Underwater Sulfur Cloud gains surge.
If Aearlang is free of encounters, add it to the staging area, controlled by the players.
Action: Exhaust Aearlang to ready a hero. Any player may trigger this action.
"Then you would have us retreat... and there sit like children on sand–castles when the tide is flowing?"
–Prince Imrahil, The Return of the King
If Docks of Dol Amroth is free of encounters, add it to the staging area, controlled by the players.
Action: Exhaust Docks of Dol Amroth to heal 2 damage from a Ship objective. Any player may trigger this action.
Cannot have attachments.
Forced: After Ramming Ship engages you, it gets +4 until the end of the round.
Shadow: Put the top card of Corsair deck into play engaged with you and deal it a shadow card.