Immune to player card effects.
Forced: When the Gates of Isengard is explored, each player searches the encounter deck and discard pile for an enemy and puts it into play engaged with him. Shuffle the encounter deck.
Here through the black rock a long tunnel had been hewn, close at either end with mighty doors of iron. –The Two Towers
While Ring-wall of Isengard is in the staging area, it gains:"Forced: After any amount of damage is healed from a character, its owner discards 1 card from his hand."
Wizardry: Each player discards 1 random card from his hand.
While Underground Armoury is in the staging area, it gains:"Forced: After an enemy engages a player, deal it a shadow card."
Wizardry: Each player exhausts a character he controls.
The shafts ran down by many slopes and spiral stairs to caverns far under; there Saruman had treasuries, store–houses, armouries, smithies, and great furnaces. –The Two Towers
While Steaming Vent is in the staging area, it gains:"Forced: After a player commits characters to the quest, he deals 1 damage to a questing character he controls."
Wizardry: Assign X damage among characters in play. X is 1 more than the number of players in the game.
X is the number of players in the game.
While Plain of Isengard is in the staging area, archery damage must be assigned to allies, if able.
Wizardry: Each player discards 1 ally he controls.
While Open Pit is in the staging area, it gains:"Forced: After a player draws any number of cards from a player card effect, he raises his threat by 2."
Wizardry: Each player raises his threat by 2.
When Revealed: Assign X damage among characters committed to the quest. X is one more than the number of players in the game.
Shadow: Attacking enemy gets +1 (+2 instead if the defending player has 1 or fewer cards in his hand).
When Revealed: Exhaust each damaged character. Until the end of the combat phase, treat each damaged character's text box as if it were blank (except for Traits).
Shadow: Discard a non-objective attachment you control.
When Revealed: Trigger the Wizardry effect on the active location. If no Wizardry effect is triggered this way, Machines of Isengard gains surge.
Shadow: Attacking enemy gets +1 If this attack destroys a character, discard 1 random card from your hand.
Peril. Toughness 1. Archery 2.
When Revealed: Either assign 3 damage among characters you control, or reveal an additional encounter card.
"Seldom will Orcs journey in the open under the sun, yet these have done so." –Legolas, The Two Towers
Forced: After Uruk-hai Fighter attacks and destroys a character, return it to the staging area.
Shadow: Discard a non-objective attachment you control.
When Revealed: Search the encounter deck and discard pile for an Uruk-hai enemy, reveal it, and put it into play engaged with you. Shuffle the encounter deck. Until the end of the round, each enemy engaged with you adds its to the total in the staging area.
When Revealed: Discard 1 random card from your hand. Snaga gets +X until the end of the round, where X is the discarded card's printed cost.
Round them were many smaller goblins. –The Two Towers
When Revealed: Each player must choose: either return an enemy engaged with him to the staging area, or reveal an encounter card.
Shadow: Attacking enemy gets +1 If this attack destroys a character, return attacking enemy to the staging area.
When Revealed: Remove a hero from the quest and attach Sarumanâs Voice to that hero. (Counts as a Condition attachment with the text:"Forced: When attached hero commits to a quest, is declared and attacker or defender, or triggers its ability, its controller must discard 1 card from his hand.")
The Searching Eye functions like a player card.
Forced: After you draw this card, either exhaust each hero you control, or reveal an encounter card.
...that horrible growing sense of a hostile will that strove with great power to pierce all shadows of cloud, and earth, and flesh... -The Two Towers
The engaged player cannot reduce his threat.
Forced: After Groping Dead attacks and destroys a character, place 1 mire token on the active location.
Shadow: If this attack destroys a character, place 1 mire token on the active location.
The engaged player cannot reduce his threat.
Forced: After Dead Things attacks and destroys a character, the defending player raises his threat by 3.
Shadow: Raise your threat by 1 for each Undead enemy engaged with you.
The engaged player cannot reduce his threat.
Forced: After Candle-bearer attacks and destroys a character, it cannot take damage until the end of the round.
Shadow: Until the end of the round, attacking enemy cannot take damage.
Mire 2. Forced: When Haunted Mere is discarded by the Mire keyword, search the encounter deck and discard pile for an Undead enemy, reveal it, and add it to the staging area. Shuffle the encounter deck.
Travel: Exhaust Smeagol to travel here.
"They lie in all the pools, pale faces, deep deep under the dark water." -Frodo, The Two Towers
Mire 5. Forced: When Stagnant Pools is discarded by the Mire keyword, raise each player's threat by 5.
Stagnant Pools gets +1 for each mire token on it.
Travel: Exhaust Smeagol to travel here.
Mists curled and smoked from dark and noisome pools. The reek of them hung stifling in the still air. -The Two Towers
Mire 1. Forced: When Soft Mires is discarded by the Mire keyword, the first player reveals an encounter card.
Travel: Raise each player's threat by 1 to travel here.
The hobbits soon found that what had looked like one vast fen was really an endless network of pools, and soft mires... -The Two Towers
When Revealed: Either raise your threat by 1 for each character you control that is committed to the quest, or deal 1 damage to each character committed to the quest.
Shadow: Raise your threat by the attacking enemy's
When Revealed: Put the topmost Undead enemy in the discard pile into play engaged with you. Each Undead enemy engaged with you makes an immediate attack.
Shadow: Put the topmost Undead enemy in the discard pile into play engaged with you.
Forced: At the end of the planning phase, place each Harad enemy in the staging area facedown underneath The Black Gate.
If there are at least X facedown cards underneath The Black Gate, the players lose the game. X is 3 more than the number of players.
Forced: After Man of Harad engages you, discard 1 random card from your hand.
Shadow: Discard 1 random card from your hand.
Forced: After Captain of Harad engages you, each Harad enemy gets +1 and -10 engagement cost until the end of the round.
Shadow: If this attack destroys a character, return attacking enemy to the staging area.
Immune to player card effects.
The Cross-roads gets -1 for each facedown card under it. The players cannot travel here unless there are 0 facedown cards under The Cross-roads and at least 20 progress tokens on stage 1B.
"We must go to the Cross–roads. But make haste! Be silent!" -Gollum, The Two Towers
While Henneth Annân is the active location, skip both the encounter phase and combat phase, and ignore the Forced effects on stage 1B and The Black Gate.
Forced: After Henneth Annân becomes the active location, return each engaged enemy to the staging area.
"This is the Window of the Sunset, Henneth Annân, fairest of all the falls of Ithilien..." -Faramir, The Two Towers
While Southward Road is the active location, each player may optionally engage an additional enemy during the encounter phase.
Travel: The first player reveals the top facedown card under The Cross-roads and adds it to the staging area to travel here.
"These cursed Southrons come now marching up the ancient roads to swell the hosts of the Dark Tower." -Mablung, The Two Towers
While Foothills of Ephel DĂșath is the active location, each Harad enemy gets -1
Travel: The first player engages an enemy in the staging area to travel here.
"And they go ever more heedlessly, we learn, thinking that the power of their new master is great enough, so that the mere shadow of His hills will protect them." -Mablung, The Two Towers
While Ithilien Woods is the active location, it gains:"Forced: After a player engages a Harad enemy, he readies a character he controls."
Travel: The first player reveals an encounter card to travel here.
Ithilien, the garden of Gondor now desolate kept still a dishevelled dryad loveliness. -The Two Towers
While Hills of Ithilien is the active location, it gains:"Forced: After a player engages a Harad enemy, deal 1 damage to that enemy."
Shadow: Discard a non-objective attachment you control.
When Revealed: Either place the lowest Harad enemy engaged with you facedown under The Black Gate or reveal the top card from under The Cross-roads and put it into play engaged with you.
"Always more people coming to Mordor. One day all the peoples will be inside." -Gollum, The Two Towers
When Revealed: Each player must either return an enemy engaged with him to the staging area, or search the encounter deck for a Harad enemy and put it into play engaged with him.
Shadow: Attacking enemy gets +1 If this attack destroys a character, place attacking enemy facedown under The Black Gate.
When Revealed: Either place the lowest Harad enemy in the staging area facedown under The Black Gate and reveal an additional encounter card, or each enemy in the staging area makes an immediate attack against you.
"Not nice; very cruel wicked Men they look. Almost as bad as Orcs..." -Gollum, The Two Towers
When Revealed: Until the end of the round, each Harad enemy gains Archery 2.
Shadow: Either place attacking enemy facedown under The Black Gate after this attack, or it makes an additional attack against you after this one.
Indestructible.Cannot have attachments.
Shelob gets +1 for each resource on her.
Forced: At the beginning of the quest phase, either place 1 resource on Shelob, or she makes an immediate attack against the first player.
When Revealed: Either discard 1 random card from your hand, or reveal an additional encounter card.
Shadow: If this attack destroys a character, discard 1 random card from your hand.
When Revealed: Either discard 1 random card from each player's hand, or Orc of Cirith Ungol makes an immediate attack against you.
"I say, something has slipped. And we've got to look out. Always the poor Uruks to put slips right." -Gorbag, The Two Towers
Immune to player card effects.
Forced: After Morgul Vale is explored, search the encounter deck and discard pile for a Morgul Wraith and add it to the staging area. Shuffle the encounter deck. Then, the first player must either exhaust The One Ring or discard 1 random card from each player's hand.
Immune to player card effects.
Travel: Either exhaust Sméagol, or discard 1 random card from each player's hand.
Forced: After Sméagol's Secret Way is explored, each player either exhausts a character he controls, or discards 1 random card from his hand.
"...a stair, a narrow stair, O yes, very long and narrow. And then more stairs." -Gollum, The Two Towers
Immune to player card effects.
While The Cleft of Cirith Ungol is in the victory display, Shelob gets +2 loses the Indestructible keyword, and gains: "Shelob engages the first player."
Travel: Place 1 resource on Shelob to travel here.
The Cleft, Cirith Ungol, was before him, a dim notch in the black ridge... -The Two Towers
Forced: When The Spider's Lair is explored, remove 1 resource from Shelob.
Forced: After The Spider's Lair becomes the active location, Shelob makes an attack against the first player.
There agelong she had dwelt, an evil thing in spider–form, even such as once of old had lived in the Land of the Elves in the West that is now under the Sea... -The Two Towers
While The Under-way is in the staging area, each Orc enemy gets -5 engagement cost and gains:"Forced: After this enemy engages a player, deal it a shadow card."
Shadow: Deal the attacking enemy 2 additional shadow cards.
While Deep Dark Passage is in the staging area, it gains:"Forced: When any amount of progress would be placed on a location in the staging area, reduce that amount by 1."
Travel: Exhaust Sméagol to travel here.
Not since the lightless passages of Moria had Frodo or Sam known such darkness, and if possible here it was deeper and denser. -The Two Towers
While Den of Night is in the staging area, it gains:"Forced: After a `When Revealed' effect is canceled, place 1 resource on Shelob."
Travel: Place 1 resource on Shelob to travel here.
Here was some opening in the rock far wider than any they had yet passed; and out of it came a reek so foul, and a sense of lurking malice so intense, that Frodo reeled. -The Two Towers