X is the number of players in the game.
Shadow: Attacking enemy gets +1 (+3 instead if it has the Harad trait.)
Forced: When Haradrim Elite enters play, it makes an immediate attack from the staging area against the first player.
Shadow: This enemy attacks again after this attack resolves. (Deal a new shadow card for that attack.)
No attachments can be attached to Mûmak.
Mûmak cannot take more than 3 damage each round.
"His upturned hornlike tusks were bound with bands of gold and dripped with blood." –The Two Towers
X is the number of different resource icons , , or on heroes in play.
Shadow: Attacking enemy gets +2 .
While Orc Vanguard is in the staging area, resources cannot be spent from the resource pools of heroes who have a , or resource icon.
Shadow: Deal the attacking enemy two additional shadow cards.
If an Orc enemy is in play, progress tokens cannot be placed on Orc War Camp while it is in the staging area.
Shadow: attacking enemy gets +1 for each shadow card dealt to it.
When Revealed: Each player chooses 1 sphere of influence , , or . Each character a player controls that does not belong to his chosen sphere takes 3 damage.
"I doubt not that the days of Gondor are numbered, and the walls of Minas Tirith are doomed, so great is His strength and malice." –Damrod, The Two Towers
When Revealed: Count the number of encounter cards in the staging area and shuffle them into the encounter deck. Reveal an equal number of cards from the encounter deck and add them to the staging area. This effect cannot be canceled.
Forced: When Orc Rabble is dealt a shadow card, it gets +2 until the end of the phase.
Shadow: Deal the attacking enemy an additional shadow card for each player in the game.
Forced: When Orc Arsonist engages a player, deal 1 shadow card to each enemy engaged with that player.
Shadow: Attacking enemy gets +1 . Deal it another shadow card.
When Revealed: Each player discards the top card of his deck. Until the end of the phase, raise the total in the staging area by X, where X is the total cost of all cards discarded by this effect.
Shadow: attacking enemy gets +1 . Deal it another shadow card.
Underworld Dissident gets +1 for each Underworld location in play.
Shadow: If this attack is undefended, remove 1 token from the current quest.
Daughter of BerĂșthiel cannot be optionally engaged.
Forced: After Daughter of BerĂșthiel attacks, return her to the staging area. The engaged player may raise his threat by 4 to prevent this effect.
Forced: After The Hand of Castamir attacks, reveal the top card of the encounter deck, resolve its effects, and discard it.
Forced: After a treachery card is revealed from the encounter deck, The Hand of Castamir makes an immediate attack against the first player.
Forced: When Telemnarâs Bane attacks, discard the top 3 cards of each player's deck.
Forced: After a player plays an event card, Telemnarâs Bane makes an immediate attack against the first player.
When Revealed: Place the top card of the underworld deck facedown underneath the active location, if able.
Each location in the staging area gets +2 quest points.
"Were it buried beneath the roots of Mindolluin, still it would burn your mind away..." –Gandalf, The Return of the King
Shadow: Attacking enemy gets +1 (+2 instead if undefended.)
Great stores of goods and food, and beer, were found that had been hidden away... –The Return of the King
Forced: After Houses of the Dead becomes the active location, exhaust all characters.
"The houses of the dead are no places for the living." –Gandalf, The Return of the King
X is the number of players in the game.
Response: When The Fourth Star leaves play as an explored location, each player may draw 1 card.
When Revealed: End the quest phase without resolving the quest.
Shadow: If this attack destroys a character, remove all tokens from the current quest.
Forced: At the end of the round, place 1 resource token on Up in Flames and discard the top X cards of each player's deck. X is the number of resource tokens on Up in Flames.
If any player has no cards in his deck, the players have lost the game.
At the end of each round, raise each player's threat by 2.
"... whispering was in your ears, poisoning your thought..." –Gandalf, The Two Towers
Allies cannot defend against DrĂ»-buri-DrĂ».
While DrĂ»-buri-DrĂ» is in the victory display, characters get +1 and +1 .
Unless DrĂ»-buri-DrĂ» is in the victory display, the players cannot win.
X is the number of players in the game.
Shadow: Return attacking enemy to the staging area after it attacks unless any player pays 1 resource.
X is the number of heroes in play with no resources in their resource pool.
Shadow: Attacking enemy gets +2 .
The cost to play each player card is increased by 1.
Travel: Exhaust a hero to travel here.
"They still haunt The DrĂșadan Forest..." –Elfhelm, The Return of the King
Heroes cannot gain resources from card effects.
Travel: Each player must pay 1 resource to travel here.
"...they use poisoned arrows, it is said..." – Elfhelm, The Return of the King
Each Wose enemy gains Archery 1.
X is equal to the total archery value of the highest archery Wose enemy in play.
"...they are woodcrafty beyond compare." –Elfhelm, The Return of the King
When Revealed: Each player must pay 1 resource for each attachment he controls or discard all attachments he controls.
Shadow: Discard an attachment from the defending character.
If a location leaves play as an explored location, move any villager tokens from that location to Rescued Villagers.
At the end of the game, if there are more villager tokens here than damage tokens on Dead Vilagers, the players have won.
If a villager token is discarded from a location, objective or quest stage, place a damage token on Dead Villagers.
At the end of the game, if there are more damage tokens here than villager tokens on Rescued Villagers, the players have lost.
The first player gains control of Lord Alcaron.
Response: After a villager token is discarded, exhaust Lord Alcaron to place that villager token on a location instead.
If Lord Alcaron leaves play, the players have lost the game.
X is the number of damage tokens on Dead Villagers.
Forced: When Ghulat attacks, place 1 damage token on Dead Villagers.
While Ghulat is in play, the game cannot end.
Forced: After Marauding Orc attacks and destroys a character, place 1 damage token on Dead Villagers.
Shadow: If this attack destroys a character, discard 1 villager token from Rescued Villagers.
When Revealed: Discard 1 villager token from the active location. If no villager token is discarded by this effect, Orc Ravager gains Surge.
Shadow: Attacking enemy gets +1 (+2 instead if undefended.)
When Revealed: Discard the character with the fewest remaining hit points. That character's controller may discard 3 cards at random from his hand to prevent this effect.
Eagles are not kindly birds. Some are cowardly and cruel. –The Hobbit
Forced: At the end of the round, discard 1 villager token from Burning Farmhouse.
Houses and barns were burning. –The Return of the King