When Revealed: Each player raises his threat by the total of all cards in the staging area. Any player may choose to discard from play 1 Creature card he controls to cancel this effect.
Then, one of the ponies took fright at nothing and bolted. –The Hobbit
When Revealed: Attach to a hero with no “Sacked!” cards attached controlled by the first player. (Cannot be canceled.) Counts as a Condition attachment with the text:
Attached hero cannot attack, defend, commit to a quest, trigger its effect, or collect resources.
Shadow: If attacking enemy is a Troll resolve this card's 'when revealed' effect.
No attachments. The first player gains control of Wilyador.
Forced: At the end of each round, Wilyador suffers 2 damage.
Wilyador cannot be healed of more than 5 wounds by a single effect. If Wilyador leaves play, the players have lost the game.
Response: After the players explore Forest Grove, search the encounter deck and discard pile for 1 Athelas objective, and add it to the staging area. Then, shuffle the encounter deck.
When Revealed: Deal 2 damage to each exhausted character.
Shadow: Deal 1 damage to each exhausted character.
When Revealed: Deal 1 damage to each character without any attachments.
Shadow: If a character (including Wilyador) has more damage than each other character, deal 3 additional damage to that character.
When Revealed: Deal 2 damage to each wounded character.
Shadow: Deal 1 damage to each wounded character. (2 damage instead if this attack is undefended.)
X is double the number of players in the game.
While Amon Lhaw is the active location, treat all attachments as if their printed text boxes were blank.
Forced: After traveling to The North Stair, move the top card of the encounter discard pile to the staging area. Resolve any "when revealed" effects on that card.
While Rauros Falls is the active location, all characters must commit to the current quest during the quest phase.
Shadow: After this attack resolves, return attacking enemy to the staging area.
Travel: In order to travel to The Highlands, the players must reveal the top card of the encounter deck, and add it to the staging area.
When Revealed: Remove 1 progress token from each location in play. Then, discard the top card of each player's deck for each progress token removed by this effect.
If Gollum ever has 8 or more resource tokens on him, shuffle him back into the encounter deck.
Forced: At the end of the quest phase, the party must make an escape test, dealing 1 card per player from the encounter deck. If this test is failed, place 2 resource tokens on Gollum.
When Revealed: Place 2 resource tokens on Gollum. Any player may exhaust a hero to reduce this effect to 1 resource token.
Escape: 4
Presently it grew altogether dark; the air itself seemed black and heavy to breathe. When lights appeared Sam rubbed his eyes: he thought his head was going queer. He first saw one with the corner of his left eye, a wisp of pale sheen that faded away...
–The Two Towers
When Revealed: The first player makes an escape test counting instead of , dealing 2 cards from the encounter deck. If this test is failed, place 1 resource token on Gollum and raise each player's threat by 1.
Escape: 3
When Revealed: Each player must make an escape test, dealing 2 cards from the encounter deck for each test. Each player that fails this test places 1 resource token on Gollum, and raises his threat by 1.
Escape: 5
Forced: Remove 2 damage from Giant Marsh Worm at the end of each round.
Escape: 2
"No birds here. There are snakeses, wormses, things in the pools. Lot of things, lots of nasty things."
–Gollum, The Two Towers
While The Heart of the Marshes is the active location, all cards dealt from the encounter deck for escape tests get +1 Escape. (Cards receive this bonus even if they do not have a printed escape value.)
Escape: 1
Damage from undefended attacks against you must be dealt to Gollum. If Gollum is destroyed, or if the player guarding Gollum is eliminated, the players have lost the game.
Forced: At the end of each round, raise the threat of the player guarding Gollum by 3. Then, that player may choose a new player to guard Gollum.
While The Spiders’ Ring is the active location, the player guarding Gollum cannot change.
Shadow: If this attack is undefended, return any current active location to the staging area. The Spiders’ Ring becomes the active location.
While Dry Watercourse is the active location, all treachery card effects that target the player guarding Gollum also target each other player.
Response: After the players travel to Wood Elf Path, the player guarding Gollum may choose a new player to guard him.
When Revealed: Raise the threat of the player guarding Gollum by 8. That player must choose a new player to guard Gollum, if able.
Shadow: Raise the threat of the player guarding Gollum by 4.
Forced: At the beginning of the encounter phase, Attercop, Attercop automatically engages the player guarding Gollum, regardless of his threat.
"Attercop! Attercop! Won't you stop..."
–Bilbo Baggins, The Hobbit
Forced: Before Patrol Leader is dealt damage, discard the top card of the encounter deck. If the discarded card is an enemy, cancel that damage.
Shadow: Cancel all damage dealt to this enemy.
Immune to card effects.
Players cannot optionally engage enemies and no engagement checks are made.
Forced: After East-gate leaves play as an explored location, add First Hall to the staging area.
Travel: Each player must raise his threat by 3 to travel here.
Forced: After First Hall leaves play as an explored location, add Bridge of Khazad-dûm to the staging area.
While Bridge of Khazad-dûm is the active location, players cannot play cards.
Travel: The first player must exhaust 1 character he controls to travel here.
Shadow: Defending player must choose and exhaust 1 character he controls.