When Revealed: Remove 4 progress tokens from the current quest card. (If there are fewer than 4 progress tokens on the quest, remove all progress tokens from that quest.)
Shadow: Defending character does not count its
Forced: After Misty Mountain Goblins attacks, remove 1 progress token from the current quest.
Shadow: Remove 1 progress token from the current quest. (3 progress tokens instead if this attack is undefended.)
X is the stage number of the quest.
Cannot take damage. Cannot have attachments.
Forced: After Goblin Chieftain attacks, either remove X progress from the quest, or return it to the staging area.
Cannot have attachments.
For each point of excess combat damage dealt by Great Cave-troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) remove 1 progress from the current quest.
While Goblin Tunnels is in the staging area, it gains:"Forced: After a Goblin is revealed from the encounter deck, remove a progress token from the current quest card."
Shadow: Attacking enemy gets +1 (+3 instead if attacking enemy is a Goblin.)
Cannot have attachments.
For each point of excess damage dealt by Cave-troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) remove 1 progress from the current quest.
Immune to player card effects.
Forced: After The Stone of Erech becomes the active location, each player searches the encounter deck and discard pile for an Oathbreaker enemy and adds it to the staging area. Shuffle the encounter deck.
Travel: Remove 5 progress from sta
When Revealed: Remove 4 progress tokens from the current quest card. (If there are fewer than 4 progress tokens on the quest, remove all progress tokens from that quest.)
Shadow: Defending character does not count its
Forced: After Misty Mountain Goblins attacks, remove 1 progress token from the current quest.
Shadow: Remove 1 progress token from the current quest. (3 progress tokens instead if this attack is undefended.)
X is the stage number of the quest.
Cannot take damage. Cannot have attachments.
Forced: After Goblin Chieftain attacks, either remove X progress from the quest, or return it to the staging area.
Cannot have attachments.
For each point of excess combat damage dealt by Great Cave-troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) remove 1 progress from the current quest.
While Goblin Tunnels is in the staging area, it gains:"Forced: After a Goblin is revealed from the encounter deck, remove a progress token from the current quest card."
Shadow: Attacking enemy gets +1 (+3 instead if attacking enemy is a Goblin.)
While River Ninglor is the active location, remove 1 progress token from it and from the current quest at the end of each round.
Shadow: Remove 1 progress token from the current quest. (2 progress tokens instead if this attack is undefended.)
When Revealed: Remove 1 progress token from each location in play. Then, discard the top card of each player's deck for each progress token removed by this effect.
When Revealed: The first player (choose 1):
- removes all progress tokens from play
- reveals 2 cards from the encounter deck and adds them to the staging area
Shadow: attacking enemy gets +1 for each progress token on the active location.
Forced: After at least 1 progress token in placed on Pathless Country, remove 1 progress token from it.
Shadow: Deal 1 damage to each ally in play.
When Revealed: The first player makes a locate test. If this test is failed, raise each player's threat by 7, remove all progress tokens from play, and trigger all "Lost:" effects in play.
The Mines of Moria were vast and intricate beyond the imagination of Gimli, Glóin's son, dwarf of the mountain-race though he was.
–The Fellowship of the Ring
Response: After Morgul Road leaves play as an explored location, the first player may remove 1 progress token from To the Tower or deal 1 damage to any enemy in play.
Shadow: Return attacking enemy to the staging area after this attack.
X is the number of players in the game. Immune to player card effects.
Travel: Remove 3 progress from the current quest to travel here.
If The Secret Chamber is placed underneath The Orcs’ Search, the players lose the game.
For each excess point of combat damage dealt by Cruel Mountain-troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) you must remove 1 progress from each quest card in play.
Trolls were abroad, no longer dull–witted, but cunning...
–The Fellowship of the Ring
Forced: When Traitorous Wight engages a player, remove 2 progress from each quest card in play.
Shadow: For each point of damage dealt by this attack, remove 1 progress from each quest in play.
When Revealed: Discard the top 3 cards of the encounter deck. The first player must either remove X progress from among the quests in play, or assign X damage among characters he controls. X is the total of the discarded cards.
Shadow: If this attack destroys a character, raise your threat by the destroyed character's .
When Revealed: Add 1 copy of Lost Island from the top of the Uncharted deck to the staging area. Then, remove all progress from each Uncharted location in the staging area and shuffle them so that the players do not know which one is which.
When Revealed: Either remove all progress from the current quest and raise each player's threat by 4, or shift your heading-off course.
Shadow: If this attack destroys a character, shift your heading off-course.
Forced: After an enemy attacks and destroys a character, remove X progress from the main quest, X is the attacking enemy's
At the end of the round, if the main quest has been in play the entire round and there are no progress tokens on it, the players lose the game.
Forced: When Umbar Sentry attacks, either remove 1 progress token from the main quest, or it gets +2 for this attack.
Umbar remained at war with Gondor for many lives of men...
–The Return of the King
When Revealed: Either remove all progress from the main quest, or assign X damage among characters in play. X is the number of progress tokens on the main quest.
Shadow: Attacking enemy makes an additional attack against you after this one.
You must find a cool place to rest, out of the sun's burning gaze...
Forced: At the end of the round, remove X progress from the main quest. X is the tens digit of the temperature.
Response: When Seek Shade is defeated, reduce the temperature by 10.
Forced: After Southron Soldier engages you, either remove 2 progress tokens from the main quest, or Southron Soldier makes an immediate attack.
Shadow: Choose an enemy in the staging area. Engage it and deal it a shadow card.
Forced: After Southron Archer engages you, either remove 2 progress tokens from the main quest, or discard an ally you control.
Cannot leave the staging area or take damage. X is the stage number of the main quest.
The Black Serpent gets +X +X and +X
Forced: At the end of the encounter phase, either remove X progress from the main quest, or The Black Serpent makes an immediate attack against the first player.
Forced: After The Serpent's Guard engages you, either remove 2 progress from the main quest, or enemies engaged with you cannot take damage until the end of the round.
Shadow: Either remove 2 progress from main quest, or attacking enemy cannot take damage this round.
While The Serpent's Redoubt is in the staging area, it gains:"Forced: After a player plays an ally from his hand, either remove 1 progress from the main quest, or exhaust that ally."
Travel: The first player searches the encounter deck and discard pile for an enemy and puts it into play engaged with him. Shuffle the encounter deck.
While Roofless Tower is in the staging area, it gains:"Forced: When a player plays an event, either remove 1 progress from the main quest, or cancel the effects of that event."
Travel: Exhaust a hero to travel here.
While Southron Camp is in the staging area, it gains:"Forced: At the end of the round, remove all progress from each location in play."
Travel: Raise each player's threat by 1 to travel here.
Cannot leave the staging area or take damage. X is the stage number of the main quest.
The Black Serpent gets +X +X and +X
Forced: At the end of the encounter phase, either remove X progress from the main quest, or The Black Serpent makes an attack against the first player.
While Dwarven Watchtower is the active location, each hero gets +1
Response: After Dwarven Watchtower is explored, the first player chooses: either place 1 resource on The Heroes' Defense, or remove 1 progress from The Goblins' Assault.
X is the number of players in the game.
Forced: At the end of the round, remove X progress tokens from the current quest.
There were many paths that led up into those mountains, and many passes over them. But most of the paths were cheats and deceptions and led nowhere or to bad ends. –The Hobbit
Forced: After a character takes damage from an attack made by a Creature enemy, remove 1 progress from the current quest.
Riddle: The first player names a sphere, shuffles his deck, and discards the top card. For each of those cards that matches, place 1 progress token on stage 2.
When Revealed: The first player names a card type and then discards the top 3 cards of the encounter deck. For each of those cards that does not match the named type, remove 1 progress token from stage 2. This effect cannot be canceled.
Response: When Western Slopes leaves play as an explored location (choose one): the first player draws 2 cards, or remove 1 progress token from Smaug the Golden.
Burgle: The first player shuffles his deck and reveals the top card. He may discard 2 cards from his hand that match the revealed card's sphere.
Forced: When this enemy attacks, remove 1 progress from the current quest.
Shadow: Attacking enemy gets +1 for each quest stage in play with no progress on it.
When Revealed: Remove 1 progress from every quest stage in play. (2 progress instead if 3 or more players in the game.)
Goblins had scaled the Mountain from the other side and already many were on the slopes aboe the Gate…
–The Hobbit