![](/Images/Encounters/The-Grey-Havens/The-Fate-of-Númenor.png)
![](/Images/Cards/The-Grey-Havens/Forbidden-Coast-Lost-Island.jpg)
![Threat](/Images/threat-small.png)
Forced: After Forbidden Coast is flipped over while active, each player may draw a card. Then, each player chooses a card from his hand and places it on the bottom of his deck.
![](/Images/Cards/The-Grey-Havens/Lost-Island.jpg)
![Threat](/Images/threat-small.png)
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.
![](/Images/Encounters/The-Grey-Havens/The-Fate-of-Númenor.png)
![](/Images/Cards/The-Grey-Havens/Steep-Plateau.jpg)
![Threat](/Images/threat-small.png)
Response: After Steep Plateau is explored, peek at the facedown side of an Uncharted location in the staging area.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Discard the bottom card of the defending player's deck. If that card's printed cost is 2 or less, attacking enemy gets +2 .
![](/Images/Encounters/Flight-of-the-Stormcaller/Flight-of-the-Stormcaller.png)
![](/Images/Cards/Flight-of-the-Stormcaller/Jagged-Reef.jpg)
![Threat](/Images/threat-small.png)
![](/Images/Encounters/Flight-of-the-Stormcaller/Flight-of-the-Stormcaller.png)
![](/Images/Cards/Flight-of-the-Stormcaller/Hidden-Cove.jpg)
![Threat](/Images/threat-small.png)
Travel: Move 2 progress from the main quest to the Stormcaller's quest stage.
Response: After Hidden Cove becomes the active location, heal 4 damage from each Ship objective.
![](/Images/Encounters/Flight-of-the-Stormcaller/Flight-of-the-Stormcaller.png)
![](/Images/Cards/Flight-of-the-Stormcaller/Vast-Coastland.jpg)
![Threat](/Images/threat-small.png)
When Revealed: Add Vast Coastland to the Stormcaller’s area.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +2 if you are at the same stage as the Stormcaller.
![Sailing Test Success](/Images/sailing-success.png)
![](/Images/Encounters/A-Storm-on-Cobas-Haven/A-Storm-on-Cobas-Haven.png)
![](/Images/Cards/A-Storm-on-Cobas-Haven/Coast-of-Anfalas.jpg)
![Threat](/Images/threat-small.png)
If you are off-course (Cloudy, Rainy, Stormy), Coast of Anfalas gets +2 Travel: Exhaust a Ship objective to travel here.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If you are off-course (Cloudy, Rainy, Stormy), attacking enemy gets +2
![](/Images/Encounters/A-Storm-on-Cobas-Haven/A-Storm-on-Cobas-Haven.png)
![](/Images/Cards/A-Storm-on-Cobas-Haven/Belfalas-Islet.jpg)
![Threat](/Images/threat-small.png)
You cannot travel to Belfalas Islet if you are off-course (Cloudy, Rainy, Stormy).
Response: After you travel to Belfalas Islet, choose a Ship enemy that is not guarding an objective. While Belfalas Islet is the active location, the chosen enemy is considered to be out of play.
![](/Images/Encounters/A-Storm-on-Cobas-Haven/A-Storm-on-Cobas-Haven.png)
![](/Images/Cards/A-Storm-on-Cobas-Haven/Cobas-Haven.jpg)
![Threat](/Images/threat-small.png)
While Cobas Haven is the active location, reduce the Boarding X value on each Ship enemy by 1.
But beyond, in the great fief of Belfalas, dwelt Prince Imrahil in his castle of Dol Amroth by the sea...
–The Return of the King
![](/Images/Encounters/The-City-of-Corsairs/Coast-of-Umbar.png)
![](/Images/Cards/The-City-of-Corsairs/Southern-Belfalas.jpg)
![Threat](/Images/threat-small.png)
Travel: One player must reveal the top card of the Corsair deck and engage it to travel here.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If this attack destroys a character, discard an ally controlled by the defending player.
![](/Images/Encounters/The-City-of-Corsairs/Coast-of-Umbar.png)
![](/Images/Cards/The-City-of-Corsairs/Corsair-Waters.jpg)
![Threat](/Images/threat-small.png)
While Corsair Waters is the active location, no more than 1 ally can enter play each round.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Either shift your heading off-course, or treat this attack as undefended.
![](/Images/Encounters/The-City-of-Corsairs/Coast-of-Umbar.png)
![](/Images/Cards/The-City-of-Corsairs/Watch-Tower.jpg)
![Threat](/Images/threat-small.png)
While Watch Tower is in the staging area, it gains:"Forced: When a Raider enemy enters play, add 1 resource to it."
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If this attack destroys an ally, add resources to a Raider enemy in play equal to that character's printed resource cost.
![](/Images/Encounters/The-Hunt-for-the-Dreadnaught/The-Hunt-for-the-Dreadnaught.png)
![](/Images/Cards/The-Hunt-for-the-Dreadnaught/Belfalas-Shipyard.jpg)
![Threat](/Images/threat-small.png)
Response: After Belfalas Shipyard is explored as the active location, the players as a group spend 5 resources to heal 5 damage from a Ship objective in any group. Ready that Ship and flip it to its Upgraded side.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 and gains Pillage 3.
![](/Images/Encounters/The-Hunt-for-the-Dreadnaught/The-Hunt-for-the-Dreadnaught.png)
![](/Images/Cards/The-Hunt-for-the-Dreadnaught/Cobas-Haven.jpg)
![Threat](/Images/threat-small.png)
While Cobas Haven is the active location, reduce the Boading value on each Ship enemy by 1.
But beyond, in the great fief of Belfalas, dwelt Prince Imrahil in his castle of Dol Amroth by the sea.
–The Return of the King
![](/Images/Encounters/The-Hunt-for-the-Dreadnaught/The-Hunt-for-the-Dreadnaught.png)
![](/Images/Cards/The-Hunt-for-the-Dreadnaught/Mouths-of-Anduin.jpg)
![Threat](/Images/threat-small.png)
While Mouths of Anduin is in the staging area, is gains:"Forced: After a 'when revealed' effect is canceled, reveal the top card of the encounter deck."
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If this attack is undefended, reveal the top card of the encounter deck.
![](/Images/Encounters/The-Hunt-for-the-Dreadnaught/The-Hunt-for-the-Dreadnaught.png)
![](/Images/Cards/The-Hunt-for-the-Dreadnaught/Wicked-Cove.jpg)
![Threat](/Images/threat-small.png)
Each location in the staging area is immune to player card effects.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Until the end of the round, attacking enemy is immune to player card effects and gets +2
![](/Images/Encounters/Flight-of-the-Stormcaller-Nightmare/Flight-of-the-Stormcaller-Nightmare.png)
![](/Images/Cards/Flight-of-the-Stormcaller-Nightmare/Sharp-Jetties.jpg)
![Threat](/Images/threat-small.png)
![Popularity 1/10 (Rank 34317)](/Images/gold-ring.png)
When Revealed: If your heading is off-course (Cloudy, Rainy, or Stormy), make Sharp Jetties the active location, returning any currently active location to the staging area.
Forced: When any amount of progress is placed on Sharp Jetties, either remove an equal amount of progress from the current quest, or deal an equal amount of damage to each Ship objective.
![](/Images/Encounters/Flight-of-the-Stormcaller-Nightmare/Flight-of-the-Stormcaller-Nightmare.png)
![](/Images/Cards/Flight-of-the-Stormcaller-Nightmare/Cliffside-Inlet.jpg)
![Threat](/Images/threat-small.png)
![Popularity 9/10 (Rank 537570)](/Images/gold-ring.png)
While Cliffside Inlet is in the staging area, the main quest gets +2 quest points.
Travel: Discard cards from the top of the encounter deck until a Ship enemy is discarded. Put that enemy into play in the Stormcaller's area.
?
![](/Images/Encounters/A-Storm-on-Cobas-Haven-Nightmare/A-Storm-on-Cobas-Haven-Nightmare.png)
![](/Images/Cards/A-Storm-on-Cobas-Haven-Nightmare/City-Under-Siege.jpg)
![Threat](/Images/threat-small.png)
![Popularity 9/10 (Rank 537570)](/Images/gold-ring.png)
While City Under Siege is in the staging area, it gains archery 2, and damage from the archery keyword must be applied to Ship objectives.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: If attacking enemy is guarding an objective, return it to the staging area after this attack.
![](/Images/Encounters/A-Storm-on-Cobas-Haven-Nightmare/A-Storm-on-Cobas-Haven-Nightmare.png)
![](/Images/Cards/A-Storm-on-Cobas-Haven-Nightmare/Sea-wall.jpg)
![Threat](/Images/threat-small.png)
![Popularity 1/10 (Rank 65448)](/Images/gold-ring.png)
Sea-wall gets +2 and +2 quest points for each objective guarded by an encounter card.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 for each objective guarded by an encounter card.
![](/Images/Encounters/A-Storm-on-Cobas-Haven-Nightmare/A-Storm-on-Cobas-Haven-Nightmare.png)
![](/Images/Cards/A-Storm-on-Cobas-Haven-Nightmare/War-torn-Waters.jpg)
![Threat](/Images/threat-small.png)
![Popularity 5/10 (Rank 224363)](/Images/gold-ring.png)
While War-torn Waters is in the staging area, it gains:"Forced: At the end of the quest phase, if War-torn Waters is not guarding an objective and there is an unguarded objective in the staging area, attach War-torn Waters to that objective, guarding it.
Travel: Deal 2 damage to each Ship objective to travel here.
![](/Images/Encounters/The-City-of-Corsairs-Nightmare/Coast-of-Umbar-Nightmare.png)
![](/Images/Cards/The-City-of-Corsairs-Nightmare/Walls-of-Umbar.jpg)
![Threat](/Images/threat-small.png)
![Popularity 5/10 (Rank 228118)](/Images/gold-ring.png)
While Walls of Umbar is in the staging area, it gains:"Forced: After a player commits an ally to a Sailing test, raise his or her threat by 1.
*Forced: After Walls of Umbar is discarded from the encounter deck during a Sailing test, raise each player's threat by 1 for each ally he or she committed to that test.
![](/Images/Encounters/The-City-of-Corsairs-Nightmare/Coast-of-Umbar-Nightmare.png)
![](/Images/Cards/The-City-of-Corsairs-Nightmare/Umbar-Bridge.jpg)
![Threat](/Images/threat-small.png)
![Popularity 1/10 (Rank 34317)](/Images/gold-ring.png)
While Umbar Bridge is in the staging area, cancel the first X progress that would be placed on the current quest each round, where X is the highest number of resources on a Raider enemy in play.
Travel: Reduce the engagement cost of each Corsair enemy to 0 until the end of the round.