![](/Images/Encounters/The-Voice-of-Isengard/To-Catch-an-Orc.png)
![](/Images/Cards/The-Voice-of-Isengard/Orc-Cave.jpg)
![Threat](/Images/threat-small.png)
Forced: After Orc Cave leaves play as an explored location, the first player Searches 5.
Travel: Discard the top X cards of the encounter deck to travel here. X is the number of players in the game. Add each Orc enemy discarded this way to the staging area.
![](/Images/Encounters/The-Voice-of-Isengard/To-Catch-an-Orc.png)
![](/Images/Cards/The-Voice-of-Isengard/Mugash's-Lair.jpg)
![Threat](/Images/threat-small.png)
Forced: At the beginning of the encounter phase, reveal the top card of each player's out-of-play deck. Add each revealed enemy to the staging area and discard the rest.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Defending player discards an attachment he controls.
![](/Images/Encounters/Across-the-Ettenmoors/Across-the-Ettenmoors.png)
![](/Images/Cards/Across-the-Ettenmoors/Secluded-Cave.jpg)
![](/Images/Encounters/The-Hobbit-Over-Hill-and-Under-Hill/Misty-Mountain-Goblins.png)
![](/Images/Cards/The-Hobbit-Over-Hill-and-Under-Hill/The-Goblins'-Caves.jpg)
![Threat](/Images/threat-small.png)
While The Goblins' Caves is the active location, Goblin enemies get +1
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Defending player raises his threat by X. X is the number of Goblin enemies engaged with him.
![](/Images/Encounters/The-Hobbit-Over-Hill-and-Under-Hill/The-Great-Goblin.png)
![](/Images/Cards/The-Hobbit-Over-Hill-and-Under-Hill/Front-Porch.jpg)
![Threat](/Images/threat-small.png)
![](/Images/Encounters/The-Hobbit-Over-Hill-and-Under-Hill/The-Great-Goblin.png)
![](/Images/Cards/The-Hobbit-Over-Hill-and-Under-Hill/Great-Cavern-Room.jpg)
![Threat](/Images/threat-small.png)
While Great Cavern Room is the active location, it gains: “Forced: After a player engages a Goblin enemy, he must deal 1 damage to a character he controls.”
Forced: When faced with the option to travel, if The Great Goblin is in the victory display the players must travel to Great Cavern Room if able.
![](/Images/Encounters/The-Hobbit-Over-Hill-and-Under-Hill/Dungeons-Deep-and-Caverns-Dim.png)
![](/Images/Cards/The-Hobbit-Over-Hill-and-Under-Hill/Lake-in-the-Cavern.jpg)
![Threat](/Images/threat-small.png)
X is twice the number of players in the game.
Players cannot travel here.
Immune to player card effects.
Forced: After players advance to stage 3, remove Lake in the Cavern from the game.
![](/Images/Cards/The-Wizard's-Quest/Troll-Cave.jpg)
![Threat](/Images/threat-small.png)
Response: After the players travel to Troll Cave each player draws 1 card.
Travel: The opposing team searches the top 5 cards of the encounter deck for a Hill Troll and adds it to the staging area, if able. Shuffle the encounter deck.
![](/Images/Cards/The-Woodland-Realm/The-Goblins'-Caves.jpg)
![Threat](/Images/threat-small.png)
While The Goblins' Caves is in the staging area, each Orc enemy gets +1
Forced: When The Goblin's Caves is explored, the opposing team searches the encounter deck and discard pile for a non-unique Orc enemy and adds it to the staging area.
![](/Images/Encounters/Over-the-Misty-Mountains-Grim-Nightmare/The-Great-Goblin-Nightmare.png)
![](/Images/Cards/Over-the-Misty-Mountains-Grim-Nightmare/Dark-Passages.jpg)
![Threat](/Images/threat-small.png)
When Revealed: Choose a location in the staging area with a title other than Dark Passages and make it the active location. (If there was already an actice location, there are now 2 active locations.)
Travel: Raise each player's threat by X to travel here, where X is the number of Cave locations in the staging area.