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Scenario Encounter
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Resource Threat Engagement
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Trait Keyword Victory
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Player Encounter Quest
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Results: 151 - 163 of 163 Cards
The Siege of Annúminas (x1)
Stage
3 E

You've driven the enemy from the battlements when you hear a commotion from below. Orcs have tunneled under the walls and atack you from the rear. You charge down the stairs to stem the tide of Orcs and block the tunnel entrance.

When Revealed: Shuffle the encounter discard pile into the encounter deck. The first player adds Siege Tunnel to the staging area. Each other player reveals an encounter card.

3 F
-

Progress cannot be placed here while Siege Tunnel is in play.Response: At the end of the round, raise each player's threat by 1 and reveal an encounter card to choose a non-unique enemy worth no victory points at another stage. Discard the chosen enemy.

If the Lieutenant of Angmar is in the victory display at the end of the round, the players have routed the enemy and won the game.

Attack on Dol Guldur (x1)
Stage
1 A

The Dark Lord of Mordor has declared war across Middle–earth. His Nazg没l lead the Morgul host against Minas Tirith in the south, while Easterlings lay siege to Erebor in the north. And in a move long–prepared, the armies of Dol Guldur cross the Anduin to assault L贸rien...

Setup: Set Host of L贸rien and all 4 Lieutenant enemies aside, out of play. Add Power of L贸rien and 1 copy of Dol Guldur Marauder per player to the staging area. Shuffle the encounter deck.

1 B
-

Forced: At the end of the round, place 1 resource here and move all progress from this stage to Power of L贸rien. If there are 3 resources here, advance to stage 2A.

Response: At the end of the round, raise each player's threat by 1 to choose a stage. Each player at that stage draws 1 card and adds 1 resource to a hero's resource pool.

Attack on Dol Guldur (x1)
Stage
2 A

Three times L贸rien had been assailed from Dol Guldur, but besides the valour of the eleven people of that land, the power that dwelt there was too great for any to overcome...
–The Return of the King

When Revealed: The first player may remove 10 progress from Power of L贸rien to take control of the set-aside Host of L贸rien. Then, he may remove an additional 20 progress from Power of L贸rien to place it in his play area under his control, otherwise discard it.

2 B
-

Though grievous harm was done to the fair woods on the borders, the assaults were driven back; and when the Shadow passed, Celeborn came forth and led the host of L贸rien over Anduin in many boats.
–The Return of the King

When Revealed: Each player searches the encounter deck and discard pile for a Dol Guldur location and adds it to the staging area. Shuffle the encounter deck. Advance to a stage 3 of your choice. If you are playing epic multiplayer mode, each team must choose a different stage.

Attack on Dol Guldur (x1)
Stage
3 A

Sauron took Amon Lanc from the Elves at the beginning of the Third Age. Now the Elves lay siege to reclaim the fortress and cleanse the forest.

When Revealed: Remove all tokens from the Lieutenant enemy at this stage and set it aside, out of play. Add the set aside Bane of Amon Lanc to the staging area, unless it is in a victory display. If Dol Guldur's city strength is 5 or lower (10 or lower if playing epic multiplayer mode), Bane of Amon Lanc makes an immediate attack against each player in turn order.

3 B
-

Bane of Amon Lanc gets -1 engagement cost for each progress token on this stage.

Forced: At the end of the round, remove 5 progress from this stage or increase Dol Guldur's city strength by 3. The first player may remove an additional 5 progress to reduce Dol Guldur's city strength by 3.

Attack on Dol Guldur (x1)
Stage
3 C

Though Sauron moved his seat of power to Barad–d鈥搑, the fortress of Dol Guldur remains a stronghold of dark sorcery.

When Revealed: Remove all tokens from the Lieutenant enemy at this stage and set it aside, out of play. Add the set aside Sorcerer of Dol Guldur to the staging area, unless it is in a victory display. If Dol Guldur's city strength is 5 or lower (10 or lower if playing epic multiplayer mode), Sorcerer of Dol Guldur makes an immediate attack against each player in turn order.

3 D
-

Sorcerer of Dol Guldur gets -1 engagement cost for each progress token on this stage.

Forced: At the end of the round, remove 5 progress from this stage or each player at each stage discards all but 1 card from his hand. The first player may remove an additional 5 progress from this stage to choose a player at any stage. That player searches his deck for a card, adds it to his hand, and shuffles his deck.

Attack on Dol Guldur (x1)
Stage
3 E

A sortie from Dol Guldur charges into the woods that surround the fortress in an attempt to divide the Elves and break the siege.

When Revealed: Remove all tokens from the Lieutenant enemy at this stage and set it aside, out of play. Add the set aside Chieftain Morlug to the staging area, unless it is in a victory display. If Dol Guldur's city strength is 5 or lower (10 or lower if playing epic multiplayer mode), Chieftain Morlug makes an immediate attack against each player in turn order.

3 F
-

Chieftain Morlug gets -1 engagement cost for each progress token on this stage.

Forced: At the end of the round, remove 5 progress from this stage or each player at each stage discards cards from the top of the encounter deck until an enemy is discarded and puts it into play engaged with him. (If the last card of the encounter deck is discarded resolving this effect, shuffle the discard pile back into the encounter deck.) The first player may remove an additional 5 progress from this stage to choose a non-unique enemy at any stage and destroy it.

Attack on Dol Guldur (x1)
Stage
3 G

Amidst the battle, you gain entrance into the dungeons beneath Dol Guldur. You slip inside to release what captives you can, but an evil creature awaits.

When Revealed: Remove all tokens from the Lieutenant enemy at this stage and set it aside, out of play. Add the set aside Dungeon Dweller to the staging area, unless it is in a victory display. If Dol Guldur's city strength is 5 or lower (10 or lower if playing epic multiplayer mode), Dungeon Dweller makes an immediate attack against each player in turn order.

3 H
-

Dungeon Dweller gets -1 engagement cost for each progress token on this stage.

Forced: At the end of the round, remove 5 progress from this stage or each player at each stage discards an ally he controls. The first player may remove an additional 5 progress from this stage to choose a player at any stage. That player searches the top 10 cards of his deck for an ally an puts it into play.

The Hunt for the Dreadnaught (x1)
Stage
2 A

In the distance, you see a ship like no other: dozens of ominous black sails tower above the churning sea and prow of a fearsome serpent's head slices through the waves at an alarming speed. The rumors are true. You are awestruck at the extraordinary size and imtimidating presence of the Dreadnaught. You resolve to sink the menacing behemoth at all costs.

When Revealed: Add the set-aside Dreadnaught enemy to the staging area, Elite side faceup.

2 B
-

No more than 5 progress per player can be placed on this stage each round.

Action: Remove 5 progress per player from this stage to choose any group to shuffle 1 set aside Gondorian Warship card into their encounter deck.

Response: When the Dreadnaught attacks you, raise your threat by 4 to cancel the attack.

When the Dreadnaught is destroyed, the players win the game.

Conflict at the Carrock Nightmare (x1)
Stage
3 A

Just as you think the fight is over, you find tracks that lead you to what appears to be the leader of this group of Trolls. You can see Grimbeorn the Old, captured and ready to be cooked. It's up to you to save him!

When Revealed: Add Rob and Bob to the staging area. Then, each player must search the encounter deck and discard pile for a non-unique Troll enemy and add it to the staging area, if able. Shuffle the encounter deck.

3 B
-

A nice pickle they were all in now. –The Hobbit

When Rob and Bob have been defeated, the players have rescued Grimbeon the Old from certain death, and won the game.

Flight from Moria Nightmare (x1)
Stage
2 A

As the presence draws near, doubt and fear surround you like a vast shadow. You must find daylight, your must escape from the Black Pit...

While Search for an Exit is the active quest card, only flip it to side 2B at the beginning of the staging step.

2 B
-

The Nameless Fear attacks each player in turn order during the combat phase (deal and discard a shadow card for each attack). Characters are eligible to attack The Nameless Fear while it is in the staging area.

If The Nameless Fear has 10 or more damage on it, remove all damage from it and advance to the next stage. Players may bypass this quest card at the end of the combat phase.


Voyage Across Belegaer Nightmare (x1)
Stage
2 A

"Corsairs ahead!" an Elven lookout shouts. You are about to give the order to steer away from the warship, when Calaphon abruptly stops you. "Wait! In my dream, I remember a great battle against a powerful fleet. Could this mean we are on the right track?" Reluctantly, you prepare to fight.

When Revealed: Search the encounter deck, discard pile and victory display for 1 copy of Corsair Warship and add it to the staging area. Shuffle the encounter deck.

2 B
-

Sailing.

Forced: At the end of the quest phase, if there is no Corsair Warship in play, this stage is defeated.

When this stage is defeated, if you are on course (?), look at the top 2 stages of the quest deck and advance to one of your choice, placing the other on the bottom of the quest. Otherwise, advance to the top stage of the quest deck.

Voyage Across Belegaer Nightmare (x1)
Stage
2 A

These seas are strange and bewildering. Try as you might, you cannot find any stars you recognize in the overcast sky. You realize now that you may never find your way back to shore.

When Revealed: Set your heading to the worst setting (?).

2 B
-

Sailing. Cancel the first ? symbol found during each Sailing test.

Forced: At the end of the quest phase, if your heading is on-course (?), this stage is defeated.

When this stage is defeated, look at the top 3 stages of the quest deck and advance to one of your choice, placing the others on the bottom of the quest deck.

Raid on the Grey Havens Nightmare (x1)
Stage
2 A

A menacing ship leads the raiders, its charismatic captain bellowing orders to the Corsairs: "Kill the defenders!" he shouts. "Destroy their ships!"

When Revealed: Add Na'asiyah and Captain Sah铆r to the staging area, enemy side faceup. Each player reveals the top card of the encounter deck. Place resources on Na'asiyah and Captain Sah铆r equal to the amount of damage on the Dream-chaser. Add 1 resource to each other Raider enemy in play.

2 B
-

Resources on Na'asiyah are considered to be on Captain Sah铆r, as well (and can be removed as if they were on him).

Each Raider enemy revealed by the encounter deck enters play with 1 resource on it.

If both Captain Sah铆r and Na'asiyah are in the victory display, the players win the game.