Immune to player card effects. Cannot leave the staging area.
Forced: After the active location is explored, the first player must choose: either discard cards from the top of the encounter deck until a location is discarded and add it to the staging area, or Thane Ulchor attacks you.
Forced: After Champion of Rh–n engages you, either return a location you control to the staging area, or Champion of Rh–n makes an attack.
Shadow: Deal 1 damage to defending character.
Forced: After Easterling Skirmisher attacks and destroys a character, that character's controller must return the location he controls with the highest to the staging area.
Immune to player card effects.
X is 1 more than the number of locations controlled by the players.
The players cannot travel here unless stage 2B has at least 12 progress on it.
Travel: Thane Ulchor attacks each player in turn order.
Forced: After an enemy is defeated, place 1 progress on Contested Square if it is in the staging area.
While you control Contested Square, it gains:"Forced: After a character you control is destroyed, if you control Contested Square, returns Contested Square to the staging area."
Encounter Action: Put the topmost enemy in the encounter discard pile into play engaged with you to take control of Ransacked House.
While you control Ransacked House, it gains:"Forced: After the player who controls Ransacked House loses control of a location, return Ransacked House to the staging area."
While Makeshift Fortification is the active location, it gains archery 3.
Forced: After a player takes control of Makeshift Fortification return the topmost enemy in the encounter discard pile to the staging area.
While Captured Tower is the active location, encounter card effects cannot be canceled.
Forced: After a player takes control of Captured Tower, he shuffles the encounter discard pile into the encounter deck and discards cards from the top until he discards an enemy and puts that enemy into play engaged with him.
When Revealed: Each player must choose: either return a location you control to the staging area, or discard cards from the top of the encounter deck until an enemy is discarded and put it into play engaged with you.
Shadow: Attacking enemy makes an additional attack against you after this one.
When Revealed: Each player assigns X damage among characters he controls, where X is 1 more than the number of locations he controls.
Shadow: Assign X damage among characters you control, where X is 1 more than the number of locations you control.
When Revealed: Until the end of the phase, add X to the staging area, where X is 1 more than the number of locations the players control.
Shadow: Attacking enemy gets +1 If this attack destroys a character, return the highest location you control to the staging area.
When Revealed: Thane Ulchor makes an immediate attack against each player that controls a location (in turn order).
Shadow: Attacking enemy gets +1 for each location you control.
Thane Ulchor has returned to Dorwinion at night with an army of Easterlings. His agents within the city slew the guards and opened the gate to let them in. You wake to find battle already raging in the streets.
Setup: Add Thane Ulchor and Gate of Dorwinion to the staging area. Each player adds a different location to the staging area. Make a copy of Makeshift Fortification the active location. Shuffle the enocounter deck.
The stage gets +4 quest points per player. Progess cannot be placed on locations in the staging area by player card effects.
Forced: When a location is explored, the first player takes control of it.
The stage cannot be defeated unless there are more locations under the players' control than in the staging area at the end of the round.
After hours of hard fighting, you have gained the upper hand, but the battle will not be won until Ulchor and his army are driven out of the city.
When Revealed: Each player returns the highest location he controls to the staging area. Shuffle the encounter discard pile into the encounter deck. Starting with the first player, each player discards cards from the top of the encounter deck until he discards an enemy and puts that enemy into play engaged with him.
Progress cannot be placed on locations in the staging area by player card effects.
The players cannot travel to Gate of Dorwinion unless there are more locations under the players control than in the staging area.
Forced: When a location is explored, the first player takes control of it.
At the end of the round, if the players control Gate of Dorwinion, they win the game.