Set aside Lord Alcaron, Nazg没l of Minas Morgul, and The White Bridge. Add To the Tower, Murzag and 1 copy of Morgul Vale to the staging area.
Lord Alcaron and Faramir have been captured by forces from Minas Morgul. You pursue their captors eastward into the dreaded vale.
Murzag cannot leave play unless destroyed. If Murzag is defeated, advance to the next stage.
You are betrayed! Lord Alcaron has revealed himself as in league with the Enemy. A large Uruk, Murzag, has been left in charge of finishing you off while Faramir is rushed ahead to the Dead City.
When Revealed: Add Lord Alcaron to the staging area.
You've defeated Murzag and his kin. There is no time for rest as you follow Faramir depper into the vale. Soon you find the traitor Alcaron blocking the road, a grimace of anger on his formerly handsome face. "By the the thousand thorn–drakes of Morgai, you do temp my patience!" he sneers.
Lord Alcaron cannot leave play unless destroyed. If Lord Alcaron is defeated, advance to the next stage.
Alcaron utters an ancient word, and a ghastly shriek rises from Minas Morgul. Something cold and terrible has awoken. Something that is aware of your presence. A short distance ahread, the Uruk carrying Faramir pauses, intimidated by the carrion cry from the city. There may still be time. But first you must deal with the traitor...
When Revealed: Add Nazg没l of Minas Morgul and The White Bridge to the staging area.
You've delivered justice to the traitor Alcaron. You rush forward to help Lord Faramir, who is still struggling with his captors. Then another shrill crwy emanates from the city. It pierces your ears and chills your heart. With a dull clangor; the gates of Minas Morgul open. Mounted on a great black horse, a Nazg没l rides forth to claim Sauron's prize.
When Revealed: Reveal 1 card per player from the encounter deck and add it to the staging area.
Nazg没l of Minas Morgul cannot leave play unless destroyed.
If Nazg没l of Minas Morgul is defeated, the players have won the game.
To the Tower cannot leave the staging area.
Remove Faramir from the game.
If 10 or more progress tokens are on To the Tower, the players have lost the game.
Forced: After any number of progress tokens are placed on To the Tower, deal Morgul Sorcerer a shadow card.
Shadow: Defending player must place 1 progress token on To the Tower or treat this attack as undefended.
Forced: When Morgul Tracker is optionally engaged, place 1 progress token on To the Tower.
Shadow: Attacking enemy gets +1 . If undefended, place 1 progress token on To the Tower as well.
Forced: When Lord Alcaron attacks, place 1 progress token on To the Tower.
Forced: When Lord Alcaron is dealt a shadow card with no shadow effect, he makes an additional attack after this one (deal and resolve another shadow card).
Cannot have attachments.
Reduce any amount of damage dealt to Nazg没l of Minas Morgul to 1.
"Come not between the Nazg没l and his prey!"
–The Witch King, The Return of the King
Response: After Morgul Road leaves play as an explored location, the first player may remove 1 progress token from To the Tower or deal 1 damage to any enemy in play.
Shadow: Return attacking enemy to the staging area after this attack.
Forced: At the end of the round, each player returns 1 enemy engaged with him to the staging area.
Shadow: If this attack destroys a character, place 1 progress token on To the Tower.
X is the number of progress tokens on To the Tower.
So they came slowly to the white bridge.
–The Two Towers
When Revealed: The first player either places 3 progress tokens on To the Tower or reveals X additional cards from the encounter deck and adds them to the staging area. X is the number of players in the game.
The air above was heavy with fog, and a reek lay on the land about them.
–The Two Towers
When Revealed: Each player must discard 3 random cards from his hand or place 1 progress token on To the Tower.
Shadow: Return attacking enemy to the staging area after this attack.
When Revealed: Place 1 progress token on To the Tower.
Shadow: Attacking enemy gets +1 for each progress token on To the Tower.
When Revealed: Raise each players' threat by the number of progress tokens on To the Tower. If there are no progress tokens on To the Tower, The Dead City Looms gains Surge.
Shadow: Attacking enemy gets +1 for each progress token on To the Tower.