![](/Images/Encounters/A-Shadow-in-the-East/City-of-Rh没n.png)
![](/Images/Cards/A-Shadow-in-the-East/Rh没n-Backstabber.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Forced: After Rh鈥搉 Backstabber engages you, either raise your threat by 2, or discard an ally you control with printed cost 2 or higher.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Raise your threat by 1 for each enemy engaged with you.
![](/Images/Encounters/A-Shadow-in-the-East/City-of-Rh没n.png)
![](/Images/Cards/A-Shadow-in-the-East/Treacherous-Easterling.jpg)
![Threat](/Images/threat-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
Treacherous Easterlings gets +1 and +1
for each resource token on it (Limit +3
and +3
Forced: After the engaged player raises his threat, place 1 resource token on Treacherous Easterling.
![](/Images/Encounters/A-Shadow-in-the-East/City-of-Rh没n.png)
![](/Images/Cards/A-Shadow-in-the-East/City-Forum.jpg)
![Threat](/Images/threat-small.png)
City Forum gets +1 for each resource here.
While City Forum is in the staging area, it gains:"Forced: After a location is explored, place 1 resource here."
Travel: Each player raises his threat by 1 for each resource here.
![](/Images/Encounters/A-Shadow-in-the-East/City-of-Rh没n.png)
![](/Images/Cards/A-Shadow-in-the-East/Seedy-Tavern.jpg)
![Threat](/Images/threat-small.png)
Immune to player card effects.
Forced: When Seedy Travern is explored, reveal each facedown card under it.
Travel: Look at the top 5 cards of the encounter deck. Put one of those cards facedown under Seedy Tavern and shuffle the rest back into the encounter deck.
![](/Images/Encounters/A-Shadow-in-the-East/City-of-Rh没n.png)
![](/Images/Cards/A-Shadow-in-the-East/Darkness-in-the-East.jpg)
When Revealed: Raise each player's threat by X, where X is the active location's If there is no active location, Darkness in the East gains surge.
![Shadow Effect](/Images/ShadowDivider.png)
Shadow: Attacking enemy gets +1 (+2
instead if you raised your threat this round).