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Scenario Encounter
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Card Type Subtype Deck Type
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Character Project Creator

Cost
Resource Threat Engagement
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Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Results: 801 - 850 of 997 Cards
Escape from Khazad-dûm Preorder Promotion (x1) 15
23 1 3 1 2
Creature.

When Revealed: Eithe raise each player's threat by 2, or reveal an additional encounter card.

Shadow: Either raise your threat by 2, or this attack is considered undefended.

The Hunt for the Dreadnaught (x2)
26 2 4 0 11
Creature.

Ship objectives may attack and defend against Sea Monster.

When Revealed: Deal 4 damage to the Ship enemy or Ship objective with the fewest remaining hit points.

The Hunt for the Dreadnaught (x3)
Attack.

Doomed 1. (Raise each players threat by 1.)

When Revealed: Until the end of the round, each Ship enemy gains Archery 2.

Shadow: Assign 2 damage among characters you control (3 damage instead if there are 10 or more cards in your discard pile).

The Hunt for the Dreadnaught (x1)

When Revealed: Each player puts the top card of the Corsair deck into play engaged with them.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if you control an exhausted Ship objective).

The Hunt for the Dreadnaught (x1)

When Revealed: Attach to a Ship objective. (Counts as a Condition attachment with the text: "Attached objective cannot ready.Action: Exhaust 3 characters to discard Grappled!")

Shadow: If defending character is a Ship attach Grappled! to it.

The Hunt for the Dreadnaught (x3)
Attack.

When Revealed: The enemy with the highest engagement cost engages the first player and attacks them. If no attack is made this way, Out of the Mist gains surge.

Shadow: Either raise your threat by 4 or attacking enemy makes an additional attack.

The Hunt for the Dreadnaught (x2)
Hazard.

When Revealed: Until the end of the round, treat the text box of each non-Ship ally as blank, except for Traits. If a player controls 7 or more allies, Overworked gains surge.

Shadow: Attacking enemy gets +1 Attack (+3Attack instead if you control 7 or more allies).

The Hunt for the Dreadnaught (x2)

When Revealed: Attach to a Ship objective. (Counts as a Condition attachment with the text:"Forced: When attached objective exhausts, deal 2 damage to it.Action: Exhaust 3 characters to discard Taking on Water.")

Shadow: If defending character is a Ship attach Taking on Water to it.

The Hunt for the Dreadnaught (x3)
Weather.

When Revealed: Deal 1 damage to each enemy. Each player assigns X among characters they control. X is the number of exhausted characters they control.

Shadow: Deal 1 damage to the defending character.

Passage Through Mirkwood Nightmare (x1)
32 3 5 3 9 9 
Creature. Spider.

When Revealed: Until the end of the phase, each character currently committed to the quest gets -2Willpower and is discarded if itsWillpower is 0.

Shadow: Raise defending player's threat by 5. (Raise defending player's threat by 10 instead if undefended.)

Passage Through Mirkwood Nightmare (x3)
6 

When Revealed: The player with the highest threat exhausts all heroes he controls. Then, attach this card to one of that player's heroes. (Counts as a Condition attachment with the text, "Each time attached hero readies, deal it 1 damage.")

Passage Through Mirkwood Nightmare (x2)
3 

Surge.

When Revealed: The topmost enemy or location card in the encounter discard pile is returned to the staging area.

Shadow: Deal and resolve the topmost Shadow effect in the encounter discard pile for this attack.

Journey Along the Anduin Nightmare (x2)
3 

When Revealed: Search the victory display and encounter discard pile for the enemy with the most hit points. Return that enemy to the staging area. If no enemy is returned by this effect, Pursuit on the Shore gains surge. (Cannot be canceled.)

Journey Along the Anduin Nightmare (x2)
5 

When Revealed: All engaged Troll enemies attack. If no Troll enemies are engaged, TrollAttack gains surge.

Shadow: If attacking enemy is a Troll resolve this attack against each player.Attack is undefended against each player not engaged with this enemy.)

Journey Along the Anduin Nightmare (x2)
3 

When Revealed: Remove all damage from all enemies. Then, each player raises his threat by the amount of just removed from his engaged enemies. If no damage is removed by this effect, Smoking Blood gains surge.

Shadow: Move all damage on this enemy to the defending character. (If undefended, move the damage to the hero damaged by this attack.)

Escape from Dol Guldur Nightmare (x3)
45 5 1 2 4 9 
Dol Guldur. Orc.

When Revealed: Add 1 resource token to each Dol Guldur location in play.

Shadow: Any hero damaged but not defeated by this attack is turned face down, as a "prisoner." Then, if the players are on stage 3, return to stage 2B of the quest.

Escape from Dol Guldur Nightmare (x2)
3 

When Revealed: The staging area gets +XThreat until the end of the phase, where X is twice the number of players in the game. If the players quest unsuccessfully this phase, put the Nazgûl of Dol Guldur into play (from any out of play area), engaged with the first player. (Cannot be canceled.)

Escape from Dol Guldur Nightmare (x2)
5 

Surge.

When Revealed: Add 1 resource token to each Dol Guldur location in play.

Shadow: If there is a Dol Guldur location in the staging area, move 1 resource token from each of your heroes' resource pools to that location. (Resolve this effect for each Dol Guldur location.)

Escape from Dol Guldur Nightmare (x2)
3 

When Revealed: Each player must choose and discard cards from hand until he has only 2 cards in hand. (Each player with 2 or fewer cards in hand must instead reveal 1 card from the encounter deck.)

Shadow: Discard each card you control that has at least 1 copy of itself in your discard pile. (If this attack is undefended, each player must resolve this effect.)

The Hunt for Gollum Nightmare (x2)
3 

When Revealed: Search the encounter discard pile for a Clue card and attach it to a Mordor enemy in play, if able. If no card is attached by this effect, The Enemy's Trail gains surge.

Shadow: Search the encounter discard pile for a Clue card and attach it to a Mordor enemy in play, if able.

The Hunt for Gollum Nightmare (x3)
5 

Surge.

When Revealed: The first player chooses a Clue card attached to a hero and attaches it to a Mordor enemy in play, if able.

Shadow: Damage from this attack must be applied to a hero you control with a Clue card attached, if able.

The Hunt for Gollum Nightmare (x2)
3 

When Revealed: Attach to the active location and remove all progress from that location. (Counts as a Condition attachment with the text:"Limit 1 per location. Attached location contributes itsThreat during the quest phase as if it were in the staging area.")

If The Trail Goes Cold does not attach to a location as a result of this effect, it gains surge.

Conflict at the Carrock Nightmare (x3)
6 

When Revealed: The first player chooses a hero in any player's discard pile and removes that hero from the game. Then, heal all damage from each Troll enemy in play. If no damage is removed from any Troll enemy as a result of this effect, Time for Supper gains surge.

In the end they decided to mince them fine and boil them. So they got a black pot, and they took out their knives. –The Hobbit

A Journey to Rhosgobel Nightmare (x3)
3 

Surge.

When Revealed: Attach to an Eagle character (Counts as a Condition attachment with the text: "Limit 1 per character. Attached character loses the Eagle trait, and takes 1 damage each time it readies.")

Shadow: Resolve the "when revealed" effect of Shot from the Sky.

A Journey to Rhosgobel Nightmare (x3)
5 

Surge.

When Revealed: Attach to Wilyador. (Counts as a Condition attachment with the text:"Forced: When attached character is healed by a card effect other than Athelas, the amount of damage healed is reduced to 1. Then, discard Noxious Supplies.")

The Hills of Emyn Muil Nightmare (x2)
6 
Hazard.

When Revealed: Each player must either increase his threat by 5, or reveal an additional encounter card from the encounter deck and add it to the staging area.

Shadow: Attacking enemy gets +XAttack X is theThreat of the active location.

The Hills of Emyn Muil Nightmare (x3)
3 
Hazard.

Doomed 2.

When Revealed: Remove all progress from each Emyn Muil location in play. Each Emyn Muil location gets +2 Threat until the end of the round.

Shadow: Remove all progress from each Emyn Muil location in play.

The Hills of Emyn Muil Nightmare (x2)
5 

Surge. Doomed 2.

When Revealed: Shuffle all Hazard cards from the encounter discard pile back into the encounter deck.

Shadow: Shuffle all Hazard cards from the encounter discard pile back into the encounter deck. Then, deal another shadow card for this attack.

The Hills of Emyn Muil Nightmare (x2)
3 

Surge.

When Revealed: Discard a random Emyn Muil location from the victory display.

...they had climbed and laboured among the barren slopes and stones of Emyn Muil, sometimes retracing their steps because they could find no way forward...
–The Two Towers

The Dead Marshes Nightmare (x1)
5 
Escape.

When Revealed: Each player makes an escape test, dealing 1 card from the encounter deck. Each player who fails this test must either discard a hero from play or raise his threat by 5.

Escape: 5

"You should not look in when the candles are lit." –Gollum, The Two Towers

The Dead Marshes Nightmare (x2)
3 
Escape.

When Revealed: The first player makes an escape test countingDefense intead ofWillpower dealing 2 cards from the encounter deck. If this test is failed, place 1 resource token on Gollum and deal 1 damage to each character in play.

Escape: 3

The Dead Marshes Nightmare (x1)
6 
Corruption.

When Revealed: Return the top X Undead enemies in the encounter discard pile to the staging area, where X is the number of players. If no enemies were returned to the staging area as a result of this effect, Devilry of the Dark Land gains surge.

Escape: 10

'But that is an age and more ago,' said Sam. 'The Dead can't be really there!' –The Two Towers

Return to Mirkwood Nightmare (x3)
33 3 3 2 5 9 
Creature. Spider.

When Revealed: The player guarding Gollum must either exhaust a hero he controls or Web-spinner gains surge.

Shadow: The player guarding Gollum must exhaust a character he controls.

Return to Mirkwood Nightmare (x3)
3
6
6 
Forest.

When Revealed: Reveal the topmost Spider enemy in the encounter discard pile and add it to the staging area.

Shadow: The player guarding Gollum must discard all resources from each of his heroes' resource pools.

Return to Mirkwood Nightmare (x2)
3 

Surge.

When Revealed: Attach Isolation to the current quest. (Counts as a Condition attachment with the text: "All characters lost the ranged and sentinel keywords. The player guarding Gollum cannot choose a new player to guard Gollum.")

And he was miserable, alone, lost.
–The Hobbit

Return to Mirkwood Nightmare (x2)
5 
Tantrum.

When Revealed: Discard all attachments controlled by the player guarding Gollum. Then remove all cards in that player's discard pile from the game. If no attachments are discarded as a result of this effect, Befouled Equipment gains surge.

Shadow: Discard all attachments controlled by the player guarding Gollum.

Return to Mirkwood Nightmare (x2)
3 

When Revealed: The player guarding Gollum must either reveal the topmost Tantrum card in the encounter discard pile, or reveal 2 additional encounter cards from the encounter deck.

Shadow: Deal the topmost Tantrum card in the encounter discard pile as a new shadow card for this attack, if able.

Into the Pit Nightmare (x3)
X
X
8 
Underground. Dark.

X is the number of Dark locations in play.

When Revealed: Remove all progress from each Dark location in play.

Shadow: Attacking enemy gets +1 Attack for each Dark location in play.

Into the Pit Nightmare (x3)
1 

Surge.

When Revealed: Attach to a non-Dark location in play. (Counts as a Condition attachment with the text: "Attached location gains the Dark trait and gets +3 quest points.")

Shadow: Attacking enemy gets +3Defense this phase.

The Seventh Level Nightmare (x2)
44 1 4 4 6 5 
Mordor. Orc.

When Revealed: Add 1 resource to each Goblin enemy in play.

Forced: When a Goblin enemy with at least 1 resource on it is dealt any amount of damage, remove 1 resource from that enemy and cancel all damage just dealt to it.

The Seventh Level Nightmare (x2)
36 3 2 1 4 8 
Goblin. Orc.

When Revealed: Add 2 resources to Pit Goblin.

Shadow: If attacking enemy is a Goblin add 1 resource to it.

The Seventh Level Nightmare (x3)
2 

Surge. Doomed 1.

When Revealed: Add 1 resource to each Goblin enemy in play.

Shadow: If attacking enemy is a Goblin add 1 resource to it.

The Seventh Level Nightmare (x2)
5 

When Revealed: Reveal the top X cards of the encounter deck, adding all enemies to the staging area. Discard the other revealed cards without resolving them. X is 2 plus the number of players not engaged with a Goblin enemy.

Eachoes ran along as they hurried forward; and there seemed to be the sound of many footfalls following their own. –The Fellowship of the Ring

Flight from Moria Nightmare (x3)
1 

When Revealed: Choose and remove characters from the quest until the totalWillpower of characters removed from the quest is equal to or higher than The Nameless Fear'sThreat

Shadow: Discard each attachment you control with a cost less than The Nameless Fear'sThreat

Flight from Moria Nightmare (x3)
2 
Shadow. Flame.

Surge Doomed 1.

When Revealed: Add this card to the victory display.

Shadow: If this attack destroys a character, add this card to the victory display.

The Redhorn Gate Nightmare (x2)
1 
Snow.

While Blinding Blizzard is in play, heroes do not collect resources during the resource phase.

When Revealed: Add Blinding Blizzard to the staging area. Progress that would be placed on the current quest or on Snow locations are instead placed on Blinding Blizzard. When the 5th progress is placed on Blinding Blizzard, discard it.

The Redhorn Gate Nightmare (x2)
1 

When Revealed: Return all Snow cards in the encounter discard pile to the top of the encounter deck, in random order. Reveal the top card of the encounter deck (reveal the top 2 cards instead if there are 3 or 4 players in the game).

"Caradhras has not forgiven us," he said. "He has more snow yet to fling at us, if we go on."
–Gimli, The Fellowship of the Ring

Road to Rivendell Nightmare (x2)
2 

When Revealed: Return each engaged enemy with the ambush keyword to the staging area. Each player makes engagement checks against each enemy in the staging area, as if it were the encounter phase. If there are no enemies with the ambush keyword in play, Tumultuous Assault gains surge.

The Watcher in the Water Nightmare (x2)
1 
Tentacle.

When Revealed: Deal 3 damage to each character with a Tentacle attachment. If no characters were damaged by this effect, Pulled Under gains surge.

Shadow: If the defending character has a Tentacle attachment, discard that character.

The Watcher in the Water Nightmare (x3)
1 
Tentacle.

Surge.

When Revealed: Shuffle X Tentacle enemies from the encounter discard pile into the encounter deck. Heal X damage from The Watcher, if it is in play. X is the number of players in the game.

Twenty other arms came rippling out.
–The Fellowship of the Ring