Forced: After Wicked Spider engages you, discard an exhausted character you control.
Shadow: Attacking enemy cannot take damage this phase.
Forced: After Spider Broodling engages you, remove 2 progress from the main quest.
Shadow: Attacking enemy gets +1 If this attack destroys a character, remove 2 progress from the main quest.
Goblin Follower cannot be optionally engaged.
While Goblin Follower is in the staging area, it gains:"Forced: After an enemy engages a player, Goblin Follower engages that player.
Forced: After Hobgobling engages a player, it cannot take damage until the end of the round.
Shadow: Attacking enemy cannot take damage this phase.
Forced: After Orc Raider engages a player, deal it a shadow card.
Shadow: Attacking enemy gets +1 Deal it an additional shadow card.
Immune to player card effects.
Engaged player cannot attack the Dreadnaught.
Forced: After Descendant of Castamir engages you, put the top 2 cards of the Corsair deck into play engaged with you and deal each of them 1 shadow card.
Cannot have attachments.
Forced: After Ramming Ship engages you, it gets +4 until the end of the round.
Shadow: Put the top card of the Corsair deck into play engaged with you and deal it 1 shadow card.
Forced: After you engage Ungoliant's Brood, your cards cannot ready for the remainder of the round.
Shadow: If this attack is undefended, exhaust all characters you control.
Forced: After you engage Forest Flies, deal 1 damage to each exhausted character you control.
Shadow: If attacking enemy is an Insect deal it 2 additional shadow cards.
Forced: After Marsh-wight engages a player, that player makes an escape test, dealing 3 cards from the encounter deck. If this test is failed, place 2 resources on Gollum and Marsh-wigth makes an immediate attack.
"But all foul, all rotting, all dead. A fell light is in them." –Frodo, The Two Towers
While Snow-Giant is in the staging area, it attacks the first player during the combat phase, as if it were engaged.
Forced: After Snow-Giant engages you, discard the ally you control with the highest
Ambush.
Forced: After Goblin Trapper engages a player, that player must exhaust a character he controls.
Shadow: Add Goblin Trapper to the staging area.
Forced: After Raiding Party engages a player, each player discards the top card of the encounter deck, starting with the first player. Each player who discards an enemy with the ambush keyword must make an engagement check against that enemy.
While Overrun Village is in the staging area, it gains:"Forced: After an enemy engages a player, discard 1 villager token from Overrun Village."
Travel: Place 1 damage token on Dead Villagers.
X is the number of locations controlled by the first player.
Forced: After Haradrim Warrior engages a player, it gets +X and +X until the end of the round.
Shadow: Deal 1 damage to defending character.
Forced: After Deadly Marsh Adder engages you, discard a damaged character you control.
Forced: After the players advance to a quest stage return Deadly Marsh Adder to the staging area.
Cannot be optionally engaged.
Forced: After Rearguard Ambusher engages you, exhaust each damaged character you control.
His broad flat face was swart, his eyes were like coals, and his tongue was red; he wielded a great spear.
–THe Fellowship of the Ring
Surge. Grapple (most enemies grappled).
Forced: After Slitering Arm engages a player, it makes an immediate attack against that player.
Cannot have attachments.
Forced: After Ramming Ship engages you, it gets +4 until the end of the round.
Shadow: Put the top card of Corsair deck into play engaged with you and deal it a shadow card.
Forced: After Southron Warrior engages you, discard an ally you control.
Shadow: Attacking enemy gets +1 (+2 instead if the defending character is damaged.