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Scenario Encounter
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Card Type Subtype Deck Type
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Character Project Creator

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Resource Threat Engagement
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Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
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Results: 101 - 120 of 120 Cards
The Woodland Realm (x1) 13
34 2 4 2 4
Spider.

Forced: After Wicked Spider engages you, discard an exhausted character you control.

Shadow: Attacking enemy cannot take damage this phase.

The Mines of Moria (x3) 3
18 2 2 1 2
Spider.

Forced: After Spider Broodling engages you, remove 2 progress from the main quest.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, remove 2 progress from the main quest.

The Mines of Moria (x2) 10
50 2 2 0 3
Orc. Goblin.

Goblin Follower cannot be optionally engaged.

While Goblin Follower is in the staging area, it gains:"Forced: After an enemy engages a player, Goblin Follower engages that player.

Escape from Khazad-dûm (x1) 20
30 3 5 2 5
Orc. Goblin.

Forced: After Hobgobling engages a player, it cannot take damage until the end of the round.

Shadow: Attacking enemy cannot take damage this phase.

Escape from Khazad-dûm (x2) 26
28 2 2 1 3
Orc. Uruk.

Forced: After Orc Raider engages a player, deal it a shadow card.

Shadow: Attacking enemy gets +1 Attack Deal it an additional shadow card.

The Hunt for the Dreadnaught (x1)
42 1 3 2 5
Corsair. Elite.

Immune to player card effects.

Engaged player cannot attack the Dreadnaught.

Forced: After Descendant of Castamir engages you, put the top 2 cards of the Corsair deck into play engaged with you and deal each of them 1 shadow card.

The Hunt for the Dreadnaught (x1)
28 4 4 3 8
Corsair. Ship.

Cannot have attachments.

Forced: After Ramming Ship engages you, it gets +4Attack until the end of the round.

Shadow: Put the top card of the Corsair deck into play engaged with you and deal it 1 shadow card.

Passage Through Mirkwood Nightmare (x3)
31 2 3 2 5 7 
Creature. Spider.

Forced: After you engage Ungoliant's Brood, your cards cannot ready for the remainder of the round.

Shadow: If this attack is undefended, exhaust all characters you control.

Passage Through Mirkwood Nightmare (x3)
27 4 1 0 3 9 
Creature. Insect.

Forced: After you engage Forest Flies, deal 1 damage to each exhausted character you control.

Shadow: If attacking enemy is an Insect deal it 2 additional shadow cards.

The Dead Marshes Nightmare (x2)
40 4 3 2 5 7 
Undead. Wight.

Forced: After Marsh-wight engages a player, that player makes an escape test, dealing 3 cards from the encounter deck. If this test is failed, place 2 resources on Gollum and Marsh-wigth makes an immediate attack.

"But all foul, all rotting, all dead. A fell light is in them." –Frodo, The Two Towers

The Redhorn Gate Nightmare (x2)
42 4 6 4 10 5 
Giant. Snow.

While Snow-Giant is in the staging area, it attacks the first player during the combat phase, as if it were engaged.

Forced: After Snow-Giant engages you, discard the ally you control with the highestWillpower

Road to Rivendell Nightmare (x3)
30 3 3 2 3 5 
Goblin. Orc.

Ambush.

Forced: After Goblin Trapper engages a player, that player must exhaust a character he controls.

Shadow: Add Goblin Trapper to the staging area.

Road to Rivendell Nightmare (x2)
34 2 5 1 7 1 
Goblin. Orc.

Ambush

Forced: After Raiding Party engages a player, each player discards the top card of the encounter deck, starting with the first player. Each player who discards an enemy with the ambush keyword must make an engagement check against that enemy.

Encounter at Amon Dîn Nightmare (x2)
3
5
10 
Gondor.

Villagers 2.

While Overrun Village is in the staging area, it gains:"Forced: After an enemy engages a player, discard 1 villager token from Overrun Village."

Travel: Place 1 damage token on Dead Villagers.

Assault on Osgiliath Nightmare (x3)
30 X 3 3 4 5 
Harad.

Archery X.

X is the number of locations controlled by the first player.

Forced: After Haradrim Warrior engages a player, it gets +XAttack and +XDefense until the end of the round.

Shadow: Deal 1 damage to defending character.

The Nîn-in-Eilph Nightmare (x3)
30 3 4 2 5 6 
Creature.

Forced: After Deadly Marsh Adder engages you, discard a damaged character you control.

Forced: After the players advance to a quest stage return Deadly Marsh Adder to the staging area.

The Weather Hills Nightmare (x3)
17 1 4 2 4
Orc.

Cannot be optionally engaged.

Forced: After Rearguard Ambusher engages you, exhaust each damaged character you control.

His broad flat face was swart, his eyes were like coals, and his tongue was red; he wielded a great spear.
–THe Fellowship of the Ring

The Thing in the Depths Nightmare (x3)
0 0 4 1 5 9 
Creature. Tentacle.

Surge. Grapple (most enemies grappled).

Forced: After Slitering Arm engages a player, it makes an immediate attack against that player.

A Storm on Cobas Haven Nightmare (x2)
28 4 4 3 8 5 
Corsair. Ship.

Cannot have attachments.

Forced: After Ramming Ship engages you, it gets +4Attack until the end of the round.

Shadow: Put the top card of Corsair deck into play engaged with you and deal it a shadow card.

Journey to the Cross-roads Nightmare (x4)
46 3 4 2 5
Harad.

Archery 2.

Forced: After Southron Warrior engages you, discard an ally you control.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character is damaged.