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Scenario Encounter
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Card Type Subtype Deck Type
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Character Project Creator

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Resource Threat Engagement
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Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Results: 51 - 100 of 120 Cards
The Sands of Harad (x4/x3)
36 2 4 3 4
Harad.

Archery 2.

Forced: After Southron Archer engages you, either remove 2 progress tokens from the main quest, or discard an ally you control.

The Black Serpent (x4)
28 2 3 1 4
Harad.

Forced: After The Serpent's Guard engages you, either remove 2 progress from the main quest, or enemies engaged with you cannot take damage until the end of the round.

Shadow: Either remove 2 progress from main quest, or attacking enemy cannot take damage this round.

The Dungeons of Cirith Gurat (x2/x1)
45 4 3 2 5
Orc. Uruk.

Forced: After Jailer of Cirith Gurat engages you, attach an ally you control to it.

Shadow: If attacking enemy'sThreat is greater than defending ally'sWillpower attach defending ally to attacking enemy. Then, cancel this attack.

The Crossings of Poros (x2)
28 2 3 1 4
Harad.

Forced: After Southron Outrider engages you, either place a random enemy from the set aside Harad Soldiers set into the encounter discard pile, or Southron Outrider gets +3Attack this round.

Shadow: Exhaust a character you control.

The Wilds of Rhovanion (x2/x1)
36 3 4 3 5
Creature. Spider.

Forced: After Ravenous Spider engages you, it makes an immediate attack.

Shadow: Attacking enemy makes an additional attack against you after this one.

Roam Across Rhovanion (x1)
50 1 6 3 9
Troll.

Immune to player card effects.

Urdug cannot take damage.

Forced: After Urdug engages a player, Tiny engages that player.

Fire in the Night (x3/x1)
30 3 3 3 4
Orc. Goblin.

Forced: After The Dragon's Thrall engages you, either deal 3 damage to Hrogar's Hill or it makes an immediate attack against you.

Shadow: If this attack destroys a character, deal 3 damage to Hrogar's Hill.

The Fate of Wilderland (x3/x2)
25 2 3 2 5
Orc. Goblin.

Forced: After Urdug's Elite engages you, either exhaust a character you control, or place 1 progress on The Goblins' Assault.

Shadow: Exhaust a character you control.

The Fate of Wilderland (x3/x2)
20 2 2 2 3
Orc. Goblin.

Forced: After Fierce Vanguard engages you, either it gets +2 Attack until the end of the round, or place 1 progress on the The Goblins' Assault.

Shadow: Attacking enemy gets +2 Attack and +2 Defense until the end of the phase.

A Shadow in the East (x3/x1)
24 1 2 1 2
Easterling.

Surge.

Forced: After Easterling Outrider engages a player, either place 1 resource on Easterling Pursuit, or Easterling Outrider makes an immediate attack.

Shadow: Discard an attachment you control.

A Shadow in the East (x1)
6

The shadow of Mordor is on the servants of the Enemy, and they inspire fear in your companions. Only a stout heart can stand against them.

Surge.

Forced: After an enemy engages a player, that player raises his threat by 1.

Response: When Shadow of Fear is defeated, reduce each player's threat by 3.

A Shadow in the East (x2)
28 2 3 2 3
Easterling.

Forced: After Rh–n Backstabber engages you, either raise your threat by 2, or discard an ally you control with printed cost 2 or higher.

Shadow: Raise your threat by 1 for each enemy engaged with you.

A Shadow in the East (x1)
Mordor.

Forced: After a non-unique enemy engages a player, that enemy cannot take damage until the end of the round.

...here the Dark Power, moving its armies like pieces on the board, was gathering them together.
–The Return of the King

Wrath and Ruin (x2)
36 2 5 2 5
Easterling.

Forced: After Champion of Rh–n engages you, either return a location you control to the staging area, or Champion of Rh–n makes an attack.

Shadow: Deal 1 damage to defending character.

The City of Ulfast (x3/x2)
25 2 X 1 3
Easterling.

X is 1 more than the number of resources on the main quest.

Forced: After Ulfast Sentry engages you, either place 1 resource on the main quest or Ulfast Sentry makes an attack.

Under the Ash Mountains (x3/x2)
12 1 2 1 2
Creature. Spider.

Surge.

Forced: After Spawn of Shelob engages you, either discard the top card of your deck, or Spawn of Shelob gets +2 Attack until the end of the round.

Shadow: Exhaust a character you control.

Under the Ash Mountains (x2/x1)
45 X 5 4 9
Orc. Uruk.

X is 1 more than the number of quest cards in play.

While Torech Gorgor Patrol is in the staging area, no more than 5 progress can be placed on the main quest each round.

Forced: After Torech Gorgor Patrol engages a player, it makes an attack.

The Fortress of Nurn (x3/x1)
12 1 2 1 2
Creature.

Surge.

Forced: After Guard Dogs engages you, deal 1 damage to a character you control.

Shadow: Put Guard Dogs into play engaged with you.

The Hobbit: Over Hill and Under Hill (x1)
38 3 5 2 12
Troll.

Troll enemies not engaged with a player cannot take damage.

Forced: After William engages a player, sack 2.

Forced: Return William to the staging area at the end of the combat phase. The engaged player may raise his threat by 1 to cancel this effect.

The Hobbit: Over Hill and Under Hill (x1)
23 3 5 2 10
Troll.

Players cannot play attachment cards on Troll enemies.

Forced: After Bert engages a player, sack 1.

Forced: Return Bert to the staging area at the end of the combat phase. The engaged player may raise his threat by 1 to cancel this effect.

Tom
The Hobbit: Over Hill and Under Hill (x1)
33 3 5 2 11
Troll.

Troll enemies can only be attacked by one character at a time.

Forced: After Tom engages a player, sack 1.

Forced: Return Tom to the staging area at the end of the combat phase. The engaged player may raise his threat by 1 to cancel this effect.

The Hobbit: Over Hill and Under Hill (x3/x1)
40 4 6 3 9
Giant.

While at least one Stone-Giant is in the staging area, the Galloping Boulders card gains surge.

Forced: After Stone-Giant engages a player, that player chooses and discards 1 ally he controls.

The Road Darkens (x2)
28 3 1 1 2
Creature.

Peril.

When Revealed: Either exhaust a hero you control, or engaged Crebain from Dunland.

Forced: After Crebain from Dunland engages a player, reveal the top card of the encounter deck.

The Treason of Saruman (x2/x1)
4
3
Isengard.

While Underground Armoury is in the staging area, it gains:"Forced: After an enemy engages a player, deal it a shadow card."

Wizardry: Each player exhausts a character he controls.

The shafts ran down by many slopes and spiral stairs to caverns far under; there Saruman had treasuries, store–houses, armouries, smithies, and great furnaces. –The Two Towers

The Land of Shadow (x4)
36 1 3 1 4
Harad.

Surge. Archery 1.

Forced: After Man of Harad engages you, discard 1 random card from your hand.

Shadow: Discard 1 random card from your hand.

The Land of Shadow (x3/x2)
38 4 4 3 5
Harad.

Forced: After Captain of Harad engages you, each Harad enemy gets +1 Attack and -10 engagement cost until the end of the round.

Shadow: If this attack destroys a character, return attacking enemy to the staging area.

The Land of Shadow (x2/x1)
2
3
Underground.

While The Under-way is in the staging area, each Orc enemy gets -5 engagement cost and gains:"Forced: After this enemy engages a player, deal it a shadow card."

Shadow: Deal the attacking enemy 2 additional shadow cards.

The Land of Shadow (x3)
44 3 6 2 9
Harad. Creature.

Cannot have attachments or take more than 3 damage each round.

Forced: After Oliphaunt engages you, exhaust each ally you control.

Shadow: Attacking enemy gets +3Attack

The Land of Shadow (x3)
40 2 4 3 4
Harad.

Forced: After Haradrim Soldier engages you, it makes an immediate attack.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Land of Shadow (x3)
42 X 3 1 5
Harad.

Archery X. X is the number of players in the game.

Forced: After Haradrim Archer engages you, assign X damage among characters you control.

Shadow: Deal 1 damage to the defending character.

The Flame of the West (x4)
30 2 2 1 3
Undead. Oathbreaker.

Phantom.

Forced: After Dead Man of Dunharrow engages you, either attach a set aside Overcome by Fear to your threat dial, or raise your threat by 2.

Shadow: Attacking enemy gets +1 Attack

The Mountain of Fire (x1/x0)
36 3 4 3 5
Orc. Uruk.

Cannot have attachments.

Forced: After Gorbag engages you, it makes an immediate attack.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Mountain of Fire (x3)
34 2 3 2 4
Orc. Uruk.

Wounded Uruk enters play with 2 damage on it.

Forced: After Wounded Uruk engages you, it gets +2 Attack until the end of the round.

Shadow: Attacking enemy gets +1 Attack for each damage on it.

The Mountain of Fire (x2/x1)
55 3 5 4 6
Orc. Uruk.

Forced: After Orc Captain engages you, make a Fortitude test. If you fail this test, reveal the top card of the encounter deck.

(|) (|)

Shadow: If this attack destroys a character, return attacking enemy to the staging area.

The Mountain of Fire (x3)
44 2 4 3 5
Orc. Uruk.

Forced: After Big Uruk engages you, either raise your threat by 4, or Big Uruk makes an immediate attack against you.

(|)

Shadow: Attacking enemy gets +1 Attack for each ally you control.

The Mountain of Fire (x3/x2)
28 1 3 1 3
Orc.
"

Surge.

Forced: After Orc of Mordor engages you, exhaust a character you control.

Shadow: Exhaust a character you control.

The Mountain of Fire (x3)
44 2 4 2 3
Orc. Snaga.

Archery 2.

Forced: After Snaga Archer engages you, deal 2 damage to a character you control.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending character is damaged).

The Mountain of Fire (x3)
38 3 5 2 5
Orc. Uruk.

Forced: After Uru Soldier engages you, raise your threat by 2.

Shadow: Attacking enemy gets +1 Attack If this attack destroys a character, return attacking enemy to the staging area.

The Old Forest (x4)
30 3 3 3 5
Tree.

Forced: After Grasping Root engages a player, that player must assign X damage among characters he controls. X is the number of locations in the victory display.

...a great tree–root seemed to be over him and holding him down... –The Fellowship of the Ring

The Old Forest (x3)
20 1 1 0 2
Creature. Insect.

Surge.

Forced: After Army of Flies engages a player, that player discards a non-objective attachment he controls.

Shadow: Defending player discards a non-objective attachment he controls.

Murder at the Prancing Pony (x1)
5
5
Hideout.

Immune to player card effects.

While Combe Storehouse is in the victory display, each Suspect gains:

Forced: After this enemy engages a player, it makes an immediate attack.

Travel: Search the encounter deck and discard pile for a Lawless Ruffian and add it to the staging area. Shuffle the encounter deck.

The Siege of Annúminas (x3)
20 1 2 1 2
Creature.

Surge.

Forced: After Warg of Carn D–m engages you, either remove 1 progress from the main quest, or exhaust a character you control.

Up from the dark plain below came the crying of fell voices, and the howling of many wolves
–The Fellowship of the Ring

The Siege of Annúminas (x3)
35 2 3 2 4
Orc.

Archery 1.

Forced: After Angmar Warg-rider engages you, either remove 2 progress from the main quest, or it makes an immediate attack.

Shadow: Exhaust a character you control.

Attack on Dol Guldur (x3)
36 2 4 1 4
Orc.

Archery 2.

Forced: After Amon Lanc Archer engages you, either remove 2 progress from the main quest, or deal 2 damage to an ally you control.

Shadow: Exhaust a character you control.

Attack on Dol Guldur (x3)
18 1 3 2 2
Creature. Warg.

Surge.

Forced: After Battle Warg engages you, either remove 1 progress from the main quest or discard an attachment you control.

Shadow: Discard an attachment you control.

The Wizard's Quest (x1) 19
21 2 2 1 2
Warg.

Forced: After Necromancer's Warg engages you, deal 1 damage to a character you control.

Shadow: If you are engaged with an Orc enemy and a Warg enemy, discard a character you control.

The Wizard's Quest (x1) 19
35 2 4 2 5
Orc.

Forced: After Dol Guldur Beastmaster engages you, the opposing team searches the encounter deck and discard pile for a Necromancer's Warg and puts it into play engaged with you. Shuffle the enconter deck.

The Wizard's Quest (x2) 23
32 2 3 2 4
Warg.

Forced: After Hunting Warg engages a player, it makes an immediate attack. If Hunting Warg is dealt a shadow card with no shadow effect for this attack, it gets +2 Attack until the end of the phase.

The Woodland Realm (x1) 2
36 3 6 3 6
Orc.

Cannot have non-objective player card attachments or take non-combat damage.

Forced: After Chieftain Ufthak engages you, the opposing team searches the encounter deck and discard pile for an Orc enemy of cost 1 or less and puts it into play engaged with you. Shuffle the encounter deck.

The Woodland Realm (x3) 4
22 2 2 1 2
Spider.

Forced: After Spiders of Mirkwood engages you, exhaust a character you control.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it has the Spider trait).