While Dark Door is in the staging area, progress cannot be placed on locations in the staging area.
Travel: The first player reveals an encounter
...before him stood a stony door closed fast...
-The Return of the King
While Trysting Place is in the staging area, each enemy in the staging area cannot take damage.
Travel: The first player searches the encounter deck and discard pile for an Oathbreaker enemy and puts it into play engaged with him. Shuffl
Cannot have attachments or be attacked by more than 1 character at a time.
When Revealed: The Black Serpent makes an immediate attack agai
...he was filled with a red wrath and shouted aloud, and displaying his standard, black serpent upon scarlet, he came... -The Return of the King
Forced: At the beginning of the quest phase, remove 1 resource from The Corsair Fleet. Then, if there are no resources here, the first player takes control of Aragorn and adds The Corsair Fleet to the victory display.
"The oars were now wielded by free men, and manfully they laboured..."
-Legolas, The Return of the King
Only the engaged player can declare attackers against the Witch-king.
Forced: At the beginning of the encounter phase, The Witch-king engages the first player. Then, it makes an immediate attack.
"No living man may hinder me!" -The Return of the King
Attached hero gains the Ring-bearer trait and the Fellowship sphere. You cannot lose control of the first player token.
Action: Exhaut The One Ring and raise your threat by 1 to choose an enemy. Until the end of the phase, that enemy gets -X Threat, where X is the attac
Forced: When Slopes of Cirith Gorgor leaves play. the first player shuffles the encounter discard pile into the encounter deck and discards cards from the top until an enemy is discarded. Then, he puts that enemy into p
...they knew that all the hills and rocks about the Morannon were filled with hidden foes...
-The Return of the King
Forced: After Reeking Moat becomes the active location, choose a non-unique, non-Nazgûl enemy in the staging area and place it facedown under Reeking Moat.
Forced: When Reeking Moat leaves play, put each enemy under it into play engaged w
...towards Mordor lay like a moat a great mire of reeking mud and foul-smelling pools.
-The Return of the King
Immune to player card effects. X is the tens digit of the first player's threat dial.
The players cannot travel here unless there is at least 20 progress on stage 3B.
Travel: Each player makes a Fortitude test. If a player fails this test, raise his threat by 9.
He raised his eyes with difficulty to the dark slopes of Mount Doom towering above him...
-The Return of the King
While Orc-hold is in the staging area, progress cannot be placed on other locations in the staging area.
Forced: After Orc-hold becomes the active location, shuffle the encounter discard pile into the encounter deck. Discard cards from the top until an Orc enemy is discarded. Put that enemy into play engaged with the first player.
(|)
If a player has failed a Fortitude test this round, Plain of Gorgoroth gets +2 Threat.
Travel: The first player makes a Fortitude test to travel here. If he fails this test, raise each player's threat by 4.
There smokes trailed on the ground and lurked in hollows, and fumes leaked from fissures in the earth.
-The Return of the King
Immune to non-Fellowship player card effects.
Gollum engages the first player.
*Forced: After Gollum is discarded during a Fortitude test, put him into play engaged with the first player. Then, choose an encounter card discarded from this test and
When Revealed: Gollum makes an immediate attack against the first player. If Gollum is not in play, search the encounter deck and discard pile for Gollum and put him into play engaged with the first player.
Shadow: If attacking enemy is Gollum, he makes an additional attack after this one.
When Revealed: The first player must choose: either exhaust The One Ring and reveal an encounter card, or discard cards from the top of the encounter deck until an enemy is discarded and put it into p
Shadow: Discard a non-objective attachment you control.
Setup: The first player claims The One ~Ring and attaches it to the Ring-bearer.
Attached hero does not count against the hero limit. The first player gains control of attached hero.
If The One ~Ring leaves play, the p
Add Eye to each Fortitude test.
Forced: At the end of the round, flip The Eye of Sauron, then move it and each Nazgûl enemy in the staging area to The Black Gate Opens staging area. The first player may raise each player's threat by 3 to cancel this effect.
Each enemy in the staging area gets +1 Threat and -10 engagement cost.
Forced: At the end of the round, flip The Eye of Sauron, the move it and each Nazgûl enemy in the staging area to the Mount Doom staging area. The first player may raise each player's threat by 3 t
When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to that character.
Shadow: Attacking enemy gets +1 (+3 instead if this attack is undefended.)
Travel: The first player must discard 2 cards from his hand at random to travel here.
"It is clad in a forest of dark fir, where the trees strive one against another and their branches rot and wither. In the midst upon a stony height stands Dol Guldur, where long the hidden Enemy had his dwelling."
–Haldir, The Fellowship of the Ring
Response: After you travel to Old Forest Road the first player may choose and ready 1 character he controls.
...Beorn had warned them that that way was now often used by the goblins, while the forest–road itself, he had heard, was overgrown and disused on the eastern end and led to impassable marshes where the path had long been lost.
–The Hobbit
Response: After you travel to Forest Gate the first player may draw 2 cards.
The path itself was narrow and wound in and out among the trunks. Soon the light in the gate was like a little bright hole far behind, and the quiet was so deep that their feet seemed to thump along while the trees leaned over them and listened.
–The Hobbit
When Revealed: Attach Iron Shackles to the top of the first player's deck. Counts as a Condition attachment with the text:
The next time a player would draw 1 or more cards from attached deck, discard Iron Shackles instead.
Shadow: Resolve the 'When Revealed' effect of Iron Shackles.
Response: After you travel to Forest Gate the first player draws 2 cards.
Soon the light in the gate was like a little bright hole far behind, and the quiet was so deep that their feet seemed to thump along while the trees leaned over them and listened.
–The Hobbit
While Cracked Pillar is in the staging area, it gains: "The first player may declare an attack against Cracked Pillar during the combat phase as if it was an enemy engaged with him. Use Cracked Pillar's as its during this attack."
Travel: Remove 4 damage from Cracked Pillar to travel here.
Travel: Reveal the top card of the encounter deck to travel here.
Response: After Goblin Dungeon leaves play as an explored location, the first player searches the top 5 cards of his deck for an ally and puts it into play under his control. Shuffle the rest of the searched cards back into his deck.
When Revealed: The first player attaches Watchful Eyes to one of his heroes. (Counts as a Condition attachment with the text: "Limit 1 per hero.Forced: If attached hero is exhausted at the end of the combat phase, reveal 1 card from the encounter deck and add it to the staging area.")
When Revealed: Attach to a hero with no “Sacked!” cards attached controlled by the first player. (Cannot be canceled.) Counts as a Condition attachment with the text:
Attached hero cannot attack, defend, commit to a quest, trigger its effect, or collect resources.
Shadow: If attacking enemy is a Troll resolve this card's 'when revealed' effect.
When Revealed: The first player makes an escape test counting instead of , dealing 2 cards from the encounter deck. If this test is failed, place 1 resource token on Gollum and raise each player's threat by 1.
Escape: 3
Travel: The first player must exhaust 1 character he controls to travel here.
Shadow: Defending player must choose and exhaust 1 character he controls.
When Revealed: The first player attaches Shadow of Fear to one of his heroes. Counts as a Condition attachment with the text:
Limit 1 per hero. Attached hero cannot exhaust or ready and its text box is treated as if it were blank.
Action: Pay 3 resources from attached hero's pool to discard this card.
When Revealed: The first player must discard 1 questing character he controls, if able. This effect cannot be canceled.
Shadow: Discard the defending character from play.
When Revealed: The first player must choose and discard an attachment from a questing character, if able.
Shadow: If this attack is undefended, deal 2 additional shadow cards to attacking enemy.
When Revealed: The first player must discard 3 resources from each hero he controls.
Shadow: Defending player must discard 2 resources from each hero he controls.
When Revealed: The first player (choose 1):
- removes all progress tokens from play
- reveals 2 cards from the encounter deck and adds them to the staging area
Shadow: attacking enemy gets +1 for each progress token on the active location.
Response: After you travel to Ruined Road, the first player places 2 progress tokens on it or readies 1 hero controls.
Shadow: Return attacking enemy to the staging area after it attacks.
When Revealed: The first player (choose 1): deals 1 damage to all allies in play and Followed by Night gains surge, or all enemies enaged with players make an immediate attack, if able.
Shadow: Return attacking enemy to the staging area after it attacks.
Travel: The first player must exhaust 2 characters to travel here.
Shadow: Remove 1 progress token from the current quest.
When Revealed: The first player attaches Wrapped! to a hero he controls. Counts as a Tentacle attachment with the text:
Limit 1 per hero. Attached hero cannot exhaust or ready. At the end of the round, discard attached hero from play.
Combat Action: Exhaust a hero you control without a Tentacle attachment to discard Wrapped!.
When Revealed: The first player attaches Durin’s Greaves to a hero of his choice as an attachment.
Attached hero gets +1 .
Forced: Before placing progress tokens on Twisting Passage, the first player must make a locate test. If this test is failed, do not place any progress tokens on Twisting Passage and trigger all "Lost:" effects in play.
When Revealed: The first player makes a locate test. If this test is failed, deal 2 damage to all characters and trigger all "Lost:" effects in play.
"...I do not like the smell of the left–hand way: there is a foul air down there, or I am not guide."
–Gandalf, The Fellowship of the Ring