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Trait Keyword Victory
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Player Encounter Quest
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Results: 1 - 50 of 324 Cards
Revised Core Set (x2)
20 2 3 1 3
Creature. Spider.

When Revealed: Each player must choose and exhaust 1 character he controls.

Shadow: Defending player must choose and exhaust 1 character he controls. (2 characters instead if this attack is undefended.)

Revised Core Set (x1)
32 3 5 2 9
Creature. Spider.

When Revealed: Each character currently committed to a quest gets -1 Willpower until the end of the phase.

Shadow: Raise defending player's threat by 4. (Raise defending player's threat by 8 instead if this attack is undefended.)

Revised Core Set (x2)
48 2 2 0 2
Goblin. Orc.

During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.

Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.

Revised Core Set (x3)
10 2 2 0 3
Dol Guldur. Orc.

When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to that character.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if this attack is undefended.)

Revised Core Set (x1)
15 1 1 0 2
Creature.

When Revealed: Each player must choose 1 character currently committed to a quest, and remove that character from the quest. (The chosen character does not ready.)

They could not stand that, nor the huge bats, black as a top–hat, either...
–The Hobbit

Revised Core Set (x2)
1
3
Forest.

Response: After you travel to Old Forest Road the first player may choose and ready 1 character he controls.

...Beorn had warned them that that way was now often used by the goblins, while the forest–road itself, he had heard, was overgrown and disused on the eastern end and led to impassable marshes where the path had long been lost.
–The Hobbit

Revised Core Set (x1)
40 5 4 3 9
Nazgûl.

No attachments can be played on Nazgûl of Dol Guldur.

Forced: When the prisoner is 'rescued', move Nazgûl of Dol Guldur into the staging area.

Forced: After a shadow effect dealt to Nazgûl of Dol Guldur resolves, the engaged player must choose and discard 1 character he controls.

Revised Core Set (x3/x2)

When Revealed: Deal 1 damage to each character controlled by each player with a threat of 35 or higher.

"They say in my land he can govern the storms in the Mountains of Shadow..."
–Boromir, The Fellowship of the Ring

Revised Core Set (x2)

When Revealed: Each player raises his threat by 1 for each character he controls that is not currently committed to a quest.

Shadow: Defending player chooses and returns 1 exhausted ally he controls to its owner's hand. If he controls no exhausted allies, raise his threat by 3.

Revised Core Set (x4)
1 

Permanent. Limit 1 per hero.

Forced: After a character you control is destroyed, raise your threat by 1.

The Dark of Mirkwood (x2)
34 2 3 1 3 3 
Spider.

Forced: After Gret Spider engages you, exhaust a character you control.

Shadow: Deal 1 damage to an exhausted character you control.

The Dark of Mirkwood (x2)
48 2 2 0 2
Goblin. Orc.

During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.

Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.

The Dark of Mirkwood (x2)
10 

When Revealed: Deal 2 damage to a character you control.

Shadow: Deal 1 damage to a character you control.

The Dark of Mirkwood (x2)

When Revealed: Each player must exhaust a character and discard the top card of his deck, if able. If the printed cost of the discarded card is equal to or higher than the remaining hit points of the exhausted character, discard the exhausted character.

Angmar Awakened Campaign Expansion (x1)

Forced: After an attack damages a character, place 1 damage on Protect the Innocent.

When progress would be placed on Protect the Innocent remove that much damage from it instead.

If Protect the Innocent has 10 or more damage on it (20 or more if there are 3 or 4 players in the game), the players lose the game.

Angmar Awakened Campaign Expansion (x1)
Doom.

Setup: Add Arnor Ravaged to the staging area with damage on it equal to the amount of damage marked for it in the Campaign Log.

Forced: After an attack damages a character but does not destroy it, move 1 damage from Arnor Ravaged to that character.

Dream-chaser Campaign Expansion (x1)
47 3 3 0 10
Corsair. Raider.

Immune to player card effects. No more than 1 character can attack Graxar each round.

Graxar gets +1Attack for each damage on him and +1Defense for each resource on him.

Forced: When Graxar is dealt a shadow card, place 1 resource on him.

Ered Mithrin Campaign Expansion (x4)

Doomed 1. Surge.

When Revealed: Discard the top 5 cards of the encounter deck. For each enemy discarded this way, each player must deal 1 damage to a character they control.

Shadow: Attacking enemy gets +2 Defense this phase.

Ered Mithrin Campaign Expansion (x1)

Surge.

When Revealed: Attach to a character with 1 or more treasures attached, then attach all unguarded treasures in play to that character. (Counts as a Condition attachment with the text: “Forced: After attached character exhausts, raise your threat by 1 for each treasure attached to it.”)

The Fellowship of the Ring (x3/x2)

Peril. Hide 2.

When Revealed: If you have failed a Hide test this phase, remove each character you control from the quest.

Shadow: Return attacking enemy to the staging area after this attack.

The Fellowship of the Ring (x2/x1)

When Revealed: Treat the text box of each character in play as blank (except for Traits) until the end of the round. If there is a Nazgûl enemy in the staging area, The Nine are Abroad gains surge.

Shadow: Return attacking enemy to the staging area after this attack.

The Fellowship of the Ring (x3)
Hazard.

When Revealed: Remove a character you control from the quest and discard the top card of the encounter deck. If that character's printed Willpower is less than the discarded card's Threat discard that character.

...it was long before Pippin could summon enough courage to leap... –The Fellowship of the Ring

The Fellowship of the Ring (x1)

Doomed 1. Surge.

When Revealed: Treat the printed text box of each character in play as blank (except for Traits) until the end of the round.

Shadow: Defending character does not count its Defense.

The Fellowship of the Ring (x1)
Despair.

Setup: Add Overcome by Grief to the staging area.

Forced: After a character is destroyed, if Overcome by Grief is unattached, attach to a hero. (Counts as a Condition attachment with the text:"Forced: After a character you control is destroyed, exhaust attached hero. Until the end of the round, attached hero cannot ready.")

The Fellowship of the Ring (x1)
Despair.

Peril. Surge.

When Revealed: Attach to a hero you control. (Counts as a Condition attachment with the text: "Forced: After a character you control is destroyed, raise your threat by 2.")

"Alas! An ill fate is on me this day, and all that I do goes amiss." –Aragorn, The Fellowship of the Ring

The Two Towers (x2)

When Revealed: Either immediately end the quest phase and increase the pursuit value by 3, or deal 1 damage to each character commited to the quest. This effect cannot be canceled.

"We have come at last to a hard choice," he said. "Shall we rest by night, or shall we go on while our will and strength hold?" –Aragorn, The Two Towers

The Two Towers (x2/x1)
Enchantment.

When Revealed: Each character commited to the quest gets -1Willpower until the end of the round.

Shadow: Attacking enemy makes an additional attack against you after this one.

"I am weary as I have seldom been before, weary as no Ranger should be with a clear trail to follow." –Aragorn, The Two Towers

The Two Towers (x2/x0)
44 4 5 1 5
Dunland.

Peril. Archery 1.

When Revealed: Warrior of Dunland makes an immediate attack against you.

Forced: After Warrior of Dunland attacks and destroys a character, place 3 progress on the active location.

The Two Towers (x4)
39 4 4 1 4
Orc. Uruk-hai.

Toughness 1. Archery 1.

Forced: After Soldier of Isengard attacks and destroys a character, place 1 progress on the current quest.

Shadow: Exhaust a character you control.

The Two Towers (x3/x2)

When Revealed: Place 3 progress on the main quest (bypassing any active location). Until the end of the round, treat each character's text box as if it was blank (except for Traits).

Shadow: Attacking enemy gets +2 Attack and gains Toughness 2 until the end of the round.

The Two Towers (x2)
36 3 4 3 5
Isengard.

Forced: After Lieutenant of Orthanc attacks and destroys a character, that character's controller discards 1 random card from his hand.

"Saruman kept enough wisdom not to trust his Orcs. He had Men to guard his gates..." –Merry, The Two Towers

The Two Towers (x3)
2
2
Isengard.

While Ring-wall of Isengard is in the staging area, it gains:"Forced: After any amount of damage is healed from a character, its owner discards 1 card from his hand."

Wizardry: Each player discards 1 random card from his hand.

The Two Towers (x2/x1)
4
3
Isengard.

While Underground Armoury is in the staging area, it gains:"Forced: After an enemy engages a player, deal it a shadow card."

Wizardry: Each player exhausts a character he controls.

The shafts ran down by many slopes and spiral stairs to caverns far under; there Saruman had treasuries, store–houses, armouries, smithies, and great furnaces. –The Two Towers

The Two Towers (x3)
24 2 3 1 4
Undead.

The engaged player cannot reduce his threat.

Forced: After Groping Dead attacks and destroys a character, place 1 mire token on the active location.

Shadow: If this attack destroys a character, place 1 mire token on the active location.

The Two Towers (x3)
32 3 4 2 5
Undead.

The engaged player cannot reduce his threat.

Forced: After Dead Things attacks and destroys a character, the defending player raises his threat by 3.

Shadow: Raise your threat by 1 for each Undead enemy engaged with you.

The Two Towers (x3/x1)
36 3 5 2 6
Undead.

The engaged player cannot reduce his threat.

Forced: After Candle-bearer attacks and destroys a character, it cannot take damage until the end of the round.

Shadow: Until the end of the round, attacking enemy cannot take damage.

The Two Towers (x3/x2)
3
4
Marsh.

Mire 3. Forced: When Evil-smelling Fens is discarded by the Mire keyword, deal 1 damage to each character.

Travel: Raise each player's threat by 1 to travel here.

Shadow: Deal 1 damage to defending character.

The Two Towers (x3/x2)

Peril.

When Revealed: Either raise your threat by 1 for each character you control that is committed to the quest, or deal 1 damage to each character committed to the quest.

Shadow: Raise your threat by the attacking enemy'sThreat

The Two Towers (x2)
2
3
Forest.

While Ithilien Woods is the active location, it gains:"Forced: After a player engages a Harad enemy, he readies a character he controls."

Travel: The first player reveals an encounter card to travel here.

Ithilien, the garden of Gondor now desolate kept still a dishevelled dryad loveliness. -The Two Towers

The Two Towers (x1)
2
2
Mountain.

Immune to player card effects.

Travel: Either exhaust Sméagol, or discard 1 random card from each player's hand.

Forced: After Sméagol's Secret Way is explored, each player either exhausts a character he controls, or discards 1 random card from his hand.

"...a stair, a narrow stair, O yes, very long and narrow. And then more stairs." -Gollum, The Two Towers

The Two Towers (x3)
29 3 3 2 3
Orc. Uruk-hai

Toughness 2.

Forced: After Uruk-hai Fighter attacks and destroys a character, return it to the staging area.

Shadow: Discard a non-objective attachment you control.

The Two Towers (x2/x1)
3
9
Underground.

When Revealed: Make Blocked Tunnel the active location, returning any previous active location to the staging area.

Action: Exhaust a character with a Weapon attachment to place 3 progress on Blocked Tunnel. (Any player may trigger this effect.)

Across the width and height of the tunnel a vast web was spun, orderly as the web of some huge spider... -The Two Towers

The Return of the King (x3)

When Revealed: Either attach a set aside Overcome by Fear to your threat dial, or each character you control gets -1 Willpower, -1 Attack, and -1 Defense until

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if undefended).

The Return of the King (x3)
2
4
City.

While Port of Pelargir is in the staging area, no more than 1 damage can be healed from each

Shadow: If this attack damages a character, that character cannot ready until the end of the round.

The Return of the King (x2/x1)
39 3 6 2 8
Corsair.

Cannot have attachments.

Forced: When Umbar Pirate Crew engages you, exhaust a c

Shadow: If the active location is a Ship, return attacking enemy to the staging area after this attack.

The Return of the King (x3)
34 2 3 2 4
Corsair.

Forced: When Haradrim Pirate engages you, deal 1 damage to a character you control (2 damage instead if the active

Shadow: Defending character gets -1 Defense for each damage on it.

The Return of the King (x1/x0)
38 4 5 2 5
Harad.

Cannot have attachments or be attacked by more than 1 character at a time.

When Revealed: The Black Serpent makes an immediate attack agai

...he was filled with a red wrath and shouted aloud, and displaying his standard, black serpent upon scarlet, he came... -The Return of the King

Victory 4
The Return of the King (x3)
2
4
Cirith Ungol.

While Winding Stairs is the active location, each enemy in the staging area gets +10 engagement cost.

Travel: Each player must exhaust a character he con

The stairs were high and steep and winding.

-The Return of the King

The Return of the King (x2/x1)
56 3 7 3 8
Troll.

Cannot have attachments.

Forced: After Gorgoroth Hill-troll attacks and destroys a character, the defending player discards a random card from his and hand and raises his threat by that card's printed cost.

...these fell creatures would bite the throats of those that they threw down.

-The Return of the King

The Return of the King (x3)

When Revealed: Each player must choose: either raise your threat by 1 for each character you control, or discard the highest c

Shadow: Discard a non-objective attachment you control.