When Revealed: Each player must choose and exhaust 1 character he controls.
Shadow: Defending player must choose and exhaust 1 character he controls. (2 characters instead if this attack is undefended.)
Travel: Each player must exhaust 1 hero he controls to travel here.
As he drew nearer, he saw that it was made with spider–webs one behind and over and tangled with another.
–The Hobbit
Forced: After Gret Spider engages you, exhaust a character you control.
Shadow: Deal 1 damage to an exhausted character you control.
When Revealed: Each player must exhaust a character and discard the top card of his deck, if able. If the printed cost of the discarded card is equal to or higher than the remaining hit points of the exhausted character, discard the exhausted character.
When Revealed: Each player must either raise their threat by 3 or exhaust a hero they control.
Shadow: Attacking enemy either gets +3 or +3 until the end of the phase.
If unattached, return Gate Key to the staging and it gains:"Action: Exhaust a hero to claim Gate Key and attach it to that hero."
Action: Exhaust Gate Key and attached hero and spend 3 resources for attached hero's resource pool to look at the facedown side of a Temple of the Deceived location.
Campaign Mode only.
If unattached, return Gate Key to the staging and it gains:"Action: Exhaust a hero to claim Gate Key and attach it to that hero."
Action: Exhaust Gate Key and attached hero to look at the facedown side of a Temple of the Deceived location or secret.
When Revealed: Either exhaust a hero you control, or engaged Crebain from Dunland.
Forced: After Crebain from Dunland engages a player, reveal the top card of the encounter deck.
When Revealed: Make Blocked Tunnel the active location, returning any previous active location to the staging area.
Action: Exhaust a character with a Weapon attachment to place 3 progress on Blocked Tunnel. (Any player may trigger this effect.)
Across the width and height of the tunnel a vast web was spun, orderly as the web of some huge spider... -The Two Towers
Cannot have attachments.
Forced: When Umbar Pirate Crew engages you, exhaust a c
Shadow: If the active location is a Ship, return attacking enemy to the staging area after this attack.
While Winding Stairs is the active location, each enemy in the staging area gets +10 engagement cost.
Travel: Each player must exhaust a character he con
The stairs were high and steep and winding.
-The Return of the King
While Old Water-course is the active location, it gains: "Response: When Old Water-course is explored, reduce each player's threat by 5."
Travel: Each player must exhaust a hero he con
Clambering a few steps up he found a tiny stream of dark water that came out from the hill-side and filled a little bare pool...
-The Return of the King
Forced: After Orc of Mordor engages you, exhaust a c
Shadow: Exhaust a character you control.
When Revealed: Each player must choose and exhaust 1 character he controls.
Shadow: Defending player must choose and exhaust 1 character he controls. (2 characters instead if this attack is undefended.)
Travel: Each player must exhaust 1 hero he controls to travel here.
As he drew nearer, he saw that it was made with spider–webs one behind and over and tangled with another.
–The Hobbit
Forced: After Gret Spider engages you, exhaust a character you control.
Shadow: Deal 1 damage to an exhausted character you control.
When Revealed: Each player must exhaust a character and discard the top card of his deck, if able. If the printed cost of the discarded card is equal to or higher than the remaining hit points of the exhausted character, discard the exhausted character.
Travel: The first player must exhaust 1 character he controls to travel here.
Shadow: Defending player must choose and exhaust 1 character he controls.
Action: Exhaust a hero to claim this objective. Then, attach Book of Mazarbul to that hero. (If detached, return Book of Mazarbul to the staging area.)
Attached hero cannot attack and does not exhaust to commit to a quest.
Action: Exhaust a hero to claim this objective if it has no encounters attached. Then, attach Abandoned Tools to that hero. (If detached, return Abandoned Tools to the staging area.)
When Revealed: Each player must exhaust a character and discard the top card of his deck, if able. If the printed cost of the discarded card is equal to or higher than the remaining hit points of the exhausted character, discard the exhausted character.
When Revealed: The first player attaches Wrapped! to a hero he controls. Counts as a Tentacle attachment with the text:
Limit 1 per hero. Attached hero cannot exhaust or ready. At the end of the round, discard attached hero from play.
Combat Action: Exhaust a hero you control without a Tentacle attachment to discard Wrapped!.
If unattached, return Alcaron's Scroll to the staging area and it gains:
Action: Exhaust a hero to attach Alcaron's Scroll to that hero.
Forced: When the hero with Alcaron's Scroll attached is damaged by an enemy attack, attach Alcaron's Scroll to that enemy.
The cost to play each player card is increased by 1.
Travel: Exhaust a hero to travel here.
"They still haunt The Drúadan Forest..." –Elfhelm, The Return of the King
The players cannot travel here.
Combat Action: Exhaust a hero to place 1 progress token on Ancient Harbor.
Forced: After the player who controls Ancient Harbor lets an attack go undefended, return Ancient Harbor to the staging area.
When Revealed: Discard cards from the top of the encounter deck until an Osgiliath location is discarded. The first player may exhaust a hero to take control of that location. Otherwise, add that location to the staging area. This effect cannot be canceled.
And now the fighting waxed furious...
–The Return of the King
While Fen of Reeds is in the staging area, it gains:
Forced: After the players advance to a quest stage, each player must exhaust a character he controls.
Shadow: Attacking enemy gets +1 for each time counter on the quest.
Response: After Hidden Eyot leaves play as an explored location, place 2 time counters on the current quest.
Travel: Each player must exhaust a character he controls to travel here.
Cannot have attachments.
Cannot be optionally engaged.
Forced: After Pack Leader engages you, exhaust a character you control for each Warg enemy engaged with you.
When Revealed: Each player must exhaust a character he controls. Attach Haunting Fog to the current quest. (Counts as a Condition attachment with the text: "Attached quest gets +6 quest points."
Fog still hung in veils upon the crumbling rock-wall...
–The Fellowship of the Ring
When Revealed: Either each player must exhaust a character he controls, or each Lost Island in the staging area gets +1 until the end of the phase.
Shadow: Discard the bottom card of your deck. If that card's printed cost is 2 or less, exhaust a character you control.
While Weather Deck is in the staging area, each other Deck location in play gains:
Travel: Each player must exhaust a character he controls to travel here.
Shadow: Exhaust a character you control.
Grapple ( highest printed Threat ).
Forced: When Grasping Arm attacks, the engaged player must exhaust a character he controls.
Shadow: If this attack is undefended, resolve Grasping Arm's Grapple keyword.
If unattached, return Gate Key to the staging area and it gains:"Action: Exhaust a hero to claim Gate Key and attach it to that hero."
Action: Exhaust Gate Key and attached hero and spend 3 resources from attached hero's resource pool to look at the facedown side of a Temple of the Deceived.
While Jungle Path is the active location, the locations immediately above and below it are not considered to be in the staging area.
Forced: When Jungle Path is flipped over while active, each player must exhaust a character with at least 2
Cannot have player card attachments.
Forced: After Lost Island becomes the active location, flip it over.
Action: Remove 4 progress from Lost Island to look at its facedown side.
While Roofless Tower is in the staging area, it gains:"Forced: When a player plays an event, either remove 1 progress from the main quest, or cancel the effects of that event."
Travel: Exhaust a hero to travel here.
X is the number of characters controlled by the player with the most characters.
Quest Action: Exhaust a character to reduce Hills of Wilderland by 1 until the end of the phase. Only the first player can trigger this effect.