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Scenario Encounter
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Card Type Subtype Deck Type
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Resource Threat Engagement
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Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Artist Popularity Errata
Results: 14 Cards
Revised Core Set (x1)
40 5 4 3 9
Nazgûl.

No attachments can be played on Nazg没l of Dol Guldur.

Forced: When the prisoner is 'rescued', move Nazg没l of Dol Guldur into the staging area.

Forced: After a shadow effect dealt to Nazg没l of Dol Guldur resolves, the engaged player must choose and discard 1 character he controls.

Core Set (x1)
40 5 4 3 9
Nazgûl.

No attachments can be played on Nazg没l of Dol Guldur.

Forced: When the prisoner is 'rescued', move Nazg没l of Dol Guldur into the staging area.

Forced: After a shadow effect dealt to Nazg没l of Dol Guldur resolves, the engaged player must choose and discard 1 character he controls.

Conflict at the Carrock (x1)
34 2 4 2 10
Troll.

While Louis is engaged with a player, all Troll enemies gain

"Forced: After this enemy attacks, the defending player must raise his threat by 3."

Response: After defeating Louis, you may choose and discard 1 “Sacked!” card from play.

Conflict at the Carrock (x1)
34 2 4 2 10
Troll.

While Morris is engaged with a player, all Troll enemies get +1 Attack

Response: After defeating Morris, you may choose and discard 1 “Sacked!” card from play.

Conflict at the Carrock (x1)
34 2 4 2 10
Troll.

While Stuart is engaged with a player, all Troll enemies get +1 Defense

Response: After defeating Stuart, you may choose and discard 1 “Sacked!” card from play.

Conflict at the Carrock (x1)
34 2 4 2 10
Troll.

Forced: After Rupert attacks, shuffle all copies of the “Sacked!” card from the discard pile back into the encounter deck.

Response: After defeating Rupert, you may choose and discard 1 “Sacked!” card from play.

The Long Dark (x2)
2
4
Underground. Dark.

Lost: Each player must choose and discard 1 card from his hand.

There hammer on the anvil smote,
There chisel clove, and graver wrote;
There forged was blade, and bount was hilt...
–The Fellowship of the Ring

PASS
The Long Dark (x3)
31 3 2 1 4
Spider. Creature.

When Revealed: The first player draws 1 card. Then, that player must choose and discard 4 cards from his hand, if able.

Forced: After Cave Spider engages a player, that player must choose and discard 1 card from his hand, if able.

The Long Dark (x1/x0)
39 4 3 3 5
Goblin. Orc.

Lost: Each player must choose and discard 1 ally he controls from play, if able.

Shadow: Trigger all "Lost:" effects in play.

The Sands of Harad (x1)
8

Alone in a hostile land, cut off from help, you struggle to find your bearings...

Surge.

Each player cannot have more than 5 cards in his hand. (If you have more than 5, immediately choose and discard cards from hand until you have only 5.)

Response: When this stage is defeated, each player draws a card.

The Battle of Lake-town (x3)

When Revealed: Each player must choose and discard 1 ally he controls if able. Deal 2 damage to Lake-Town for each player that cannot.

Shadow: If this attack destroys a character, Smaug engages the next player and makes an immediate attack against that player.

Escape from Dol Guldur Nightmare (x2)
3 

When Revealed: Each player must choose and discard cards from hand until he has only 2 cards in hand. (Each player with 2 or fewer cards in hand must instead reveal 1 card from the encounter deck.)

Shadow: Discard each card you control that has at least 1 copy of itself in your discard pile. (If this attack is undefended, each player must resolve this effect.)

The Long Dark Nightmare (x3)
3
6
8 
Underground. Dark.

For each point of progress that is placed on Bottomless Chasm, the players must choose and discard 1 card from a player's hand, if able

Shadow: If this attack destroys a character, the defending player discards all cards in his hand.

Over the Misty Mountains Grim Nightmare (x2)

When Revealed: Each player must choose and discard 3 cards from his hand. Each player assigns X damage among characters he controls, where X is the combined printed cost of the cards he discarded.

The lighning splinters on the peaks, and rocks shiver, and great crashes split the air and go rolling and tumbling into every cave and hallow... –The Hobbit