Immune to player card effects. Cannot be engaged.
The Thing in the Depths gets +3 hit points per player.
Forced: When a Creature enemy is destroyed, deal damage to The Thing in the Depths equal to that enemy's
Campaign Mode only.
Immune to player card effects. Cannot be engaged.
The Thing in the Depths gets +3 hit points per player.
Forced: When a Creature enemy is destroyed, deal 2 damage to The Thing in the Depths.
X is the number of players in the game.
Immune to player card effects. Cannot be optionally engaged.
Temple Guardian gets -50 engagement cost while Cursed Temple is the active location.
Campaign Mode only.
Archery X. X is the number of players in the game.
Immune to player card effects. Cannot be optionally engaged.
Temple Guardian gets -50 engagement cost while Cursed Temple is the active location.
Gundabad Stalker cannot be optionally engaged except by a player who is engaged with a unique enemy.
Shadow: If attacking enemy is unique, return it to the staging area after this attack.
While The One Ring is exhausted, Shady Bree-lander gains: "Cannot be optionally engaged."
Shadow: Defending character get -1 (-2 instead if The One Ring is exhausted).
Cannot be optionally engaged. The Balrog and shadow cards dealt to The Balrog are immune to player card effects.
While in the staging area, The Balrog is considered to be engaged with the first player and only the first player can declare attackers against The Balrog.
Cannot be optionally engaged.
If the active location is a Ship, ~Corsair ~Captain gets -30 engagement cost and gains: "Forced: When ~Corsair ~Captain engages you, it makes
Immune to player card effects.
Cannot be optionally engaged or take damage.
Forced: At the beginning of the quest phase, discard cards from the encounter deck until an enemy is discarded. Add the discarded enemy
Immune to player card effects. Cannot be optionally engaged.
Forced: When The Two Watchers deals any amount of damage, cancel that damage and raise the defending player's threat by X instead. X is the amount of damage just canceled.
Regenerate 2. While there is another Tentacle enemy in play, The Watcher cannot be optionally engaged.
If The Watcher is in the staging area at the end of the combat phase, each player must deal 3 damage to 1 character he controls.
Daughter of Berúthiel cannot be optionally engaged.
Forced: After Daughter of Berúthiel attacks, return her to the staging area. The engaged player may raise his threat by 4 to prevent this effect.
Cannot have attachments.
Cannot be optionally engaged.
Forced: After Pack Leader engages you, exhaust a character you control for each Warg enemy engaged with you.
Immune to player card effects. Cannot be engaged.
The Thing in the Depths gets +3 hit points per player.
Forced: When a Creature enemy is destroyed, deal damage to The Thing in the Depths equal to that enemy's
X is the number of players in the game.
Immune to player card effects. Cannot be optionally engaged.
Temple Guardian gets -50 engagement cost while Cursed Temple is the active location.
Island Watcher cannot be optionally engaged.
While Island Watcher is in the staging area, it gains:"Forced: At the beginning of the encounter phase, if the active location has the Ruins trait, Island Watcher engages the player with the highest treat. Then, deal it 2 shadow cards."
Cave Eel cannot be engaged unless the active location is underwater.
Forced: At the beginning of the encounter phase, return Cave Eel to the staging area unless the active location is Underwater.
While Drowned Cave is the active location, Undead enemies cannot be engaged (return any engaged enemies to the staging area).
Forced: If Drowned Cave is the active location at the end of the quest phase, each player must discard the top 10 cards of his deck. Then, you may return Drowned Cave to the staging area.
When Revealed: Each player returns an enemy engaged with him to the staging area. Until the end of the round, enemies cannot be optionally engaged. If there are no enemies in the staging area, search the encounter deck and discard pile for an enemy and add it to the staging area.
Cannot be optionally engaged.
Forced: After Harad Tiger attacks and destroys a character, return it to the staging area.
Shadow: Attacking enemy makes an additional attack against you after this one.
Surge. Cannot be optionally engaged.
While Stray Goblin is in the staging area, it gains:"Forced: After a player engages an enemy, Stray Goblin engages that player."
Shadow: Add Stray Goblin to staging area.
Surge. Cannot be optionally engaged.
Forced: When the encounter phase begins, Hunting Eagle engages the first player.
Shadow: Attacking enemy gets +1 (+2 instead if attacking enemy has the Creature trait).
While River Running is in the staging area, enemies cannot be optionally engaged.
Travel: The first player engages the highest engagement cost enemy in the staging area.
...below them were trees that looked like oaks and elms, and wide grass lands, and a river running through it all.
–The Hobbit
Immune to player card effects.
Cannot be optionally engaged.
Forced: After Priest of Sauron attacks and destroys an ally, raise each player's threat by 2.
Indestructible. Immune to player card effects.
X is 1 more than the number of quest stages in the victory display. Cannot be engaged unless X is equal to 5.
Forced: When Thane Ulchor attacks and destroys a character, place 1 damage token on Tribute to Mordor.
While The One Ring is exhausted, Shady Bree-lander gains: "Cannot be optionally engaged."
Shadow: Defending character get -1 (-2 instead if The One Ring is exhausted).
Cannot be optionally engaged. The Balrog and shadow cards dealt to The Balrog are immune to player card effects.
While in the staging area, The Balrog is considered to be engaged with the first player and only the first player can declare attackers against The Balrog.
Cannot be optionally engaged.
If the active location is a Ship Corsair Captain gets -30 engagement cost and gains:"Forced: When Corsair Captain engages you, it makes an immediate attack."
Immune to player card effects.
Cannot be optionally engaged or take damage.
Forced: At the beginning of the quest phase, discard cards from the encounter deck until an enemy is discarded. Add the discarded enemy to the staging area.
Immune to player card effects. Cannot be optionally engaged.
Forced: When The Two Watchers deals any amount of damage, cancel that damage and raise the defending player's threat by X instead. X is the amount of damage just canceled.
Cannot be optionally engaged.
Forced: At the end of the combat phase, easy player deals 1 damage to a hero he controls.
Shadow: Defending character does not count it's
While Mirkwood Patrol is in the staging area, enemies cannot be optionally engaged.
Shadow: Attacking enemy gets +1 (+2 instead if it was engaged this round).
Immune to player card effects.
Cannot be optionally engaged.
The Watcher gets +2 and +4 hit points per player.
Goblin Follower cannot be optionally engaged.
While Goblin Follower is in the staging area, it gains:"Forced: After an enemy engages a player, Goblin Follower engages that player.
Immune to player card effects.
Cannot be optionally engaged.
The Watcher gets +2 and +4 hit points per player.
Immuned to player card effects.
Cannot be optionally engaged.
Forced: After Durin's Bane attacks and destroys a character you control, raise your threat by 2 and heal 2 damage from Durin's Bane.
Cannot be optionally engaged.
While Elder Nameless Thing is in the staging area, it gains:"Forced: After players have committed characters to the quest, Elder Nameless Thing makes an attack against the first player.
Immuned to player card effects.
Cannot be optionally engaged.
Forced: After Durin's Bane attacks and destroys a character you control, raise your threat by 2 and heal 2 damage from Durin's Bane.
Cannot be optionally engaged.
Forced: After the player guarding Gollum changes, Pursuing Warg-rider engages the player guarding Gollum and makes an immediate attack against that player.
Cannot be optionally engaged.
If the active location is a Dark location, Goblin Lurker gets +3 and -40 engagement cost.
Shadow: Attacking enemy gets +1 (+3 instead if the active location is a Dark location.)
While Dockside Street is in the staging area, enemies in the staging area cannot be damaged or optionally engaged.
Travel: Exhaust the hero with Alcaron's Scroll attached to travel here.
Dunland Assassin cannot be optionally engaged by a player with 3 or more cards in his hand.
While Dunland Assassin is in the staging area, it gains:"Forced: After the first player draws any number of cards, Dunland Assassin makes an immediate attack against him."
Whiles Plains of Dunland is in the staging area, each Dunland enemy gets -20 engagement cost and cannot be optionally engaged.
Travel: The first player engages the highest enemy in the staging area to travel here.
Each copy of Orc War Party cannot be engaged, cannot be dealt damage and gets +2
When Revealed: Return each engaged Orc War Party to the staging area.
Cannot be optionally engaged.
Forced: After Rearguard Ambusher engages you, exhaust each damaged character you control.
His broad flat face was swart, his eyes were like coals, and his tongue was red; he wielded a great spear.
–THe Fellowship of the Ring
The weather makes the Orcs difficult to track. It requires all of your skill to read the signs in the rough terrain.
Each enemy gets +10 enagement cost and cannot be optionally engaged.
When Revealed: Reveal the top of card of the Orc deck (reveal the top 2 card instead if there are 3 or more players in the game).
When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text: "Attached quest gets +3 quest points. Each Warg enemy cannot be optionally engaged.")
Shadow: If it is Night deal attacking enemy 2 additional shadow cards
Great Shark gets +1 +1 and +1 for each Underwater location in the victory display.
Great Shark cannot be engaged or damaged unless the active location is Underwater.
Forced: At the beginning of the encounter phase, return Great Shark to the staging area unless the active location is Underwater.
Cannot be optionally engaged.
Forced: At the end of the round, if Gundabad Elite is in the staging area, either remove 2 progress from the current quest, or Gundabad Elite makes an attack against the first player.