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Trait Keyword Victory
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Player Encounter Quest
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Results: 1 - 50 of 217 Cards
Revised Core Set (x3)
2
10 
Artifact. Item.

Attach to a hero. Restricted.

Attached hero gains +2 Willpower

If attached hero is Aragorn, he also gains a resource icon.

"You needn't," said Bilbo. "As a matter of fact it was all mine. Except that Aragorn insisted on my putting in a green stone. He seemed to think it important. I don't know why."
–The Fellowship of the Ring

Revised Core Set (x3)
1
8 
Item. Weapon.

Attach to a hero. Restricted.

Attached hero gets +1 Attack when attacking an Orc.

Response: After attached hero attacks and destroys an enemy, place 1 progress token on the current quest.

It was rather splendid to be wearing a blade made in Gondolin for the goblin–wars of which so many songs had sung...
–The Hobbit

Revised Core Set (x3)
4
9 
Item. Armor.

Attach to a hero. Restricted.

Attached hero gets +4 Hit Points.

"Go to the armouries of the Citadel, and get you there the livery and gear of the Tower."
–Denethor, The Return of the King

Revised Core Set (x3)
2
6 
Item. Weapon.

Attach to a hero. Restricted.

Attached hero gains +1 Attack (+2 Attack instead if attached hero is a Dwarf.)

"But keep your bow ready to hand, and I will keep my axe loose in my belt."
–Gimli, The Two Towers

Revised Core Set (x3)
1
9 
Item. Artifact.

Attach to a hero. Restricted.

Response: After a character is destroyed, add 1 resource to attached hero's pool.

'Slow should you be to wind that horn again, Boromir,' said Elrond, 'until you stand once more on the borders of your land, and dire need is on you.'
–The Fellowship of the Ring

Revised Core Set (x3)
3
10 
Item. Trap.

Attach to an enemy engaged with a player.

Attached enemy cannot attack.

"We shall have it like a coney in a trap. Then we shall learn what kind of thing it is."
–Unidentified Man of Gondor,
The Two Towers

Dwarves of Durin (x3)
0
10 
Item.

Attach to a hero.

Action: Discard Cram to ready attached hero.

If you want to know what cram is, I can only say that I don't know the recipe; but it is biscuitish, keeps good indefinitely, is supposed to be sustaining, and is certainly not entertaining...
–The Hobbit

Dwarves of Durin (x3)
0
3 
Item.

Attach to a hero.

Action: Discard Healing Herbs and exhaust attached hero to heal all damage on 1 character.

Dwarves of Durin (x3)
2
7 
Item.

Attach to a Dwarf hero.

Action: Exhaust Narvi's Belt to give attached hero a , , or icon until the end of the phase.

Dwarves of Durin (x3)
1
5 
Artifact. Item.

Attach to a hero.

Travel Action: Discard Thrór’s Map to choose a location in the staging area. Make that location the active location. (If there is another active location, return it to the staging area.)

"This was made by Thror, your grandfather, Thorin." he said in answer to the dwarves' excited questions. "It is a plan of the Mountain." –Gandalf, The Hobbit

Dwarves of Durin (x3)
1
2 
Item. Pipe.

Attach to a Dwarf character. Limit 1 per character.

Response: After a card is discarded from your deck, exhaust Dwarf Pipe to place that card on the bottom of your deck.

He held a small pipe with a wide flattened bowl...
–The Two Towers

Dwarves of Durin (x1)
2
6 
Artifact. Item. Ring.

Attach to a hero. Limit 1 per hero and 1 per deck.

Action: Exhaust Magic Ring and raise your threat by 1 to (choose 1): heal 1 damage from attached hero, add 1 resource to attached hero's pool, or ready attached hero.

"In Eregion long ago many Elven–rings were made, magic rings as you call them, and they were, of course, of various kinds..."
–Gandalf, The Fellowship of the Ring

Elves of Lórien (x3)
1
8 
Item.

Play only if you control a Noldor or Silvan hero. Attach to a hero.

Action: Discard Lembas to ready attached hero and heal 3 damage from it.

"...it is more strengthing than any food made by Men, and it is more pleasant than cram, by all accounts. -Lórien Elf, The Fellowship of the Ring

Elves of Lórien (x3)
1
6 
Item. Weapon.

Attach to a Silvan character with the ranged keyword. Restricted.

Attached character gets +1 Attack (+2 Attack instead if attacking an enemy not engaged with you.)

...longer and stronger than the bows of Mirkwood, and strung with a string of elf–hair. –The Fellowship of the Ring

Defenders of Gondor (x3)
1
10 
Armor. Item.

Attach to a hero. Restricted.

Limit 1 per hero.

Attached hero gains +1 Defense. (+2 Defense instead if attached hero has the Gondor trait.)

There flowered a White Tree, and that was for Gondor...
–The Return of the King

Defenders of Gondor (x3)
1
2 
Item. Weapon.

Attach to a Noble hero. Limit 1 per hero.

Restricted.

Attached hero gets +1 Attack (+2 Attack if your threat is 40 or higher).

...his sword of steel was valiant...
–The Fellowship of the Ring

Riders of Rohan (x3)
1
3 
Artifact. Item.

Attach to a Rohan hero or Merry. Restricted.

Response: When a character leaves play, if that character shares at least one trait with the attached hero, exhaust Horn of the Mark to draw 1 card.

Then Éowyn gave to Merry an ancient horn, small but cunningly wrought all of fair silver with a baldric of green.
–The Return of the King

Riders of Rohan (x1)
1
2 
Artifact. Item.

Limit 1 per deck. Attach to a Gondor hero.

Attached hero gets +1 Willpower

Valour Response: After attached hero quests successfully, add The Red Arrow to the victory display to search the top 5 cards of your deck for an ally and put it into play.

"The Red Arrow has not been seen in the Mark in all my years!"
–Théoden, The Return of the King

Riders of Rohan (x3)
1
5 
Item. Weapon.

Attach to a character. Limit 1 per character. Restricted.

Attached characters gets +1 Attack for each attachment it has with the restricted keyword.

"Gimli Glóin's son, have you your axe ready?"
–Éomer, The Return of the King

Riders of Rohan (x3)
1
5 
Item. Weapon.

Attach to a Rohan character. Restricted.

Attached character gets +1 Attack (+2 Attack instead if attacking an enemy in the staging area).

Right through the press drove Théoden Thengel's son, and his spear was shivered as he threw down thier chieftan. –The Return of the King

Angmar Awakened Hero Expansion (x3)
1
Item.

Attach to a location. Limit 1 per location.

Response: After attached location is explored, the first player adds 1 resource to each of his heroes’ resource pools.

"Rangers have been here lately. It is they who left the firewood behind."
–Aragorn, The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
1
Item. Weapon.

Attach to a Dúnedain or Gondor hero. Restricted.

Attached hero gets +1 Attack.

Response: After attached hero participates in an attack that destroys an enemy with 5 or more printed hit points, exhaust Sword of Númenor to add 1 resource to attached hero's resource pool.

...the flowing characters of Númenor glinted like fire upon the blade.
–The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
0
Item. Weapon.

Attach to a Noldor or Silvan hero. Restricted.

Action: Discard a card from your hand to give attached hero +1 Attack until the end of the phase. Limit 3 times per phase.

Their spears and swords shone in the gloom with a gleam of chill flame, so deadly was the wrath of the hands that held them.
–The Hobbit

Angmar Awakened Hero Expansion (x3)
2
Item. Armor.

Attach to a hero with Sentinel. Limit 1 per hero.

Response: Exhaust Raven-winged Helm to prevent 1 point of damage just dealt to attached character.

He had a small hauberk, its rings of forged of steel, maybe, yet black as jet; and a high-crowned helm with small raven-wings on either side, set with a silver star in the centre of the circlet.
–The Return of the King

Angmar Awakened Hero Expansion (x3)
2
Item. Instrument.

Attach to a hero. Restricted.

Response: After a card is discarded from your hand, exhaust Silver Harp to return that card to your hand.

Elrond wore a mantle of grey and had a star upon his forehead, and a silver harp was in his hand... –The Return of the King

Angmar Awakened Hero Expansion (x3)
1
Item.

Attach to a Dúnedain or Noldor hero. Limit 1 per hero.

While you are engaged with an enemy, attached hero gets +1 Willpower and cannot have its Willpower reduced.

...each cloak was pinned upon the left shoulder by a brooch of silver shaped like a rayed star. –The Return of the King

Angmar Awakened Hero Expansion (x3)
1
Item.

Attach to a Dúnedain or Healer character.

Action: Discard Athelas and exhaust attached character to heal all damage on a character. You may discard a Condition attachment from that character.

"...it is a healing plant that the Men of the West brought to Middle–earth. Athelas they named it..." –Aragorn, The Fellowship of the Ring

Angmar Awakened Hero Expansion (x3)
0
Item.

Attach to a Ranger character. Limit 1 per character.

While attached character is commited to the quest, Weather-stained Cloak gains:

Response: Exhaust Weather-stained Cloak to cancel 1 point of damage just dealt to attached character.

They were clad in warm raiment and heavy cloaks...
–The Return of the King

Dream-chaser Hero Expansion (x1)
9 2 3 1 3 6 ★ 9 
Dale. Scout.

Ranged.

Response: After an encounter card with surge is revealed, either ready Lanwyn or give her +2 Willpower until the end of the phase. (Limit twice per phase.)

“The Men of Dale used to have the trick of understanding their language, and used them for messengers to fly to the Men of the Lake...”
–Thorin, The Hobbit

Dream-chaser Hero Expansion (x3)
1
Item.

Attach to a or a Scout character.

Response: At the beginning of the travel phase, exhaust Mariner’s Compass and attached character to search the top 5 cards of the encounter deck for a location. Switch that location with a location in the staging area. Shuffle the encounter deck.

Dream-chaser Hero Expansion (x3)
0
Item.

Attach to a Gondor hero.

Action: Spend 2 resources from attached hero's resource pool to draw 1 card.

"The last Steward of Gondor begs leave to surrender his office." And he held out a white rod.
–The Return of the King

Dream-chaser Hero Expansion (x3)
1
2 
Item.

Attach to a character.

Quest Action: Discard Grappling Hook and exhaust attached character to commit attached character to the quest, using its Attack instead of its Willpower (or instead of its Defense if the current quest has the siege keyword).

Dream-chaser Hero Expansion (x3)
2
6 
Item. Armor. Weapon.

Attach to a Warrior character. Raiment of War counts as 2 Restricted attachments.

Attached character gets +1 Attack +1 Defense and +2 hit points.

Now men came bearing raiment of war from the king's hoard...
–The Two Towers

Dream-chaser Hero Expansion (x3)
3 1 2 1 2 4 ★
Dale. Scout.

Response: After Rhovanion Outrider commits to the quest, place 1 progress on a location in the staging area. If that location is not explored by this effect, give Rhovanion Outrider +1 Willpower until the end of the phase.

Dream-chaser Hero Expansion (x3)
1
Item.

Attach to a location. Limit 1 per location

Response: After a player plays a Silvan ally from his hand, place 1 progress on attached location.

He made his end of the rope fast about another tree, and then ran lightly along it, over the river and back again, as if he were on a round.
–The Fellowship of the Ring

Dream-chaser Hero Expansion (x3)
0
1 
Item.

Attach to a location in the staging area.

Progress from questing successfully may be placed on the attached location before it is placed on the current quest.

Dream-chaser Hero Expansion (x3)
1
1 
Item. Weapon.

Attach to a Ranger character. Restricted.

Attached character gets +1 Attack (+2 Attack instead when attacking an enemy with an attachment on it).

Two had spears in their hands with broad bright heads.

-The Two Towers

Ered Mithrin Hero Expansion (x1)
10 2 3 2 3 6 ★ 3 
Dale. Noble.

Each Dale character you control with a player attachment gets +1 Willpower

Response: After you play an attachment on a Dale character without an attachment, draw a card.

"He is a strong king, and his realm now reaches south and east of Esgaroth."
–Glóin, The Fellowship of the Ring

Ered Mithrin Hero Expansion (x1)
9 2 2 2 3 5 ★ 2 
Dale. Noble.

While playing an Item attachment, Bard son of Brand is considered to have the printed , , and icons.

Response: When a character leaves play, return each attachment attached to that character to its owners hand. (Limit once per phase.)

Ered Mithrin Hero Expansion (x3)
2 1 1 1 1 2 ★ 2 
Dale.

Guardian of Esgaroth gets +1 Willpower, +1 Attack, +1 Defense, and +1 hit point for each different player card attachment it has. (Limit +3 to each.)

The men of the lake–town Esgaroth were mostly indoors, for the breeze was from the black East and chill, but a few were walking on the quays, and watching...
–The Hobbit

Ered Mithrin Hero Expansion (x3)
3 0 1 2 3 4 ★
Dale. Warrior.

Reduce the cost to play Armor attachments on Redwater Sentry by 1.

Redward Sentry gets +1 Defense and gains sentinel while it has an Armor attachment.

Ered Mithrin Hero Expansion (x3)
5 2 2 1 3 5 ★
Dale. Scout. Warrior.

Response: After you play Wiglaf, play an Item attachment on him from your hand for no cost.

Action: Exhaust an attachment on Wiglaf to ready him. (Limit once per phase.)

Ered Mithrin Hero Expansion (x3)
4
Item. Armor.

Attach to a or Noble character. Restricted. Limit 1 per character.

Attached character gets +2 Defense and +2 hit points.

“May it keep you well!” said Théoden. “It was made for me in Thengel's day, while still I was a boy.” –The Two Towers

Ered Mithrin Hero Expansion (x3)
1
Item. Armor.

Attach to a Dale or Warrior character. Limit 1 per character.

Attached character gets +1 Defense (and +1 hit point if attached character has the sentinel keyword).

Each one of his folk was clad in hauberk of steel mail that hung to his knees...
–The Hobbit

Ered Mithrin Hero Expansion (x3)
1
Artifact. Item. Weapon.

Guarded (enemy or location).

Attach to a hero. Restricted.

Attached hero gets +2 Attack.

Response: After attach hero destroys an enemy, add 1 resource to attached hero's pool.

Ered Mithrin Hero Expansion (x3)
1
Item. Armor.

Attach to an ally. Restricted.

Limit 1 per ally.

Attached ally gets +2 hit points.

“There are no great weapon-hoards here, lord,” answered Éomer. “Maybe a light helm might be found to fit him...”
–The Return of the King

Ered Mithrin Hero Expansion (x3)
3 0 2 1 3 4 ★ 6 
Dale. Warrior.

Reduce the cost to play Weapon attachments on Warrior of Dale by 1.

Warrior of Dale gets +1 Attack and gains ranged while it has a Weapon attachment.

Ered Mithrin Hero Expansion (x3)
0
3 
Item. Weapon.

Attach to a Dale or Warrior character. Restricted.

Response: After attached character is declared as an attacker, exhaust Bow of Yew to deal 1 damage to the defending enemy.

“They would shoot at us with their great bows of yew...”
–The Lord of the Eagles, The Hobbit

Ered Mithrin Hero Expansion (x3)
0
5 
Item. Armor.

Attach to a character. Restricted.

Response: After a shadow effect is triggered during combat, exhaust Round Shield to give attached character +2 Defense for this attack.

Ered Mithrin Hero Expansion (x3)
1
3 
Item. Weapon.

Attach to a or Warrior character. Restricted.

Limit 1 per character.

Attached character gets +1 Attack for each enemy engaged with you. (Limit +3Attack

He gripped tighter on the hilt of his sword and went on doggedly.–The Fellowship of the Ring