![](/Images/Tactics-med.png)
![](/Images/Cards/The-Nin-in-Eilph/Galadhon-Archer.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 8/10 (Rank 448231)](/Images/gold-ring.png)
![](/Images/Tactics-med.png)
![](/Images/Cards/The-Nin-in-Eilph/Bow-of-the-Galadhrim.jpg)
![Popularity 6/10 (Rank 336054)](/Images/gold-ring.png)
Attach to a Silvan character with the ranged keyword. Restricted.
Attached character gets +1 (+2
instead if attacking an enemy not engaged with you.)
...longer and stronger than the bows of Mirkwood, and strung with a string of elf–hair. –The Fellowship of the Ring
![](/Images/Tactics-med.png)
![](/Images/Cards/Celebrimbor's-Secret/Henneth-Annûn-Guard.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 64226)](/Images/gold-ring.png)
You may give Henneth Annûn Guard doomed 1 when you play it from your hand. If you do, it gains:
Response: After you play Henneth Annûn Guard, choose a character. Until the end of the round, that character gets +2and gains sentinel.
"Does he think that men sleep without watch all night?" –Faramir, The Two Towers
![](/Images/Tactics-med.png)
![](/Images/Cards/Celebrimbor's-Secret/Charge-of-the-Rohirrim.jpg)
![Popularity 2/10 (Rank 74779)](/Images/gold-ring.png)
![](/Images/Tactics-med.png)
![](/Images/Cards/The-Antlered-Crown/Captain-of-Gondor.jpg)
![Popularity 6/10 (Rank 295175)](/Images/gold-ring.png)
![](/Images/Tactics-med.png)
![](/Images/Cards/The-Antlered-Crown/Booming-Ent.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 6/10 (Rank 317093)](/Images/gold-ring.png)
Cannot have restricted attachments. Enters play exhausted.
Booming Ent gets +1 for each damaged Ent character you control.
"...a man that hacks once at an Ent never gets a chance of a second blow." –Merry, The Two Towers
![](/Images/Tactics-med.png)
![](/Images/Cards/The-Lost-Realm/Aragorn.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 5/10 (Rank 17653)](/Images/gold-ring.png)
Each enemy engaged with you gets -1 .
Response: After Aragorn participates in an attack that destroys an enemy, choose an enemy not engaged with you and engage that enemy.
"I serve no man," said Aragorn; "but the servants of Sauron I pursue into whatever land they may go." –The Two Towers
![](/Images/Tactics-med.png)
![](/Images/Cards/The-Lost-Realm/Dúnedain-Hunter.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 7/10 (Rank 363173)](/Images/gold-ring.png)
Forced: After Dúnedain Hunter enters play, search the top 5 cards of the encounter deck for a non-unique enemy and put it into play engaged with you. If no enemy enters play by this effect, discard Dúnedain Hunter. Shuffle the encounter deck.
![](/Images/Tactics-med.png)
![](/Images/Cards/The-Lost-Realm/Tireless-Hunters.jpg)
![Popularity 2/10 (Rank 75549)](/Images/gold-ring.png)
Play only before the resolving enemy attacks step.
Combat Action: Choose an enemy not engaged with you. Engage that enemy. Then, discard a shadow card from that enemy, if able.
"Many evil things there are that your strong walls and bright swords do not stay." –Aragorn, The Fellowship of the Ring
![](/Images/Tactics-med.png)
![](/Images/Cards/The-Lost-Realm/Secret-Vigil.jpg)
![Popularity 8/10 (Rank 452652)](/Images/gold-ring.png)
Attach to an enemy. Limit 1 per enemy.
Attached enemy gets -1 .
Response: When attached enemy is destroyed, reduce each player's threat by the attached enemy's printed .
"If simple folk are free from care and fear, simple they will be, and we must be secret to keep them so." –Aragorn, The Fellowship of the Ring
![](/Images/Tactics-med.png)
![](/Images/Cards/The-Wastes-of-Eriador/Honour-Guard.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 9/10 (Rank 550875)](/Images/gold-ring.png)
Response: Exhaust Honour Guard to cancel 1 point of damage just dealt to a character.
Valour Response: Exhaust and discard Honour Guard to cancel up to 5 damage just dealt to a character.
![](/Images/Tactics-med.png)
![](/Images/Cards/The-Wastes-of-Eriador/Raven-winged-Helm.jpg)
![Popularity 5/10 (Rank 199667)](/Images/gold-ring.png)
Attach to a hero with Sentinel. Limit 1 per hero.
Response: Exhaust Raven-winged Helm to prevent 1 point of damage just dealt to attached character.
He had a small hauberk, its rings of forged of steel, maybe, yet black as jet; and a high-crowned helm with small raven-wings on either side, set with a silver star in the centre of the circlet.
–The Return of the King
![](/Images/Tactics-med.png)
![](/Images/Cards/Escape-from-Mount-Gram/Derndingle-Warrior.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 8/10 (Rank 432243)](/Images/gold-ring.png)
Cannot have restricted attachments. Enters play exhausted.
While Derndingle Warrior is defending, it gains:
Action: Deal 1 damage to Derndingle Warrior to give it +3for this attack. (Limit once per attack.)
![](/Images/Tactics-med.png)
![](/Images/Cards/Escape-from-Mount-Gram/Boomed-and-Trumpeted.jpg)
![Popularity 3/10 (Rank 167056)](/Images/gold-ring.png)
Response: After an Ent character takes any amount of damage, ready it. That character gets +3 until the end of the phase.
"They roared and boomed and trumpeted, until stones began to crack and fall at the mere noise of them." –Merry, The Two Towers
![](/Images/Tactics-med.png)
![](/Images/Cards/Across-the-Ettenmoors/Longbeard-Sentry.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 2/10 (Rank 113219)](/Images/gold-ring.png)
Action: Discard 2 cards from the top of your deck to give Longbeard Sentry sentinel and +1 until the end of the phase. (Limit once per phase.)
"...many of them have had experience in the dreadful dwarf and goblin wars, of which you have no doubt heard."
–Bilbo Baggins, The Hobbit
![](/Images/Tactics-med.png)
![](/Images/Cards/Across-the-Ettenmoors/Delay-the-Enemy.jpg)
![Popularity 1/10 (Rank 20670)](/Images/gold-ring.png)
We must do something to delay the enemy first.
–Aragorn, The Fellowship of the Ring
Limit 1 per deck.
Battle. (Characters use their instead of
when questing here.)
Response: When this stage is defeated, each player may choose and discard a non-unique enemy engaged with him.
![](/Images/Tactics-med.png)
![](/Images/Cards/The-Treachery-of-Rhudaur/Elven-Spear.jpg)
![Popularity 2/10 (Rank 111681)](/Images/gold-ring.png)
Attach to a Noldor or Silvan hero. Restricted.
Action: Discard a card from your hand to give attached hero +1 until the end of the phase. Limit 3 times per phase.
Their spears and swords shone in the gloom with a gleam of chill flame, so deadly was the wrath of the hands that held them.
–The Hobbit
![](/Images/Tactics-med.png)
![](/Images/Cards/The-Treachery-of-Rhudaur/Horn's-Cry.jpg)
![Popularity 2/10 (Rank 76489)](/Images/gold-ring.png)
Action: All enemies get -1 until the end of the phase.
Valour Action: Choose a player. Each enemy engaged with that player gets -3 until the end of the phase.
Loud the challenge rang and bellowed, like the shout of many throats under the cavernous roof.
–The Fellowship of the Ring
![](/Images/Tactics-med.png)
![](/Images/Cards/The-Battle-of-Carn-Dum/Beechbone.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 5/10 (Rank 207054)](/Images/gold-ring.png)
Cannot have restricted attachments.
Enters play exhausted.
Response: After Beechbone is declared as an attacker, deal 1 damage to him to deal X damage to the defending enemy. X is the amount of damage on Beechbone.
![](/Images/Tactics-med.png)
![](/Images/Cards/The-Battle-of-Carn-Dum/Hold-Your-Ground.jpg)
![Popularity 2/10 (Rank 80143)](/Images/gold-ring.png)
Action: Choose and ready a sentinel character.
Valour Action: Ready all sentinel characters.
Aragorn and Boromir did not heed the command, but still held their ground, side by side, behind Gandalf at the far end of the bridge.
–The Fellowship of the Ring
![](/Images/Tactics-med.png)
![](/Images/Cards/The-Dread-Realm/Fornost-Bowman.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 4/10 (Rank 174455)](/Images/gold-ring.png)
Fornost Bowman gets +1 for each enemy engaged with you.
To the last battle at Fornost with the Witch–lord of Angmar they sent some bowmen to the aid of the king...
–The Fellowship of the Ring
![](/Images/Tactics-med.png)
![](/Images/Cards/The-Dread-Realm/Hour-of-Wrath.jpg)
![Popularity 2/10 (Rank 95347)](/Images/gold-ring.png)
Action: Choose a hero. Until the end of the phase, the chosen hero does not exhaust to attack or defend.
Valour Action: Choose a player. Until the end of the phase, each of that player's heroes do not exhaust to attack or defend.
These three were unscathed, for such was their fortune and the skill and might of their arms...
–The Return of the King
![](/Images/Tactics-med.png)
![](/Images/Cards/The-Grey-Havens/Mithlond-Sea-watcher.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 2/10 (Rank 93209)](/Images/gold-ring.png)
![](/Images/Tactics-med.png)
![](/Images/Cards/The-Grey-Havens/Skyward-Volley.jpg)
![Popularity 1/10 (Rank 40136)](/Images/gold-ring.png)
As an additional cost to play Skyward Volley, exhaust a ranged character you control.
Combat Action: Deal 2 damage to an enemy engaged with a player. Resolve that effect again for each copy of Skyward Volley currently in your discard pile (you may choose different targets).
![](/Images/Tactics-med.png)
![](/Images/Cards/The-Grey-Havens/Grappling-Hook.jpg)
![Popularity 2/10 (Rank 72846)](/Images/gold-ring.png)
Attach to a character.
Quest Action: Discard Grappling Hook and exhaust attached character to commit attached character to the quest, using its instead of its
(or instead of its
if the current quest has the siege keyword).
![](/Images/Tactics-med.png)
![](/Images/Cards/Flight-of-the-Stormcaller/Azain-Silverbeard.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 5/10 (Rank 228118)](/Images/gold-ring.png)
![](/Images/Tactics-med.png)
![](/Images/Cards/Flight-of-the-Stormcaller/Last-Stand.jpg)
![Popularity 1/10 (Rank 34317)](/Images/gold-ring.png)
Response: After a Warrior character is destroyed while defending against an enemy attack, deal damage to the attacking enemy equal to that character's printed .
In a grave along under the shadow of the Hornburg lay Háma, captain of the King's guard. He fell before the Gate.
–The Two Towers
![](/Images/Tactics-med.png)
![](/Images/Cards/The-Thing-in-the-Depths/Master-Ironsmith.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 50891)](/Images/gold-ring.png)
![](/Images/Tactics-med.png)
![](/Images/Cards/The-Thing-in-the-Depths/Raiment-of-War.jpg)
![Popularity 7/10 (Rank 411824)](/Images/gold-ring.png)
Attach to a Warrior character. Raiment of War counts as 2 Restricted attachments.
Attached character gets +1 +1
and +2 hit points.
Now men came bearing raiment of war from the king's hoard...
–The Two Towers
![](/Images/Tactics-med.png)
![](/Images/Cards/Temple-of-the-Deceived/Revealed-in-Wrath.jpg)
![Popularity 1/10 (Rank 44171)](/Images/gold-ring.png)
Play only if you control a Noldor hero.
Action: Choose a non-unique enemy. Until the end of the phase, treat the chosen enemy's printed text box as if it were blank (except for Traits).
"...seeing an Elf–lord revealed in his wrath, they were dismayed, and their horses were stricken with madness."
–Gandalf, The Fellowship of the Ring
![](/Images/Tactics-med.png)
![](/Images/Cards/The-Drowned-Ruins/Marksman-of-Lórien.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 6/10 (Rank 332121)](/Images/gold-ring.png)
Response: After Marksman of Lórien enters play, choose an enemy. That enemy gets -2 until the end of the round.
"Keen are the eyes of the Elves."
–Aragorn, The Two Towers
![](/Images/Tactics-med.png)
![](/Images/Cards/The-Drowned-Ruins/Battle-fury.jpg)
![Popularity 1/10 (Rank 53835)](/Images/gold-ring.png)
Play only before the staging step.
Quest Action: Exhaust a hero you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target. Then, the players as a group may spend 1 resource to commit that hero to the quest.
Fey he seemed, or the battle-fury of his fathers ran like new fire in his veins...
–The Return of the King
![](/Images/Tactics-med.png)
![](/Images/Cards/A-Storm-on-Cobas-Haven/Na'asiyah.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 3201)](/Images/gold-ring.png)
Resources in Na'asiyah's resource pool cannot be used to pay for allies.
Action: While Na'asiyah is attacking or defending, pay 1 resource from her resource pool to give her +2 or +2
for this attack.
![](/Images/Tactics-med.png)
![](/Images/Cards/A-Storm-on-Cobas-Haven/Veteran-Sword-elf.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 28755)](/Images/gold-ring.png)
Veteran Sword-elf gets +1 and +1
for each copy of Veteran Sword-elf in your discard pile.
The elves were the first to charge. Their hatred for the goblins is cold and bitter.
–The Hobbit
![](/Images/Tactics-med.png)
![](/Images/Cards/A-Storm-on-Cobas-Haven/Vigilant-Guard.jpg)
![Popularity 2/10 (Rank 89343)](/Images/gold-ring.png)
Attach to a Warrior character. Limit 1 per character.
Attached character gets +2 hit points.
Response: When another character would be assigned any amount of damage, place 1 of that damage on attached character instead.
![](/Images/Tactics-med.png)
![](/Images/Cards/A-Storm-on-Cobas-Haven/Knife-work.jpg)
![Popularity 1/10 (Rank 20675)](/Images/gold-ring.png)
Action: Choose a player. Each enemy engaged with that player gets -1 until the end of the phase. Then, the players as a group may spend 2
resources to have the chosen player draw 1 card each time he attacks and destroys an enemy this phase.
"Good!" said Legolas. "But my count is now two dozen. It has been knife–work up here." –The Two Towers
![](/Images/Tactics-med.png)
![](/Images/Cards/The-City-of-Corsairs/Prince-Imrahil.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 2/10 (Rank 7647)](/Images/gold-ring.png)
Combat Action: Spend 1 resource from Prince Imrahil's resource pool to search the top 5 cards of your deck for an ally who shares at least 1 Trait with him, and put that ally into play. Shuffle your deck. At the end of the phase, if that ally is still in play, shuffle it into your deck. (Limit once per round.)
![](/Images/Tactics-med.png)
![](/Images/Cards/The-City-of-Corsairs/Soldier-of-Dol-Amroth.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 2/10 (Rank 87327)](/Images/gold-ring.png)
![](/Images/Tactics-med.png)
![](/Images/Cards/The-Sands-of-Harad/Vigilant-Dúnadan.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 2/10 (Rank 98395)](/Images/gold-ring.png)
While there is a side quest in the victory display, Vigilant Dúnadan does not exhaust to defend.
"I don't think we've rightly understood till now what they did for us."
–Barliman Butterbur, The Return of the King
![](/Images/Tactics-med.png)
![](/Images/Cards/The-Sands-of-Harad/Dour-handed.jpg)
![Popularity 1/10 (Rank 11959)](/Images/gold-ring.png)
Action: Deal X damage to an enemy engaged with you. X is the number of side quests in the victory display.
...the tides of fate had turned against them and their doom was at hand. –The Return of the King
![](/Images/Tactics-med.png)
![](/Images/Cards/The-Mumakil/Wait-no-Longer.jpg)
![Popularity 3/10 (Rank 123726)](/Images/gold-ring.png)
Response: At the beginning of the quest phase, search the top 5 cards of the encounter deck for an enemy and put it into play engaged with you. Then, reveal 1 less encounter card this phase (to a minimum of 0). Shuffle the encounter deck.
"We must press our Enemy, and no longer wait upon him for the move."
–Aragorn, The Return of the King
![](/Images/Tactics-med.png)
![](/Images/Cards/Race-Across-Harad/Mighty-Warrior.jpg)
![Popularity 1/10 (Rank 22621)](/Images/gold-ring.png)
Attach to a hero. Limit 1 per hero.
Attached hero gains the Warrior trait.
Response: After you play Mighty Warrior from your hand, draw a card.
Gimli hewed the legs from another that had sprung up on Balin's tomb.
–The Fellowship of the Ring
![](/Images/Tactics-med.png)
![](/Images/Cards/Race-Across-Harad/Proud-Hunters.jpg)
![Popularity 3/10 (Rank 147915)](/Images/gold-ring.png)
Play only if you control a unique character with the Noble trait and another unique character with the Ranger trait.
Response: After a hero you control participates in an attack that destroys an enemy, add X resources to that hero's pool. X is the just destroyed enemy's printed
![](/Images/Tactics-med.png)
![](/Images/Cards/Beneath-the-Sands/Hirgon.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 3/10 (Rank 9611)](/Images/gold-ring.png)
Response: After Hirgon quests successfully, play a ally from your hand, reducing its cost by 1 (to a minimum of 1). Then, you may raise your threat by 1 to give that ally +1
and +1
until the end of the round.
"Hirgon I am, errand–rider of Denethor, who bring you this token of war."
–The Return of the King
![](/Images/Tactics-med.png)
![](/Images/Cards/Beneath-the-Sands/The-Red-Arrow.jpg)
![Popularity 2/10 (Rank 114370)](/Images/gold-ring.png)
Limit 1 per deck. Attach to a Gondor hero.
Attached hero gets +1
Valour Response: After attached hero quests successfully, add The Red Arrow to the victory display to search the top 5 cards of your deck for an ally and put it into play.
"The Red Arrow has not been seen in the Mark in all my years!"
–Théoden, The Return of the King
![](/Images/Tactics-med.png)
![](/Images/Cards/Beneath-the-Sands/Keep-Watch.jpg)
![Popularity 2/10 (Rank 113238)](/Images/gold-ring.png)
“I called for the help of the Dúnedain, and their watch was doubled...”
–Gandalf, The Fellowship of the Ring
Limit 1 copy of Keep Watch in the victory display.
While this quest is in the victory display, each non-unique enemy engaged with a player gets -1 .
![](/Images/Tactics-med.png)
![](/Images/Cards/The-Black-Serpent/Defender-of-Cair-Andros.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 2/10 (Rank 83356)](/Images/gold-ring.png)
Defender of Cair Andros gets +X where X is the tens digit of your threat. (Limit +4
Valour Response: After Defender of Cair Andros is declared as a defender, deal 1 damage to the attacking enemy.