![](/Images/Spirit-med.png)
![](/Images/Cards/The-Wilds-of-Rhovanion/Bard-son-of-Brand.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 3/10 (Rank 9625)](/Images/gold-ring.png)
![](/Images/Spirit-med.png)
![](/Images/Cards/The-Wilds-of-Rhovanion/North-Realm-Lookout.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 3/10 (Rank 153364)](/Images/gold-ring.png)
North Realm Lookout gets +1 and does not exhaust to quest while it has an Item attachment.
There were people on the look–out on the banks.
–The Hobbit
![](/Images/Spirit-med.png)
![](/Images/Cards/The-Wilds-of-Rhovanion/King-of-Dale.jpg)
![Popularity 3/10 (Rank 131222)](/Images/gold-ring.png)
Attach to a Dale or Esgaroth hero.
Planning Action: Exhaust King of Dale to reduce the cost of the next Dale ally you play this phase by 1 for each different player attachment on attached hero. That ally does not require a resource match.
Then Bard II, Brand's son, became King of Dale..
–The Return of the King
![](/Images/Spirit-med.png)
![](/Images/Cards/The-Wilds-of-Rhovanion/To-Arms.jpg)
![Popularity 1/10 (Rank 38227)](/Images/gold-ring.png)
Action: Choose an ally with a player attachment. Ready that ally.
...the grim–voiced fellow ran hotfoot to the Master. "The dragon is coming or I am a fool!" he cried. "Cut the bridges! To arms! To arms!"
–The Hobbit
![](/Images/Spirit-med.png)
![](/Images/Cards/The-Withered-Heath/Long-Lake-Fisherman.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 2/10 (Rank 105888)](/Images/gold-ring.png)
Response: After Long Lake Fisherman enters play, name a number. Then, search the top 5 cards of your deck for a card whose printed cost is equal to that number and add it to your hand. Shuffle your deck.
![](/Images/Spirit-med.png)
![](/Images/Cards/The-Withered-Heath/Grey-Cloak.jpg)
![Popularity 1/10 (Rank 40944)](/Images/gold-ring.png)
Attach to a or Scout character. Limit 1 per character.
Encounter Action: Exhaust attached character and discard Grey Cloak to choose a non-unique enemy in the staging area. That enemy does not make engagement checks against you this phase.
![](/Images/Spirit-med.png)
![](/Images/Cards/Roam-Across-Rhovanion/Wild-Stallion.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 4/10 (Rank 173200)](/Images/gold-ring.png)
Cannot have attachments.
Planning Action: Attach Wild Stallion to an ally you control. (Counts as a Mount attachment with the text: "Restricted. Limit 1 per ally. Attached ally gets +1 +1
+1
and +1 hit point.")
![](/Images/Spirit-med.png)
![](/Images/Cards/Roam-Across-Rhovanion/South-Away.jpg)
![Popularity 1/10 (Rank 28173)](/Images/gold-ring.png)
Travel Action: Choose a location in the staging area with a player card attachment and make it the active location, returning any previous active location to the staging area. Reduce each player's threat by X, where X is the number of attachments on the active location.
South away! and South away!
Seek the sunlight and the day.
–The Hobbit
![](/Images/Spirit-med.png)
![](/Images/Cards/Fire-in-the-Night/Galion.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 2/10 (Rank 84519)](/Images/gold-ring.png)
Cannot attack or defend.
Response: After Galion enters play, he gets +1 until the end of the round.
"Here am I waiting and waiting down hero, while you fellows drink and make merry and forget your tasks. Small wonder if I fall asleep from weariness!"
–The Hobbit
![](/Images/Spirit-med.png)
![](/Images/Cards/Fire-in-the-Night/Quicker-Than-Sight.jpg)
![Popularity 1/10 (Rank 55589)](/Images/gold-ring.png)
Response: Return a Silvan ally you control to your hand to cancel a shadow effect just triggered during combat.
"You would die before your stroke fell."
–Legolas, The Two Towers
![](/Images/Spirit-med.png)
![](/Images/Cards/The-Ghost-of-Framsburg/Dáin-Ironfoot.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 5422)](/Images/gold-ring.png)
While Dáin Ironfoot is defending, he gains,"Action: Discard the top card of your deck to give Dáin Ironfoot +1 for this attack. (Limit 3 times per phase.)"
"The time of my thought is my own to spend."
–The Fellowship of the Ring
![](/Images/Spirit-med.png)
![](/Images/Cards/The-Ghost-of-Framsburg/Descendant-of-Girion.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 39498)](/Images/gold-ring.png)
Reduce the cost to play Item attachments on Descendant of Girion by 1.
–Glóin, The Fellowship of the Ring
![](/Images/Spirit-med.png)
![](/Images/Cards/The-Ghost-of-Framsburg/Valiant-Determination.jpg)
![Popularity 2/10 (Rank 76002)](/Images/gold-ring.png)
Attach to an ally.
Attached ally does not exhaust to quest.
–The Hobbit
![](/Images/Spirit-med.png)
![](/Images/Cards/Mount-Gundabad/Erebor-Toymaker.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 2/10 (Rank 98833)](/Images/gold-ring.png)
Response: After you play Erebor Toymaker from your hand, reduce the cost of the next attachment played this phase by 2.
There were toys the like of which they had never seen before, all beautiful and some obviously magical.
–The Fellowship of the Ring
![](/Images/Spirit-med.png)
![](/Images/Cards/Mount-Gundabad/Armor-of-Erebor.jpg)
![Popularity 2/10 (Rank 103313)](/Images/gold-ring.png)
Attach to a Dale or Dwarf character. Restricted.
Attached character gets +1 and gains sentinel.
"We make good armour and keen swords, but we cannot again make mail or blade to match those that were made before the dragon came."
–Glóin, The Fellowship of the Ring
![](/Images/Spirit-med.png)
![](/Images/Cards/The-Fate-of-Wilderland/Mithril-Shirt.jpg)
![Popularity 1/10 (Rank 53952)](/Images/gold-ring.png)
Attach to a hero.
Response: When attached hero is dealt any amount of damage, reduce that damage by 1.
It was of silver-steel which the Elves call mithril, and with it went a belt of pearls and crystals. –The Hobbit
![](/Images/Spirit-med.png)
![](/Images/Cards/The-Fate-of-Wilderland/Reforged.jpg)
![Popularity 3/10 (Rank 144512)](/Images/gold-ring.png)
Action: Choose an attachment with a printed cost of X in any player's discard pile and play that attachment for no cost. (The chosen attachment can belong to any sphere of influence.)
The Sword of Elendil was forged anew by Elvish smiths... –The Fellowship of the Ring
![](/Images/Spirit-med.png)
![](/Images/Cards/Wrath-and-Ruin/Inner-Strength.jpg)
![Popularity 2/10 (Rank 86778)](/Images/gold-ring.png)
Attach to the hero with The One Ring.
Limit 1 per hero. Attached hero gets +1
Response: Exhaust The One Ring and raise your threat by 1 to cancel a shadow effect just triggered during an attack that attached hero is defending.
![](/Images/Spirit-med.png)
![](/Images/Cards/The-City-of-Ulfast/Lothíriel.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 2/10 (Rank 6895)](/Images/gold-ring.png)
If Éomer is in play, Lothíriel gains the Rohan trait.
Response: After Lothíriel commits to a quest, choose an ally in your hand. If that ally shares a Trait with her, put that ally into play exhausted and committed to the quest. At the end of the phase, if that ally is still in play, shuffle it into your deck.
![](/Images/Spirit-med.png)
![](/Images/Cards/The-City-of-Ulfast/Knight-of-Belfalas.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 2/10 (Rank 98674)](/Images/gold-ring.png)
Response: After Knight of Belfalas enters play, return a Gondor ally from your discard pile to your hand.
The mounted knights returned, and at their rear the banner of Dol Amroth...
–The Return of the King
![](/Images/Spirit-med.png)
![](/Images/Cards/The-City-of-Ulfast/Horn-of-the-Mark.jpg)
![Popularity 3/10 (Rank 125830)](/Images/gold-ring.png)
Attach to a Rohan hero or Merry. Restricted.
Response: When a character leaves play, if that character shares at least one trait with the attached hero, exhaust Horn of the Mark to draw 1 card.
Then Éowyn gave to Merry an ancient horn, small but cunningly wrought all of fair silver with a baldric of green.
–The Return of the King
![](/Images/Spirit-med.png)
![](/Images/Cards/Challenge-of-the-Wainriders/Rohirrim-Scout.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 52563)](/Images/gold-ring.png)
Action: Discard Rohirrim Scout to choose a non-unique enemy in the staging area. That enemy does not make engagement checks against you this round.
Swiftly a scout rode back and reported that wolf–riders were abroad in the valley...
–The Two Towers
![](/Images/Spirit-med.png)
![](/Images/Cards/Challenge-of-the-Wainriders/The-Muster-of-Rohan.jpg)
![Popularity 1/10 (Rank 53050)](/Images/gold-ring.png)
![](/Images/Spirit-med.png)
![](/Images/Cards/Under-the-Ash-Mountains/Odo-Proudfoot.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 56738)](/Images/gold-ring.png)
Response: After Odo Proudfoot enters play, search the top 5 cards of your deck for a Hobbit ally and add it to your hand. Shuffle the other cards back into your deck.
"ProudFEET! shouted an elderly hobbit from the back of the pavilion.
–The Fellowship of the Ring
![](/Images/Spirit-med.png)
![](/Images/Cards/Under-the-Ash-Mountains/Defiant-Challenge.jpg)
![Popularity 1/10 (Rank 51686)](/Images/gold-ring.png)
Action: Each player may ready a characer he controls.
"Go back to the Shadow!"
–Gandalf, The Fellowship of the Ring
![](/Images/Spirit-med.png)
![](/Images/Cards/The-Land-of-Sorrow/Spare-Pipe.jpg)
![Popularity 3/10 (Rank 139928)](/Images/gold-ring.png)
Attach to a character.
Attached character gets +1 hit point.
Response: After you play Spare Pipe search the top 5 cards of your deck for an event and add it to your hand. Shuffle your deck.
"I have carried it a long way, though I don't know why."
–Pippin, The Two Towers
![](/Images/Spirit-med.png)
![](/Images/Cards/The-Land-of-Sorrow/Smoke-and-Think.jpg)
![Popularity 1/10 (Rank 59367)](/Images/gold-ring.png)
Action: Reduce the cost of the next card you play by 1 for each Pipe you control.
Merry smiled. "Well then," he said, "if Strider will provide what is needed, I will smoke and think."
–The Return of the King
![](/Images/Spirit-med.png)
![](/Images/Cards/The-Fortress-of-Nurn/Aragorn.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 1969)](/Images/gold-ring.png)
Action: Exhaust Aragorn to choose a location in the staging area. Until the end of the phase, that location gets -X where X is Aragorn's
If this effect reduces the location's
to 0, place 1 progress on it. (Limit once per round.)
![](/Images/Spirit-med.png)
![](/Images/Cards/The-Fortress-of-Nurn/Misty-Mountain-Journeyman.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 35259)](/Images/gold-ring.png)
You cannot play Misty Mountain Journeyman from your hand unless you are engaged with an enemy.
Rangers passed at times beyond the hills, but they were few and did not stay.
–The Fellowship of the Ring
![](/Images/Spirit-med.png)
![](/Images/Cards/The-Fortress-of-Nurn/A-Desperate-Path.jpg)
![Popularity 1/10 (Rank 13851)](/Images/gold-ring.png)
Response:At the end of the staging step, discard cards from the top of the encounter deck until you discard a treachery. Resolve its 'when revealed' effects to ready each of your questing characters. Each of your questing characters gets +1 until the end of the phase.
![](/Images/Spirit-med.png)
![](/Images/Cards/The-City-of-Ulfast-Preorder-Promotion/Lothíriel.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 2/10 (Rank 6895)](/Images/gold-ring.png)
If Éomer is in play, Lothíriel gains the Rohan trait.
Response: After Lothíriel commits to a quest, choose an ally in your hand. If that ally shares a Trait with her, put that ally into play exhausted and committed to the quest. At the end of the phase, if that ally is still in play, shuffle it into your deck.
![](/Images/Spirit-med.png)
![](/Images/Cards/The-Fortress-of-Nurn-Preorder-Promotion/Aragorn.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 1969)](/Images/gold-ring.png)
Action: Exhaust Aragorn to choose a location in the staging area. Until the end of the phase, that location gets -X where X is Aragorn's
If this effect reduces the location's
to 0, place 1 progress on it. (Limit once per round.)
![](/Images/Spirit-med.png)
![](/Images/Cards/The-Fortress-of-Nurn-Preorder-Promotion/Misty-Mountain-Journeyman.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 35259)](/Images/gold-ring.png)
You cannot play Misty Mountain Journeyman from your hand unless you are engaged with an enemy.
Rangers passed at times beyond the hills, but they were few and did not stay.
–The Fellowship of the Ring
![](/Images/Spirit-med.png)
![](/Images/Cards/The-Hobbit-Over-Hill-and-Under-Hill/Kili.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 8/10 (Rank 469458)](/Images/gold-ring.png)
Response: After you play Kili from your hand during the planning phase, search your deck for Fili and put him into play under your control. Then, shuffle your deck.
"Let us join the throng!"
–The Hobbit
![](/Images/Spirit-med.png)
![](/Images/Cards/The-Hobbit-Over-Hill-and-Under-Hill/Spare-Hood-and-Cloak.jpg)
![Popularity 3/10 (Rank 154400)](/Images/gold-ring.png)
Attach to a character.
Action: Exhaust Spare Hood and Cloak and exhaust attached character to ready another character. Then, attach Spare Hood and Cloak to that character.
"You will have to manage without pocket–handkerchiefs, and a good many other things, before you get to the journey's end. As for a hat, I have got a spare hood and cloak in my luggage." –Dwalin, The Hobbit
![](/Images/Spirit-med.png)
![](/Images/Cards/The-Hobbit-Over-Hill-and-Under-Hill/Late-Adventurer.jpg)
![Popularity 1/10 (Rank 60974)](/Images/gold-ring.png)
Quest Action: Exhaust a character you control that is not committed to the quest to commit that character to the quest.
To the end of his days Bilbo could never remember how he found himself outside, without a hat, walking–stick or any money, or anything that he usually took when he went out. –The Hobbit
![](/Images/Spirit-med.png)
![](/Images/Cards/The-Hobbit-On-the-Doorstep/Desperate-Alliance.jpg)
![Popularity 1/10 (Rank 66360)](/Images/gold-ring.png)
Action: Choose a hero you control. Until the end of the phase, give control of that hero and all resources in that hero's resource pool to another player. (Limit 1 per phase.)
"Come!" called Gandalf. "There is yet time for council." –The Hobbit
![](/Images/Spirit-med.png)
![](/Images/Cards/The-Hobbit-On-the-Doorstep/Thrór's-Key.jpg)
![Popularity 5/10 (Rank 255902)](/Images/gold-ring.png)
Attach to a hero.
Response: After a location is added to the staging area, attach Thrór’s Key to that location. While attached to a location, Thrór’s Key gains:
Treat attached location's printed text box as blank, except for traits.
"The key that went with the map! Try it now while there is still time!" –Bilbo, The Hobbit
![](/Images/Spirit-med.png)
![](/Images/Cards/The-Black-Riders/Fatty-Bolger.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 1/10 (Rank 4432)](/Images/gold-ring.png)
Action: Exhaust Fatty Bolger to choose an enemy in the staging area and raise your threat by that enemy's . Until the end of the phase, that enemy does not contribute its
. (Limit once per round.)
"I only hope that you do not need rescuing before the day is out" –The Fellowship of the Ring
![](/Images/Spirit-med.png)
![](/Images/Cards/The-Black-Riders/Smoke-Rings.jpg)
![Popularity 4/10 (Rank 186940)](/Images/gold-ring.png)
![](/Images/Spirit-med.png)
![](/Images/Cards/The-Black-Riders/Hobbit-Pipe.jpg)
![Popularity 6/10 (Rank 301712)](/Images/gold-ring.png)
Attach to a Hobbit character. Limit 1 per character.
Response: After your threat is reduced by an event card effect, exhaust Hobbit Pipe to draw a card.
But even the Dúnedain of Gondor allow us this credit: Hobbits first put it into pipes. Not even the Wizards first thought of that before we did. –The Fellowship of the Ring
![](/Images/Spirit-med.png)
![](/Images/Cards/The-Road-Darkens/Bilbo-Baggins.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 8/10 (Rank 485678)](/Images/gold-ring.png)
Response: After Bilbo Baggins enters play, search your deck for a Pipe attachment and add it to your hand. Shuffle your deck.
"Elves may thrive on speech alone, and Dwarves endure great weariness, but I am an old Hobbit, and I miss my meal at noon." –The Fellowship of the Ring
![](/Images/Spirit-med.png)
![](/Images/Cards/The-Treason-of-Saruman/Háma.jpg)
![Willpower](/Images/willpower-small.png)
![Attack](/Images/attack-small.png)
![Defense](/Images/defense-small.png)
![Hit Points](/Images/heart-small.png)
![Popularity 6/10 (Rank 291785)](/Images/gold-ring.png)
Combat Action: Ready Háma. He gets +3 until the end of the phase. At the end of the phase, discard Háma. (Limit once per round.)
"I am the Doorward of Théoden," he said. "Háma is my name." –The Two Towers
![](/Images/Spirit-med.png)
![](/Images/Cards/The-Treason-of-Saruman/Herugrim.jpg)
![Popularity 6/10 (Rank 335084)](/Images/gold-ring.png)
Attach to a Rohan hero. Restricted.
Reduce the cost to play Herugrim on Théoden by 1.
Response: After attached hero is declared as an attacker, exhaust Herugrim to add attached hero's to its
for this attack.
"Here, lord, is Herugrim, your ancient blade." –Háma, The Two Towers