Attach to a Ranger character. Restricted.
Attached character gets +1 (+2 instead when attacking an enemy with an attachment on it).
Two had spears in their hands with broad bright heads. –The Two Towers
'While there is a side quest in the victory display, Halfling Bounder gains:"Response: Discard Halfling Bounder to cancel the 'when revealed' effects of an encounter card that was just revealed from the encounter deck."
"The Bounders have never been so busy before."
–Sam Gamgee, The Fellowship of the Ring
Attach to a quest card in play.
Response: When attached quest is defeated, the first player chooses a player. That player searches his deck for a side quest, adds it to his hand, and shuffles his deck.
"Now far ahead the Road has gone,
And I must follow, if I can..."
–Frodo Baggins, The Fellowship of the Ring
Response: After Firyal commits to the quest, look at the top card of the encounter deck. Then, you may discard the looked at card.
Play only if you control a unique character with the Ranger trait and another unique character with the Warrior trait.
Response: After you engage an enemy, that enemy cannot attack you until the end of the round.
Thurindir gets +1 for each side quest in the victory display.
Setup: Search your deck for a side quest and add it to your hand. Shuffle your deck.
"He is one of the wandering folk – Rangers we call them."
–Barliman Butterbur, The Fellowship of the Ring
Response: When the active location leaves play as an explored location, discard Eryn Galen Settler to discard a location in the staging with the same title as the just explored location.
“I myself dared to pass the doors of the Necromancer in Dul Guldur, and secretly explored his ways...”
–Gandalf, The Fellowship of the Ring
Limit 1 copy of Explore Secret Ways in the victory display.
While Explore Secret Ways is in the victory display, each location in the staging area with the same title as the active location does not contribute its to the total in the staging area.
Response: Discard Dúnedain Lookout to cancel the 'When Revealed' effects of an enemy just revealed from the encounter deck.
"Travellers scowl at us, and countrymen gives us scornful names."
–Aragorn, The Fellowship of the Ring
Attach to a hero. Limit 1 per hero.
Attached hero gains the Ranger trait.
Response: After you play Doughty Ranger from your hand, draw a card.
...he went forth clad only in rusty green and brown, as a Ranger of the wilderness.
–The Fellowship of the Ring
Attach to a Dúnedain character. Limit 1 per character.
Action: Exhaust Dúnedain Pipe and place a card from your hand on the bottom of your deck to draw a card.
He had a tall tankard in front of him, and was smoking a long–stemmed pipe curiously carved.
–The Fellowship of the Ring
Action: Draw 1 card for each Pipe you control. Heal 1 damage from each hero with a Pipe attachment.
How Old Toby came by the plant is not recorded, for to his dying day he would not tell.
–The Fellowship of the Ring
Folco Boffin gets -1 threat cost for each Hobbit hero you control.
Action: Discard Folco Boffin to reduce your threat by 7. (Limit once per game for the group.)
...he had many friends, especially among the younger generation of Hobbits (descendants mostly from Old Took)
–The Fellowship of the Ring
Cannot have restricted attachments. Enters play exhausted.
Leaflock gets +1 for each damaged Ent you control (limit +4
Attach to a hero. Restricted.
Attached hero gets +1 for each side quest in the victory display (Limit +3 .)
...glad would he have been to know its fate who wrought it slowly long ago in the North-kingdom when the Dúnedain were young...
–The Return of the King
Response: After Emyn Arnen Ranger commits to the quest, choose an enemy with a Trap attachment. Until the end of the phase, Emyn Arnen Ranger gets +X where X is the chosen enemy's printed
Play only if you control a unique character with the Ent trait and another unique character with the Hobbit trait.
Action: Ready each damaged Ent character you control.
Action: Exhaust Long Lake Trader to move an Item attachment from a character you control to another eligible character.
"Nowhere are there any men so friendly to us as the Men of Dale."
–Glóin, The Fellowship of the Ring
Attach to a Dale or Scout character. Limit 1 per character.
Response: After attached character commits to the quest, place 1 progress on the active location.
"You are come to the very edge of the Wild..."
–Gandalf, The Hobbit
Planning Action: Choose a ready player attachment on a character you control. Return that attachment to its owner's hand to reduce the cost of the next attachment played this phase by X, where X is the chosen attachment's cost.
Attach to a location. Limit 1 per location.
Response: When attached location leaves play as an explored location, the first player reduces his threat by 3.
Response: At the beginning of the quest phase, search the top 5 cards of the encounter deck for a location and make it the active location, returning any previous active location to the staging area. Then, reveal 1 less encounter card this phase (to a minimum of 0). Shuffle the encounter deck.
While the active location has an attachment on it, Haldan does not exhaust to quest.
Response: When the active location is explored, draw 1 card for each attachment on it.
Attach to a hero or Gandalf. Restricted.
Attached character gets +2 .
Response: After attached character destroys an enemy, draw 1 card.
Attach to a location with no progress tokens on it.
While attached location is the active location, reduce its quest point value to 1.
It was a path made by strong arms and heavy feet.
–The Fellowship of the Ring
Forest Road Traveler gets +1 +1 and +1 for each attachment on the active location.
Only on the Road would travellers be found...
–The Fellowship of the Ring
Attach to a or Ranger character. Limit 1 per character.
Response: After a Location is revealed from the encounter deck, exhaust Leather Boots to ready attached character.
His legs were stretched out before him, showing high boots of supple leather the fitted him well...
–The Fellowship of the Ring
Reduce the cost to play Mirkwood Hunter by 1 for each attachment on the active location.
...they were brave and well–armed and even the Wargs dared not attack them if there were many together...
–The Hobbit
Action: Each location with an attachment gets -2 until the end of the phase.
Combat Action: Return Gaffer Gamgee to your hand to choose an enemy with engagement cost higher than your threat. Until the end of the round, that enemy cannot attack you.
"Why? Why's none of my business, or yours."
–The Fellowship of the Ring
Action: Count the number of cards in your hand and shuffle your hand into your deck. Then, draw an equal number of cards. Draw 1 additional card if you control a unique Hobbit character.
Ho! Ho! Ho! to the bottle I go
To heal my heart and drown my woe.
–The Fellowship of the Ring
You may use resources from Radagast's pool to pay for Creature allies of any sphere.
Response: After you play a Creature card, Radagast does not exhaust to quest this round.
"..he has much lore of herbs and beasts, and birds are especially his friends."
–Gandalf, The Fellowship of the Ring
Cannot have attachments.
Response: Discard Loyal Hound to cancel up to 2 damage just dealt to a hero you control.
You must use resources from 3 different heroes' pools to pay for this card.
Combat Action: Choose and discard a non-unique enemy in the staging area.
...it seemed they could hear the noise of a great hunt going by to the north of the path...
–The Hobbit
Response: After Faramir enters play, choose a non-unique enemy in the staging area. Engage that enemy and deal 2 damage to it (4 damage instead if it has an attachment on it).
"There will be hard handstrokes nigh at hand ere the day is full."
–The Two Towers
Attach to the active location. Limit 1 per location.
Attached location gets +2 quest points.
Response: After attached location is explored, discard cards from the encounter deck until a location is discarded. Add that location to the staging area to choose an non-unique enemy in the staging area and shuffle it into the encounter deck.
Cannot have attachments.
Setup: Shuffle 2 copies of Stinker into the encounter deck.
Response: After you travel to a location, raise your threat by 1 to draw 1 card.
Response: After Cautious Halfling enters play, look at the top card of the encounter deck. If that card is not an enemy, draw a card.
"I thought I had been both careful and clever."
–Frodo, The Fellowship of the Ring
Play only if you control a Hobbit hero. You cannot play this card if there is a copy of Tom Bombadillo! in the victory display.
Planning Action: Add Tom Bombadillo the the victory display to shuffle a set-aside copy of Tom Bombadil into the encounter deck.
Response: After you play Woodland Sentry from your hand, choose an enemy or location in play. If there is a copy of that card in the victory display, discard the chosen card.
In the Wide World the Wood–elves lingered in the twilight of our Sun and Moon but loved best the stars...
–The Hobbit
When a player card effect would reduce your threat by any amount, reduce that amount to 1.
While playing an event with the printed doomed keyword, Saruman gains the printed , , and icons.
Response: After you play a card with the doomed keyword, ready Saruman.
Response: After a player raises his threat from the doomed keyword, give control of Soldier of Isengard to that player.
Action: Look at the top 5 cards of the encounter deck. Put them back in the same order.
...Legolas was standing, gazing northwards into the darkness, thoughtful and silent as a young tree in a windless night.
–The Two Towers
Guarded (location). Restricted.
Attach to a hero. Attached hero gets +2
You draw 1 additional card during the resource phase.
Looking up he saw before him a tall white tower, standing alone on a high ridge. A great desire came over him to climb the tower and see the Sea.
–The Fellowship of the Ring
Attach to the hero with The One Ring.
Limit 1 per hero. Attached hero gets + 1 hit point.
Response: At the beginning of the round, exhaust The One Ring and raise your threat by 1 to heal all damage from attached hero.
Response: After Dale Messenger enters play, choose a player. That player heals 1 damage from each character he controls with a player card attachment.
"We discover that messengers have come also to King Brand in Dale..."
–Glóin, The Fellowship of the Ring
Attach to a hero. Limit 1 per hero.
Action: Discard 1 card from your hand to heal 1 damage from attached hero. Any player may trigger this effect.
...behind him stood Galadriel, tall and white: a circlet of golden flowers was in her hair, and in her hand she held a hard, and she sang.
–The Fellowship of the Ring
Response: After Haleth quests successfully, search the top 5 cards of your deck for an attachment and add it to your hand. Shuffle your deck.
Action: Ready up to X Woodman characters you control, where X is the number of locations with player card attachments.
The Woodman said that there was some new terror abroad...
–The Fellowship of the Ring