Cannot have restricted attachments.
Enters play exhausted.
Response: After Wellinghall Preserver readies, heal 1 damage from an Ent character.
Attach to a Dúnedain or Healer character.
Action: Discard Athelas and exhaust attached character to heal all damage on a character. You may discard a Condition attachment from that character.
"...it is a healing plant that the Men of the West brought to Middle–earth. Athelas they named it..." –Aragorn, The Fellowship of the Ring
Attach to a quest card in play. Limit 1 per quest.
Response: After attached quest card is defeated, each player either draws 2 cards or heals up to 5 damage from among characters he controls.
"...for ere the fall of Nargothrond or Gondolin I passed over the mountains, and together through ages of the world we have fought the long defeat."
–Galadriel, The Fellowship of the Ring
Attach to a Ranger character. Limit 1 per character.
While attached character is commited to the quest, Weather-stained Cloak gains:
Response: Exhaust Weather-stained Cloak to cancel 1 point of damage just dealt to attached character.
They were clad in warm raiment and heavy cloaks...
–The Return of the King
Action: Exhaust a Ranger or Scout character to discard a non-unique active location. Then, search the encounter deck and discard pile for a non-unique location and make it the active location. Shuffle the encounter deck.
"I have crossed many mountains and many rivers, and trodden many plains, even into the far countries of Rhûn and Harad where the stars are strange..."
–Aragorn, The Fellowship of the Ring
Limit 3 copies of Leave No Trace in the victory display.
Response: After a non-unique location is explored, add Leave No Trace to the victory display to add that location to the victory display.
Limit 3 copies of None Return in the victory display.
Response: After a non-unique enemy is destroyed, add None Return to the victory display to add that enemy to the victory display.
"None of the Orcs will ever return out of Lórien."
–Haldir, The Fellowship of the Ring
Response: Exhaust a Dúnedain or Ranger hero to cancel an enemy card just revealed from the encounter deck. Then, shuffle it back into the encounter deck and reveal an additional encounter card.
"... though I cannot disappear, I have hunted many wild and wary things and I can usually avoid being seen, if I wish."
–Aragorn, The Fellowship of the Ring
Response: After an encounter card is revealed from the encounter deck, cancel its effects and discard it if there is a card with the same title in the victory display.
"...I perceive the Dark Lord and know his mind, or all of his mind that concerns the Elves. And he gropes ever to see me and my thought. But still the door is closed!"
–Galadriel, The Fellowship of the Ring
Strider made them take cover in a thicket at the side of the Road, while he went forward to explore. –The Fellowship of the Ring
Limit 1 per deck.
Response: When this stage is defeated, the first player searches the top X cards of the encounter deck for 1 non-objective card worth no victory points and adds it to the victory display. Put the remaining cards back in any order. X is the number of players in the game plus 4.
Action: Exhaust Argalad to choose an enemy in the staging area. Until the end of the phase, that enemy gets -X , where X is Argalad's . If this effect reduces the enemy's to 0, deal 1 damage to it. (Limit once per round.)
Response: After drawing your setup hand, instead of taking a mulligan, you may discard any number of cards from your hand. Then, draw that many cards.
Action: If you have no cards in your hand, draw 6 cards. (Limit once per game.)
"What power still remains lies with us..."
–The Fellowship of the Ring
Response: After Guardian of Ithilien enters play, return an enemy engaged with you to the staging area.
From such men the Lord Denethor chose his forayers.to harry the Orcs and other enemies that roamed between the Ephel Dúath and the River.
–The Two Towers
Action: Discard a card from your hand to heal 1 damage on any character. (Limit twice per round).
"You are in Rivendell, and you need not worry about anything for the present."
–Gandalf, The Fellowship of the Ring
Cannot attack or defend.
Action: Spend 1 resource and exhaust Ioreth. Then, heal 3 points of damage on a character. Any player may trigger this action.
Thus spake Ioreth, wise–woman of Gondor: The hands of the king are the hands of a healer, and so shall the rightful king be known.
–The Return of the King
Response: After Mirkwood Explorer quests successfully, place 1 progress on it.
Action: Exhaust Mirkwood Explorer to move all progress from it to a location in play.
Response: After you travel to a location, spend 1 resource to raise the engagement cost of each enemy in play by X until the end of the round, where X is that location's quest points. Any player may trigger this response.
"Gave me a chance of walking round the country and seeing folk, and hearing the news, and knowing where the good beer was."
–The Return of the King
Play Entagling Nets into the staging area, unattached.
If unattached, attach Entangling Nets to the next eligible enemy that enters the staging area.
Attached enemy gets -2 and -2
Attach to a location in the staging area.
Progress from questing successfully may be placed on the attached location before it is placed on the current quest.
Attach to a location.
Action: Exhaust a Ranger or Scout character to give attached location -2 until the end of the phase.
"In this high play you may see the two powers that are opposed to one another; and ever they strive now in thought..."
–The Fellowship of the Ring
Attach to a Ranger character. Restricted.
Attached character gets +1 Attack (+2 Attack instead when attacking an enemy with an attachment on it).
Two had spears in their hands with broad bright heads.
-The Two Towers
Action: Choose an enemy with an attached Trap card. Look at the top X cards of the encounter deck, where X is that enemy's printed . You may discard 1 of those cards. Return the rest to the top of the deck, in the same order.
Action: Place 2 progress on any location. Resolve that effect again for each copy of The Evening Star currently in your discard pile (you may choose new targets).
...for ever still a herald on
an errand that should never rest
to bear his shining lamp afar,
the Flammifer of Westernesse.
–The Fellowship of the Ring
You may exhaust any number of Healer characters you control as part of this card's cost. Reduce the cost to play this card by 1 for each Healer character you exhaust in this way.
Refresh Action: Choose a hero in any player's discard pile. Put that hero into play under its owner's control, with 1 damage token on it.
Action: Look at the top X or bottom X cards of your deck, add any number of them to you hand, and put the rest on the top and/or bottom of your deck in any order. X is half the level of Galdor's Counsel
UNRECOGNIZED TYPE: lore
rounded up. Add Galdor's Counsel to the victory display.Action: Add Command
UNRECOGNIZED TYPE: lore
to the victory display to choose up to X options, where X is its level:• Remove X resources from a non-unique enemy.
• Add 2 resources to each Círdan's Blessing.
• Add the bottom card of your deck to your hand.
• Look at the top 10 cards of the encounter deck, discard any number of them, and shuffle it.
Attach to a hero.
Círdan's Blessing enters play with X resources on it. X is 1 more than the level of Círdan's Blessing
UNRECOGNIZED TYPE: lore
Response: After the active location is explored, move 1 resource from Círdan's Blessing to attached hero's resource pool. Then, heal 1 damage from attached hero.
Surge.
When Revealed: Search the players' collections for Gandalf ally (Core Set 73) and put him into play under any player's control, ignoring uniqueness. If Send for Help
UNRECOGNIZED TYPE: lore
is upgraded, that player chooses up to 3 of Gandalf's options instead of 1. Remove Send for Help from the game.Shadow: Resolve this card's when revealed effect.
☸
While the active location has an attachment on it, Haldan does not exhaust to quest.
Response: When the active location is explored, draw 1 card for each attachment on it.
Forest Road Traveler gets +1 , +1 , and +1 for each attachment on the active location.
Only on the Road would travellers be found...
–The Fellowship of the Ring
Combat Action: Return Gaffer Gamgee to your hand to choose an enemy with engagement cost higher than your threat. Until the end of the round, that enemy cannot attack you.
"Why? Why's none of my business, or yours."
–The Fellowship of the Ring
Action: Exhaust Long Lake Trader to move an Item attachment from a character you control to another eligible character.
"Nowhere are there any men so friendly to us as the Men of Dale."
–Glóin, The Fellowship of the Ring
Cannot have attachments.
Response: Discard Loyal Hound to cancel up to 2 damage just dealt to a hero you control.
Reduce the cost to play Mirkwood Hunter by 1 for each attachment on the active location.
...they were brave and well–armed and even the Wargs dared not attack them if there were many together...
–The Hobbit
Attach to a hero or Gandalf. Restricted.
Attached character gets +2 .
Response: After attached character destroys an enemy, draw 1 card.
Attach to a or Ranger character. Limit 1 per character.
Response: After a Location is revealed from the encounter deck, exhaust Leather Boots to ready attached character.
His legs were stretched out before him, showing high boots of supple leather the fitted him well...
–The Fellowship of the Ring
Attach to a location. Limit 1 per location.
Response: When attached location leaves play as an explored location, the first player reduces his threat by 3.
Attach to a location with no progress tokens on it.
While attached location is the active location, reduce its quest point value to 1.
It was a path made by strong arms and heavy feet.
–The Fellowship of the Ring
Planning Action: Choose a ready player attachment on a character you control. Return that attachment to its owner's hand to reduce the cost of the next attachment played this phase by X, where X is the chosen attachment's cost.
Action: Count the number of cards in your hand and shuffle your hand into your deck. Then, draw an equal number of cards. Draw 1 additional card if you control a unique Hobbit character.
Ho! Ho! Ho! to the bottle I go
To heal my heart and drown my woe.
–The Fellowship of the Ring
Action: Each location with an attachment gets -2 until the end of the phase.
You must use resources from 3 different heroes' pools to pay for this card.
Combat Action: Choose and discard a non-unique enemy in the staging area.
...it seemed they could hear the noise of a great hunt going by to the north of the path...
–The Hobbit
Response: At the beginning of the quest phase, search the top 5 cards of the encounter deck for a location and make it the active location, returning any previous active location to the staging area. Then, reveal 1 less encounter card this phase (to a minimum of 0). Shuffle the encounter deck.
Each enemy in play gets +1 engagement cost for each Hobbit hero you control.
Response: After you engage an enemy with an engagement cost higher than your threat, draw a card.
"We Hobbits ought to stick together, and we will"
–The Fellowship of the Ring