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Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 151 - 200 of 266 Cards
The Dungeons of Cirith Gurat (x1)
1 1 1 3
Harad.

While Abaan is free of encounters, the first player gains control of Abaan.

Response: After Abaan exhausts, choose a Harad character to get +1 Willpower +1 Attack and +1 Defense until the end of the round.

If Abaan leaves play, the players lose the game.

The Crossings of Poros (x1)
3 4 3 6
Gondor.

The first player gains control of Poros Garrison.

Immune to player card effects.

You can optionally engage an additional enemy during the encounter phase.

If Poros Garrison leaves play, the players lose the game.

The Wilds of Rhovanion (x1)

Each objective-location, and each card guarding one, is immune to player card effects.

Forced: When progress would be placed on the main quest, if there are no objective-locations in play, discard an equal number of cards from the encounter deck instead. Then, put the topmost objective-location in the encounter discard pile into play.

The Wilds of Rhovanion (x1)
4
Forest.

Guarded (location).

Travel: Shuffle the encounter discard pile into the encounter deck. Each player discards the top card of the encounter deck and assigns X damage among characters he controls, where X is that card'sThreat

Forced: After the players travel here, advance to the next stage A, if able.

The Wilds of Rhovanion (x1)
4
Forest.

Guarded (location).

Travel: Shuffle the encounter discard pile into the encounter deck. Each player discards the top card of the encounter deck. Add each enemy discarded this way to the staging area.

Forced: After the players travel here, advance to the next stage C, if able.

The Wilds of Rhovanion (x1)
4
Forest.

Guarded (enemy).

Travel: Shuffle the encounter discard pile into the encounter deck. Each player discards the top card of the encounter deck. Add each location discarded this way to the staging area.

Forced: After the players travel here, advance to the next stage A, if able.

The Wilds of Rhovanion (x1)
4
Forest.

Guarded (enemy).

Travel: Shuffle the encounter discard pile into the encounter deck. Each player discards the top card of the encounter deck and raises his threat by X, where X is that card'sThreat

Forced: After the players travel here, advance to the next stage C, if able.

The Wilds of Rhovanion (x1)
2 3 1 4
Woodman. Scout.

The first player gains control of Haldan while he is free of encounters.

While there is an active location, Haldan does not exhaust to quest.

If Haldan leaves play, the players lose the game.

The Withered Heath (x4)
Clue.

Guarded (enemy).

Attached enemy or location is immune to player card effects.

When Dragon Sign is free of encounters, add it to the victory display.

Roam Across Rhovanion (x1)
Artifact. Item.

While Durin's Key is free of encounters, the first player attached it to a hero he controls.

Action: Exhaust Durin's Key to give each location -1Threat until the end of the phase.

Forced: At the beginning of the quest phase, the player who controls Durin's Key looks at the top 3 cards of the encounter deck, chooses 1 to reveal, and discards the rest.

Roam Across Rhovanion (x1)
Artifact. Item.

While Urdug's Horn is free ot encounters attack it to Urdug.

Forced: When Urdug attacks, discard the top card of the encounter deck and add it'sThreat to hisAttack until the end of the phase.

Roam Across Rhovanion (x1)
2 3 2 5
Goblin. Orc.

Immune to player card effects.

While Urdug is free of encounters, the first player gains control of Urdug.

If Urdug is destroyed, the players lose the game.

Roam Across Rhovanion (x1)
1 6 3 9
Troll.

Immune to player card effects.

While Tiny is free of encounters, the first player gains control of Tiny.

Forced: After Tiny exhausts, raise your threat by 2.

If Tiny is destroyed, the players lose the game.

The Ghost of Framsburg (x1)
Artifact. Item.

Loot.

If unattached, the first player claims Crypt Key and attaches it to a hero he controls.

Response: When the players travel to a Discover location, exhaust Crypt Key to either increase or decrease its Discover value by 1 before resolving it.

The Ghost of Framsburg (x1)
Artifact. Item.

Loot.

If unattached, the first player claims Old Lantern and attaches it to a hero he controls.

Action: Exhaust Old Lantern to choose a player to look at the top X cards of his deck, where X is the Discover value of the active location. He adds one of those cards to his hand and places the rest on the bottom of his deck.

The Ghost of Framsburg (x1)
Artifact. Item.

Loot.

If unattached, the first player claims Scatha's Teeth and attached it to a hero he controls.

Action: Exhaust Scatha's Teeth and attached hero to choose a player. That player reduces his threat by 2.

Mount Gundabad (x1)
Artifact. Weapon. Broken.

Attach to a hero. Restricted.

Attached hero gets +1 Attack.

If attached hero leaves play, the players lose the game.

...they tell that he slew Scatha, the great Dragon of Ered Mithrin, and the land had peace from the long-worms afterwards.
–The Return of the King

Mount Gundabad (x1)
Artifact. Weapon. Reforged.

Attach to a hero. Restricted.

Attached hero gets +X Attack, where X is 1 more than the number of quest cards in the victory display.

If attached hero leaves play, the players lose the game.

...they tell that he slew Scatha, the great Dragon of Ered Mithrin, and the land had peace from the long-worms afterwards.
–The Return of the King

The Fate of Wilderland (x1)
Assault.

Urdug gets +2 Defense for each other enemy in play and cannot be dealt damage unless he had resolved an attack this phase.

Forced: After players quest unsuccessfully, place 1 progress here for each player in the game.

The Fate of Wilderland (x1)
Defense.

While there are X or more resources on The Heroes' Defense, Urdug is considered to be engaged with each player, X is five times the number of players.

Response: After an enemy is destroyed, place 1 resource here.

A Shadow in the East (x1)

Forced: At the end of the round, place 1 resource here. Then if there are at lest 3 resources here, remove 3 of them and shuffle the encounter discard pile into the encounter deck. Discard cards from the top until X enemies are discarded, where X is the number of players. Add each enemy discarded this way to the staging area.

A Shadow in the East (x1)
Plot.

Add +1 to the total Threat in the staging area for each resource here.

Forced: When the active location is explored, discard the top X cards of each player's deck, when X is that location'sThreat Then, place 1 resource here for each event discarded this way.

A Shadow in the East (x1)
Plot.

Each non-unique enemy gets +1 Attack

Forced: After an enemy attacks and destroys a character, place 1 damage token here. Then, if there are X damage tokens here, the players lose the game. X is 4 more than the number of players.

A Shadow in the East (x1)
Plot.

Sauron Worship enters play with 1 damage token on it.

Each player's threat elimination level is reduced by 1 for each damage token here.

Forced: At the end of the round, place 1 damage token here.

A Shadow in the East (x3)
Clue.

Guarded (enemy).

Attached enemy gets +1 Threat +1 Attack and +1 Defense

When Evidence of the Cult is free of encounters, add it to the victory display. Then, place 1 resource on the main quest.

A Shadow in the East (x1)
Mordor.

When Revealed: Each player with more than 5 cards in his hand discards cards from his hand until he has only 5.

Forced: After a player draws any number of cards, he raises his threat by 1.

"Nothing can hide from them."
–Gollum, The Two Towers

A Shadow in the East (x1)
Mordor.

Forced: After a non-unique enemy engages a player, that enemy cannot take damage until the end of the round.

...here the Dark Power, moving its armies like pieces on the board, was gathering them together.
–The Return of the King

A Shadow in the East (x1)
Mordor.

Doomed 5.

Each player's threat cannot be reduced by more than 1 each round by player card effects.

Darkness lay there under the Sun. Fire glowed amid the smoke. Mount Doom was burning, and a great reek rising.
–The Fellowship of the Ring

Challenge of the Wainriders (x1)

If The Wainriders' stage has damage on it equal to or greater than its quest points, The Wainriders advances to the next stage in the circuit. Place any excess damage on that stage.

Forced: At the end of the quest phase, place X damage on The Wainriders' stage, where X is the total Threat of each enemy in the staging area.

Challenge of the Wainriders (x1)

Forced: When the players defeat a quest stage with the race keyword, advance this card to the next quest stage in the circuit.

If The Challengers completes two circuits before the Wainriders, the players win the game. If The Wainriders completes two circuits before the challenges, the players lose the game.

The Land of Sorrow (x1)
3 1 0 3
Captive. Silvan.

Immune to player card effects.

Response: After Edrahil quests successfully, choose a player to draw 1 card.

If Edrahil leaves play, the players lose the game.

The Land of Sorrow (x1)
0 1 3 5
Captive. Gondor.

Immune to player card effects.

Response: After Arador is declared as a defender, ready him. (Limit once per round.)

If Arador leaves play, the players lose the game.

The Land of Sorrow (x1)
1 3 0 4
Captive. Dwarf.

Immune to player card effects.

Response: After Farin is declared as an attacker against an enemy, deal 1 damage to an enemy engaged with a player.

If Farin leaves play, the players lose the game.

The Hobbit: Over Hill and Under Hill (x1)
Item.

If Troll Purse is discarded, add it to the staging area.

If Troll Purse is unattached and in the staging area, attach it to a Troll enemy, if able.

Response: After attached Troll enemy is destroyed, the first player may spend 1 resource to claim this objective and attach it to Bilbo Baggins.

The Hobbit: Over Hill and Under Hill (x1)
Item.

If Troll Key is discarded, add it to the staging area.

If Troll Key is unattached and in the staging area, attach it to a Troll enemy, if able.

Response: After attached Troll enemy takes damage as the result of an attack, the first player may exhaust Bilbo Baggins to claim this objective and attach it to him.

The Hobbit: Over Hill and Under Hill (x1)
Sack.

When Sacked: Attach to the ally (excluding Gandalf) with the highest printed cost without a Sack attached.

Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.

The Hobbit: Over Hill and Under Hill (x1)
Sack.

When Sacked: Attach to the character (excluding Gandalf) with the highest printedAttack without a Sack attached.

Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.

The Hobbit: Over Hill and Under Hill (x1)
Sack.

When Sacked: Attach to the character (excluding Gandalf) with the highest printedDefense without a Sack attached.

Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.

The Hobbit: Over Hill and Under Hill (x1)
Sack.

When Sacked: Attach to the character (excluding Gandalf) with the highest printed hit points without a Sack attached.

Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.

The Hobbit: Over Hill and Under Hill (x1)
Sack.

When Sacked: Attach to the character (excluding Gandalf) with the highest printedWillpower without a Sack attached.

Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.

The Hobbit: Over Hill and Under Hill (x1)
Sack.

When Sacked: Attach to the character (excluding Gandalf) with the most attachments without a Sack attached.

Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.

The Hobbit: Over Hill and Under Hill (x1)
Sack.

When Sacked: Attach to hero with the most resources without a Sack attached.

Attached character cannot ready, attack, defend, commit to quests, or trigger effects. If this Sack card is removed, shuffle it into the sack deck.

The Hobbit: Over Hill and Under Hill (x1)
Artifact. Ring.

Attach to Bilbo Baggins.

Action: When answering a riddle, spend 1 resource to discard an additional player card from the top of your deck.

Action: Exhaust Bilbo’s Magic Ring and raise each player's threat by 2 to add 1 resource to Bilbo Baggins' resource pool.

The Hobbit: On the Doorstep (x1)
Information.

While attached, Smaug the Magnificent gets -3 Defense.

Response: After the players quest successfully, the first player makes a burgle attempt. If successful, attach A Bare Patch to Smaug the Magnificent.

"Old fool! Why there is a large patch in the hollow of this left breast as bare as a snail out of its shell!
—Bilbo Baggins, The Hobbit

The Hobbit: On the Doorstep (x1)
3 3 3 2
Creature. Eagle.

Action: The first player may spend 2 resources to (choose one): take control of Misty Mountain Eagle, or discard this ally to discard a non-unique enemy in the staging area.

Shadow: Deal 3 damage to attacking enemy.

The Black Riders (x1)
Morgul.

Attach to the Ring-bearer. Attached hero cannot be healed.

When attached hero would take any amount of damage, reduce the Ring-bearer's life by an equal amount instead.

If the Ring-bearer's life reaches zero, the players lose the game.

The Black Riders (x1)
3 2 3 3 1 
Noldor.

The first player gains control of Gildor Inglorion.

Forced: At the end of the round, discard Gildor Inglorion. The first player may spend 1 resource to cancel this effect.

"We think you had best come now with us."
–The Fellowship of the Ring

The Black Riders (x1)
1 

Setup: Add Gandalf's Delay to the staging area.

Each player draws 1 less card in his starting hand.

The next day Frodo became really anxious, and kept a constant look–out for Gandalf. Thursday, his birthday morning, dawned as fair and clear as it had long ago for Bilbo's great party. Still Gandalf did not appear.
–The Fellowship of the Ring

The Black Riders (x1)
Artifact. Item. Ring.

Setup: The first player claims The One Ring and attaches it to the Ring-bearer.

Attached hero does not count against the hero limit. The first player gains control of attached hero.

If The One Ring leaves play, the players lose the game.

The Road Darkens (x1)
Shadow. Flame.

Forced: At the end of the quest phase, remove 1 damage token from Doom, Doom, Doom. Then, if there are no damage tokens here, add The Balrog to the staging area.

Forced: At the end of the quest phase, The Balrog makes an attack if it is in play.