Setup: Attach to your threat dial. Limit 1 per threat dial.
Your threat cannot be reduced.
Forced: At the end of the round, raise your threat by 1. Then you may spend 1 Fellowship resource to detach Overcome by ~Fear and set it aside, out of play.
Minas Tirith has 30 hit points plus 10 for each player.
Forced: At the end of the round, deal 1 damage to Minas Tirith for each enemy in the staging area. Then, if Minas Tirith has no hit points remaining, the p
Immune to player card effects. The first player gains control of Army of the Dead.
Setup: The first player takes control of Army of the Dead.
If Army of the Dead leaves play, remove it from the game.
"Now come! By the Black Stone I call you!"
-Aragorn, The Return of the King
Forced: At the beginning of the staging step, place 1 resource on this objective. Then, each player must choose: either reveal an encounter card, or assign X damage among characters he controls. X is the number of resources here.
...ships of great draught with many oars, and with black sails bellying in the breeze. -The Return of the King
Forced: At the beginning of the quest phase, remove 1 resource from The Corsair Fleet. Then, if there are no resources here, the first player takes control of Aragorn and adds The Corsair Fleet to the victory display.
"The oars were now wielded by free men, and manfully they laboured..."
-Legolas, The Return of the King
Attached hero gains the Ring-bearer trait and the Fellowship sphere. You cannot lose control of the first player token.
Action: Exhaut The One Ring and raise your threat by 1 to choose an enemy. Until the end of the phase, that enemy gets -X Threat, where X is the attac
Ranged. Sentinel.
When Revealed: The first player must choose: either take control of Gwaihir, or spend 1 Fellowship resource and discard Gwaihir to discard a non-unique enemy in the staging area.
Shadow: This attack deals no damage.
Players do not raise their threat at the end of the refresh phase.
Forced: At the end of the round, each player raises his threat by 1 for each non-Fellowship character he controls.
...blacker and darker than the vast shades amid which it stood, the cruel pinnacles and iron crown of the topmost tower of Barad-dûr.
-Return of the King
Setup: The first player claims The One ~Ring and attaches it to the Ring-bearer.
Attached hero does not count against the hero limit. The first player gains control of attached hero.
If The One ~Ring leaves play, the p
Add Eye to each Fortitude test.
Forced: At the end of the round, flip The Eye of Sauron, then move it and each Nazgûl enemy in the staging area to The Black Gate Opens staging area. The first player may raise each player's threat by 3 to cancel this effect.
Each enemy in the staging area gets +1 Threat and -10 engagement cost.
Forced: At the end of the round, flip The Eye of Sauron, the move it and each Nazgûl enemy in the staging area to the Mount Doom staging area. The first player may raise each player's threat by 3 t
Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Gandalf's Map to a hero you control. (Counts as an attachment. If detached, return Gandalf's Map to the staging area.)
Attached hero cannot attack or defend.
Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Dungeon Torch to a hero you control. (Counts as an attachment. If detached, return Dungeon Torch to the staging area.)
Forced: At the end of each round, raise attached hero's controller's threat by 2.
Action: Raise your threat by 2 to claim this objective when it is free of encounters. When claimed, attach Shadow Key to a hero you control. (Counts as an attachment. If detached, return Shadow Key to the staging area.)
Forced: At the end of each round, attached hero suffers 1 damage.
Attach to a hero. Restricted.
Action: Exhause Cave Torch to place up to 3 progress tokens on a Dark location.
Forced: After Cave Torch exhausts, discard the top card of the encounter deck. If that card is an enemy, add it to the staging area.
Response: After the players quest successfully, the players may claim Signs of Gollum if it has no attached encounters. When claimed, attach Signs of Gollum to any hero committed to the quest. Counts as a Condition attachment with:
Forced: After attached hero is damaged or leaves play, return this card to the top of the encounter deck.
No attachments. The first player gains control of Wilyador.
Forced: At the end of each round, Wilyador suffers 2 damage.
Wilyador cannot be healed of more than 5 wounds by a single effect. If Wilyador leaves play, the players have lost the game.
If Gollum ever has 8 or more resource tokens on him, shuffle him back into the encounter deck.
Forced: At the end of the quest phase, the party must make an escape test, dealing 1 card per player from the encounter deck. If this test is failed, place 2 resource tokens on Gollum.
Damage from undefended attacks against you must be dealt to Gollum. If Gollum is destroyed, or if the player guarding Gollum is eliminated, the players have lost the game.
Forced: At the end of each round, raise the threat of the player guarding Gollum by 3. Then, that player may choose a new player to guard Gollum.
Action: Exhaust a hero to claim this objective. Then, attach Book of Mazarbul to that hero. (If detached, return Book of Mazarbul to the staging area.)
Attached hero cannot attack and does not exhaust to commit to a quest.
Action: Exhaust a hero to claim this objective if it has no encounters attached. Then, attach Abandoned Tools to that hero. (If detached, return Abandoned Tools to the staging area.)
Attach to a hero. Restricted.
Action: Exhaust Cave Torch to place up to 3 progress on a Dark location.
Forced: After Cave Torch exhausts, discard the top card of the encounter deck. If that card is an enemy, add it to the staging area.
The first player gains control of Arwen Undómiel, as an ally.
Response: After Arwen Undómiel exhausts, choose a hero. Add 1 resource to that hero's resource pool.
If Arwen Undómiel leaves play, the players are defeated.
The first player gains control of Arwen Undómiel, as an ally.
Response: After Arwen Undómiel, choose a hero. Add 1 resource to that hero's resource pool.
If Arwen Undómiel leaves play, the players are defeated.
When Revealed: The first player attaches Durin’s Greaves to a hero of his choice as an attachment.
Attached hero gets +1 .
If unattached, return Alcaron's Scroll to the staging area and it gains:
Action: Exhaust a hero to attach Alcaron's Scroll to that hero.
Forced: When the hero with Alcaron's Scroll attached is damaged by an enemy attack, attach Alcaron's Scroll to that enemy.
While Celador is in the staging area, he is committed to the current quest.
Forced: After players quest unsuccessfully or a character leaves play, deal 1 damage to Celador.
If Celador leaves play, remove him from the game.
Forced: At the end of the round, place 1 resource token on Up in Flames and discard the top X cards of each player's deck. X is the number of resource tokens on Up in Flames.
If any player has no cards in his deck, the players have lost the game.
At the end of each round, raise each player's threat by 2.
"... whispering was in your ears, poisoning your thought..." –Gandalf, The Two Towers
If a location leaves play as an explored location, move any villager tokens from that location to Rescued Villagers.
At the end of the game, if there are more villager tokens here than damage tokens on Dead Vilagers, the players have won.
If a villager token is discarded from a location, objective or quest stage, place a damage token on Dead Villagers.
At the end of the game, if there are more damage tokens here than villager tokens on Rescued Villagers, the players have lost.
The first player gains control of Lord Alcaron.
Response: After a villager token is discarded, exhaust Lord Alcaron to place that villager token on a location instead.
If Lord Alcaron leaves play, the players have lost the game.
The first player gains control of Lord Alcaron.
Action: Exhaust Lord Alcaron to return an enemy engaged with you to the staging area.
If Lord Alcaron leaves play, the players have lost the game.
To the Tower cannot leave the staging area.
Remove Faramir from the game.
If 10 or more progress tokens are on To the Tower, the players have lost the game.
If free of encounters, the first player gains control of Gríma.
Action: Exhaust Gríma to draw a card.
If Gríma leaves play, the players lose the game.
Behind him cringing between two other men, came Gríma the Wormtongue. –The Two Towers
If unattached, the first player must claim Key of the Boar and attach it to a hero he controls.
If Key of the Boar is discarded, add it to the staging area.
Shadow: Shuffle Key of the Boar back into the encounter deck.
If unattached, the first player must claim Key of the Wolf and attach it to a hero he controls.
If Key of the Wolf is discarded, add it to the staging area.
Shadow: Shuffle Key of the Wolf back into the encounter deck.
If unattached, the first player must claim Key of the Raven and attach it to a hero he controls.
If Key of the Raven is discarded, add it to the staging area.
Shadow: Shuffle Key of the Raven back into the encounter deck.
The first player gains control of Nalir.
Forced: At the beginning of the refresh phase, raise your threat by 1 for each player in the game.
If Nalir leaves play, the players lose the game.