X is the number of Snow cards in the staging area.
Travel: Search the encounter deck and discard pile for 1 copy of Freezing Cold and reveal it to travel here. Shuffle the encounter deck.
Shadow: Defending character gets -1 Deal the attacking enemy 1 additional shadow card.
While Frozen Silverlode is in the staging area, characters cannot gain from player card effects.
Shadow: Defending character gets -1 Deal the attacking enemy 1 additional shadow card.
"...and there the River Silverlode rises in its icy springs."
–Gandalf, The Fellowship of the Ring
Forced: When an engaged enemy with the ambush keyword engages a player, Treacherous Bluffs gets +2 until the end of the phase.
Shadow: Excess damage dealt by this attack must be assigned to Arwen Undómiel.
While Concealed Woods is the active location, the first enemy with the ambush keyword revealed from the encounter deck each round gains surge.
Shadow: Attacking enemy gets +2 if engaged with the first player.
While Banks of Sirannon is in the staging area, each Tentacle enemy gets +2
Shadow: For each point of damage dealt by this attack, the defending player must discard a random card from his hand.
Forced: After a player looks at one or more cards in the encounter deck, shuffle the encounter deck.
Travel: Reveal the topmost Tentacle enemy in the encounter discard pile to travel here.
Travel: The first player must make a locate test to travel here. If this test is failed, return Eastern Mines to the staging area and trigger all "Lost:" effects in play.
Shadow: Defending player must choose and trigger 1 "Lost:" effect in play.
For each point of progress that is placed on Bottomless Chasm, the players must choose and discard 1 card from a player's hand, if able
Shadow: If this attack destroys a character, the defending player discards all cards in his hand.
While Nest of Horrors is in the staging area, it gains:"Forced: When one or more cards are attached to a Nameless enemy from the top of a player's deck, attach an additional card from the top of that player's deck."
Travel: Each player at this stage discards the top card of the encounter deck to travel here. Reveal each Nameless enemy discarded by this effect.
While Shivering River is in the staging area, it contributes its to the total in each other player's staging area.
Shadow: Attacking enemy gets +1 (+3 instead if there is more than one player at this staging area.)
Progress cannot be placed on Fiery Depths while it is in the staging area.
Travel: Each player must move 1 damage from Durin's Bane to a hero to travel here.
Out of it a fierce red light came, and now and again flames licked at the brink and curled about the bases of the columns. –The Fellowship of the Ring
While Crumbling Stairs is in the staging area, event cards cost 1 additional matching resource to play from hand.
Shadow: If this attack destroys a character, the defending player must discard all event cards in his hand.
While Dockside Street is in the staging area, enemies in the staging area cannot be damaged or optionally engaged.
Travel: Exhaust the hero with Alcaron's Scroll attached to travel here.
While Alcaron's Scroll is not attached to a hero, Pelargir Alley gets +3
Shadow: If the defending player controls a hero with Alcaron's Scroll attached, attach Alcaron's Scroll to the attacking enemy.
When assigning archery damage to a character, you must continue assigning archery damage to that character until that character is destroyed or there is no more archery damage to assign.
While Dense Thickets is in the staging area, each Forest location in play gets +1
Shadow: Excess damage dealt by this attack (damage that is dealt beyond the remaining hit points of the character damaged by this attack) must be assigned to a Ranger objective in play.
While the current quest has battle, Cormallen Fields gets +2
While the current quest has siege, when faced with the option to travel, the players must travel to Cormallen Fields, if able.
If Besieged Courtyard has 5 or more damage, discard it and exhaust each ready character.
Shadow: Choose one: either attacking enemy makes an additional attack after this one, or deal 10 damage to a Battleground location.
If Walls of Cair Andros has 4 or more damage, discard it and each player must assign 4 damage amoung characters he controls.
Shadow: Attacking enemy gets +X, where X is the amount of damage on the active location.
If Anduin Wharf has 6 or more damage, discard it and reveal 2 cards from the top of the encounter deck.
While Anduin Wharf is the active location, allies cost 1 additional matching resource to play from hand.
Forced: At the end of the round, place 1 resource token on Traitors' Den. Then, if it has 4 or more resource tokens on it, remove all tokens from it and reveal at random one of the Plot cards removed from the game during setup. Add that card to the staging area.
While Rath Celerdain is in the staging area, it gains:"Forced: At the beginning of the encounter phase, reveal the top card of the underworld deck. If it is an objective, discard it."
"...go down to the lowest circle and ask for the Old Guesthouse in the Rath Celerdain, the Lampwrights' Street." –Beregond, The Return of the King
Travel: Reveal all facedown cards underneath Arched Tunnel, one at a time. Then, place the top card of the underworld deck facedown underneath Arched Tunnel, if able.
And each time that it passed the line of the Great Gate it went through an arched tunnel... –The Return of the King
Immune to player card effects.
While Devil's Mirk is in the staging area, characters cannot be healed.
While Devil's Mirk is the active location, each Wose enemy gets +2
Players cannot travel to Eilenach unless there is at least 1 resource in each hero's resource pool.
Shadow: If the defending character has no resources, deal it 1 damage.
...standing up from the long ridges of the Drúadan Forest... –The Return of the King
While Stonewain Valley is in the staging area, resources discarded or spent by the first player for any reason are placed on Stonewain Valley.
Stonewain Valley gets +1 for each resource on it.
"Way is wide for four horses in Stonewain Valley yonder," he waved his hand southwards: "but narrow at beginning and at end." –Ghân–buri–Ghân, The Return of the King
Forced: When any amount of progress is placed on a location in the staging area, discard 1 villager token from that location.
Travel: The first player searches the encounter deck for an enemy, reveals it, and puts it into play engaged with him. Shuffle the encounter deck.
While Overrun Village is in the staging area, it gains:"Forced: After an enemy engages a player, discard 1 villager token from Overrun Village."
Travel: Place 1 damage token on Dead Villagers.
Immune to player card effects. Palace Remains gets +1 for each resource token on it.
The players cannot travel here unless there are at least 5 resource tokens on Palace Remains.
While Palace Remains is in the staging area, it gains"Forced: After a player takes control of a location, place 1 resource token here."
Forced: When you take control of Crumbled Battlements, shuffle the encounter discard pile into the encounter deck and discard cards from the encounter deck until an enemy is discarded. Put the discarded enemy into play engaged with you.
"Here they come pouring through the breaches!" –Man of Gondor, The Return of the King
Forced: When you take control of Eastern Quarter, discard each event card in your hand.
While a player controls Eastern Quarter it gains:"Forced: After the 'when revealed' effect of a treachery is canceled, return Easter Quarter to the staging area."
Forced: When you take control of Western Quarter, discard the highest cost attachment you control.
While a player controls Western Quarter it gains:"Forced: After the 'when revealed' effect of a treachery is canceled, return Western Quarter to the staging area."
X is the highest number of hidden cards in any player's play area.
Shadow: Turn 1 hidden card in your play area faceup. If it is a treachery card, attacking enemy makes an additional attack after this one.
While Mountains of Shadow is the active location, it gains:"Forced: After you turn 1 or more hidden cards faceup, take 1 hidden card."
Shadow: Either take 2 hidden cards, or this attack is considered undefended.
Forced: When Banks of Morgulduin is explored, deal it facedown as a shadow card to a Captain enemy.
Shadow: If attacking enemy is a Captain deal it 3 additional shadow cards for this attack.
While Ephel Dúath is in the staging area, each Captain enemy gets +2
Shadow: Defending player must either place 1 progress token on To the Tower or treat this attack as undefended.
Forced: At the end of the round, each player must either exhaust a hero he controls or place 1 progress token on To the Tower.
Shadow: Return attacking enemy to the staging area after this attack.
X is the number of cards in the first player's hand.
While Western Shore is in the staging area, each enemy gets -X engagement cost.
Shadow: If you have 5 or more cards in your hand, this attack is considered undefended.
While Eastern Shore is in the staging area, each player cannot play more than 1 event each round.
Shadow: Attacking enemy gets +1 If this attack destroys a character, remove 1 time counter from the current quest.
While Isen River is in the staging area, each player cannot discard cards from his hand.
Forced: After Isen River becomes the active location, each player draws a card
Now further, and now nearer Isen flowed in its stony bed.
–The Two Towers
X is the number of characters controlled by the first player.
Forced: After Methedras Peak leaves play as an explored location, each player searches 3.
...they had come to the feet of the mountains, and to the green roots of tall Methedras. –The Two Towers
Forced: After Orc Trail leaves play as an explored location, choose an out of play Orc enemy, either set aside or in the victory display, and add it to the staging area. Then, the first player searches 4.
"No other folk make such a trampling."
–Legolas, The Two Towers
While Tangled Forest is in the staging area, it gains:"Forced: After any amount of progress is removed from the current quest, assign X damage amoung characters in play. X is the number of progress just removed. This ability does not stack with other copies of Tangled Forest."
While Entwood is in the staging area, each Huorn enemy in the staging area gains: "Immune to player card effects."
Travel: The first player engages the highest engagement cost Huorn enemy in the staging area.
While Dark Corner of Fangorn is in the staging area, each Huorn enemy loses the hinder keyword.
Forced: After Dark Corner of Fangorn becomes the active location, each engaged Huorn enemy makes an immediate attack.
"...it is perilous to touch the trees of that wood, it is said."
–Aragorn, The Two Towers
Whiles Plains of Dunland is in the staging area, each Dunland enemy gets -20 engagement cost and cannot be optionally engaged.
Travel: The first player engages the highest enemy in the staging area to travel here.
While Munuv D–v River is in the staging area, it gainst:"Forced: After a player draws any number of cards, he deals 1 shadow card to an enemy engaged with him."
Shadow: Raise your threat by 1 for each enemy engaged with you.
While Hithaeglir Woods is in the staging area, each Dunland enemy in the staging area cannot take damage.
Travel: Deal each Dunland enemy a shadow card to travel here.
While Sacred Forest is in the staging area, each Guardian enemy gains:"Forced: After any number of time counters are removed from this enemy, heal 2 damage on it for each time counter removed."
Travel: Remove each time counter from an enemy in play to travel here.
When faced with the option to travel, players must travel to Haunted Pillars, if able.
When Revealed: Either return the active location to the staging area, or Haunted Pillars gains surge.
Shadow: Attacking enemy gets +3 until the end of the phase.